MP5 refers to a series of 9 mm submachine guns featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.

ArmA: Cold War Assault

« The MP5SD6 is a variation of the world-famous MP5 9mm submachine gun with silencer. Used by military and law enforcement units in more than fifty nations, the MP5 is firmly established as the world’s pre-eminent submachine gun. This extremely accurate and controllable weapon is known for its reliability, ease of handling, simple maintenance, and safety.
Weapon Description
»


MP5SD3 9 mm
OFP-icon-mp5.png
Faction Icon-side-blufor.png United States
Type Submachine Gun
Calibre 9×19 mm
Magazine
capacity
30
Dispersion 0.002 rad (semi)
0.004 rad (full)
Variants None
Games
OFP-logo.png
The MP5SD3 9 mm submachine gun.

The MP5SD3 is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview

The MP5SD3 is a selective-fire, roller-delayed blowback submachine gun that operates from a closed bolt design. It is chambered to fire the 9×19 mm cartridge.

It loads from 30-round magazines and can attain a fire rate of up to 800 rounds per minute, with a muzzle velocity of 400 m/s. The MP5SD3 is fitted with a (non-functional) flashlight and uses an integrated sound suppressor.

The MP5SD3 is one of the two suppressed firearms wielded by U.S. special forces units, and is the direct American counterpart to the PP-19 Bizon submachine gun used by the Soviet Spetsnaz. The MP5SD3 is designed with an integrated sound suppressor that causes it to be extremely quiet to fire; making it ideal to bring on stealth missions.

U.S. black ops with an MP5SD3. Note the integrated suppressor.

In terms of performance, the MP5SD3 has little recoil even when firing on full auto and has decent accuracy at distances of up to 200 metres. Compared to the Soviet Bizon SMG which has very low stopping power even at close ranges, the MP5SD3 is able to kill just as efficiently as the UZI, requiring only 3-4 rounds to take down a target at almost any range.

However, the MP5SD3 does sacrifice some stopping power in exchange for being silent. This is due to firing a slower round and a low muzzle velocity, which is what also limits its range to a maximum of 200 metres.


Ammunition

OFP-ammunition-30rndmp5.png

Base damage value Initial velocity (m/s)
8 400

The MP5SD3 only supports one magazine type. It occupies one inventory slot:

HK Mag.

30-round curved magazine.


Trivia

  • The MP5SD3's model has a forend-mounted LED "WeaponLight" designed by U.S.-based company SureFire, LLC of Fountain Valley, California. The flashlight is completely non-functional however.
  • Both in-game descriptions and the weapon manual for Operation Flashpoint: Cold War Crisis (the original name for Cold War Assault) alternate between calling the MP5SD3 as either the MP5SD6 or simply HK.
    • However, the in-game MP5SD3 appears to be more specifically based on the "MP5SD-N1" variant of the real-life MP5 submachine gun, as it uses a collapsible metal stock and has a Navy trigger group.
  • Though not officially used by any of their units, it is possible for the Nogovan Partisans to obtain MP5SD3s from the covert American arms shipments during the events of the Resistance campaign.

Gallery

ArmA: Armed Assault

« The MP5 is a German submachine gun famous for its great reliability and excellent accuracy for its class. It is the weapon of choice within the international community of military and law-enforcement special forces.
Library Description
»


MP5A5 9 mm
Arma2-icon-mp5.png
Faction Icon-side-blufor.png U.S. Army
Icon-side-greenfor.png RACS
Type Submachine Gun
Calibre 9×19 mm / 9×19 mm SD
Magazine
capacity
30
Dispersion 0.003 rad (semi)
0.003 rad (burst)
0.003 rad (full)
Variants MP5SD6
Games
A1-logo.png
The MP5A5 9 mm submachine gun.

The MP5A5 is used by both U.S. Army and RACS military forces in ArmA: Armed Assault.

Overview

The MP5A5 is a modernised counterpart of its Cold War-era predecessor.

It continues to use 30-round curved magazines but can now achieve a maximum fire rate of up to 856 rounds per minute, with a muzzle velocity of 400 m/s.

A lightweight and compact weapon to carry, the MP5A5 served as the primary weapon of American and South Sahranian pilots and crewmen. Due to its small size and relative inconspicuousness of its 9 mm round, the MP5A5 is easy to wield in close quarters and difficult to hear being fired.

However all of these upsides also come with many drawbacks; namely reduced stopping power and pitiful effective firing range. The 9 mm round (both regular and subsonic) are quite lacklustre and suffer significantly from damage drop-off beyond 150 metres.

The MP5A5's ironsights are also quite cumbersome to aim with and are only zeroed for targets at distances of up to 50 metres, which is about the same as the maximum firing range of both the M9 and Makarov pistols. Needless to say, the MP5A5 should be avoided in favour of 5.56 mm/5.45 mm carbines like the M4A1 or AKS-74U instead.


Variants

MP5SD6

« The MP5SD is a version featuring a very efficient internal sound suppressor, and even its trigger mechanism is designed to be silent, making it the perfect weapon for quick, stealth actions and close quarter battles.
Library Description
»


MP5SD6 9 mm
Arma2-icon-mp5sd.png
Faction Icon-side-blufor.png U.S. Army
Icon-side-greenfor.png RACS
Type Submachine Gun
Calibre 9×19 mm SD / 9×19 mm
Magazine
capacity
30
Dispersion 0.003 rad (semi)
0.003 rad (burst)
0.003 rad (full)
Variants MP5A5
Games
A1-logo.png
The MP5SD6 9 mm submachine gun.

The MP5SD6 is a modified variant of the baseline MP5A5.

Unlike its parent, it uses an integrated sound suppressor and has a lower muzzle velocity of just 320 m/s. Although the MP5SD6 is chambered to fire the same 9×19 mm round, it is intended to use special 9 mm magazines which have a reduced muzzle velocity.

In all other aspects however, the MP5SD6 remains unchanged from the MP5A5.


Ammunition

Round name Base damage value Initial velocity (m/s)
9×19 mm 8 400
9×19 mm SD 8 320

Both variants of the MP5 support being loaded with two types of magazines. They each occupy one inventory slot apiece:

MP5 Mag.

Arma1-ammunition-30rndmp5.png

30-round curved magazine loaded with regular 9 mm ball ammunition. Does not contain any tracers.

MP5SD Mag.

Arma1-ammunition-30rndmp5.png

Special ammunition with reduced velocity and sound. Has a reduced velocity of 320 m/s, but remains otherwise identical to regular magazines.


Trivia

  • Both MP5 variants can be purchased by Black Element PMCs during the intermission shop "missions" in the Royal Flush campaign, though none of the mercenaries have access to either weapon by default.
  • Prior to Patch 1.04's release, the 9 mm round fired by both the MP5A5 and MP5SD6 were extremely weak and required almost five rounds to the target's chest in order to inflict a kill.

Gallery

ArmA 2

« The MP5 is a German submachine gun famous for its great reliability and excellent accuracy in its class. It is the weapon of choice within the international community of military and law-enforcement special forces.
Armoury Description
»


MP5A5 9 mm
Arma2-icon-mp5.png
Faction Icon-side-blufor.png USMC
Type Submachine Gun
Calibre 9×19 mm / 9×19 mm SD
Magazine
capacity
30
Dispersion 0.003 rad (semi)
0.003 rad (burst)
0.003 rad (full)
Variants MP5SD6
Games
Arma 2 logo.png
The MP5 9 mm submachine gun.

The MP5A5 is used exclusively by the U.S. Marines in ArmA 2.

Overview

Returning from Armed Assault, the MP5A5 remains largely unchanged from its predecessor.

It retains the same rate of fire and muzzle velocity, but now features the ability to load different types of magazines on top of its usual curved ones (of both pistol and SMG variety). The MP5A5 does not support being fitted with any accessories, but does come in a separate variant that is fitted with an integral sound suppressor instead.

The MP5A5 served as the primary personal defence weapon of USMC helicopter crews during the events of Operation Harvest Red. Excelling in close quarters, the MP5A5 has a decent good rate of fire, accuracy, and low recoil, though it has little stopping power owing to its usage of the 9 mm cartridge.

Unlike the Russian Bizon SMG however, the MP5A5 suffers from having obstructive ironsights that make it more difficult to aim at distant targets. Its smaller magazine size of just 30 rounds versus the Bizon's 64, also makes it less forgiving to use in close quarters compared to its Russian counterpart, as the latter will not need to be reloaded as often as the MP5A5.

In addition, the Bizon is more efficient inventory-wise as up to 768 rounds can be carried by the operator whereas the MP5A5 can only carry a maximum of 360; less than half of what a Bizon user can carry.


Variants

MP5SD6

« The MP5SD features a very efficient internal sound suppressor and even its trigger mechanism is designed to be silent making it the perfect weapon for quick stealth actions and close quarter battles.
Armoury Description
»


MP5SD6 9 mm
Arma2-icon-mp5sd.png
Faction Icon-side-blufor.png USMC
Type Submachine Gun
Calibre 9×19 mm SD
Magazine
capacity
30
Dispersion 0.003 rad (semi)
0.003 rad (burst)
0.003 rad (full)
Variants MP5A5
Games
Arma 2 logo.png
The MP5SD6 9 mm submachine gun.

The MP5SD6 is a modified variant of the baseline MP5A5. Unlike its parent, it is fitted with an integral sound suppressor for use in stealth missions.

Like in Armed Assault, the MP5SD6 is intended to feed from special 9 mm magazines. Unlike before however, the magazines are no longer interchangeable with each other (the MP5SD6 cannot load non-SD MP5A5 magazines).

Aside from its lower muzzle velocity of 320 m/s and the integrated suppressor making it even more quieter to use, it is virtually identical to its parent in every other way.


Ammunition

Round name Base damage value Aerodynamic friction Initial velocity (m/s)
9×19 mm 5 -0.001513 400
9×19 mm SD 5 -0.001312 320

Regular MP5A5s are capable of loading up to seven types of magazines, though MP5SD6s are limited to only three of them. They each occupy one weapon inventory slot:

MP5 Mag.

Arma1-ammunition-30rndmp5.png

Standard 30-round curved magazine. Does not contain any visible tracers.

MP5SD Mag.

Arma1-ammunition-30rndmp5.png

Curved magazine intended specifically for use with the MP5SD6. Rounds fired from this magazine specifically have a lower muzzle velocity of 320 m/s.

PDW Mag.

Arma2-ammunition-30rndpdw.png

30-round box magazine intended for use with the PDW. Remains identical in all other aspects.

PDW SD Mag.

Arma2-ammunition-30rndpdw.png

Box magazine intended for use with the PDW SD that's loaded with specialised subsonic ammunition.

Rounds fired from this magazine have a lower muzzle velocity of 320 m/s. It is otherwise identical to regular PDW magazines.

This magazine can be loaded by the MP5SD6.

G17 Mag.

Arma2-ammunition-17rndg17.png

17-round pistol magazine used by the G17. Rounds fired from this magazine have a lower muzzle velocity of 360 m/s.

M9 Mag.

Arma1-ammunition-15rndm9.png

15-round pistol magazine intended for use with the M9. Rounds fired from this magazine have a lower muzzle velocity of 398 m/s.

M9SD Mag.

Arma1-ammunition-15rndm9.png

Special 15-round pistol magazine loaded with reduced velocity ammunition. Rounds fired from this magazine have a muzzle velocity of 315 m/s. Remains otherwise identical to regular M9 magazines.

This magazine can be loaded by the MP5SD6.


Trivia

  • The models for both ArmA 2 MP5s are simply updated ports of the Armed Assault MP5A5/MP5SD6.
  • By the time of the events of Operation Arrowhead, the MP5A5 seems to have been completely replaced in its role by the Mk16 CQC; at least in use by the U.S. Army.
  • Following the latest Steam version patches, both MP5 variants can now be manually zeroed starting at a minimum of 50 m up to a maximum of 200 m (rising in 50 m increments).

Gallery

External links

See also

Weapons of comparable role and configuration

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