« | Having seized control of the main airport, NATO are poised to strike Pyrgos, the capital city of Altis. Mission Description
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Moral Fiber is the twenty-first mission of ArmA 3's The East Wind campaign.
Quotation[]
« | Victory is won not in miles but in inches. Win a little now, hold your ground, and later, win a little more. Louis L'Amour, The Walking Drum (1984)
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Overview[]
The player controls U.S. Army infantryman Corporal Ben Kerry. With the airport now under NATO control, the way to the capital of Altis has been opened. Taking the city will inflict a severe blow against the Altian regime and drive a wedge in the AAF's supply lines.
Kerry's role/class:
- Infantry / Grenadier
Default loadout:**
- Primary weapon: MX 3GL (6× magazines)
- Secondary weapon: P07 (2× magazines)
- Equipment: Binoculars, RGO (2×), Smoke Shell (White) (2×), Chemlight (Green) (1×), 40 mm 3Rnd HE Grenade (1×), Smoke Round (White) (1×), Smoke Round (Green) (1×), Explosive Charge (1×)
- Backpack: Assault Pack (Kerry)
Loadout options:*
- Default pool of weapons and equipment
(*) Any weapons, ammo, gear and/or backpacks salvaged from previous missions will carry on to this mission and can be equipped through the briefing equipment menu.
(**) This is the default loadout assuming that the player has not customised or collected different items from the previous mission.
Objectives[]
Primary[]
- (1) Board Vehicle
- (2) Defend Vehicles
- (3) Secure Warehouses
- (4) Await Orders
- (5) Wait for Reinforcements
- (6) Help Squad
- (7) Meet Leader
- (8) Neutralize Tank
Optional[]
N/A
Mandatory[]
- Kerry must survive
- Obey your squad leader's commands
- Charlie 2-3 must not be annihilated
- Avoid collateral damage/friendly fire
- Do not leave the combat zone
Walkthrough[]
Primary 1: Board Vehicle[]
Board the marked MRAP once the intro cutscene is over.
Primary 2: Defend Vehicles[]
A small force of AAF troopers are attempting to ambush the convoy. After dismounting, take cover behind anything and return fire on the troopers near the small chapel. This shouldn't take too long to complete as the convoy's IFVs will provide suppression as you clear the area.
Primary 3: Secure Warehouses[]
Continue following your squad towards the white-coloured warehouse just beyond the hill (Point Yankee).
There are several troopers both on the outside and inside of the building. Be especially careful when breaching the warehouse as the troopers garrisoned inside are already on alert, and can quickly kill you if you're not ready for them.
Primary 4: Await Orders[]
Once the warehouse is cleared of all hostiles, simply wait for further instructions. Take this opportunity to rearm from the crates inside the warehouse if you need to, though be aware that none of them actually contain any 6.5 mm magazines for your rifle.
Primary 5: Wait for Reinforcements[]
Continue standing by until the helicopter ferries in reinforcements.
Primary 6: Help Squad[]
Get back into your squad's MRAP and wait until you arrive at the front line.
Primary 7: Meet Leader[]
Dismount as ordered and follow your squad leader until you reach the commanding officer of Charlie 2-3. He's hiding behind the wrecked MRAP.
Primary 8: Neutralize Tank[]
The AAF have deliberately set up one of their tanks behind the roadblock to use as a stationary gun turret. Fortunately, it is already partially damaged and immobilised, making it an easy target for an artillery barrage. However, your FIA allies have already requested that NATO cease artillery fire as civilians are still trapped in the city.
After being given command of your own 3-man fireteam, you will have two options to destroy the tank:
- Call in artillery on the tank: Quickest and simplest solution. You only need to spot the tank and then wait for authorisation to call in a fire mission. You need not bring your fireteam with you; Kerry can easily solo this part since he won't be getting into a firefight anyway.
- While this will negatively affect your relations with the FIA, it will save you the trouble of having to destroy the tank with your own launcher and risk getting shot at. Simply radio HQ to commence the fire mission and the objective will be completed (after being reprimanded by the FIA leader).
When attacking the tank with the Titan, make sure you guide the missile with SACLOS and not homing-IR. Otherwise, you'll overshoot the target due to the tank's distance from you.
- If you are far enough from the tank, you should be able to avoid contact with the roaming AAF patrols. However, if you get too close, you will need to get rid of them first before attempting to destroy it.
- Once within range of the tank, you can destroy it instantly with either the Explosive Charge (alternately satchels if you grabbed one from the warehouse crates previously) or any anti-tank weapons like the PCML/Titan ATGMs. Don't forget that your teammate (Taylor) also carries a Titan Compact, which you may want to requisition to use yourself since the AI tends to not...react quickly enough in close quarters.
- Be careful not to expose yourself for too long when attempting this, as the tank's commander can also kill you with just one shot from their RCWS turret's heavy machine gun.
Taking too long to destroy the tank will result in the mission failing as Charlie 2-3's soldiers will be "killed", so make your choice quickly.
Regardless, once the tank's destruction has been confirmed, friendly forces will proceed to push on through to the AAF's roadblock at Point X-ray. You can either help them clear the roadblock or wait for them to do it. Soon after, the mission itself will be over once the last defender falls.
Tips[]
- There is no benefit to destroying the tank by hand.
- Calling artillery on it will earn you an angry rebuke from Nikos. However, only a few dialogue lines in the campaign's ending will be altered and does not actually affect the player's progress.
Trivia[]
- Kerry being assigned with his own fireteam in the latter half of the campaign appears to be a reused sequence from the Armed Assault showcase.[2]
- The dialogue is almost identical line-by-line and two of his subordinates even share the same names as well (Ryans and Taylor, excluding Givens who replaces Lacey from the showcase).[3]
- Prior to Game Update 1.16, it was possible to fail the mission even after the player succeeded in destroying the tank without calling in an artillery strike.[4]
References[]
- ↑ Mořický, K et al. 2011, Armaverse Timeline, Bohemia Interactive Community Wiki, viewed 16 May 2022, <https://community.bistudio.com/wiki/Armaverse_Timeline>.
- ↑ ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Armed Assault (showcase), "Seize Road Block Advance and secure the fortified road block"
- ↑ ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Armed Assault (showcase), "ALPHA SQUAD LEADER: Ok, new orders! We've got to clear a path for Echo. Kerry! Take Ryan, Lacey and Taylor. Advance and secure the AT position to our north east. Understood? KERRY: Copy that, Sir. Alright, you heard it, guys. Let's move out!"
- ↑ van 't Land, J.J. 2014, SPOTREP #00023, Arma 3, viewed 2 July 2023, <https://dev.arma3.com/post/spotrep-00023>.