Armed Assault Wiki
Armed Assault Wiki
« The Mk30 HMG is a static machine gun used by infantry and support. Several projects were launched to replace the Browning M2, but each resulted in them being shelved for various reasons. The Mk30 made it through. Compared to the M2, it's lighter and more portable with better accuracy, utilizing new materials, electronic targeting help and a new tripod, trading portability for rate of fire. Based in the previous concept of the XM307/XM312, the Mk30 is chambered for .50 BMG cartridges with a rate of fire of 350 rpm and effective range up to 2000 meters. Mk30 also exists in an automatic/remotely controlled variant which is labeled Mk30A.
Field Manual
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Mk30 .50
Arma3-render-staticmk30.png
Faction Icon-side-blufor.png NATO
Icon-side-redfor.png CSAT
Icon-side-greenfor.png AAF
Icon-side-greenfor.png LDF
Type Heavy Machine Gun
Calibre .50 BMG
Magazine
capacity
100
Dispersion 0.00096 rad
Variants Mk30A, Mk32
Games
Arma3.icon.png

The Mk30 is a .50 cal heavy machine gun used by several BLUFOR, OPFOR and Independent factions in ArmA 3.

Overview

The Mk30 is a static/vehicle-mounted heavy machine gun that is chambered to fire the .50 BMG round.

It can attain a maximum fire rate of up to 500 rounds per minute with a muzzle velocity of 910 m/s, and has a variable ammunition capacity depending on the platform that it is being utilised on.

It has the ability to switch between a zoom of 1x or 2x magnification strength, and can toggle either normal day or black/white-hot thermal vision modes.

Both vehicle-mounted and portable variants feed from individual 100-round belt boxes and carry either two or three more in reserve (with a combined total of 300/400 rounds).

Easy to carry and simple to set up, a two-man team can quickly establish a defensive position at almost any location with the Mk30.

The Mk30 serves as the basic HMG utilised by the three main factions in ArmA 3. Unlike its outdated predecessor, the Mk30 uses an integrated fire control sight that has a built-in laser rangefinder and automatic zeroing. Firing the powerful .50 BMG round, the Mk30 provides its operator with the ability to lay down suppressive and fairly accurate fire at ranges of between 500 and up to 2,000 metres.

It can be mounted onto either lowered or raised tripods; the former limiting its horizontal aiming arc to a maximum of 40 degrees in both directions unless disassembled and re-assembled to face another direction, and the latter providing a full 360 degree rotation arc.

The lowered Mk30 has less clearance and a restricted aiming arc, but compensates for it by making the gunner less visible and therefore harder to see and hit. The raised Mk30 on the other hand, provides better visibility and clearance over terrain objects (like rocks and grass) but in turn makes the gunner more vulnerable to enemy fire.

As with all static weapons, the Mk30 can be flipped upright if it is knocked over from an explosion or being crashed into by vehicles, or due to being assembled on either unstable/sloped terrain.

Variants

Mk30A

Mk30A .50
Arma3-render-staticmk30a.png
Faction Icon-side-blufor.png NATO
Icon-side-redfor.png CSAT
Icon-side-greenfor.png AAF
Icon-side-greenfor.png LDF
Type Autonomous Heavy Machine Gun
Calibre .50 BMG
Magazine
capacity
100
Dispersion 0.00096 rad
Variants Mk30, Mk32A
Games
Arma3.icon.png

The Mk30A is a modified Mk30 HMG that has been converted into an automatic sentry gun.

Unlike the conventional Mk30, the Mk30A removes the need for a gunner to operate and can function autonomously without the need for human input.

It will automatically fire upon on any non-aligned hostile targets acquired by its sensor which has access to the same thermal and regular vision modes.

The Mk30A can be disassembled and re-assembled in the same way as the standard Mk30 HMG. It cannot be interacted with or controlled manually unless the operator has access to a UAV Terminal and connects to it directly.

It has access to the same pool of reserve ammunition as manned Mk30s but the Mk30A does not need to be manually reloaded (unless it runs out of belts).

Like all autonomous vehicles, UAV/UGV Operators (class only) are able to hack the Mk30A depending on their side relation to the original owner of the turret.

Ammunition

Round name Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
12.7×99 mm NATO 30 -0.00086 910 35.49
12.7×99 mm SLAP 50 -0.00036 1,215 61.965

There are a total of twelve belts that the Mk30 can feed from, though the static turret version is only capable of utilising 100-round belt boxes (by default).

All are loaded with basic 12.7×99 mm NATO (.50 BMG) ammunition unless specified otherwise:

100Rnd

Standard 100-round belt box.

It is available in four tracer colour varieties; white, red, green and yellow which are faction-specific. The fourth round fired will always consist of a coloured tracer. However, there are no dedicated belts that are fully loaded with tracers.

200Rnd

200-round belt box. Similar to regular 100-round belts, it features four tracer varieties but only the third round will consist of a coloured tracer instead.

It is otherwise identical in all other aspects (aside from its belt capacity).

500Rnd

Identical to regular 100-round belts, just with a total of 500 linked rounds instead. It is available in the same colour varieties.

Trivia

  • The Mk30 is directly based on the real-world "XM312" heavy machine gun designed by the General Dynamics Corporation.
    • The real XM312 fires much more slowly than the in-game Mk30 however, which was one of the factors that led to its cancellation by the U.S. military in real-life due to its inferior fire rate compared to the "M2 Browning" that it was intended to replace.
  • Although the Mk30 is clearly an American-made weapon, it is ubiquitously seen amongst all three main factions. This includes both Mediterranean and Pacific CSAT forces which already use the NSVT-M HMG on their primary Main Battle Tank instead.
    • The NSVT-M is based on the real-world "NSV" heavy machine gun, a Russian-made HMG which is chambered to fire the 12.7×108 mm round as opposed to .50 BMG.
    • In reality, neither the Iranian Armed Forces nor the People's Liberation Army would be utilising a fictional spin-off design of the XM312 as the armed forces of both nations already possess their own indigenous HMG designs (both prototype and in service).
  • A backpack component for a raised counterpart of the Mk30A is available to select in the Virtual Arsenal but cannot actually be assembled in-game even if the user is carrying a raised tripod. This is because neither the model or config entry for the raised Mk30A exists in the game files.
  • Like all static weapons, neither the standard Mk30 nor the automated Mk30A can be placed in-game as Zeus or in the editor for Pacific CSAT forces by default. Pacific CSAT support gunners in particular, only carry the Mediterranean CSAT version of the Mk30 backpack.
  • Alongside the Mk32A, the Mk30A is one of the first two static weapons in the entire series that is capable of autonomous operation.
  • Based on information manuals from the Old Man mini-campaign, the Mk30's automatic sentry modules appear to be manufactured by the Macrotech Corporation.

Gallery

External links

See also

Variants

  • Mk32 (Automatic grenade launcher model)

Static weapons of comparable role and configuration

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machine guns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato.png NATO - Armoury (ArmA 3)
Handguns 4-five .45P07 9 mm* • Spectrum Device
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*) • SDAR 5.56 mmSPAR-16 series* (SPAR-16*, SPAR-16 GL*)
Designated marksman rifles Mk-I EMR 7.62 mmMAR-10 .338* • MXM 6.5 mmSPAR-17 7.62 mm*
Sniper rifles M320 LRR .408
Squad automatic weapons MX SW 6.5 mm* • SPAR-16S 5.56 mm*
Machineguns SPMG .338
Launchers MAAWS Mk4 Mod 1* • PCML* • Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CTRG sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-csat.png CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-aaf.png AAF - Armoury (ArmA 3)
Handguns ACP-C2 .45
Submachine guns PDW2000 9 mm
Carbines Mk20C 5.56 mm
Assault rifles Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0PCMLRPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC
Arma3-factionicon-livoniandefenseforce.png LDF - Armoury (ArmA 3)
Handguns 4-five .45
Submachine guns ADR-97 5.7 mm
Assault rifles Promet series (Promet, Promet GL, Promet SG)
Designated marksman rifles Promet MR 6.5 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC | Contact DLC