Armed Assault Wiki

The MK19 (alternately displayed as the Mk19, Mk. 19 or MK-19) is a 40 mm automatic grenade launcher featured in both ArmA: Armed Assault and ArmA 2.

ArmA: Armed Assault[]

« The MK-19 Automatic Grenade Launcher augments the M2 .50 caliber machine gun throughout the US military. The MK-19 is mounted on HMMWVs or Infantry Fighting Vehicles to deliver intense suppressive fire against enemy personnel, soft vehicles or bunkers.
Library Description[1]
»


The Mk. 19 is used exclusively by U.S. Army forces in ArmA: Armed Assault.

Overview[]

The Mk. 19 is a static/vehicle-mounted automatic grenade launcher that is chambered to fire 40 mm grenade rounds.

It can attain a fire rate of up to 150 rounds per minute[A1CfgW 4][Formula 1] and has a muzzle velocity of 240 m/s.[A1CfgM 2] It takes at least 6 seconds to rearm the Mk. 19 with a fresh grenade belt.[A1CfgW 5] The Mk. 19 is not fitted with any magnified optics and uses a simple leaf sight.

Both vehicle-mounted and static Mk. 19s feed from 48-round belts loaded with high-explosive (HE) grenades.[A1CfgM 3] Their warheads have a blast radius of 5 metres.[A1CfgM 4] They are always pre-loaded with a single belt by default and have access to a further three spare belts to reload from (for a combined total of 192 grenades).[A1CfgV 1]

With a decent rate of fire and accuracy at long ranges, the Mk. 19 can unleash a barrage of HE grenades on any ground target from distances of up to 1,500 metres away. The Mk. 19 makes for a deadly defensive weapon against both infantry and light vehicles alike.

However, unlike the M2 heavy machine gun, the Mk. 19 lacks a raised tripod variant and is restricted to a low-mount only. This does result in the gunner being limited to a very limited firing arc at all times, and can leave them vulnerable to being flanked by enemy infantry.


Ironsights[]

Arma1-mk19-ironsight-overview

Ammunition[]

Parameter Value
Base damage value 12[A1CfgA 1]
Splash damage value 10[A1CfgA 2]
Warhead type High-Explosive
Blast radius (metres) 5[A1CfgA 3]
Muzzle velocity (m/s) 240[A1CfgM 2]

Mk. 19s feed exclusively from one[A1CfgW 6] type of "magazine":

48Rnd[]

Standard 48-round grenade belt box. The grenades are fitted with HE warheads.[A1CfgM 3]

The grenades have a blast radius of 5 metres.[A1CfgA 3] The grenade will disappear if it does not come into contact with a hard surface 20 seconds after being fired.[A1CfgA 4]


Trivia[]

  • Prior to Patch 1.14 which added the Warfare game mode, static versions of the Mk. 19 did not exist and served exclusively as a vehicle-mounted weapon.[2]

Gallery[]

ArmA 2[]

« The MK-19 Automatic Grenade Launcher augments the M2 .50 caliber machine gun throughout the US military. The MK-19 is mounted on HMMWVs or Infantry Fighting Vehicles to deliver intense suppressive fire against enemy personnel, soft vehicles or bunkers.
Armoury Description[3][4]
»


The MK19 is used by both the U.S. Marines and U.S. Army forces in ArmA 2.

Overview[]

Returning from Armed Assault, the MK19 continues to serve as the primary static AGL used by both branches of the U.S. military.

Statistics-wise, the ArmA 2 MK19's base statistics remain largely unchanged with the exception of its fire rate, which has been uprated to 400 RPM rather than 150 RPM.[A2CfgW 4][Formula 2] It still takes up to 6 seconds to reload the MK19 with a new grenade belt.[A2CfgW 5]

The other main difference with the MK19 is that it can now be disassembled and packed into a man-portable backpack form, which allows it to be carried and reassembled at any location depending on the operator's choice.

Vehicle-mounted and static MK19s continue to feed from 48-round HE grenade belts. However, static versions always have three belt boxes in reserve (for a total of 192 grenades)[A2CfgV 1], while vehicle-mounted MK19s such as those on the RHIB or the AAVP-7A1 may have up to four boxes spare (not all MK19-equipped vehicles share the same loadout).

As before, the MK19 remains as a deadly defensive (and potentially offensive if unpacked at the right location) weapon against both hostile infantry and light ground vehicles. In direct fire mode, the MK19 can hit targets at ranges of approximately 1,500 metres. Indirectly however, the MK19 can potentially strike targets as distant as 2,000 metres away.

However, the MK19 still suffers from the same problems faced by its predecessor - namely that it has an extremely limited rotation arc due to its low-mount tripod (90 degrees horizontal rotation[A2CfgV 2][A2CfgV 3], 10 degrees depression[A2CfgV 4]). Unless the user disassembles and reassembles the MK19 to face towards the desired direction, the MK19 is unable to cover all angles and leaves the gunner vulnerable to being flanked.


Ironsights[]

Arma2-mk19-ironsight-overview

The Mk19's leaf sight supports manual zeroing starting from a minimum of 100 metres up to a maximum of 1,200 metres (100, 200, 300, 400, 600, 700, 800, 900, 1000, 1100, 1200).[A2CfgV 5] By default, it is set to a zeroing of 300 metres.[A2CfgV 6]

Depending on the current zeroing setting, the notch in the middle of the rear sight slide represents the approximate point of impact.


Ammunition[]

Parameter Value
Base damage value 12[A2CfgA 1]
Splash damage value 10[A2CfgA 2]
Warhead type High-Explosive
Blast radius (metres) 5[A2CfgA 3]
Muzzle velocity (m/s) 240[A2CfgM 2]

MK19s feed exclusively from one[A2CfgW 6] type of "magazine":

48Rnd[]

Standard 48-round grenade belt box. The grenades are fitted with HE warheads[A2CfgM 3] that have a blast radius of 5 metres.[A2CfgA 3]

They have a minimum fuse range of 15 metres. Grenades impacting the terrain under this distance will not explode.[A2CfgA 4] The grenade has a maximum timer of 20 seconds; the grenade will automatically disappear if it does not hit a hard surface within that timeframe.[A2CfgA 5]


Trivia[]

  • The USMC MK19; like all other pre-Operation Arrowhead static weapons, cannot be disassembled into a man-portable backpack form (U.S. Army versions on the other hand can be packed/unpacked).
    • This is because the ability to dismantle/reassemble static weapons was only added with the release of the expansion pack, and was not retroactively applied to the original ArmA 2 static weapons (as none of the pre-expansion pack units are able to carry backpacks in the first place).
  • Following the latest Steam versions patches (as part of CorePatch's changes), the fire rate of MK19s have been increased from 240 to 400 RPM.[5]
    • CorePatch also fixed an issue with the MK19's first person view. Prior to CorePatch, the user's camera would clip into the MK19 itself depending on the tripod's current rotation angle.[5]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> G_40mm_HE >> hit
  2. CfgAmmo >> G_40mm_HE >> indirectHit
  3. 3.0 3.1 CfgAmmo >> G_40mm_HE >> indirectHitRange
  4. CfgAmmo >> G_40mm_HE >> timeToLive

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> 48Rnd_40mm_MK19 >> count
  2. 2.0 2.1 CfgMagazines >> 48Rnd_40mm_MK19 >> initSpeed
  3. 3.0 3.1 CfgMagazines >> 48Rnd_40mm_MK19 >> ammo >> "G_40mm_HE"
  4. CfgAmmo >> G_40mm_HE >> indirectHitRange

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> MK19 >> dispersion
  2. CfgWeapons >> MK19 >> recoil
  3. CfgWeapons >> MK19 >> dexterity
  4. CfgWeapons >> MK19 >> reloadTime
  5. CfgWeapons >> MK19 >> magazineReloadTime
  6. CfgWeapons >> MK19 >> magazines[] >> {"48Rnd_40mm_MK19"}

CfgVehicles (ArmA: Armed Assault)

  1. CfgVehicles >> MK19_TriPod >> Turrets >> MainTurret >> magazines[] >> {"48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19"}

CfgAmmo (ArmA 2)

  1. CfgAmmo >> G_40mm_HE >> hit
  2. CfgAmmo >> G_40mm_HE >> indirectHit
  3. 3.0 3.1 CfgAmmo >> G_40mm_HE >> indirectHitRange
  4. CfgAmmo >> G_40mm_HE >> fuseDistance
  5. CfgAmmo >> G_40mm_HE >> timeToLive

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 48Rnd_40mm_MK19 >> count
  2. CfgMagazines >> 48Rnd_40mm_MK19 >> initSpeed
  3. CfgMagazines >> 48Rnd_40mm_MK19 >> ammo >> "G_40mm_HE"

CfgWeapons (ArmA 2)

  1. CfgWeapons >> MK19BC >> dispersion
  2. CfgWeapons >> MK19BC >> recoil
  3. CfgWeapons >> MK19BC >> dexterity
  4. CfgWeapons >> MK19BC >> reloadTime
  5. CfgWeapons >> MK19BC >> magazineReloadTime
  6. CfgWeapons >> MK19BC >> magazines[] >> {"48Rnd_40mm_MK19"}

CfgVehicles (ArmA 2)

  1. CfgVehicles >> MK19_TriPod >> Turrets >> MainTurret >> magazines[] >> {"48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19"}
  2. CfgVehicles >> MK19_TriPod >> Turrets >> MainTurret >> minTurn
  3. CfgVehicles >> MK19_TriPod >> Turrets >> MainTurret >> maxTurn
  4. CfgVehicles >> MK19_TriPod >> Turrets >> MainTurret >> minElev
  5. CfgVehicles >> MK19_TriPod >> Turrets >> MainTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200}
  6. CfgVehicles >> MK19_TriPod >> Turrets >> MainTurret >> discreteDistanceInitIndex >> "2"

Formulae

  1. 60 / reloadTime = 60 / 0.4
  2. 60 / reloadTime = 60 / 0.15

Notes[]

  1. 1.0 1.1 Dexterity is defined within the weapon's config but it does not apply since the MK19 is a static turret.

References[]

  1. Bohemia Interactive a.s., 2007, 'ArmA: Armed Assault Manual', Weapons, ARMA: Armed Assault, viewed 17 March 2025, <ArmA_Manual.pdf>.
  2. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 23 April 2019, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.14>.
  3. Bohemia Interactive a.s., 2009, Mounted Weapons, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/mounted-weapons>.
  4. Bohemia Interactive a.s., 2010, Mounted Weapons, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-mounted-weapons>.
  5. 5.0 5.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 20 March 2020, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Static weapons of comparable role and configuration[]

Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm*
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm*
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm*
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static AA PodAT TripodM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Black Element sub-faction.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead