Armed Assault Wiki

« The Mk 48 Mod 0 is in fact a modified M249 machine gun, developed for USSOCOM special operation units. In comparison to the M249 this weapon features an improved rail mounting system and integral folding bipod. The Mk 48 is significantly lighter than the M240 while offering better firepower than the M249 SAW.
The Mk 48 uses 7.62x51 mm ammunition...
Armoury Description[1][2]
»
The Mk 48 Mod 0 7.62 mm medium machine gun.
The Mk 48 Mod 0 7.62 mm medium machine gun.

The Mk 48 Mod 0 is a 7.62 mm medium machine gun used by both the U.S. Marines and U.S. Army special operations units in ArmA 2.

Overview[]

The Mk 48 Mod 0 is an air-cooled, gas operated belt-fed machine gun that is chambered to fire the 7.62×51 mm NATO round.

It feeds from 100-round belts stored in cloth pouches[CfgWp 6], and can attain a fire rate of approximately ~ 846 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 834 m/s.[CfgMa 2] Both USMC and U.S. Army Mk 48s are always fitted with the CCO red dot sight, though only Army Mk 48s have access to a functional laser pointer.[CfgWp 8] Both also feature (non-functional) integrated bipods but neither variant can be fitted with a sound suppressor.

Essentially a streamlined variant of the M240 designed exclusively for use by U.S. special operations, the Mk 48 possesses the same high damage output and fire rate. However, the Mk 48 has greater dispersion and is slightly less accurate.[CfgWp 1] This is particularly noticeable when attempting to engage targets that are beyond 600 metres away.

Additionally, the Mk 48's lack of magnified optics makes it difficult to visually identify targets beyond 600 metres. At these distances, it may be advisable to rely on the laser sight (if available) for aiming due to the CCO's lack of magnification and poor clarity.

Optics[]

Arma2-mk48mod0-ironsight-overview

The Mk 48 Mod 0 does not have ironsights and only allows the user to aim through its reflex sight. It is not possible to manually adjust its zeroing.

Recoil curves[]

Standing

 
{
    title: {
        text: 'recoil_auto_machinegun_8outof10'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.03, 0.04],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0034285714285714, 0.0051428571428571, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0011428571428571, 0.0022857142857143, 0.0228571428571429],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Prone

 
{
    title: {
        text: 'recoil_auto_machinegun_prone_5outof10'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03', '0.04']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.03, 0.01, 0.084, 0.084],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0014285714285714, 0.0021428571428571, 0.0021428571428571, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.000625, 0.005, 0, -0.0017857142857143, -0.0017857142857143],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Camouflage[]

  • Desert: Three-colour desert spraypaint camouflage finish. Used on Mk 48s carried by U.S. Army Delta Force Machinegunners.
  • Woodland: Woodland spraypaint camouflage finish. Used on Mk 48s wielded by USMC Force Recon Heavy Gunners.

Ammunition[]

Arma1-ammunition-100rndm240
Ammo parameter 7.62 mm NATO (Ball)
Base damage value 12[CfgAm 1]
Aerodynamic friction -0.0009324[CfgAm 2]
Muzzle velocity (m/s) 834[CfgMa 2]
Expected velocity (m/s) 900[CfgAm 3][note 2]
Deflection angle (degrees) 10°[CfgAm 4]

The Mk 48 Mod 0 is limited to feeding from only one type of "magazine".[CfgWp 6] It requires two[CfgMa 3] free inventory slots to carry:

100Rnd. M240[]

100-round linked belt stored in a clothed box. Can be shared with the M240/L7A2/M60E4.

The fourth round[CfgMa 4] fired will always be a visible red tracer while the last four rounds[CfgMa 5] consist exclusively of tracers.

Magazine compatibility[]

Weapon name
(Classname)
100Rnd. M240
Mk 48 Mod 0
(Mk_48)
Mk48 Mod 0 (camo)
(Mk_48_DES_EP1)
Mk 48 Mod 0
(Mk_48_Small)
Mk48 Mod 0 (camo)
(Mk_48_DES_EP1_Small)


Trivia[]

  • Sergeant Rodriguez appears to favour the Mk 48 as his primary weapon of choice, as he can be seen equipped with it by default throughout almost the entirety of Operation Harvest Red.
  • Following the release of the latest Steam version patches (as part of the CorePatch updates), its muzzle velocity was reduced (down to 834 m/s from 900 m/s) due to its usage of the M240's 100-round magazines.[3]
    • CorePatch also added two hidden sub-variants that do not prevent the user from being able to wear a backpack (Classnames: Mk_48_Small, Mk_48_DES_EP1_Small). However, it is not possible to equip them without the use of scripting commands or a custom addon.
  • Though it technically isn't anachronistic since Operation Harvest Red takes place in late 2009, all Mod 0 variants of the Mk 48 machine gun in use by U.S. Marine Force Recon teams (and other U.S. special operations units) were already phased out of service by mid 2010. Those that were not replaced were simply upgraded to the newer "Mod 1" standard instead.[4]
The information below details unused, pre-release or removed content.
  • Arma2-ammunition-100rndmk48

    Unused magazine icon.

    A unique icon (Texture name: m_mk48_ca.paa[5]) for 100-round cloth bags intended specifically for use with the Mk 48 Mod 0 does exist within ArmA 2's game files but remains unused for unknown reasons.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_762x51_Ball >> hit
  2. CfgAmmo >> B_762x51_Ball >> airFriction
  3. CfgAmmo >> B_762x51_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x51_Ball >> deflecting

CfgMagazines

  1. CfgMagazines >> 100Rnd_762x51_M240 >> count
  2. 2.0 2.1 CfgMagazines >> 100Rnd_762x51_M240 >> initSpeed
  3. CfgMagazines >> 100Rnd_762x51_M240 >> type >> "2 * 256"
  4. CfgMagazines >> 100Rnd_762x51_M240 >> tracersEvery
  5. CfgMagazines >> 100Rnd_762x51_M240 >> lastRoundsTracer

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> Mk_48 >> manual >> dispersion
  2. CfgWeapons >> Mk_48 >> type >> "1 + 4"
  3. CfgWeapons >> Mk_48 >> manual >> recoil
  4. CfgWeapons >> Mk_48 >> manual >> recoilProne
  5. CfgWeapons >> Mk_48 >> dexterity
  6. 6.0 6.1 CfgWeapons >> Mk_48 >> magazines[] >> {"100Rnd_762x51_M240"}
  7. CfgWeapons >> Mk_48 >> manual >> reloadTime
  8. CfgWeapons >> Mk_48_DES_EP1 >> irDistance

Formulae

  1. 60 / reloadTime = 60 / 0.0708762

Notes[]

  1. Does not apply to the hidden Mk 48 Mod 0 variants (Mk_48_Small, Mk_48_DES_EP1_Small).
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2009, Machineguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/machineguns>.
  2. Bohemia Interactive a.s., 2010, Machineguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-machineguns>.
  3. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 15 July 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  4. Lowe, C 2009, New Machine Gun for Joes in Afghanistan, Military.com, viewed 1 June 2024, <https://www.military.com/defensetech/2009/10/09/new-machine-gun-for-joes-in-afghanistan>.
  5. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\data\equip\m_mk48_ca.paa

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead