Armed Assault Wiki
Faction Icon-side-blufor.png NATO
Seats None
Item capacity None
Top speed ~ 250 km/h
Service ceiling ~ 5,500 m
Fuel capacity 100 fuel units
Weight 5154.97 kg
Slingloadable No
Primary armament Main:
  • 6× Skalpel ATGM [Default]
  • 2× DAR Rocket Pods [Default]
Secondary armament Targeting:
  • 1× Laser Designator


  • 120× Countermeasures (Flares/Chaff)
Variants None

The MQ-12 Falcon is a rotary-wing Unmanned Combat Aerial Vehicle used exclusively by Pacific NATO forces in ArmA 3. It was added with the release of the Apex DLC.


  • Roles:
    • Observation
    • Laser targeting
    • Air-to-ground fire support
« This autonomous/remotely controlled helicopter drone is mainly used as close air support and can be deployed in the most dangerous zones thanks to its unmanned construction. The Falcon is equipped with a laser designator and can therefore handle surveillance, reconnaissance and target designation tasks. Its greatest strength, however, lies in its armament. It carries two rocket pods, each with 12 unguided rockets and six Scalpel air-to-ground missiles. MQ-12 Falcon can also use countermeasures for self-defense.
Field Manual


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This is a premium asset that requires ownership of the Apex expansion pack.

The Falcon is a single engine, five-bladed, long-endurance helicopter drone. Designed as a semi-stealthed VTOL UAV, the Falcon has the ability to autonomously take off and land on any prepared and unprepared surface.

It has up to four pylons (two on each stub wing) that support dynamic loadouts.

MQ-12 pylon configuration

Any of the following can be fitted onto each of the pylons (1-4):

  • Scalpel (1×)
  • Scalpel (3×)
  • Shrieker HE (7×)
  • Shrieker AP (7×)
  • DAGR (12×)
  • DAR (12×)

The Falcon also has a laser designator which can be used to provide self-designation for some of its weapons.

Because the Falcon is a rotary-wing helicopter as opposed to being a fixed-wing turboprop/jet aircraft, it is more stable and can hover near a target for extended periods of time.

Through assuming manual control of the Falcon, the operator can command it to act in a forward observation role, lasing targets for other UCAVs (such as for Greyhawks or Sentinels) without having to constantly reposition itself.

Falcon preparing for take off. Note the DAR rocket pods and Skalpel ATGMs mounted on its stub wings.

As with Ghost Hawk transports, the Falcon's airframe possesses stealthy attributes and is more difficult to detect via radar. Since it lacks an active radar, there is no risk of the Falcon drone getting itself spotted by ground-based anti-aircraft radars (such as those used by the ZSU-39) even when flying within range of ground radars.

However, flying too high will still broadcast its position away to fighter jets, so maintaining a low altitude in a contested airspace is still advisable.

While the Falcon is quite resilient to ground fire compared to most rotary-wing UAVs, it is by no means impervious to damage. Infantry small arms are still capable of penetrating through its hull's armour, and the Falcon itself is not capable of surviving even a single hit from surface-to-air missiles.

Its lack of turret-mounted autocannons or even a forward-facing Gatling gun greatly hampers the Falcon's utility. It can either bombard clumped-up infantry with rockets or attack light/medium-armoured vehicles with its ATGMs. But outside of those two target types, the Falcon's armament is overkill or is simply a waste against individual soldiers/heavily-armoured vehicles.

Needless to say, it is also completely helpless against enemy jets and armed helicopters, which can attack the Falcon with relative impunity. As such, the drone is not particularly useful by itself due to its lack of flexibility. Just like the larger Blackfoot gunship, the Falcon is best employed as a force multiplier or as a stealthy scout for friendly troops.


The Falcon has a base armour value of 25.


Hull damage is calculated based on the integrity of other components on the Falcon. Until all other parts of the helicopter have been critically damaged, the hull itself can never be "destroyed".


The Falcon's engine can only take a meagre 6.25 points of damage before failure. It incurs a 200% damage penalty from high-explosive (HE) type weapons.

If damaged: Reduced power output and makes it difficult to gain both speed and altitude.
If destroyed: Can potentially blow up the Falcon instantly if overall status of helicopter is at critical.


The Falcon's onboard avionic systems can only survive 25 points of damage before failing. They take 200% increased damage from HE-type weapons.

Destroying the Falcon's avionics will cause its targeting displays to fail, though it does not actually prevent it from locking on with its weapons or continuing to use its sensors.

Fuel tank

The Falcon's fuel tank can only resist 25 points of damage before failure. It takes 200% increased damage from HE-type weapons.

Rupturing the Falcon's fuel tank will not result in a total loss unless the helicopter's damage levels are already at critical.

Main rotor

The main rotor can survive 75 points of damage before failure. It takes 250% increased damage from HE-type weapons.

A disabled main rotor makes it increasingly difficult to maintain the Falcon's lift. Unless the tail rotor has also been disabled however, the Falcon can still be (reasonably) controlled at low airspeeds.

Tail rotor

The tail rotor can resist up to 50 points of damage before failure. It receives 600% increased damage from HE-type weapons.

A disabled tail rotor will drastically increase torque from the main rotor. At low airspeeds, the Falcon will become extremely difficult to control due to constant yaw shifting to one side.


The Falcon is harder to detect by infrared/visual-based sensors. It retains limited stealth capabilities against active radars:


The Falcon has a radar cross-section rating of 0.7, which lowers the maximum detection range of active radars by 30%.


The Falcon has reduced visibility on the infrared spectrum, and can only be detected at 80% of an infrared-based sensor's maximum range (factor of 0.8; reduction of 20%).


The Falcon is harder to spot visually, and will reduce a visual-based sensor's range to only 80% of its default distance (factor of 0.8; reduction of 20%).


The Falcon has a basic set of sensors that optimise it for its role in providing air-to-ground fire support:

Active Radar

The Falcon does not have an active radar as it does not utilise any radar guided munitions.

Infrared Search and Track/Visual Sensor

Both IRST and visual sensors have a maximum detection range of 3 km against aerial targets and 2 km against ground targets.

Azimuth coverage for both sensors is limited to 50 degrees, and elevation at 36 degrees. Minimum detection range is at a distance of 500 m, while identity recognition is set to a range of 2 km out from a target.

Radar Warning Receiver/Passive Radar

The RWR has a 360 degree detection radius and a target recognition range of 12 km.

Laser Spot Tracker

Laser markers and infrared strobes can be tracked within a range of 6 km. It has an acquisition cone of 180 degrees.


NOTE: Only the weapons used on the default loadout for the Falcon are listed here. For full details on ordnance that can be mounted on the Falcon's pylons, refer to the dynamic loadouts article.

The Falcon's "gunner" AI controls both weapon systems, which are affixed onto the stub wings extending out from the Falcon's airframe. The AI's camera pod has access to three fields of view and can toggle a day, night or black-hot/white-hot thermal vision mode:


Main article: Dynamic loadouts#Skalpel

Infrared-guided air-to-ground anti-tank missiles with high-explosive anti-tank (HEAT) warheads.

Relies on the Falcon's Infrared Search and Track sensor to function.


Main article: Dynamic loadouts#DAR

Unguided air-to-ground rockets fitted with high-explosive (HE) warheads.

Strong against groups of infantry and unarmoured/lightly-armoured ground vehicles.


  • While the Falcon has no direct real-world equivalent, its purpose and capabilities are similar to that of Northrop Grumman's "MQ-8B Fire Scout" which is also an armed UCAV that was designed to conduct both surveillance and fire support duties.
    • On the other hand, both the fuselage and tail appear to be based on Boeing's cancelled "A160 Hummingbird" prototype UAV helicopter.
  • Excluding those from third party-developed Creator DLCs, the Falcon is the only armed rotary-wing based UCAV in ArmA 3.
  • It is the product of an Armaverse company, the Macrotech Corporation.


External links

See also

Drones of comparable role and configuration

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 VarsukT-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato.png NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTTHunterProwlerQuadbikeRhino MGS (UP) • UGV Stomper
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAL-6 PelicanAR-2 DarterCH-67 HuronMH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk
Fixed-wing A-164 WipeoutF/A-181 Black Wasp IIMQ-4A GreyhawkUCAV SentinelV-44X Blackfish
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC