Armed Assault Wiki

« The Hawk MM-1 is an American revolver-type 40 mm grenade launcher first produced in the 1970s. The Hawk MM-1 takes a 40 mm calibre grenade from a 12-round cylinder magazine and fires at a theoretical rate of up to 144 rounds per minute, but in practice a practical rate of fire of 30 rounds per minute can be achieved with a maximum range of 350 meters.
Weapon Description[1]
»
The MM-1 grenade launcher.
The MM-1 grenade launcher.

The MM-1 is a 40 mm grenade launcher used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview[]

The MM-1 is a revolver-type grenade launcher with a double-action operation. It is designed to fire 40 mm grenade rounds.

It loads from 12-round cylinders[CfgWp 3] and is limited to a fire rate of up to 120 rounds per minute only.[CfgWp 4][Formula 1] The MM-1 has an effective firing range of up to 350 metres.

The MM-1 is the primary multiple-shot grenade launcher utilised by U.S. forces at the height of the Cold War. With good aim, it can be used to suppress and annihilate entire platoons of enemy infantry at distances of up to 350 metres. Even some armoured vehicles are not safe and can find themselves damaged (if not outright destroyed) from a quick barrage by an MM-1 operator.

Compared to its Soviet counterpart, the MM-1's "magazine" capacity has exactly double the number of total grenades. This means that the operator doesn't have to reload and can continuously fire without interruption. The only caveat, however, is that they cannot "reload" after depleting all twelve grenades due to each cylinder occupying eight inventory slots apiece; preventing the user from being able to carry any spare "magazines".[CfgWp 5]

While it has enormous destructive potential, the MM-1 is also severely hampered by its poor (or rather lack of) aiming sights. Unlike the Soviet 6G30, the MM-1 does not have a flip-up ladder sight and relies solely on the user's ability to estimate the range of their targets and adjust their "aim" accordingly.

Ironsights[]

OFP-mm1-ironsight-overview

The MM-1 is set to a fixed zeroing of 400 metres.[CfgWp 6][CfgWp 7] This setting cannot be manually adjusted.

Munitions[]

OFP-ammunition-12rndmm1
Ammo parameter 40 mm Grenade (HE)
Base damage value 20[CfgAm 1]
Splash damage value 18[CfgAm 2]
Blast radius (metres) 7[CfgAm 3]
Launch velocity (m/s) 60[CfgWp 8]
Maximum speed (m/s) 0[CfgAm 4][note 1]
(210)[CfgAm 5]

The MM-1 is restricted to loading only one type of "magazine".[CfgWp 3] These "magazines" require a total of eight[CfgWp 5] free slots:

MM-1 Mag.[]

Cylinder loaded with twelve high-explosive (HE) grenades.[CfgWp 9]

Grenades are always fired with a muzzle velocity of 60 m/s.[CfgWp 8] They have a blast radius of 7 metres.[CfgAm 3]

Trivia[]

  • The MM-1 was not initially available in Operation Flashpoint: Cold War Crisis (the original name for Cold War Assault) and was only added with the release of Patch 1.30[2] (initially as part of the "GRENADE LAUNCHERS" standalone addon pack[1]).
  • To date, the MM-1 remains as the only standalone (non-static) grenade launcher weapon in the entire series that has an ammunition capacity exceeding six grenades.

Gallery[]

Config/script references[]

CfgAmmo[]

  1. CfgAmmo >> Grenade >> hit
  2. CfgAmmo >> Grenade >> indirectHit
  3. 3.0 3.1 CfgAmmo >> Grenade >> indirectHitRange
  4. CfgAmmo >> Grenade >> maxSpeed
  5. CfgAmmo >> Grenade >> thrust

CfgWeapons[]

  1. CfgWeapons >> MM1 >> count
  2. CfgWeapons >> MM1 >> recoil
  3. 3.0 3.1 CfgWeapons >> MM1 >> magazines[] >> {"MM1Magazine"}
  4. CfgWeapons >> MM1 >> reloadTime
  5. 5.0 5.1 CfgWeapons >> MM1 >> magazineType >> "8 * 256"
  6. CfgWeapons >> MM1 >> distanceZoomMin
  7. CfgWeapons >> MM1 >> distanceZoomMax
  8. 8.0 8.1 CfgWeapons >> MM1 >> initSpeed
  9. CfgWeapons >> MM1 >> ammo >> "Grenade"

Formulae[]

  1. 60 / reloadTime = 60 / 0.5

Notes[]

  1. The MM-1's 40 mm grenades technically do not have a maximum speed cap as the token's value is set to zero. Instead, the ammo's "thrust" will cause the grenade to be propelled to a top speed of 210 m/s over the course of 1.5 seconds (thrustTime).

References[]

  1. 1.0 1.1 Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, Operation Flashpoint - Download - GEAR, flashpoint1985.com, viewed 4 January 2024, <http://web.archive.org/web/20020214065052fw_/http://www.flashpoint1985.com/download/gear.html>. (archived link)
  2. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 4 January 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.30>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
United States - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mmGlock 17 9 mmS&W .357
Submachine guns MP5SD3 9 mmUZI 9 mm
Carbines XM-177E2 5.56 mm (XM-177S)
Assault rifles AUG A1 5.56 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles M21 7.62 mm
Machineguns M60 7.62 mm
Grenade launchers MM-1
Launchers Carl Gustav M2FIM-92 StingerM72 LAW
Static M2
(Parenthesis) denote variants.