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The MQ-9 Reaper is a fixed-wing Unmanned Combat Aerial Vehicle used by both the U.S. Marines and U.S. Army forces in ArmA 2.

Overview[]

  • Roles:
    • Observation
    • Laser targeting
    • Air-to-ground fire support
« The MQ-9 Reaper is a combat ready unmanned aerial vehicle (UAV). It is the first purpose-designed hunter-killer UAV designed for long endurance high altitude surveillance.
The MQ-9 is capable of carrying 14 AGM-114 Hellfire air-to-ground missiles as well as two GBU-12 Paveway laser-guided bombs.
Armoury Description
»

Design[]

The Reaper is a medium-altitude, turboprop-powered, multi-mission UAV that is used to observe targets and as strike aircraft. It is designed to be an improvement over the older MQ-1 Predator and is twice as fast, can carry a larger payload, and has overall increased engine power.

Armament
Its standard armament consists of eight air-to-ground Hellfire anti-tank missiles mounted on pylons beneath each wing.[CfgVh 5] It also has an integrated laser designator that can be used to mark targets for friendly aircraft.[CfgVh 4]

Features
Compared to the Russian-made Pchela-1T, the Reaper is superior in every way. For starters, it is actually armed with ATGMs which allows it to defend itself from anti-aircraft threats like the ZSU-23-4. The laser marker allows it to serve in a forward air control role for other aircraft armed with guided munitions such as GBU-12s on the F-35B or the AV-8B. Its camera can also be stabilised and is actually useful for reconnaissance purposes.[CfgVh 6][CfgVh 7]

Drawbacks
Care still needs to be taken when flying near AA threats, however, as the Reaper does not have any defensive avionics. It cannot ward off incoming missiles since it lacks flare or chaff countermeasures.

One other concern is its extremely wide wingspan which is almost three times as large as the Pchela-1T's, which makes it easier to visually identify from afar and slightly easier for AA guns to hit. Its large wings can also partially obstruct the camera view of the "gunner" AI depending on the drone's roll angle and whether the "gunner" is looking port and starboard.

Protection: Hitpoints[]

The Reaper has a base armour value of 10.[CfgVh 8]

Arma2-reaper-hitpoints

LEGEND
Green = Hull

Hull[]

The drone's hull can only withstand up to 10 points of damage.[CfgVh 9] Depletion of its integrity will instantly result in a total loss.[CfgVh 10]

Protection: Armour[]

Arma2-reaper-firegeo-penetration

LEGEND
Teal = ironplate.bisurf
Purple = metalplate.bisurf

.bisurf Parameter ironplate.bisurf metalplate.bisurf
Density[1] 7800 7800
Thickness[1] 5 2
bulletPenetrability[2] 200 200
bulletPenetrabilityWithThickness[2] 10 10

The entire length of the Reaper's fuselage, engine, wing pylons, landing gears, and rotors are protected by iron plates that have a thickness of 5 millimetres.[rvmat 1][bisurf 1]

Only the wings (excluding the missile pylons) are specifically protected by metal armour plates that have a thickness of 2 millimetres.[rvmat 2][bisurf 2]

Armament[]

The drone's AI "gunner" exclusively controls the AGM-114 Hellfire missiles:[CfgVh 4]

AGM-114 Hellfire[]

Arma2-vehicleweapons-mq9-agm114hellfire
Parameter Value
Base damage value 800[CfgAm 1]
Splash damage value 20[CfgAm 2]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 2[CfgAm 3]
Launch velocity (m/s) 0[CfgMa 1]
Maximum speed (m/s) 425[CfgAm 4]

Air-to-ground anti-tank missiles. Can utilise either infrared-homing guidance[CfgAm 5] or laser lock-on.[CfgAm 6][CfgAm 7][note 2]

There is a forced delay of 1 second between missile launches.[CfgWp 1] Hellfire missiles are always soft launched.[CfgMa 1] They need at least 3.25 seconds[CfgAm 8] of flight time to be able to attain a top speed of up to 425 m/s.[CfgAm 4] The missile's warhead has a blast radius of 2 metres.[CfgAm 3]

If the Hellfire is locking on via infrared, smoke-based countermeasures have a 20% chance to temporarily prevent a lock-on.[CfgWp 2] If the Hellfire has already locked onto a target and is flying towards its target, there is also a 20% chance that the missile's seeker will lose lock to smoke countermeasures.[CfgAm 9]

Optics[]

"Pilot" AI[]

Arma2-uav-pilot-overview

The camera for the Reaper's "pilot" AI can only switch between day and night vision modes.[CfgVh 11] There is no display for range, but the camera does provide a reading for the Reaper's current grid reference in real-time.[CfgVh 12]

It should be noted that the camera cannot be rotated and is forward-facing only.[CfgVh 13][CfgVh 14][CfgVh 15][CfgVh 16]

"Gunner" AI[]

Arma2-uav-gunner-overview

The camera for the Reaper's "gunner" AI has the ability to toggle between a day and black-/white-hot thermal vision mode.[CfgVh 17][CfgVh 18] It has variable zoom capability, with a minimum magnification of 0.9x[CfgVh 19] up to a maximum of 18x zoom.[CfgVh 20] It has readings for the Reaper's current grid reference but does not show the range of a target.[CfgVh 21]

The "gunner" AI's camera can be freely rotated up to a maximum of 180 degrees in either direction horizontally.[CfgVh 22][CfgVh 23] Vertical rotation is restricted to a maximum elevation of only 26 degrees[CfgVh 24] and a depression of up to 89 degrees.[CfgVh 25]

Avionics[]

MAWS[]

The Reaper does not have a Missile Approach Warning System installed. The controller will not be alerted if there are missiles that have already locked onto the drone and are inbound towards it.[CfgVh 26]

RWR[]

The Reaper does not possess a Radar Warning Receiver. The drone's controller will not be alerted if there are radar-based targeting systems attempting to lock onto it.[CfgVh 27]

IWR[]

The Reaper lacks an Infrared Warning Receiver. The controller will not be warned if the drone is being locked onto by an infrared-based targeting system.[CfgVh 27]

LWR[]

The Reaper is not fitted with a Laser Warning Receiver. No warning will be issued to its controller if the drone is being locked onto by laser-based targeting systems.[CfgVh 27]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Reaper has a camouflage[3] rating of 150.[CfgVh 28]

Cost[]

Main article: AI Basics: Targeting priority

The Reaper has a cost[4] value of 200000.[CfgVh 29]

Threat values[]

Main article: AI Basics: Targeting priority

The Reaper is not considered to be a threat[5] to AI-controlled infantry units and other aircraft (0/0). However, ground vehicles consider the Reaper to be an extremely dangerous threat (1) and will attempt to engage it at the first opportunity if they have the weapons to do so.[CfgVh 30]

Noise factor[]

Main article: AI Basics: Detection

The Reaper has an audible[6] factor of 1.[CfgVh 31]

Trivia[]

  • Despite what its in-game Armoury Description states, the Reaper is actually restricted to carrying just eight Hellfire missiles at a time and cannot be fitted with LGBs or more ATGMs.
  • Before the release of Patch 1.02 for ArmA 2 (pre-Operation Arrowhead), the Reaper's camera was not stabilised. This made it incredibly difficult for the "gunner" AI to be able to target anything with precision unless the "pilot" AI was flying at a level altitude.[7]
  • Prior to the latest Steam version patches (as part of CorePatch), the Reaper suffered from several issues:[8]
    • There was a forced animation delay that would cause human-controlled Reapers to see the (albeit temporary) black fade-in/fade-out overlay upon taking control of the drone.
    • Parts of the drone's model could be seen through by the "gunner" AI if it was being controlled by a human player. The propellers also did not have a motion blur effect when they were fully spun up.
    • The Reaper's laser designator was imprecise (the laser spot was off-centre from where the crosshair was actually pointing) or did not appear at all depending on the target's distance.
  • The Reaper is the only armed fixed-wing UCAV that is available in ArmA 2, with the only other armed drone being the Ka-137 from the Private Military Company DLC (which is a rotary-wing UAV).

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> M_Hellfire_AT >> hit
  2. CfgAmmo >> M_Hellfire_AT >> indirectHit
  3. 3.0 3.1 CfgAmmo >> M_Hellfire_AT >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> M_Hellfire_AT >> maxSpeed
  5. CfgAmmo >> M_Hellfire_AT >> irLock
  6. CfgAmmo >> M_Hellfire_AT >> laserLock
  7. CfgAmmo >> M_Hellfire_AT >> weaponLockSystem >> "16 + 4"
  8. CfgAmmo >> M_Hellfire_AT >> thrustTime
  9. CfgAmmo >> M_Hellfire_AT >> cmImmunity

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 8Rnd_Hellfire >> initSpeed

CfgWeapons

  1. CfgWeapons >> HellfireLauncher >> reloadTime
  2. CfgWeapons >> HellfireLauncher >> cmImmunity

CfgVehicles

  1. CfgVehicles >> MQ9PredatorB >> transportMaxMagazines
  2. CfgVehicles >> MQ9PredatorB >> transportMaxWeapons
  3. CfgVehicles >> MQ9PredatorB >> fuelCapacity
  4. 4.0 4.1 4.2 4.3 CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurret >> weapons[] >> {"Laserdesignator_mounted","HellfireLauncher"}
  5. 5.0 5.1 CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurret >> magazines[] >> {"Laserbatteries","8Rnd_Hellfire"}
  6. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurret >> Viewoptics >> directionStabilized
  7. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurret >> Viewoptics >> horizontallyStabilized
  8. CfgVehicles >> MQ9PredatorB >> armor
  9. CfgVehicles >> MQ9PredatorB >> HitPoints >> HitHull >> armor
  10. CfgVehicles >> MQ9PredatorB >> HitPoints >> HitHull >> passThrough
  11. CfgVehicles >> MQ9PredatorB >> Viewoptics >> visionMode[] >> {"Normal","NVG"}
  12. CfgVehicles >> MQ9PredatorB >> unitinfotype >> "RscUnitInfoUAV"
  13. CfgVehicles >> MQ9PredatorB >> Viewoptics >> minAngleX
  14. CfgVehicles >> MQ9PredatorB >> Viewoptics >> maxAngleX
  15. CfgVehicles >> MQ9PredatorB >> Viewoptics >> minAngleY
  16. CfgVehicles >> MQ9PredatorB >> Viewoptics >> maxAngleY
  17. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> Viewoptics >> visionMode[] >> {"Normal","Ti"}
  18. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> Viewoptics >> thermalMode[] >> {0,1}
  19. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> Viewoptics >> maxFov >> "0.2"
  20. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> Viewoptics >> minFov >> "0.0104"
  21. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurret >> turretInfoType >> "RscUnitInfoUAV_gunner"
  22. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> minTurn
  23. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> maxTurn
  24. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> maxElev
  25. CfgVehicles >> MQ9PredatorB >> Turrets >> MainTurrets >> minElev
  26. CfgVehicles >> MQ9PredatorB >> incommingMisslieDetectionSystem >> "0"
  27. 27.0 27.1 27.2 CfgVehicles >> MQ9PredatorB >> lockDetectionSystem >> "0"
  28. CfgVehicles >> MQ9PredatorB >> camouflage
  29. CfgVehicles >> MQ9PredatorB >> cost
  30. CfgVehicles >> MQ9PredatorB >> threat[] >> {0,1,0}
  31. CfgVehicles >> MQ9PredatorB >> audible

.bisurf

  1. \ca\data\penetration\ironplate.bisurf
  2. \ca\data\penetration\metalplate.bisurf

.rvmat

  1. \ca\data\penetration\ironplate.rvmat
  2. \ca\data\penetration\metalplate.rvmat

Notes[]

  1. The MQ-9 Reaper is technically considered to be unmanned and cannot be "driven" by a human player. However, because drone-type units in ArmA 2 are crewed by an invisible AI-controlled "pilot" and "gunner", the MQ-9 Reaper actually has two seats that are usually inaccessible in regular gameplay.
  2. If available, the AGM-114 Hellfire can be detected by the target's Laser Warning Receiver (LWR) during lock-on and its Missile Approach Warning System (MAWS) while inbound towards it.

References[]

  1. 1.0 1.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  2. 2.0 2.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  3. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 18 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  7. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 5 May 2024, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.02>.
  8. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 5 May 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Drones of comparable role and configuration[]

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usmc USMC - Vehicles (ArmA 2)
Wheeled HMMWVLAV-25MotorcycleMountain bikeMTVRTowing Tractor
Tracked AAVP-7A1M1 Abrams (M1A2 TUSK) • M270 MLRS
Rotor-wing AH-1ZAH-64DUH-1YMH-60S
Fixed-wing A-10 Thunderbolt IIAV-8B HarrierC-130J HerculesF-35 Lightning IIMQ-9 ReaperMV-22 Osprey
Aquatic CRRCRHIB
(Parenthesis) denote variants.
Arma2-factionicon-usarmy U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1 Abrams (M1A2 TUSK) • M2 BradleyM270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64DCH-47F ChinookMH-6J Little BirdUH-60 Black Hawk
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
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