« | The Mk32 GMG is a static grenade launcher. It's based on the Ml30 HMG, using the same electronic targeting and tripod, but fires 20 mm grenades instead of .50 BMG. Mk32 also exists in an automatic/remotely controlled variant which is labeled Mk32A. Field Manual
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Mk32 20 mm | |
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Faction | ![]() ![]() ![]() ![]() |
Type | Automatic Grenade Launcher |
Calibre | 20 mm |
Magazine capacity |
40 |
Dispersion | 0.0038 rad |
Variants | Mk32A, Mk30 |
Games |
The Mk32 is a 20 mm automatic grenade launcher used by several BLUFOR, OPFOR and Independent factions in ArmA 3.
Overview
The Mk32 is a static/vehicle-mounted automatic grenade launcher that is designed to fire 20 mm grenade rounds.
It has a fire rate of 250 rounds per minute with a muzzle velocity of 400 m/s, and has a variable ammunition capacity depending on the platform that it is being utilised on.
It has the ability to switch between a zoom of 1x or 2x magnification strength, and can toggle either normal day or black/white-hot thermal vision modes.
All turrets feed exclusively from a 40-round belt boxes with grenades that have high-explosive (HE) warheads, and carry a further three belts in reserve (totalling 160 grenades).

Raised tripod variant. Note the Mk32's shorter barrel/muzzle compared to 12.7 mm-chambered Mk30s.
Designed to replace the long-outdated MK19, the Mk32 serves as the standard AGL that is used by all three main factions in ArmA 3. Just like the Mk30 heavy machine gun, it uses an integrated fire control sight with a built-in laser rangefinder that has the ability to toggle automatic zeroing (up to a maximum distance of 1,000 metres).
And just like the Mk30, the Mk32 can be mounted onto either lowered or raised tripods. Mk32s mounted onto lowered tripods have a horizontal aiming arc of 40 degrees in both directions, unless it is packed and unpacked to face another direction. The raised tripods on the other hand, have the ability to fully rotate in all directions. And should the Mk32 be toppled over, it can be quickly flipped upright by its operator.
Variants
Mk32A
Mk32A 20 mm | |
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Faction | ![]() ![]() ![]() ![]() |
Type | Autonomous Automatic Grenade Launcher |
Calibre | 20 mm |
Magazine capacity |
40 |
Dispersion | 0.0038 rad |
Variants | Mk32, Mk30A |
Games |
The Mk32A is a modified Mk32 AGL that has been converted into an automatic sentry gun.
Just like the Mk30A, the Mk32A does not need to be manually controlled by a human operator and will automatically attack enemy targets on its own volition.
It is practically identical to regular Mk32s in almost every way, save for being an autonomous turret that does not need to be manned. It can also be broken down into two components like the standard Mk32 AGL, but cannot actually be controlled unless it is linked into by a UAV Terminal.
The Mk32A feeds from 40-round grenade belt boxes like its baseline counterpart, and has a further three boxes spare. It reloads by itself and does not need to be rearmed by the operator, though it will still require an ammunition crate or supply truck to rearm once all its spare belts are depleted.
Like all unmanned weapons, UAV/UGV Operators from opposing factions can hack into Mk32As and turn them against their owners should they get close enough to interact with it.
Since the Mk32A is mounted on a low tripod and is unable to fully rotate in all directions, it's particularly vulnerable to being hacked by enemy UAV Operators who can avoid being shot at by simply moving in from behind.
Ammunition
Warhead type | Base damage value | Blast radius (metres) | Initial velocity (m/s) |
---|---|---|---|
High-Explosive | 40 | 4 | 400 |
Mk32s support only two types of "magazines" to feed from; either 40- or 200-round belt boxes:
40Rnd
Standard 40-round grenade belt with high-explosive (HE) warheads.
200Rnd
200-round belt with 20 mm HE grenades.
Trivia
- The Mk32 is directly based on the real-world "XM307 Advanced Crew Served Weapon" automatic grenade launcher designed by the General Dynamics Corporation.
- Just like the Mk30, the Mk32 is clearly an American-made weapon but is ubiquitously employed by all three main factions.
- Neither the real-world Iranian Armed Forces nor the People's Liberation Army would be utilising the XM307, as both nations possess their own indigenous AGL designs that are already in-service (such as the "QLZ-87" and "QLZ-04") or are prototypes undergoing development.
- Just like the Mk30, the Mk32 is clearly an American-made weapon but is ubiquitously employed by all three main factions.
- Along with the Mk30A, the Mk32A is one of the first two static weapons in the entire series that is capable of autonomous operation.
- The Mk32/Mk32A cannot be placed in-game through the Zeus or in the editor for Pacific CSAT forces.
- The information below details unused, pre-release or removed content.
- As with the Mk30A, components for a raised counterpart of the Mk32A are available to select in the Virtual Arsenal, but cannot actually be assembled in-game because neither the model nor config entry for the raised Mk32A actually exist.
Gallery
External links
See also
Variants
- Mk30 (Heavy machine gun model)
Static weapons of comparable role and configuration
- MK 19 (Outdated USMC/U.S. Army predecessor, ArmA 2 only)
- AGS-30 (Russian Armed Forces/Takistani Army counterpart, ArmA 2 only)
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Handguns | 4-five .45 • P07 9 mm* • Spectrum Device |
Submachine guns | Vermin .45 |
Carbines | MXC 6.5 mm* |
Assault rifles | MX series (MX*, MX 3GL*) • SDAR 5.56 mm • SPAR-16 series* (SPAR-16*, SPAR-16 GL*) |
Designated marksman rifles | Mk-I EMR 7.62 mm • MAR-10 .338* • MXM 6.5 mm • SPAR-17 7.62 mm* |
Sniper rifles | M320 LRR .408 |
Squad automatic weapons | MX SW 6.5 mm* • SPAR-16S 5.56 mm* |
Machineguns | SPMG .338 |
Launchers | MAAWS Mk4 Mod 1* • PCML* • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons also used or are exclusive to the CTRG sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |
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Handguns | Rook-40 9 mm • Zubr .45 |
Submachine guns | Sting 9 mm |
Carbines | Katiba Carbine 6.5 mm |
Assault rifles | CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mm • Type 115 6.5 mm* |
Designated marksman rifles | ASP-1 Kir 12.7 mm • CMR-76 6.5 mm • Cyrus 9.3 mm • Rahim 7.62 mm |
Sniper rifles | GM6 Lynx 12.7 mm |
Squad automatic weapons | CAR-95-1 5.8 mm • Zafir 7.62 mm |
Machineguns | Navid 9.3 mm |
Launchers | 9M135 Vorona • RPG-42 • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons exclusive to the Viper sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |
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Handguns | ACP-C2 .45 |
Submachine guns | PDW2000 9 mm |
Carbines | Mk20C 5.56 mm |
Assault rifles | Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm |
Designated marksman rifles | Mk18 ABR 7.62 mm |
Sniper rifles | GM6 Lynx 12.7 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 0 • PCML • RPG-42 • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC |
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Handguns | 4-five .45 |
Submachine guns | ADR-97 5.7 mm |
Assault rifles | Promet series (Promet, Promet GL, Promet SG) |
Designated marksman rifles | Promet MR 6.5 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 1 • PCML • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC | Contact DLC |