NOTE: This article is about the Medikit item in the main ARMA games. For its perishable counterpart in ArmA Tactics, see Medkit (Tactics). |
Medikits (alternately Medical Kits) are medical items in ArmA 3 and ARMA Reforger.
ArmA 3[]
« | Medics are trained to use a Medkit, which can permanently heal any damage. When healing yourself as a Medic equipped with a Medkit: Open the action menu. Select Treat yourself. Unlike the First Aid Kit, only Medics can use a Medkit. Field Manual
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Medikits in ArmA 3 are combat lifesaver bags designed specifically for use by specialist medical personnel. They have a weight of 80 "mass" units.[A3CfgW 2]
Unlike individual First Aid Kits, Medikits are reusable and can be utilised an unlimited number of times. The user can similarly choose to administer treatment to either themselves or other wounded soldiers. Compared to FAKs, Medikits fully heal the target no matter how serious their wounds were previously.[A3CfgW 1]
The sole caveat to the Medikit is that its supplies are restricted to combat life savers and medics only. Non-CLS/medic classes can opt to carry Medikits but they will be unable to treat either themselves or wounded allies.[A3CfgW 1] It should also be noted that if the user has access to both FAKs and Medikits, healing via the Medikit takes precedence over the FAK, though this only applies if the user is classified as a medic or CLS.
Medikits can be freely carried in the user's uniform, vest, or backpack so long as there is sufficient space to store it.[A3CfgW 3]
ARMA Reforger[]
« | A simple metal case for transporting and sharing medical items. Medical Kits are often carried by combat medics and can be used to provide basic first aid in the field. The functionality of this item is connected to the supply system. It allows a certain amount of supplies to be exchanged for individual medical items. Field Manual
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Medical Kits in ARMA Reforger are primarily considered to be logistics items. Unlike in ArmA 3, Reforger's Medical Kits are no longer class-restricted but do not provide the carrier with the innate ability to fully heal wounded soldiers out in the field. This is because only minor injuries can be treated with the Medical Kit unless the healer and their patient are standing at a Hospital-type structure.[1]
Instead, the Medical Kit primarily functions as a man-portable Arsenal Box that can only provide medical items to its user and any allies.[RfCmpIt 1] To access the Medical Kit's stash, the user only needs to drop the Medical Kit, face in the direction of the Medical Kit, and then select the OPEN ARSENAL action.[1] Alternately, the Medical Kit's carrier can directly distribute medical items to friendly soldiers by equipping it (via quick slots) and then turning to face the intended receiver. Bandages and Morphine Injectors can be quickly handed over in this way without needing to set the Medical Kit down.[RfCmpIt 2][RfCmpIt 3]
By default, Medical Kits can provide a limitless supply of Bandages and Tourniquets for treating blood loss caused by most wounds. However, other medical items like Saline Solutions and Morphine Injectors require Supplies and are not available unless there is a nearby supply depot.[1]
It is important to note that Medical Kits are free and do not cost Supplies to take from an Arsenal Box.[RfEnCat 1][RfEnCat 2][RfEnCat 3] However, Medical Kits cannot be carried without a backpack and they do not allow medical items to be deposited back into the case. Excess medical items cannot be salvaged and converted back into Supplies. Furthermore, proper healing with Reforger's Medical Kits is only possible if the user and the patient are at a Field Hospital or medical tent structure. Therefore, the Medical Kit is not a replacement for Arsenal Boxes and to a lesser extent, ambulance vehicles (M997s/UAZ-452As).[1]
Although they are almost identical (visually), Medical Kits are faction-specific and are available in three varieties:
U.S.[]
« | A general-purpose first aid kit for treating combat injuries and sharing medical items. Item Description
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Exclusive to U.S. military forces. It has a weight of 1 kg[RfCmpIt 4], occupies 2x2 inventory slots[RfCmpIt 5] (1x1 for quick slots)[RfCmpIt 6], has a volume of 100 cm3[RfCmpIt 7], and has object dimensions of 15x15x15 cm.[RfCmpIt 8]
The U.S. Medical Kit provides access to the following items:
Item | ![]() |
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Bandage (U.S.) | 0 (Free)[RfEnCat 4] |
Tourniquet (U.S.) | 0 (Free)[RfEnCat 5] |
Morphine Injector | 3[RfEnCat 6] |
Saline Solution (U.S.) | 3[RfEnCat 7] |
Soviet[]
« | A general-purpose first aid kit for treating combat injuries and sharing medical items. Item Description
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Exclusive to Soviet military forces. It has a weight of 1 kg[RfCmpIt 9], occupies 2x2 inventory slots[RfCmpIt 10] (1x1 for quick slots)[RfCmpIt 11], a volume of 100 cm3[RfCmpIt 12], and has object dimensions of 15x15x15 cm.[RfCmpIt 13]
The Soviet Medical Kit provides access to the following items:
Item | ![]() |
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Bandage (Soviet) | 0 (Free)[RfEnCat 8] |
Tourniquet (Soviet) | 0 (Free)[RfEnCat 9] |
Morphine Injector | 3[RfEnCat 10] |
Saline Solution (Soviet) | 3[RfEnCat 11] |
FIA[]
« | A general-purpose first aid kit for treating combat injuries and sharing medical items. Item Description
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Exclusive to the FIA. It has a weight of 1 kg[RfCmpIt 14], occupies 2x2 inventory slots[RfCmpIt 15] (1x1 for quick slots)[RfCmpIt 16], has a volume of 100 cm3[RfCmpIt 17], and has object dimensions of 15x15x15 cm.[RfCmpIt 18]
The FIA Medical Kit provides access to the following items:
Item | ![]() |
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Bandage (Soviet) | 0 (Free)[RfEnCat 12] |
Tourniquet (Soviet) | 0 (Free)[RfEnCat 13] |
Morphine Injector | 3[RfEnCat 14] |
Saline Solution (Soviet) | 3[RfEnCat 15] |
Trivia[]
- Along with FAKs, ArmA 3 is the first game in the series to feature Medikits as actual items rather than as a class-restricted ability. In previous games, medics were the only soldiers who could heal themselves and other wounded humans (unless scripts like the Simple First Aid Module in ArmA 2 were added to the mission).[2]
- Their inventory space and ability to carry sidearms/backpacks was also often limited to represent them "carrying" medikit backpacks.[3]
- Following the release of Game Update 1.98 for ArmA 3, it was changed so that it became possible to store Medikits inside the user's vest (it was previously restricted to backpacks only).[4]
- Prior to a hotfix for Game Update 2.18, characters that were healed with a Medikit would briefly scream like as if they had been injured even though their "health" was fully restored. The patch's release fixed this so that the patient will no longer scream once the healing process is finished.[5]
- Reforger's Medical Kits were not originally featured in the Early Access period and were only added after the game's Update 1.0 patch.[6]
- The information below details unused, pre-release or removed content.
- When ArmA 3 was initially launched in Alpha, the Medikit was ~ 28% lighter and had a weight of 60 "mass" units rather than 80.[7] Its weight would be changed to its current value of 80 "mass" by the time of the game's full launch.
Gallery[]
Video[]
Config/script references[]
CfgWeapons (ArmA 3)Item components (ARMA Reforger)
Entity catalogs (ARMA Reforger)
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References[]
- ↑ 1.0 1.1 1.2 1.3 Bohemia Interactive a.s., 2024, Boot Camp - Health System, Arma Reforger, viewed 23 December 2024, <https://reforger.armaplatform.com/news/boot-camp-health-system>.
- ↑ Beneš, V et al. 2009, Arma 2: First Aid, Bohemia Interactive Community Wiki, viewed 23 May 2023, <https://community.bistudio.com/wiki/Arma_2:_First_Aid>.
- ↑ Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 5 January 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#weaponSlots>.
- ↑ van 't Land, J.J. 2020, SPOTREP #00093, Arma 3, viewed 15 April 2020, <https://dev.arma3.com/post/spotrep-00093>.
- ↑ van 't Land, J.J. 2024, SPOTREP #00116, Arma 3, viewed 24 October 2024, <https://dev.arma3.com/post/spotrep-00116>.
- ↑ Bohemia Interactive a.s., 2023, Official 1.0 Release, Arma Reforger, viewed 2 March 2024, <https://reforger.armaplatform.com/news/update-november-16-2023>.
- ↑ ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\items\config.bin, CfgWeapons >> Medikit >> ItemInfo >> mass
See also[]
Equipment | |
---|---|
Non-lethal | Binoculars • Chemical Detector • Chemlight • Compass • Detonator • Entrenching Tool • Flares • Flashlight • Fuel Container • GPS • Infrared Strobe • Landmine Marker • Laser Designator • Mine Detector • Night Vision Goggles • Parachute • Radio • Rangefinder • Repair Tool • Resupply Pack • Smoke Grenade • Spectrum Device • Toolkit • UAV Terminal • Watch |
Lethal | Explosives • Hand Grenades • Landmines • Underbarrel grenade launcher (Cold War Assault, Armed Assault, ArmA 2, ArmA 3, Reforger) |
Medical | Bandage • First Aid Kit • Medikit • Morphine Injector • Saline Solution • Tourniquet |