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The MP2A1 9 mm submachine gun.
The MP2A1 9 mm submachine gun.

The MP2A1 is a 9 mm submachine gun used by West German military forces and in limited numbers with revolutionaries in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.

Overview[]

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The MP2A1 is an open bolt, blowback-operated selective fire submachine gun chambered for the 9×19 mm round.

It loads from 32-round box magazines and can attain a fire rate of up to 750 rounds per minute.[CfgWp 7][Formula 1] It has a muzzle velocity of 400 m/s regardless of whether it is firing DM51[CfgMa 2], DM11[CfgMa 3], or DM91[CfgMa 4] 9 mm ammunition.[note 1]

Optical scopes cannot be attached onto the MP2A1, but it does support being fitted a claw-mount laser sight[CfgWp 8] and/or a dedicated 9 mm sound suppressor.[CfgWp 9] If the MP2A1 is not fitted with a laser sight, the ironsights will allow for manual zeroing; two presets of either 100 metres or 200 metres are available for this purpose.[CfgWp 10]

Ironsights[]

Arma3-gmcwgmp2a1-ironsight-overview

The MP2A1's ironsights can be manually zeroed. However, only two fixed range settings are available: 100 metres and 200 metres.[CfgWp 10] By default, the MP2A1 is set to a zeroing of 200 metres.[CfgWp 11]

Ammunition[]

Ammo parameter 9 mm DM11
(Ball/IR Tracer)
9 mm DM51
(Ball/IR Tracer)
9 mm DM91
(AP/IR Tracer)
Base damage value 5.45[CfgAm 1] 6.45[CfgAm 2] 7.55[CfgAm 3]
Aerodynamic friction -0.00149297[CfgAm 4] -0.00117188[CfgAm 5] -0.00134488[CfgAm 6]
Muzzle velocity (m/s) 400[CfgMa 5] 400[CfgMa 6] 400[CfgMa 7]
Expected velocity (m/s) 369
[CfgAm 7][note 2]
376
[CfgAm 8][note 2]
372
[CfgAm 9][note 2]
Penetration depth (mm) 3.6
[CfgAm 10][Formula 2]
3.6
[CfgAm 11][Formula 3]
5.4
[CfgAm 12][Formula 4]
Deflection angle (degrees) 30°[CfgAm 13] 30°[CfgAm 14] 30°[CfgAm 15]

MP2A1s are capable of loading three types of magazines.[CfgWp 12] All three magazines share the same weight of 6.66667[CfgMa 8] "mass" units:

9 mm 32Rnd MP2 Ball DM51 Black Mag[]

Arma3-ammunition-gmcwg32rndmp2a1

Standard 32-round box magazine loaded with a mix of DM51 ball and red tracer ammunition.[CfgMa 9]

All thirty-two rounds of the magazine will emit infrared tracers[CfgAm 16] when fired.[CfgMa 10][CfgMa 11]

9 mm 32Rnd MP2 Ball DM11 Black Mag[]

Arma3-ammunition-gmcwg32rndmp2a1

Alternate 32-rounder magazine loaded with DM11 ball and red tracer ammunition.[CfgMa 12]

All thirty-two rounds of the magazine will emit infrared tracers[CfgAm 17] when fired.[CfgMa 13][CfgMa 14]

9 mm 32Rnd MP2 AP DM91 Black Mag[]

Arma3-ammunition-gmcwg32rndmp2a1

Special 32-round magazine loaded exclusively with DM91 armour-piercing/red tracer ammunition.[CfgMa 15]

All thirty-two rounds of the magazine will emit infrared tracers[CfgAm 18] when fired.[CfgMa 16][CfgMa 17]

Magazine compatibility[]

gm_magazineWell_9x19mm_mp2
Weapon name
(Classname)
9 mm 32Rnd MP2 Ball DM51 Black Mag
9 mm 32Rnd MP2 Ball DM11 Black Mag
9 mm 32Rnd MP2 AP DM91 Black Mag
MP2A1 9x19 mm
(gm_mp2a1_blk)


Trivia[]

  • Prior to Update 1.2, the MP2A1 was the first and only SMG-type weapon in Global Mobilization.
    • The patch also significantly increased the MP2A1's fire rate from 500 to 750 RPM, though its muzzle velocity was simultaneously lowered to just 400 m/s.[1]
  • At launch, the MP2A1 could only load two types of magazines (DM51/DM11). The third DM91-loaded magazine was only added after Update 1.3's release.[2]
  • Prior to Update 1.5, the MP2A1 was exclusive to BLUFOR. The patch's release would remove its exclusivity status with the introduction of the Revolutionaries INDFOR faction.[3]
    • The patch also added the ability to mount the (then-new) LS45 laser sight and a sound suppressor. However, the patch also increased its dispersion while making it identical for both semi-automatic and full auto fire modes.[3]
  • Update 1.6 corrected several issues with the MP2A1's range limits and dispersion values for the AI. Previously, AI units wielding the MP2A1 shared the same dispersion values with human players, allowing them to hit targets with pinpoint accuracy at any distance.[4]
  • In a Q&A video released by Vertexmacht's developers[5], the MP2A1 was stated to be "GalComT's" favourite SMG in the DLC.[6]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> hit
  2. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> hit
  3. CfgAmmo >> gm_bullet_9x19mm_AP_dm91 >> hit
  4. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> airFriction
  5. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> airFriction
  6. CfgAmmo >> gm_bullet_9x19mm_AP_dm91 >> airfriction
  7. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> typicalSpeed
  8. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> typicalSpeed
  9. CfgAmmo >> gm_bullet_9x19mm_AP_dm91 >> typicalSpeed
  10. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> caliber
  11. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> caliber
  12. CfgAmmo >> gm_bullet_9x19mm_AP_dm91 >> caliber
  13. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> deflecting
  14. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> deflecting
  15. CfgAmmo >> gm_bullet_9x19mm_AP_dm91 >> deflecting
  16. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> nvgOnly >> "1"
  17. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> nvgOnly >> "1"
  18. CfgAmmo >> gm_bullet_9x19mm_AP_dm91 >> nvgOnly >> "1"

CfgMagazines

  1. CfgMagazines >> gm_32Rnd_9x19mm_B_DM51_mp2_blk >> count
  2. CfgMagazines >> gm_32Rnd_9x19mm_B_DM51_mp2_blk >> initSpeed
  3. CfgMagazines >> gm_32Rnd_9x19mm_b_DM11_mp2_blk >> initSpeed
  4. CfgMagazines >> gm_32Rnd_9x19mm_ap_DM91_mp2_blk >> initSpeed
  5. CfgMagazines >> gm_8Rnd_9x19mm_B_DM11_p1_blk >> initSpeed
  6. CfgMagazines >> gm_8Rnd_9x19mm_B_DM51_p1_blk >> initSpeed
  7. CfgMagazines >> gm_8Rnd_9x19mm_BSD_DM91_p1_blk >> initSpeed
  8. CfgMagazines >> gm_32Rnd_9x19mm_B_DM51_mp2_blk >> mass
  9. CfgMagazines >> gm_32Rnd_9x19mm_B_DM51_mp2_blk >> ammo >> "gm_bullet_9x19mm_B_DM51"
  10. CfgMagazines >> gm_32Rnd_9x19mm_B_DM51_mp2_blk >> tracersEvery
  11. CfgMagazines >> gm_32Rnd_9x19mm_B_DM51_mp2_blk >> lastRoundsTracer
  12. CfgMagazines >> gm_32Rnd_9x19mm_b_DM11_mp2_blk >> ammo >> "gm_bullet_9x19mm_B_DM11"
  13. CfgMagazines >> gm_32Rnd_9x19mm_b_DM11_mp2_blk >> tracersEvery
  14. CfgMagazines >> gm_32Rnd_9x19mm_b_DM11_mp2_blk >> lastRoundsTracer
  15. CfgMagazines >> gm_32Rnd_9x19mm_ap_DM91_mp2_blk >> ammo >> "gm_bullet_9x19mm_AP_DM91"
  16. CfgMagazines >> gm_32Rnd_9x19mm_ap_DM91_mp2_blk >> tracersEvery
  17. CfgMagazines >> gm_32Rnd_9x19mm_ap_DM91_mp2_blk >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> gm_mp2a1_blk >> Fullauto >> dispersion
  2. CfgWeapons >> gm_mp2a1_blk >> SemiAuto >> dispersion
  3. CfgWeapons >> gm_mp2a1_blk >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> gm_mp2a1_blk >> recoil
  5. CfgWeapons >> gm_mp2a1_blk >> Inertia
  6. CfgWeapons >> gm_mp2a1_blk >> dexterity
  7. CfgWeapons >> gm_mp2a1_blk >> Fullauto >> reloadTime
  8. CfgWeapons >> gm_mp2a1_blk >> WeaponSlotsInfo >> gm_slotOptic_uziclaw >> compatibleItems >> {gm_ls45_ir_uziclaw_blk,gm_ls45_red_uziclaw_blk}
  9. CfgWeapons >> gm_mp2a1_blk >> WeaponSlotsInfo >> gm_slotMuzzle_9x19mm >> compatibleItems >> {gm_suppressor_m10_9mm_blk}
  10. 10.0 10.1 CfgWeapons >> gm_mp2a1_blk >> OpticsModes >> Optics_IronSight >> discreteDistance[] >> {100,200}
  11. CfgWeapons >> gm_mp2a1_blk >> OpticsModes >> Optics_IronSight >> discreteDistanceInitIndex >> "1"
  12. CfgWeapons >> gm_mp2a1_blk >> magazineWell[] >> {"gm_magazineWell_9x19mm_mp2"}

Formulae

  1. 60 / reloadTime = 60 / 0.08
  2. initSpeed * caliber * 15 / 1000 = 400 * 0.6 * 15 / 1000
  3. initSpeed * caliber * 15 / 1000 = 400 * 0.6 * 15 / 1000
  4. initSpeed * caliber * 15 / 1000 = 400 * 0.9 * 15 / 1000

Notes[]

  1. The MP2A1's initSpeed value is a multiplier (-1). Its muzzle velocity is determined by the loaded magazine's initSpeed value multiplied by the weapon's initSpeed value.
  2. 2.0 2.1 2.2 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. GalComT et al. 2020, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3411467>.
  2. GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 11 December 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3433609>.
  3. 3.0 3.1 GalComT et al. 2023, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 11 December 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3474524>.
  4. Vertexmacht 2025, OPREP - GLOBAL MOBILIZATION UPDATE 1.6, Arma 3, viewed 6 July 2025, <https://dev.arma3.com/post/oprep-global-mobilization-update-16>.
  5. Global Mobilization 2021, Ask Us Anything - Global Mobilization Development Team, 27 August, viewed 18 March 2023, <https://www.youtube.com/watch?v=22ugn7UztuY>.
  6. YouTube 2021 [Online Video], GalComT, Ask Us Anything - Global Mobilization Development Team, 01:03:45, "GalComT: MP2."

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of Global Mobilization - Cold War Germany
Night vision devices PN-3
Handguns LP1 26.5 mmP1 9 mm (P1SD) • P2 9 mm (P M/49) • PiM 9 mm (PiMB) • PM 9 mmP2A1 26.5 mmwz. 78 26.5 mm
Submachine guns MP2A1 9 mmPM-63 9 mmSG5A2 9 mm (A3, A4, A5, N, NSD1, NSD2, SD2, SD3, SD5, SD6)
Shotguns MZF512
Assault rifles AKM 7.62 mm (L, N, S, SL, SN, Pallad) • AK-74 5.45 mm (N) • C7A1 5.56 mmG3A3 7.62 mm (A3A0, A3A1, A4, A4A0, A4A1, KA4, KA4A1, SG1, GV M/75, GV M/75 Carbine) • G11K2 4.73 mmG33A2 5.56 mm (A3, KA2, KA3, SG1) • G36A1 5.56 mm (G36E) • G53A2 5.56 mm (A3, Mp M/85) • GV M/95 5.56 mmLMG K 500 7.62 mm (S) • M16A1 5.56 mm (M16A2) • MPi AK-74 (AKS-74, AKS-74K) • MPi KM-72 7.62 mm (KMS-72, KMS-72K, KMS-72KSD, KM) • SG542 7.62 mmSG550 5.56 mm (SG551, SG551 SWAT)
Squad automatic weapons G8A1 7.62 mm (A2, MG8A1, MG8A2) • LMG RPK 7.62 mmLMG RPK-74 5.45 mmRPK 7.62 mm (N) • RPK-74 5.45 mm (N)
Machineguns HMG PKM 7.62 mmMG3 7.62 mm (LMG M/62)
Designated marksman rifles SVD 7.62 mm
Sniper rifles MSG90 7.62 mm (A1, PSG1)
Grenade launchers GraPiwz.83 Pallad-D
Launchers FIM-43M72A3 LAWPzF 3PzF 44-2PzF 84RPG-7RPG-18Strela-2M
Static 2B11DShKMFagotLATGMM120MG3 - Anti Air TripodSearchlightSPG-9
(Parenthesis) denote variants.
West Germany - Armoury (Global Mobilization)
Handguns
Submachine guns
Assault rifles
Squad automatic weapons
Machineguns
Sniper rifles
Launchers
Static
(Parenthesis) denote variants.