Armed Assault Wiki

The Modular Helmet is a ballistic-resistant helmet used by the AAF and in limited numbers with both Altian government Loyalists and FIA guerillas in ArmA 3.

Overview[]

A rugged Kevlar helmet adorned with a camouflaged canvas cover and night vision mount, the Modular Helmet is the standard-issue combat helmet of the Altis Armed Forces. It has a weight of 30 "mass" units.[CfgWp 1]

Rated at Level II protection standards, the Modular Helmet provides the same amount of protection as regular NATO Combat Helmets. Aside from 9 mm pistol rounds, hits to the head from 6.5 mm rifle bullets will only be survivable if the wearer is struck at non-point blank ranges.

In many respects, it isn't that much better than the civilian Basic Helmet despite being classified as mil-spec headgear. At the same time, the Modular Helmet lacks alternate colour options and does not have a sub-variant fitted with a scrim net or any other form of visual camouflage.

Hitpoints[]

Body part Base armour value Damage reduction modifier (vs. ballistic) Damage reduction modifier (vs. explosions)
Head 6[CfgWp 2] 50%[CfgWp 3] 50%[CfgWp 3]

Camouflage[]

Trivia[]

  • The in-game Modular Helmet appears to be a loose amalgamation of two real helmet designs: the shell is seemingly inspired by the American-made "PASGT" whilst the leather cup in the chin is from the French-made "SPECTRA F2" helmet.
  • At ArmA 3's launch, the Modular Helmet was heavier and had a weight of 40 "mass" units instead. It also provided significantly less protection to the wearer and had a base armour value of only 3. The helmet's weight and protective attributes would eventually be refactored after the release of Game Update 1.10[1] (as part of changes introduced in the Soldier Protection Overhaul[2]).
The information below details unused, pre-release or removed content.
  • Prior to the release of the campaign's third episode, the Modular Helmet was previously designated as the MICH2 instead.
  • Two more variants of the Modular Helmet are configured but are not properly usable in-game; "net" (Classname: H_HelmetIA_net[3]) and "camo" (Classname: H_HelmetIA_camo[4]). Because they both lack unique models however, they will only appear as regular Modular Helmets if added to a player through scripting or "collected" in certain campaign scenarios.

Gallery[]

Config/script references[]

CfgWeapons[]

  1. 1.0 1.1 CfgWeapons >> H_HelmetIA >> ItemInfo >> mass
  2. CfgWeapons >> H_HelmetIA >> ItemInfo >> HitpointsProtectionInfo >> Head >> armor
  3. 3.0 3.1 CfgWeapons >> H_HelmetIA >> ItemInfo >> HitpointsProtectionInfo >> Head >> passThrough >> "0.5"

References[]

  1. van 't Land, J.J. 2014, SPOTREP #00017, Arma 3, viewed 27 December 2023, <https://dev.arma3.com/post/spotrep-00017>.
  2. Voda, R 2014, OPREP - SOLDIER PROTECTION, Arma 3, viewed 27 December 2023, <https://dev.arma3.com/post/oprep-soldier-protection>.
  3. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\characters_f\config.bin, CfgWeapons >> H_HelmetIA_net
  4. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\characters_f\config.bin, CfgWeapons >> H_HelmetIA_camo

See also[]

Wearable helmets in ArmA 3
Level I Crew Helmet [Soft]Hard HatLight Combat HelmetRacing HelmetSkate Helmet
Level II Advanced Modular Helmet (Chops, Ear Protectors) • Basic HelmetCombat Helmet (Camo) • Heli Pilot Helmet (Crew) • Modular HelmetStealth Combat Helmet
Level III Avenger HelmetCrew HelmetPilot HelmetPress Helmet [Neck Protection]Protector Helmet
Level IV Assassin HelmetEnhanced Combat Helmet
Level V Defender HelmetSpecial Purpose Helmet
(Parenthesis) denote variants.
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