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Arma3-mx-07.jpg

« The MX is a 6.5 mm assault rifle used as a standard-issue weapon for the BLUFOR army. It is lightweight, reliable, easily serviceable and compatible with a large number of accessories. Several variants of the MX rifle exist: MX 3GL is equipped with a 3GL grenade launcher. MXM is a designated marksman rifle for engaging targets from a larger distance compared to assault rifles. MX SW is a light support weapon providing light machinegun support. And finally MXC is a carbine version with shorter barrel, better suited for close quarters combat.
Field Manual
»

The MX series are a family of modular weapons used by both NATO forces and CTRG operatives in ArmA 3.

Variants

MX 6.5 mm
MX.png
Faction Icon-side-blufor.png NATO
Icon-side-blufor.png CTRG
Type Assault Rifle
Calibre 6.5×39 mm NATO
Magazine
capacity
30
Dispersion 0.00087 rad
Mass 100
Variants MX 3GL, MXC, MX SW, MXM
Games
Arma3.icon.png
The MX 6.5 mm assault rifle.

The MX is a 6.5 mm assault rifle used by NATO forces and in limited numbers with CTRG operators in ArmA 3.

Overview

The MX is a selective-fire assault rifle chambered to fire the caseless 6.5×39 mm NATO round. It is the baseline assault rifle model upon which all other MX variants are based on.

It loads from 30-round double-stack STANAG magazines, and can attain a fire rate of up to 625 rounds per minute with a muzzle velocity of 800 m/s. The MX accepts accessories on all three of its rails; top, side and underbarrel, while also being able to mount attachments onto its muzzle.

Largely constructed out of polymer, the MX is a lightweight rifle that serves as the standard-issue weapon of both Mediterranean and Pacific NATO forces. Compared to traditional 5.56 mm cased ammunition previously fielded by Western militaries, the caseless 6.5 mm round that it fires has increased stopping power while decreasing the weapon's weight at the same time.

In terms of performance, the MX is second best accuracy-wise, falling just short of the SPAR family and Promet bullpup. Against its CSAT counterparts however, it completely outmatches both rifles at any distance. This allows the user to hit targets with minimal dispersion at ranges of up to 400-600 metres away.

Despite being a conventionally designed rifle with a longer barrel, the MX is also faster to reload and takes one whole less second to rearm as opposed to its bullpup counterparts.

Its main downside is its mediocre rate of fire which pales in comparison to the Katiba carried by Mediterranean CSAT soldiers. Simultaneously, it suffers from increased recoil and muzzle climb while firing on any mode which makes it harder to control. Though the MX's recoil is somewhat compensated by its good accuracy, the MX remains an overall more difficult weapon to handle.

MX 3GL 6.5 mm
MX 3GL.png
Faction Icon-side-blufor.png NATO
Icon-side-blufor.png CTRG
Type Assault Rifle / UGL
Calibre 6.5×39 mm NATO / 40 mm
Magazine
capacity
30 / 3
Dispersion 0.00087 rad
Mass 120
Variants MX, MXC, MX SW, MXM
Games
Arma3.icon.png
The MX 3GL 6.5 mm assault rifle.

The MX 3GL is a 6.5 mm assault rifle used by NATO forces and in limited numbers with CTRG operators in ArmA 3.

Overview

The MX 3GL is simply a modified version of the baseline MX rifle with an underbarrel grenade launcher attached.

Like its parent weapon, the rifle itself fires the same caseless 6.5×39 mm NATO round whereas the 3GL underbarrel grenade launcher fires 40 mm grenades instead. These types of rounds range from high-explosive (HE) grenades to less-than-lethal (LTL) flare and non-lethal smoke shells.

It loads from the same 30-round magazines, and can attain a fire rate of up to 625 rounds per minute with a muzzle velocity of 800 m/s. The MX 3GL supports accessories on its top and side rails while also being able to mount attachments onto its muzzle. However, it cannot be fitted with bipods due to the UGL occupying the rifle's six o'clock rail.

The underbarrel grenade launcher has a quadrant sight with a red dot for the operator to aim with, which can be zeroed up to a maximum range of 400 m.

The MX 3GL shares the same strengths (and flaws) of its baseline model; the sole difference with this variant is its underbarrel-mounted 3GL grenade launcher. The 3GL is unique for being able to load not just one but up to three-round grenade "magazines" that can be fired in quick succession.

Altogether, these traits combined with its use of a red dot quadrant sight and weighing exactly the same as both of its CSAT counterparts, undisputedly renders the 3GL the best UGL-equipped assault rifle.

MXC 6.5 mm
MXC.png
Faction Icon-side-blufor.png NATO
Icon-side-blufor.png CTRG
Type Carbine
Calibre 6.5×39 mm NATO
Magazine
capacity
30
Dispersion 0.00116 rad
Mass 80
Variants MX, MX 3GL, MX SW, MXM
Games
Arma3.icon.png
The MXC 6.5 mm carbine.

The MXC is a 6.5 mm carbine used by NATO forces and in limited numbers with CTRG operators in ArmA 3.

Overview

The MXC is a carbine variant of the baseline MX rifle.

It loads from the same 30-round magazines and has an identical maximum fire rate of 625 rounds per minute. It can still be fitted with accessories onto its top and side rails while also being able to mount attachments onto its muzzle, though it cannot be fitted with underbarrel accessories.

As a carbine, the MXC is suited for vehicle and aircraft crews to utilise due to its compact configuration. It does not face the inertial drawbacks associated with its longer-barrelled counterparts like the MXM or MX SW.

However, this also serves as one of the major flaws in the MXC's design as well; because it uses a shorter barrel, it subsequently suffers from a reduced muzzle velocity of only 720 m/s.

Though its accuracy still outstrips its Mediterranean CSAT counterpart, this significantly affects its precision at every other distance. Lastly, this also limits the MXC's user to short distance engagements of 300 metres or less, as fired rounds will lose their energy very quickly beyond that range.

MX SW 6.5 mm
MX SW.png
Faction Icon-side-blufor.png NATO
Icon-side-blufor.png CTRG
Type Light Support Weapon / SAW
Calibre 6.5×39 mm NATO
Magazine
capacity
100
Dispersion 0.00073 rad
Mass 120
Variants MX, MX 3GL, MXC, MXM
Games
Arma3.icon.png
The MX SW 6.5 mm light support weapon.

The MX SW is a 6.5 mm light support weapon used by NATO forces and in limited numbers with CTRG operators in ArmA 3.

Overview

The MX SW is a modified variant that uses a light support weapon configuration.

Unlike the baseline MX, it primarily feeds from 100-round belts stored in quad stack magazines as opposed to 30-round STANAGs, though it can still optionally load the latter if required.

Its longer barrel gives it accuracy that is on par with the MXM marksman variant. Performance-wise, the MX SW is far superior to the baseline model due to its increased fire rate which averages at roughly ~ 750 rounds per minute (versus 625). It also retains a much higher muzzle velocity of 880 m/s thanks to its longer barrel.

Compared to its Pacific CSAT counterpart, the MX SW completely outclasses it in terms of accuracy. However since the MX SW shares the baseline MX's main drawback of a low fire rate, this still prevents it from being able to suppress as effectively as the CAR-95-1.

MXM 6.5 mm
MXM.png
Faction Icon-side-blufor.png NATO
Type Designated Marksman Rifle
Calibre 6.5×39 mm NATO
Magazine
capacity
30
Dispersion 0.00073 rad
Mass 120
Variants MX, MX 3GL, MXC, MX SW
Games
Arma3.icon.png
The MXM 6.5 mm designated marksman rifle.

The MXM is a 6.5 mm designated marksman rifle used exclusively by NATO forces in ArmA 3.

Overview

The MXM is designed specifically to serve as a marksman rifle.

It still feeds from the same 30-round 6.5 mm caseless magazines and can accept attachments on all three rails along with muzzle attachments.

Thanks to its longer barrel, the MXM retains the highest muzzle velocity out of all the MX variants - an impressive 920 m/s in contrast to the baseline MX's 800 or even the MXC's meagre 720. This significantly raises the MXM's effective firing range to well over 800 metres, which is traditionally the domain of dedicated 7.62 mm-chambered DMRs.

Its main advantage also stems from being a fairly lightweight weapon to carry compared to said DMRs. Most importantly, ammunition can be shared with (or obtained from) other members of the squad since it loads from the same 6.5 mm STANAGs; provided squad members are also using MX variants.

In turn, this grants the MXM one particularly impressive feature: it is capable of loading the MX SW's 100-round stacked magazines which grants it the largest ammunition capacity out of all DMRs without a single compromise in performance. This is seventy rounds more than the Promet MR and eighty more than the CMR-76.

While the MXM naturally lacks the stopping power of 7.62 mm DMRs like the Mk-I EMR or the Mk18 ABR when it comes to defeating infantry with heavy plate carriers, it is still an overall decent general-purpose rifle which can be used for both medium- and close-range engagements.

Camouflage

  • Sand: Standard desert sand/flat dark earth paint scheme with a digital camouflage pattern on the magazine. Primarily used by Mediterranean NATO forces.
  • Black: Jet black paint scheme. Used by Eastern European NATO forces, some members of CTRG Group 15, along with ION PMC contractors.
  • Khaki: Khaki green paint scheme with a dark green stock. Used by Pacific NATO forces.

Ammunition

NOTE: The following values are based on the ammunition's default specifications, and therefore only apply when fired from the baseline MX/MX 3GL rifle variants. The MXC carbine, MX SW light support weapon and the MXM marksman rifle have decreased/increased muzzle velocities respectively, which can change how quickly the rounds lose their velocity in mid-flight (affecting stopping power/range as a result).

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
10 -0.0009 800 12

For grenade rounds usable with the 3GL, refer to its dedicated article here.

All variants of the MX support being fed with either STANAGs or 100-round straight-box belt magazines. No matter the magazine, they are always available in three finishes; the standard Sand, Khaki or Black.

All are fully interchangeable regardless of weapon variant (i.e. MXMs can accept 100-round magazines), though it should also be noted that none of the MX's magazines can be shared with any variant of the Promet bullpup:

6.5 mm 30Rnd STANAG Mag

Arma3-ammunition-30rndmxball.png

Standard 6.5 mm NATO ammunition. Weighs in at a total of 10 "mass".

The last four rounds of the magazine will always consist of visible red tracers.

6.5 mm 30Rnd Tracer (Red) Mag

Arma3-ammunition-30rndmxtracer.png

Contains 30 rounds worth of visible red tracers.

Has an identical weight of 10 "mass".

6.5 mm 100Rnd Mag

Arma3-ammunition-100rndmxsw.png

Stacked magazine intended for use with the MX SW light support weapon, though it remains interchangeable with other MX variants. Weighs in at a total of 25 "mass". The fourth round will always be a red tracer while the last four rounds of the belt consist exclusively of tracers.

It should also be noted that 6.5 mm NATO rounds from this magazine specifically are fired with much higher velocities of 880 m/s instead, though it remains identical in all other aspects.

6.5 mm 100Rnd Tracer (Red) Mag

Arma3-ammunition-100rndmxswtracer.png

Contains 100 rounds worth of visible red tracers. Shares the same attributes as regular 100-round belt magazines.

Has an identical weight of 25 "mass".

Trivia

  • The MX family was designed by real-life gun manufacturer CMMG Inc. of Missouri, U.S.A, specifically for ArmA 3.
    • Its design appears to be inspired by two real-world rifles, most notably the Remington "ACR" and Robinson Armament's "XCR-L" assault rifles.
    • Co-incidentally, both weapons were a part of failed tenders designed to be replacements for multiple service weapons in the U.S. military.
  • On the other hand, the MX's underbarrel grenade launcher is directly based on the real-world "3GL" grenade launcher designed by the (now-defunct) Australia-based weapons manufacturer MetalStorm.
  • Although the MX family is chambered to fire 6.5x39 mm in-game, "6.5x38mm" is printed over the ejection port. It is unclear as to whether this is just a mistake or a case of artistic oversight.
  • During ArmA 3's pre-Alpha phase, early media releases did not show either the MX or its sub-variants being used by NATO forces. Sand/tan-coloured versions of the Mk20 bullpup were used as stand-in placeholders instead.
    • This is likely the reason why magazine pouches on standard NATO plate carriers contain 5.56x45 mm STANAG magazines rather than the present 6.5x39 mm magazines, as those vests were designed prior to the introduction of the MX family.
  • Curiously, the MXM variant was also presumably meant to have been chambered to fire 7.62 mm caseless ammunition instead of the standard 6.5 mm cartridge used by the other MX variants.

    Unused icon for the caseless 7.62 mm MXM magazine.

    • This can be seen via an unused icon that is still accessible in the game files (Texture name: m_20rnd_762x51_caseless_ca.paa) that depicts the same digital camouflage, straight-box magazine used by regular MX variants, but is wider-shaped, flatter, and is also only designed to hold 20 rounds as opposed to 30.
    • No config references or leftover text strings for this variant remain however, which suggests that the 7.62 mm-chambered MXM was scrapped early in development.
  • Prior to the release of the Marksmen DLC, the MX SW featured a non-functional integrated bipod that was unfolded by default during the Alpha.
    • It was later changed so that the bipod was folded, and was eventually removed entirely as the weapon was re-factored to accept regular bipods on its underbarrel rail (the integrated bipod would become a standalone attachment for NATO forces that could be used by all compatible weapons).
    • The release of Game Update 1.92 also gave all variants of the MX the ability to swap between regular 30-round STANAGs or 100-round belt magazines. Prior to the update, only the MX SW was capable of this (no other MX variant could load 100-round belt magazines). The update also significantly enhanced the fire rate of the MX SW up from its previous RPM of 625.
      • The latter was presumably done for design reasons since aside from its higher muzzle velocity, there would be little reason to utilise the MX SW as it now lacked the one attribute which made it unique previously (the MXM retains an even higher velocity, the MXC is the lightest and inflicts the least amount of carrying inertia, while the MX 3GL has a grenade launcher).
  • The Black and Khaki variants of the MX were not initially included upon ArmA 3's release. Black schemes were added in Game Update 1.08 as part of the AAF Reinforcements Pack, while the Khaki versions were not added until the release of the Apex expansion.
  • Gendarmerie officers protecting the international airport on Tanoa and high-ranking officials can be seen carrying some variants of the MX in the Old Man mini-campaign/scenario. However, no other officers throughout the rest of the scenario actually utilise the MX.

Gallery

External links

See also

Weapons of comparable role and configuration

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machine guns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato.png NATO - Armoury (ArmA 3)
Handguns 4-five .45P07 9 mm* • Spectrum Device
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*) • SDAR 5.56 mmSPAR-16 series* (SPAR-16*, SPAR-16 GL*)
Designated marksman rifles Mk-I EMR 7.62 mmMAR-10 .338* • MXM 6.5 mmSPAR-17 7.62 mm*
Sniper rifles M320 LRR .408
Squad automatic weapons MX SW 6.5 mm* • SPAR-16S 5.56 mm*
Machineguns SPMG .338
Launchers MAAWS Mk4 Mod 1* • PCML* • Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CTRG sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
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