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« Utilize your marksman rifle and the new weapon stabilization features to carry out counter-insurgency operations against FIA forces.
Mission Description
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Marksmen is a playable showcase mission in ArmA 3. It was added with the release of the Marksmen DLC.

Overview[]

This is a premium mission that requires ownership of the Marksmen DLC.

The player controls Griffin Regiment recon operative Sergeant Hossein, callsign Viper-Black. As part of ongoing counterinsurgency operations in support of the AAF, attention has been shifted towards the south-western peninsula of Altis.

It has been suspected that FIA insurgents may have established a hidden base near the village of Sfaka. In coordination with other recon teams, Sgt. Hossein must hunt down and eliminate the insurgents before they can become a major threat.

Role/class:

  • Specops / Recon Marksman

Default loadout:

There are no alternate pieces of equipment to choose from.

Objectives[]

Primary[]

  • (1) Raid the FIA HQ
  • (2) Search for Intel
  • (3) Investigate Grid 094-082
  • (4) Wait for Helicopter
  • (5) Clear the Camp
  • (6) Start the Attack

Optional[]

N/A

Mandatory[]

  • Hossein must survive
  • Do not take more than 20 minutes to clear out the first insurgent hideout
  • Do not take more than 20 minutes to clear the second insurgent hideout
  • Hydra's helicopter must not be disabled
  • Obey Viper-Red's commands
  • You must not take more than 20 minutes to destroy the primary insurgent HQ
  • Avoid collateral damage/friendly fire
  • Do not leave the AO

Walkthrough[]

Primary 1: Raid the FIA HQ[]

Head east towards the fenced chapel at grid 089-074. Ignore the corpses of two AAF troopers; they have nothing of use worth taking for this showcase.

Climb up the scaffolding on the southern side of the building and go all the way up to the roof. Do not vault onto it or you may get stuck in the gap; just run straight and you will automatically get on top of the roof.

Arma3-mission-marksmen-00

Once you're on the roof, switch to your rangefinder and look towards grid 090-077. You should see a dilapidated double-storey house with five insurgents patrolling or standing in static positions around it:

  • An insurgent sharpshooter stationed next to the balcony facing south
  • A grenadier patrolling around the outskirts of the compound
  • An autorifleman patrolling inside the compound
  • An officer standing next to a campfire at the back of the house
  • A rifleman standing close to an ammunition cache, also at the back of the house

Make sure your weapon's zeroing is set correctly as your targets will be almost exactly 300 metres away from the chapel's roof. If you can't angle yourself to deploy your bipod properly, you can still fall back onto weapon resting to mitigate some effects of the Cyrus' sway.

Once you're ready, take out the autorifleman first, followed by the sharpshooter and then the grenadier. By the time the grenadier dies, the rifleman may have begun moving from his starting position and will start running either towards the chapel or the back of the compound. However, don't rush forward just yet. Try to wait for him to move out of cover first. If he still does not appear after several minutes, move in (slowly) and keep watching the compound for signs of movement.

Arma3-mission-marksmen-01

Once the rifleman has been killed, you only have to deal with the officer who should still be standing right next to the campfire/ammo cache. You can either toss a frag grenade or switch to your sidearm, peek around the corner, and put a few rounds into his back.

Either way, once he falls the objective will be completed.

Primary 2: Search for Intel[]

Head to the second floor of the building. Approach the table with the map, laptop and folder of documents.

Primary 3: Investigate Grid 094-082[]

A pickup truck with two insurgents aboard will be arriving shortly from the north. You can either set up a position on the road itself (don't forget to deploy your bipod) or snipe them from the second floor balcony. Kill the insurgent on the back of the pickup first before he can get out of the vehicle, then get rid of the driver afterwards.

Once they're eliminated, begin moving north towards the peak of Agela at grid 091-083 where the wind turbines are. There's quite a bit of running/walking to do, so consider dropping unnecessary equipment like your sidearm, chemlights, your NVG, smoke grenades, frags, and even your load bearing vest to free up stamina. You only need to keep your uniform, rangefinder, and helmet as the Cyrus' magazines can be stored in your uniform's pockets.

Arma3-mission-marksmen-02

As soon as you reach the top, turn east and set up a firing position at the rocks facing towards the double-storey house at grid 094-082. Once more, you will need to kill five insurgents at this spot:

  • Three on patrol; one of them is an autorifleman
  • One standing next to the inactive drone
  • One standing on the second floor balcony

Target the autorifleman straight away before turning your focus on the other two patrolling guards. The balcony insurgent isn't much of a risk since he will never move from his starting spot, while the SMG-wielding fighter standing next to the drone can't really land a hit on you at this distance to begin with.

When the coast is clear, sprint down the hill and inspect the drone to complete this objective.

Primary 4: Wait for Helicopter[]

Wait for callsign Hydra to arrive. Board the helicopter once its passengers disembark.

Primary 5: Start the Attack[]

You've been redirected to lead the assault on the main FIA base near Alikampos. While on the flight in, grab the ghillie suit and be sure to reload your Cyrus. Replace any half-empty magazines with fresh ones from the helicopter's storage.

Upon arrival, make your way south-east towards the industrial complex and climb up the hill. When you near the peak, begin crouching and try to find a suitable overwatch position at the vantage point (the nearby rocks are a good spot to set yourself up on). Go prone and switch to your rangefinder. Examine the complex and take a good look at the positions of the twelve insurgents.

Arma3-mission-marksmen-03

As Viper-Red suggests, you may want to prioritise killing the fighter manning the static heavy machine gun turret first. Once he's dead, take out any other high priority threats in the complex like the autoriflemen and the grenadiers.

Don't take too long moseying about though; if you've killed enough insurgents or have drawn too much attention, be sure to initiate the assault by giving the signal for Viper-Green to move in via the Supports Menu.

Primary 6: Clear the Camp[]

NOTE:

  • You will not fail the showcase if Viper-Green does not survive the assault.
  • Be aware that losing them will make clearing the compound more difficult if there are still insurgents hiding within the complex.

To complete this objective (and the showcase), you need only kill all of the remaining insurgents that didn't perish in your initial attack. Help Viper-Green mop up the rest of the stragglers, though watch out for friendlies as they move into the complex from the south (you should see red smoke).

As soon as the final insurgent bites the dust, the mission will be completed.

Tips[]

  • The AI will take time to identify your position once you start engaging them.
    • However, do not make the mistake of thinking that just because you have a suppressor fitted that you somehow can't be detected. The AI will eventually narrow down your position, especially if you don't space out your shots or relocate after a fight.
  • Remember to make use of your rangefinder to lase the precise distance of your targets. This is especially important at the beginning of the showcase, as you don't have the support of allies to help you clear the FIA hideout and need to make every shot count.
  • You don't need to land headshots unless your targets are 700 metres or more away. A single torso hit from the Cyrus' 9.3 mm round is sufficient to kill each insurgent even with their body armour vests equipped.

Achievements[]

  • Dodge This
    • Do not take damage for the entire duration of the showcase, whether it be from enemy gunfire or indirect explosions.
    • Note that this includes fall damage, so be careful when stepping off the roof of the chapel and onto the scaffolding if you attempt to snipe the insurgents from that position at the start.

Trivia[]

  • Hossein is uniquely equipped with an ELBV Harness by default, a (now-deprecated) variant of the regular LBV Harness that originally had a slightly larger maximum load capacity prior to the release of the main campaign's third episode.
  • Internal variable names and comments would suggest that Hydra was meant to operate an Mi-290 Taru from the Helicopters DLC rather than the PO-30 Orca.
  • If observed closely, the drone that provides live footage of the compound can be seen with the help of the rangefinder if the player looks directly above the complex (it is scripted to hover at a fixed height of several hundred metres).
  • The ending's outcome text will change depending on whether Viper-Green survives the battle or is wiped out.

See also[]

Playable showcases in ArmA 3

Infantry

Armed AssaultCombined ArmsCommandingCultural PropertyDronesEnd GameFiring From VehiclesInfantryMarksmenNightSCUBASupports

Ground vehicles

TanksTank DestroyersVehicles

Aircraft

Fighter JetsFixed-WingsGunshipsHelicoptersSling LoadingVTOL
NOTE: Showcases which do not involve combat are deliberately excluded.
Helicopters DLC | Marksmen DLC | Apex DLC | Jets DLC | Tanks DLC