Armed Assault Wiki

NOTE: This article is about the Mk18 ABR in ArmA 3. For the Mk18 Mod 0 manually-operated grenade launcher featured in ArmA 3's S.O.G. Prairie Fire Creator DLC, see Mk18 Mod 0 (S.O.G.).

« The Mk18 Advanced Battle Rifle is a more compact and lightweight evolution of the Mk14 Battle Rifle. The ABR is an ergonomic rifle that can be accessorized and was designed for high accuracy. It's chambered for a 7.62x51 mm cartridge and is typically used in ranges from 600 - 800 m.
Field Manual
The Mk18 ABR 7.62 mm battle rifle.

The Mk18 ABR (full name: Advanced Battle Rifle[1]) is a 7.62 mm designated marksman rifle used by both Altian government Loyalists and the AAF in ArmA 3.


The Mk18 ABR is a selective fire, gas operated, rotating bolt battle rifle that is chambered for the 7.62×51 mm NATO round.

It can load either 20- or 10-round box magazines, and can attain a fire rate of up to ~ 705 rounds per minute on full auto[CfgWp 7][Formula 1] with a muzzle velocity of 850 m/s.[CfgMa 3] The Mk18 accepts accessories on its top[CfgWp 8], side[CfgWp 9] and underbarrel[CfgWp 10] rails, and can also be suppressed with muzzle attachments.[CfgWp 11]

The Mk18 excels at taking down distant targets and is particularly effective at close-medium ranges. Its main drawback is that it has a low magazine capacity (incidentally a problem that all 7.62 mm battle rifles share) and that there is significant muzzle climb whilst firing it on full auto.

Though it is not nearly as light as its CSAT counterpart, the Mk18 ABR - in stark contrast to NATO's Mk-I EMR, is lighter to carry and doesn't inflict as much of a penalty on the user's stamina. Consequently however, it is less accurate at longer ranges compared to its NATO counterpart and has a slightly lower effective firing range as a result.



The Mk18 ABR's ironsights allows for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 12] By default, it is set to a zeroing of 200 metres.[CfgWp 13] Both the front and rear sights are illuminated. In daylight, the front sight post and the three triangle-shaped arrows on the rear sight appear white. Under low-light conditions, they will glow in a lime green colour instead.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the Mk18 will allow for an absolute maximum zeroing of 1,600 metres.[CfgWp 14]


  • White: Mix of black, light greys and white-coloured furniture.

Western Sahara Creator DLC only

NOTE: The following camouflage schemes will only be available if the third party-developed Western Sahara Creator DLC is activated.

  • Black: All-black colour scheme.
  • Snake: Snakeskin-style spraypaint pattern applied over a black finish.


Ammo parameter 7.62 mm NATO (Ball)
Base damage value 11.6[CfgAm 1]
Aerodynamic friction -0.001[CfgAm 2]
Muzzle velocity (m/s) 850[CfgMa 3]
Expected velocity (m/s) 800[CfgAm 3][note 1]
Penetration depth (mm) 20.4[CfgAm 4][Formula 2]
Deflection angle (degrees) 15°[CfgAm 5]

The Mk18 can load two types of magazines.[CfgWp 15] The 20-round magazines have a weight of 12[CfgMa 4] "mass" units while the 10-rounder magazines have a weight of 6[CfgMa 5] "mass" units:

7.62 mm 20Rnd Mag[]


Standard 20-round box magazine loaded 7.62 mm NATO ball ammunition.[CfgMa 6] It is fully interchangeable with the Mk14/Mk-I EMR/SPAR-17.

None of the rounds fired will emit visible tracers.

7.62 mm 10Rnd Mk14 Mag[]


Reduced capacity 10-round box magazine intended to be used with the Mk14 Classic.

As with the 20-rounder magazines, none of the rounds will emit visible tracers.


  • The Mk18 is based on the real-world "Mark 14 Mod 0 Enhanced Battle Rifle" (EBR) designed by Arizona-based company Smith Enterprise Inc. for the U.S. Navy.
    • Its name should not be confused with the real "Mk18" series of modified carbines used by the U.S. military (also known as the "Close Quarter Battle Receiver" or CQBR).
  • It appears to be Lieutenant James' weapon of choice, as he is consistently seen wielding it throughout The East Wind and in Apex Protocol.
  • Prior to its addition in Game Update 1.04, the Mk18 ABR served as a placeholder DMR for CSAT forces until the Rahim was finally included into the base game.[2]
    • Following Game Update 1.06, the ABR was also used by NATO Recon Marksmen as their primary weapon.[3] This was later re-factored with the release of the Marksmen DLC in Game Update 1.42, which reverted them back to using the MXM, making the Mk18 an AAF-exclusive weapon once more.[4]
    • However, with the release of the Tac-Ops DLC the Mk18 would also be depicted as the standard issue weapon of Altian Government Loyalist sharpshooters (predecessors of the FIA) in the DLC's first mini-campaign, Beyond Hope, removing its exclusivity status from the AAF again.[5]
  • Before the release of the Nexus Update, the Mk18 ABR featured a different reload animation that only showed the user pulling out the magazine and inserting a fresh one. Unlike the current animation, the charging handle was not pulled after the magazine was loaded.[6]
    • Its reloading animation was further improved with the Laws of War DLC's platform update (as part of Game Update 1.76's changes). The change mostly sped up the animation slightly so that it better matched the magazine's movement after it was released.[7]
  • In the pre-Alpha phase of ArmA 3's development, the Mk18 was simply referred to as the EBR.[8]


Config/script references[]


  1. CfgAmmo >> B_762x51_Ball >> hit
  2. CfgAmmo >> B_762x51_Ball >> airFriction
  3. CfgAmmo >> B_762x51_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x51_Ball >> caliber
  5. CfgAmmo >> B_762x51_Ball >> deflecting


  1. CfgMagazines >> 20Rnd_762x51_Mag >> count
  2. CfgMagazines >> 10Rnd_Mk14_762x51_Mag >> count
  3. 3.0 3.1 CfgMagazines >> 20Rnd_762x51_Mag >> initSpeed
  4. CfgMagazines >> 20Rnd_762x51_Mag >> mass
  5. CfgMagazines >> 10Rnd_Mk14_762x51_Mag >> mass
  6. CfgMagazines >> 20Rnd_762x51_Mag >> ammo >> "B_762x51_Ball"


  1. CfgWeapons >> srifle_EBR_F >> Single >> dispersion
  2. CfgWeapons >> srifle_EBR_F >> FullAuto >> dispersion
  3. CfgWeapons >> srifle_EBR_F >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> srifle_EBR_F >> recoil
  5. CfgWeapons >> srifle_EBR_F >> inertia
  6. CfgWeapons >> srifle_EBR_F >> dexterity
  7. CfgWeapons >> srifle_EBR_F >> FullAuto >> reloadTime
  8. CfgWeapons >> srifle_EBR_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  9. CfgWeapons >> srifle_EBR_F >> WeaponSlotsInfo >> PointerSlot_Rail >> compatibleItems >> {acc_flashlight,acc_pointer_IR}
  10. CfgWeapons >> srifle_EBR_F >> WeaponSlotsInfo >> UnderBarrelSlot_rail >> compatibleItems >> {bipod_01_F_blk,bipod_01_F_khk,bipod_01_F_mtp,bipod_01_F_snd,bipod_02_F_arid,bipod_02_F_blk,bipod_02_F_hex,bipod_02_F_lush,bipod_02_F_tan,bipod_03_F_blk,bipod_03_F_oli}
  11. CfgWeapons >> srifle_EBR_F >> WeaponSlotsInfo >> MuzzleSlot_762 >> compatibleItems >> {muzzle_snds_B,muzzle_snds_B_arid_F,muzzle_snds_B_khk_F,muzzle_snds_B_lush_F,muzzle_snds_B_snd_F}
  12. CfgWeapons >> srifle_EBR_F >> discreteDistance[] >> {100,200,300,400,500,600}
  13. CfgWeapons >> srifle_EBR_F >> discreteDistanceInitIndex >> "1"
  14. CfgWeapons >> srifle_EBR_F >> maxZeroing
  15. CfgWeapons >> srifle_EBR_F >> magazineWell[] >> {"M14_762x51"}


  1. 60 / reloadTime = 60 / 0.085
  2. initSpeed * caliber * 15 / 1000 = 850 * 1.6 * 15 / 1000


  1. Damage will be reduced if the projectile's velocity drops below this value.


  1. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Field Manual/Weapons/Mk18 ABR 7.62 mm, "The Mk18 Advanced Battle Rifle is a more compact and lightweight evolution of the Mk14 Battle Rifle. The ABR is an ergonomic rifle that can be accessorized and was designed for high accuracy. It's chambered for a 7.62x51 mm cartridge and is typically used in ranges from 600 - 800 m."
  2. van 't Land, J.J. 2013, SPOTREP #00013, Arma 3, viewed 21 January 2018, <>.
  3. van 't Land, J.J. 2013, SPOTREP #00015, Arma 3, viewed 19 September 2017, <>.
  4. van 't Land, J.J. 2015, SPOTREP #00040, Arma 3, viewed 19 September 2017, <>.
  5. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, Avenging Furies
  6. van 't Land, J.J. 2015, SPOTREP #00049, Arma 3, viewed 15 May 2022, <>.
  7. van 't Land, J.J. 2017, SPOTREP #00073, Arma 3, viewed 8 December 2023, <>.
  8. Arpone, G 2011, ARMA 3 GamesCom Presentation 5/8, viewed 7 March 2024, <>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-fia Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-aaf AAF - Armoury (ArmA 3)
Handguns ACP-C2 .45
Submachine guns PDW2000 9 mm
Carbines Mk20C 5.56 mm
Assault rifles Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0PCMLRPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC
Western Sahara
Arma3-factionicon-ctrg CTRG - Armoury (Western Sahara)
Handguns P07 9 mm
Shotguns AA40
Carbines Velko R5 5.56 mm (GL)
Assault rifles SLR Para 7.62 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Machineguns SA-77 Compact 7.62 mm
Grenade launchers GLX
Launchers MAAWS Mk4 Mod 1
(Parenthesis) denote variants.
Tanks DLC
Arma3-factionicon-wsion ION Services - Armoury (Western Sahara)
Handguns P07 9 mm
Submachine guns ADR-97C TR 5.7 mmPDW2000 9 mmVermin .45
Shotguns AA40
Assault rifles XMS 5.56 mm (SG, GL)
Squad automatic weapons Mk200 6.5 mmXMS SW 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
(Parenthesis) denote variants.