The Mk14 is a classic battle rifle used in service since the sixties. It is a selective fire automatic rifle that fires the 7.62x51 mm NATO ammunition. Mk14 was replaced by advanced modern variants like Mk18 ABR, but thanks to its low cost, simple construction, and reliability, it is still used in several countries.
This is a premium asset that requires ownership of the Marksmen DLC.
The Mk14 is a selective-fire, gas operated battle rifle that is chambered to fire the 7.62×51 mm NATO round.
It primarily feeds from 20-round box magazines (or can optionally load reduced capacity 10-rounder magazines), and can attain a fire rate of up to ~ 705 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 850 m/s.[CfgMa 3] The Mk14 only accepts optical sights on its top rail[CfgWp 8] but can also have a bipod fitted onto a small rail beneath the forward end of the barrel.[CfgWp 9] Lastly, the muzzle allows for a 7.62 mm sound suppressor to be attached.[CfgWp 10]
Accurate out to a distance of 600 metres, the Mk14's performance almost matches its contemporary counterpart, the Mk18 ABR, despite being described as an outdated weapon. The Mk14's advantage is that it is 25% lighter in comparison (140 "mass"[CfgWp 3] versus the Mk18's 180[CfgWp 11]) and shares the same high damage output since it also fires 7.62 mm NATO[CfgMa 4], befitting its status as a medium power marksman rifle.
The only main downside to the Mk14 is its higher-than-average recoil and greater dispersion compared to the Mk18 ABR. Whereas the Mk18 ABR has at least somewhat manageable recoil during both semi/fully automatic fire, the Mk14's recoil is more unstable and is difficult to control. This limits the operator to firing in semi-automatic only even at close range, lest they expend ammunition fruitlessly on missed shots. Additionally, unlike the Mk18 ABR the Mk14 also lacks a side rail and is thus unable to attach a flashlight or a laser pointer.
The Mk14 is a classic battle rifle used in service since the sixties. It is a selective fire automatic rifle that fires the 7.62x51 mm NATO ammunition. Mk14 was replaced by advanced modern variants like Mk18 ABR, but thanks to its low cost, simple construction, and reliability, it is still used in several countries. Civilian hunters in many corners of the world use a single fire version with classic walnut finish, often loaded with a smaller 10 round magazine.
This variant is a civilian model of the mil-spec Mk14. It was added with the release of the Contact DLC.
Used by civilian hunters, Altian and Livonian criminal organisations, as well as Tanoan anti-government fighters, it features a few downgrades compared to its parent model. For instance, it is restricted to a semi-automatic fire mode only[CfgWp 17] and is intended to feed from smaller 10-round magazines.[CfgWp 18]
Though it retains an identical rate of fire[CfgWp 19][Formula 2] and is unchanged when it comes to weight[CfgWp 13], its reduced capacity magazine and lack of a full auto mode hampers its usefulness in close quarters.
As compensation for these downgrades, the Classic is slightly more precise and has reduced dispersion.[CfgWp 12] Furthermore, its lower ammunition drawback can be circumvented by simply loading the mil-spec Mk14's 20-rounder magazines, allowing the Mk14's user to retain the best of both weapons without having to sacrifice accuracy.
However, it should be noted that this only applies if the user has access to regular 20-round magazines. If the latter are not available then the mil-spec Mk14 remains as the more viable option for most situations.
The Mk14's ironsights allows for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 20] By default, it is set to a zeroing of 200 metres.[CfgWp 21] Neither the front nor rear sights are illuminated.
If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the Mk14 will allow for an absolute maximum zeroing of 1,600 metres.[CfgWp 22]
Ironsights on the Mk14 Classic allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 23] By default, it is set to a zeroing of 200 metres.[CfgWp 24] Neither the front nor rear sights are illuminated.
If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the Mk14 Classic will allow for an absolute maximum zeroing of 1,600 metres.[CfgWp 25]
Camouflage[]
Camo
Olive
Walnut (Classic)
1/3
Camo: Spraypaint camouflage designed to mimic foliage and forest brush.
Olive: Simple olive green paint scheme.
Walnut: Chromed walnut-coloured finish with a wooden frame. Only used on civilian Mk14 Classics.
Both mil-spec and Classic Mk14s can be fed with two types of magazines, either the 20- or 10-round box magazines.[CfgWp 26][CfgWp 27] The 20-rounder magazines have a weight of 12[CfgMa 5] "mass" units while the 10-round magazines have a weight of 6[CfgMa 6] "mass" units:
7.62 mm 20Rnd Mag[]
Standard 20-round box magazine loaded 7.62 mm NATO ball ammunition.[CfgMa 4] It is fully interchangeable with the Mk18 ABR/Mk-I EMR/SPAR-17.
None of the rounds fired will emit visible tracers.
7.62 mm 10Rnd Mk14 Mag[]
Reduced capacity 10-round box magazine intended to be used with the Mk14 Classic.
As with the 20-rounder magazines, none of the rounds will emit visible tracers.
The Mk14 is one out of seven premium weapons featured in the DLC. Simply equip it (and the other six) in the Virtual Arsenal and begin testing it. Can be done in a single sitting or in multiple playthroughs.
Note that the Mk14 Classic does not count as it is not a part of Marksmen's content, but rather originates from the Contact expansion pack.
Trivia[]
The Mk14 is based on the real "M14" battle rifle that is still in service with the armed forces of many countries worldwide.[3]
Prior to the DLC's release, a teaser render of the Mk14 showed that it was originally meant to be an AAF weapon. Upon release, it was changed to become an FIA-exclusive weapon instead.[4]
A minor visual fix was applied to the model for (non-Classic) Mk14s after Game Update 1.82's release. The patch fixed an issue that would cause 7.62 mm suppressors to visibly clip into the weapon's barrel when attached.[5]
Initially, the Classic variant was less accurate and had significantly higher dispersion compared to the mil-spec Mk14. This was eventually refactored following Contact's full release whereupon the Classic variant's dispersion was reduced.
Gallery[]
Mk14 Classic. Note the smaller 10-round magazine.
Promotional screenshot released for the Tac-Ops DLC. Note the camouflaged Mk14 shown being wielded by the sharpshooter on the right.
DLC preview render. Note the silhouette portraying an AAF trooper as opposed to being an FIA guerilla instead.
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Marksmen DLC | Apex DLC | Tanks DLC
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Apex DLC | Contact DLC