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« The Mk14 is a classic battle rifle used in service since the sixties. It is a selective fire automatic rifle that fires the 7.62x51 mm NATO ammunition. Mk14 was replaced by advanced modern variants like Mk18 ABR, but thanks to its low cost, simple construction, and reliability, it is still used in several countries.
Field Manual
»


Mk14 7.62 mm
Arma3-icon-mk14.png
Faction Icon-side-blufor.png FIA
Icon-side-blufor.png Loyalists
Icon-side-neutral.png Civilians
Type Marksman Rifle
Calibre 7.62×51 mm NATO
Magazine
capacity
20
Dispersion 0.00087 rad
Mass 140
Variants Mk14 (Classic)
Games
A3-marksmen.png
The Mk14 7.62 mm battle rifle.

The Mk14 is a 7.62 mm battle rifle used by both Altian government Loyalist and FIA sharpshooters, along with Livonian civilian hunters in ArmA 3. It was added with the release of the Marksmen DLC.

Overview

Premium content logo.png
This is a premium asset that requires ownership of the Marksmen DLC.


The Mk14 is a selective-fire, gas operated battle rifle that is chambered to fire the 7.62×51 mm NATO round.

It loads from 20-round box magazines, and can attain a fire rate of up to 705 rounds per minute with a muzzle velocity of 850 m/s. The Mk14 only accepts optical sights on its top rail but can also fit bipods onto a small rail located beneath the forward end of the barrel, while also being able to mount attachments onto its muzzle.

FIA guerilla wielding a Mk14 fitted with the "old" variant of the Kahlia riflescope.

Despite being described as an outdated weapon, its performance is almost identical to its contemporary counterpart, the Mk18 ABR. However, the Mk14 is not only lighter in comparison, but shares the same high damage output befitting its status as a medium power marksman rifle and is fairly accurate out to a distance of 600 metres.

The only main downside to the Mk14 is its higher-than-average recoil. Whereas the Mk18 ABR has at least somewhat manageable recoil during both semi/fully automatic fire, the Mk14's recoil is more unstable and is very difficult to handle. This limits the operator to firing in semi-automatic only even at close range, lest they expend ammunition fruitlessly on missed shots.

Additionally, unlike the Mk18 ABR the Mk14 also lacks a siderail and is thus unable to attach a flashlight or a laser pointer.

Variants

Mk14 (Classic)

Premium content logo.png
This is a premium asset that requires ownership of the Contact expansion pack.

« The Mk14 is a classic battle rifle used in service since the sixties. It is a selective fire automatic rifle that fires the 7.62x51 mm NATO ammunition. Mk14 was replaced by advanced modern variants like Mk18 ABR, but thanks to its low cost, simple construction, and reliability, it is still used in several countries. Civilian hunters in many corners of the world use a single fire version with classic walnut finish, often loaded with a smaller 10 round magazine.
Field Manual
»


Mk14 Classic 7.62 mm
Arma3-icon-mk14classic.png
Faction Icon-side-greenfor.png L'Ensemble
Icon-side-neutral.png Civilians
Type Battle Rifle
Calibre 7.62×51 mm NATO
Magazine
capacity
10 / 20
Dispersion 0.000435 rad
Mass 140
Variants Mk14
Games
Contact-logo.png
The civilian Mk14 7.62 mm battle rifle.

This variant is a civilian model of the mil-spec Mk14. It was added with the release of the Contact DLC.

Used by Livonian hunters and Tanoan anti-government fighters, it features a few downgrades compared to its parent model. For instance, it is restricted to a semi-automatic fire mode only and is intended to feed from smaller 10-round magazines.

Though it retains an identical rate of fire and is unchanged when it comes to weight, its reduced capacity magazine and lack of a full auto mode hampers its usefulness in close quarters.

However as compensation, the Classic is slightly more precise against distant targets (though the difference is quite negligible at ranges beyond 600 metres) because of this, the Classic is (arguably) the better rifle. The wielder can also alleviate its ammunition issue by simply obtaining the mil-spec Mk14's 20-rounders, allowing them to retain the best of both weapons without having to sacrifice accuracy.

However, it should be noted that this only applies if the user has access to regular 20-round magazines. If the latter are not available then the mil-spec Mk14 remains as the more viable option for most situations.

Camouflage

  • Camo: Spraypaint camouflage designed to mimic foliage and forest brush.
  • Olive: Simple olive green paint scheme.
  • Walnut: Chromed walnut-coloured finish with a wooden frame. Only used on civilian Mk14 Classics.

Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
11.6 -0.001 850 20.4

Both mil-spec and Classic Mk14s can be fed with two types of magazines; either the 20- or 10-rounders:

7.62 mm 20Rnd Mag

Arma3-ammunition-20rndmk14.png

Box mag with 7.62 mm NATO ball ammunition. It weighs a total "mass" of 12 units.

Does not have any visible tracer rounds loaded.

7.62 mm 10Rnd Mk14 Mag

Arma3-ammunition-10rndmk14.png

10-round magazine intended for exclusive use on the civilian Mk14.

Unlike the standard 20-rounders, it weighs a "mass" of 8 units instead.

Achievements

  • Arma3-achievement-marksmenweaponmaster.png
    Marksmen Weapon Master
    • The Mk14 is one out of seven premium weapons featured in the DLC. Simply equip it (and the other six) in the Virtual Arsenal and begin testing it. Can be done in a single sitting or in multiple playthroughs.
    • Note that the Mk14 Classic does not count as it is not a part of Marksmen's content, but rather originates from the Contact expansion pack.

Trivia

  • The Mk14 is based on the real-life "M14" battle rifle that is still in service with the armed forces of many countries worldwide.
  • Prior to the DLC's release, a teaser render of the Mk14 showed that it was originally meant to be an AAF weapon. Upon release, it was changed to become an FIA-exclusive weapon instead.
    • Though the exact reason behind this change is not known, one possible explanation with the exchange is that the Mk18 ABR already serves as the AAF's DMR while the FIA lacked a proper equivalent at the time.
    • Another possible reason is that the Mk14 would be a rather anachronistic firearm for the 2030's era that ArmA 3 is set in. Given that its real-life counterpart would be in plentiful supply for arms smugglers to obtain by this time period, it is plausible that these factors could have contributed to the faction swap.
  • The Classic variant was not included with the Marksmen DLC, and was only added following the Contact expansion pack's release.
    • Initially, the Classic variant was less accurate and had significantly higher dispersion compared to the mil-spec Mk14. This was eventually refactored following Contact's full release whereupon the Classic variant's dispersion was reduced.

Gallery

External links

See also

Weapons of comparable role and configuration

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machine guns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-loyalists.png Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-fia.png FIA - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines TRG-20 5.56 mm
Assault rifles Mk20 5.56 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-syndikat.png L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
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