« | The Mk 48 Mod 0 is in fact a modified M249 machine gun, developed for USSOCOM special operation units. In comparison to the M249 this weapon features an improved rail mounting system and integral folding bipod. The Mk 48 is significantly lighter than the M240 while offering better firepower than the M249 SAW. The Mk 48 uses 7.62x51 mm ammunition... |
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The Mk 48 Mod 0 is a 7.62 mm medium machine gun used by both the U.S. Marines and U.S. Army special operations units in ArmA 2.
Overview[]
The Mk 48 Mod 0 is an air-cooled, gas operated belt-fed machine gun that is chambered to fire the 7.62×51 mm NATO round.
It feeds from 100-round belts stored in cloth pouches[CfgWp 6], and can attain a fire rate of approximately ~ 846 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 834 m/s.[CfgMa 2] Both USMC and U.S. Army Mk 48s are always fitted with the CCO red dot sight, though only Army Mk 48s have access to a functional laser pointer.[CfgWp 8] Both also feature (non-functional) integrated bipods but neither variant can be fitted with a sound suppressor.
Essentially a streamlined variant of the M240 designed exclusively for use by U.S. special operations, the Mk 48 possesses the same high damage output and fire rate. However, the Mk 48 has greater dispersion and is slightly less accurate.[CfgWp 1] This is particularly noticeable when attempting to engage targets that are beyond 600 metres away.
Additionally, the Mk 48's lack of magnified optics makes it difficult to visually identify targets beyond 600 metres. At these distances, it may be advisable to rely on the laser sight (if available) for aiming due to the CCO's lack of magnification and poor clarity.
Optics[]

The Mk 48 Mod 0 does not have ironsights and only allows the user to aim through its reflex sight. It is not possible to manually adjust its zeroing.
Recoil curves[]
Standing
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.
Prone
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.
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Camouflage[]
- Desert: Three-colour desert spraypaint camouflage finish. Used on Mk 48s carried by U.S. Army Delta Force Machinegunners.
- Woodland: Woodland spraypaint camouflage finish. Used on Mk 48s wielded by USMC Force Recon Heavy Gunners.
Ammunition[]

Ammo parameter | 7.62 mm NATO (Ball) |
---|---|
Base damage value | 12[CfgAm 1] |
Aerodynamic friction | -0.0009324[CfgAm 2] |
Muzzle velocity (m/s) | 834[CfgMa 2] |
Expected velocity (m/s) | 900[CfgAm 3][note 2] |
Deflection angle (degrees) | 10°[CfgAm 4] |
The Mk 48 Mod 0 is limited to feeding from only one type of "magazine".[CfgWp 6] It requires two[CfgMa 3] free inventory slots to carry:
100Rnd. M240[]
100-round linked belt stored in a clothed box. Can be shared with the M240/L7A2/M60E4.
The fourth round[CfgMa 4] fired will always be a visible red tracer while the last four rounds[CfgMa 5] consist exclusively of tracers.
Magazine compatibility[]
Weapon name (Classname) |
100Rnd. M240![]() |
---|---|
Mk 48 Mod 0 (Mk_48) |
✔ |
Mk48 Mod 0 (camo) (Mk_48_DES_EP1) |
✔ |
Mk 48 Mod 0 (Mk_48_Small) |
✔ |
Mk48 Mod 0 (camo) (Mk_48_DES_EP1_Small) |
✔ |
Trivia[]
- Sergeant Rodriguez appears to favour the Mk 48 as his primary weapon of choice, as he can be seen equipped with it by default throughout almost the entirety of Operation Harvest Red.
- Following the release of the latest Steam version patches (as part of the CorePatch updates), its muzzle velocity was reduced (down to 834 m/s from 900 m/s) due to its usage of the M240's 100-round magazines.[3]
- CorePatch also added two hidden sub-variants that do not prevent the user from being able to wear a backpack (Classnames: Mk_48_Small, Mk_48_DES_EP1_Small). However, it is not possible to equip them without the use of scripting commands or a custom addon.
- Though it technically isn't anachronistic since Operation Harvest Red takes place in late 2009, all Mod 0 variants of the Mk 48 machine gun in use by U.S. Marine Force Recon teams (and other U.S. special operations units) were already phased out of service by mid 2010. Those that were not replaced were simply upgraded to the newer "Mod 1" standard instead.[4]
- The information below details unused, pre-release or removed content.
Unused magazine icon.
Gallery[]
Config/script references[]
CfgAmmoCfgMagazinesCfgWeapons
Formulae
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Notes[]
References[]
- ↑ Bohemia Interactive a.s., 2009, Machineguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/machineguns>.
- ↑ Bohemia Interactive a.s., 2010, Machineguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-machineguns>.
- ↑ Mazzon, M et al. 2019, CorePatch, GitHub, viewed 15 July 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
- ↑ Lowe, C 2009, New Machine Gun for Joes in Afghanistan, Military.com, viewed 1 June 2024, <https://www.military.com/defensetech/2009/10/09/new-machine-gun-for-joes-in-afghanistan>.
- ↑ ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\data\equip\m_mk48_ca.paa
External links[]
See also[]
Weapons of comparable role and configuration[]
- M240 (USMC/U.S. Army conventional forces counterpart)
- L7A2 GPMG (British Army counterpart, ArmA 2: BAF only)
- PKP (Modern Russian Armed Forces counterpart)
- PKM (Outdated ChDKZ/Takistani Army counterpart)
![]() | |
---|---|
Handguns | M1911 .45 • M9 9 mm |
Submachine guns | MP5 9 mm |
Shotguns | M1014 |
Carbines | M4A1 5.56 mm (M4A1 M203) |
Assault rifles | M16A4 5.56 mm (M16A4 M203) |
Designated marksman rifles | DMR 7.62 mm • Mk12 SPR 5.56 mm |
Sniper rifles | M107 .50 • M24 7.62 mm (M40A3) |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • SMAW |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. |
![]() | |
---|---|
Handguns | G17 9 mm • M1911 .45 • M9 9 mm |
Shotguns | M1014 |
Carbines | Mk16 CQC 5.56 mm |
Assault rifles | SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) |
Designated marksman rifles | M14 7.62 mm • Mk17 Sniper 7.62 mm |
Sniper rifles | M107 .50 • M110 7.62 mm • M24 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Grenade launchers | M32 • Mk13 |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • MAAWS |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. Operation Arrowhead |