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Motorcycles are wheeled vehicles featured in ArmA: Cold War Assault, ArmA: Armed Assault, and ArmA 2.


ArmA: Cold War Assault[]

Motorcycles are used by both Maldenian and Nogovan civilians in ArmA: Cold War Assault.

Overview[]

  • Role:
    • Civilian transportation

Design[]

The Motorcycle is a single-engined motorbike.

Features
Essentially the motor-powered counterpart of the Bike, Motorcycles serve as speedy transports that can quickly transport the driver from one location to another.

Mobility
With a top speed of ~ 199 km/h on turbo, it is one of the fastest ground vehicles in Cold War Assault. Even the Sports Car cannot match the Motorcycle when it comes to pure speed (~ 199 km/h versus the Sports Car's ~ 182 km/h). Although its off-road performance is identical to that of most cars like the Small Car/Trabant[CWACfgV 4], the Motorcycle has a sharper turn rate that allows it to make turns without losing too much speed even on turbo.[CWACfgV 5]

Drawbacks
Motorcycles provide no hard cover for their riders. Small arms fire and indirect explosions alike can kill the driver outright. Flipping the Motorcycle upside down will also automatically eject the rider. If the Motorcycle happens to be on an uneven surface, it may be necessary for the rider to constantly get on and off the Motorcycle until it reaches flat terrain. If this happens while the Motorcycle is on a steep slope, it will effectively "lock" out the driver until it comes to a complete stop.

Crew Capacity
Motorcycles can only transport the driver and a single passenger who sits behind them.[CWACfgV 1]


Protection[]

Motorcycles have 10 points worth of armour plating.[CWACfgV 6]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Motorcycle has a camouflage[1] rating of 2.[CWACfgV 7]

Cost[]

Main article: AI Basics: Targeting priority

The Motorcycle has a cost[2] value of 500.[CWACfgV 8]

Threat values[]

Main article: AI Basics: Targeting priority

The Motorcycle is considered to be a medium-risk threat[3] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[CWACfgV 9]

Noise factor[]

Main article: AI Basics: Detection

The Motorcycle has an audible[4] factor of 3.[CWACfgV 10]


Trivia[]

  • Motorcycles in Cold War Assault are based on the real-world "Jawa 353" then-designed by Czechoslovak automobile manufacturer JAWA.

Gallery[]

ArmA: Armed Assault[]

Motorcycles are used by both U.S. Army forces and the SLA, as well as with civilians in ArmA: Armed Assault.

Overview[]

  • Roles:
    • Troop transport
    • Civil transportation

Design[]

Motorcycles return in Armed Assault and are designed for both civilian and military use.

Features
Armed Assault's Motorcycles are now split into two main variants:

Mobility
Compared to its predecessor, Armed Assault's Motorcycles are ~ 81% slower and are capped to a maximum speed of just 84 km/h on turbo. When it comes to handling, Armed Assault's Motorcycles remain unchanged; they share the same off-road performance as any road car[A1CfgV 10][A1CfgV 11][A1CfgV 12] but have a sharper turn rate.[A1CfgV 13][A1CfgV 14][A1CfgV 15]

Drawbacks
Even though Armed Assault's Motorcycles are slightly tougher as they have a higher base armour value of 50 rather than 10[A1CfgV 16][A1CfgV 17][A1CfgV 18], they are by no means impervious to damage. The riders can be easily shot and killed by small arms fire or nearby explosions since neither are protected by any form of hard cover. Damage can also be easily incurred from crashing into the environment (i.e. hard rocks), harming both riders and inflicting a fair amount of damage to the Motorcycle itself.

Crew Capacity
Motorcycles (all variants) support both the driver and a single passenger who sits directly behind them.[A1CfgV 1][A1CfgV 2][A1CfgV 3]


Variants[]

Arma1-render-m1030
Baseline variant used exclusively by U.S. Army forces. It can transport just a single passenger.[A1CfgV 1]

Arma1-render-tt650
Alternate civilian variant. With the exception of appearance, it is virtually identical to M1030s used by the U.S. Army. It is also capable of transporting only a single passenger.[A1CfgV 2]

Arma1-render-tt650
The TT650G is identical to civilian TT650s but is exclusively utilised by SLA forces. It can transport a single passenger in the back.[A1CfgV 3]


Protection[]

Both variants of the Motorcycle (M1030s/TT650s) share the same base armour value of 50.[A1CfgV 16][A1CfgV 17][A1CfgV 18]

Body[]

The Motorcycle's body can withstand up to 20 points of damage.[A1CfgV 19][A1CfgV 20][Formula 1] Depletion of its integrity will always result in the vehicle's destruction.[A1CfgV 21][A1CfgV 22]

Engine[]

The Motorcycle's engine can take a maximum of 60 points of damage before it fails.[A1CfgV 23][A1CfgV 24][Formula 2] 100% of incoming damage will be shared with the vehicle's main "health" pool. The Motorcycle can explode if it is at or near critical "health" status at the time of the engine's destruction.[A1CfgV 25][A1CfgV 26]

Fuel tank[]

The Motorcycle's fuel tank can withstand up to 70 points of damage before it ruptures.[A1CfgV 27][A1CfgV 28][Formula 3] 100% of incoming damage will be shared with the Motorcycle's main "health" pool. It can result in an explosion if the Motorcycle is at or near critical "health" status upon the fuel tank's destruction.[A1CfgV 29][A1CfgV 30]

Wheels[]

Both of the Motorcycle's wheels can only take 2.5 points of damage before their tyres get burst.[A1CfgV 31][A1CfgV 32][A1CfgV 33][A1CfgV 34][Formula 4] 100% of incoming damage to either of the wheels will be always shared with the vehicle's main "health" pool.[A1CfgV 35][A1CfgV 36][A1CfgV 37][A1CfgV 38]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

All Motorcycle variants have a camouflage[1] rating of 2.[A1CfgV 39][A1CfgV 40][A1CfgV 41]

Cost[]

Main article: AI Basics: Targeting priority

All Motorcycle variants have a cost[2] value of 500.[A1CfgV 42][A1CfgV 43][A1CfgV 44]

Threat values[]

Main article: AI Basics: Targeting priority

Military variants of the Motorcycle (M1030/TT650G) are considered to be a medium-risk threat[3] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[A1CfgV 45][A1CfgV 46]

However, the civilian Motorcycle (TT650C) is not considered to be a threat to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A1CfgV 47] It will only be targeted if there are no other more threatening targets within range.

Noise factor[]

Main article: AI Basics: Detection

All Motorcycle variants have an audible[4] factor of 3.[A1CfgV 48][A1CfgV 49][A1CfgV 50]


Trivia[]

  • Armed Assault's M1030s are modelled after Japanese-made "M1030" military motorcycles designed by Kawasaki Heavy Industries Ltd.
  • The TT650s on the other hand are based on the "TT" series of motorbikes manufactured by the Yamaha Corporation, parodied in-game as the product of an Armaverse company named "Lamata".
  • Motorcycles were not originally available at Armed Assault's launch and were only added after the release of Patch 1.04.[5]
  • Prior to Patch 1.05's fixes, the damper values for the M1030's suspension had unusually high values configured. This would cause them to bounce excessively whilst the M1030 was being driven over bumpy terrain.[6]

Gallery[]

ArmA 2[]

Motorcycles are used by several BLUFOR, REDFOR and INDFOR factions, as well as with Chernarussian and Takistani civilians in ArmA 2.

Overview[]

  • Roles:
    • Troop transport
    • Civilian transportation
« A motorbike is a single-track, two-wheeled motor vehicle. It can be used for many purposes, like long distance travel, navigating congested urban traffic, cruising, sport and racing, or off-road.
Armoury Description
»

Design[]

Returning in ArmA 2, Motorcycles once again serve as speedy two-man transports.

Features
ArmA 2's iteration of the Motorcycle is now available in three distinct variants:

Mobility
Speed-wise, there are no changes with ArmA 2's Motorcycles. They are still capped to a maximum speed of 84 km/h on turbo and have poor handling while off-road.[A2CfgV 13][A2CfgV 14][A2CfgV 15] The sole difference is with the Old moto variant which specifically has a worse turn rate[A2CfgV 16] compared to the M1030/TT650G.[A2CfgV 17][A2CfgV 18]

Crew Capacity
Regardless of variant, all Motorcycles support up to two riders: a driver and a single passenger who sits directly behind them.[A2CfgV 1][A2CfgV 2][A2CfgV 3]


Variants[]

Arma2-render-m1030
The U.S. military's standard motorcycle model. It can carry a single passenger.[A2CfgV 1]

Arma2-render-tt650grusted
Chernarussian/Takistani motorcycle model. It can also carry a single passenger at a time.[A2CfgV 2]

Premium content logo
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-oldmoto
Older motorcycle model used exclusively by Takistani civilians and pro-government militia groups. It can only carry a single passenger.[A2CfgV 3]

It should be noted that the Old moto specifically has a worse turn rate compared to the M1030/TT650G[A2CfgV 16] and it has a lower base armour value of only 30 as opposed to 50.[A2CfgV 19]


Camouflage[]

Only TT650Gs have alternate camouflage options. Both the M1030 and Old moto are restricted to using their default schemes:

  • Red: Red and white-colour scheme.
  • Flames: Black colour scheme with a custom paintjob.
  • Rusted: Heavily rusted dark grey and orange colour scheme.

Protection[]

M1030s and TT650s have base armour values of 50[A2CfgV 20][A2CfgV 21] while Old motos have a base armour value of 30 instead.[A2CfgV 19]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Arma2-motorcycle-hitpoint

Left: M1030, Centre: TT650G, Right: Old moto

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Body[]

The body on M1030s and TT650Gs can withstand up to 20 points of damage.[A2CfgV 22][A2CfgV 23][Formula 5] The Old moto's body is more fragile and can only take a maximum of 12 points of damage instead.[A2CfgV 24][Formula 6]

Regardless of variant, depletion of the body's integrity will always result in the Motorcycle's destruction.[A2CfgV 25][A2CfgV 26][A2CfgV 27]

Engine[]

The engine on M1030s and TT650Gs can take a maximum of 60 points of damage before it fails.[A2CfgV 28][A2CfgV 29][Formula 7] On the other hand, the Old moto's engine can only withstand up to 36 points of damage.[A2CfgV 30][Formula 8]

100% of incoming damage to any Motorcycle variant will be shared with the vehicle's main "health" pool. The Motorcycle can explode if it is at or near critical "health" status at the time of the engine's destruction.[A2CfgV 31][A2CfgV 32][A2CfgV 33]

Fuel tank[]

The M1030/TT650G's fuel tank can withstand up to 70 points of damage before it ruptures.[A2CfgV 34][A2CfgV 35][Formula 9] For the Old moto's fuel tank, it can only take a maximum of 42 points of damage before rupturing.[A2CfgV 36][Formula 10]

No matter the variant, 100% of incoming damage will always be shared with the Motorcycle's main "health" pool. It can result in an explosion if the Motorcycle is at or near critical "health" status upon the fuel tank's destruction.[A2CfgV 37][A2CfgV 38][A2CfgV 39]

Wheels[]

Both wheels on the M1030 and TT650G can only take a maximum of 2.5 points of damage before their tyres burst.[A2CfgV 40][A2CfgV 41][A2CfgV 42][A2CfgV 43][Formula 11] For Old motos, the wheels are more fragile and can only withstand 1.5 points of damage before their tyres get burst.[A2CfgV 44][A2CfgV 45][Formula 12]

100% of damage to both wheels will always be shared with the vehicle's main "health" pool regardless of the Motorcycle's configuration. Depletion of their integrity can potentially result in the Motorcycle's destruction if the vehicle is at critical "health" status.[A2CfgV 46][A2CfgV 47][A2CfgV 48][A2CfgV 49][A2CfgV 50][A2CfgV 51]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

All Motorcycle variants (M1030/TT650G/Old moto) have a camouflage[1] rating of 2.[A2CfgV 52][A2CfgV 53][A2CfgV 54]

Cost[]

Main article: AI Basics: Targeting priority

All Motorcycle variants (M1030/TT650G/Old moto) have the same cost[2] value of 500.[A2CfgV 55][A2CfgV 56][A2CfgV 57]

Threat values[]

Main article: AI Basics: Targeting priority

M1030s are considered to be a medium-risk threat[3] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[A2CfgV 58]

TT650Gs and Old motos on the other hand, are not considered to be a threat to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A2CfgV 59][A2CfgV 60] They will not be targeted unless there are no other more threatening targets within range.

Noise factor[]

Main article: AI Basics: Detection

All Motorcycle variants (M1030/TT650G/Old moto) have an audible[4] factor of 3.[A2CfgV 61][A2CfgV 62][A2CfgV 63]


Trivia[]

  • ArmA 2's M1030s/TT650Gs are simply updated ports of Armed Assault's Motorcycles. Only Operation Arrowhead's Old moto uses a unique model based on the real-world Czechoslovakian-made "Jawa 353" (as with Cold War Assault's iteration of the Motorcycle).
  • At launch, M1030s and TT650Gs were very difficult to handle when they were driven off-road due to their damper values being incorrectly configured. This was eventually fixed after Patch 1.05's release so that they no longer bounce excessively on rough terrain.[7]
  • Prior to the latest Steam version patches (as part of CorePatch's changes), all Motorcycles still had the ability to store two backpacks but were unable to store anything else. This was disabled with CorePatch's release, though all Motorcycles can now store at least one weapon and up to five magazines.[8]

Gallery[]

Config/script references[]

CfgVehicles (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgVehicles >> Jawa >> transportSoldier
  2. CfgVehicles >> Jawa >> transportMaxMagazines
  3. CfgVehicles >> Jawa >> fuelCapacity
  4. CfgVehicles >> Jawa >> terrainCoef >> "3"
  5. CfgVehicles >> Jawa >> turnCoef >> "1"
  6. CfgVehicles >> Jawa >> armor
  7. CfgVehicles >> Jawa >> camouflage
  8. CfgVehicles >> Jawa >> cost
  9. CfgVehicles >> Jawa >> threat[] >> {0.5,0.5,0.5}
  10. CfgVehicles >> Jawa >> audible

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 CfgVehicles >> M1030 >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> TT650C >> transportSoldier
  3. 3.0 3.1 3.2 CfgVehicles >> TT650G >> transportSoldier
  4. CfgVehicles >> M1030 >> transportMaxMagazines
  5. CfgVehicles >> TT650C >> transportMaxMagazines
  6. CfgVehicles >> TT650G >> transportMaxMagazines
  7. CfgVehicles >> M1030 >> fuelCapacity
  8. CfgVehicles >> TT650C >> fuelCapacity
  9. CfgVehicles >> TT650G >> fuelCapacity
  10. CfgVehicles >> M1030 >> terrainCoef >> "3"
  11. CfgVehicles >> TT650C >> terrainCoef >> "3"
  12. CfgVehicles >> TT650G >> terrainCoef >> "3"
  13. CfgVehicles >> M1030 >> turnCoef >> "1"
  14. CfgVehicles >> TT650C >> turnCoef >> "1"
  15. CfgVehicles >> TT650G >> turnCoef >> "1"
  16. 16.0 16.1 CfgVehicles >> M1030 >> armor
  17. 17.0 17.1 CfgVehicles >> TT650C >> armor
  18. 18.0 18.1 CfgVehicles >> TT650G >> armor
  19. CfgVehicles >> M1030 >> HitBody >> armor
  20. CfgVehicles >> TT650G >> HitBody >> armor
  21. CfgVehicles >> M1030 >> HitBody >> passThrough
  22. CfgVehicles >> TT650G >> HitBody >> passThrough
  23. CfgVehicles >> M1030 >> HitEngine >> armor
  24. CfgVehicles >> TT650G >> HitEngine >> armor
  25. CfgVehicles >> M1030 >> HitEngine >> passThrough
  26. CfgVehicles >> TT650G >> HitEngine >> passThrough
  27. CfgVehicles >> M1030 >> HitFuel >> armor
  28. CfgVehicles >> TT650G >> HitFuel >> armor
  29. CfgVehicles >> M1030 >> HitFuel >> passThrough
  30. CfgVehicles >> TT650G >> HitFuel >> passThrough
  31. CfgVehicles >> M1030 >> HitFWheel >> armor
  32. CfgVehicles >> M1030 >> HitBWheel >> armor
  33. CfgVehicles >> TT650G >> HitFWheel >> armor
  34. CfgVehicles >> TT650G >> HitBWheel >> armor
  35. CfgVehicles >> M1030 >> HitFWheel >> passThrough
  36. CfgVehicles >> M1030 >> HitBWheel >> passThrough
  37. CfgVehicles >> TT650G >> HitFWheel >> passThrough
  38. CfgVehicles >> TT650G >> HitBWheel >> passThrough
  39. CfgVehicles >> M1030 >> camouflage
  40. CfgVehicles >> TT650C >> cost
  41. CfgVehicles >> TT650G >> camouflage
  42. CfgVehicles >> M1030 >> cost
  43. CfgVehicles >> TT650C >> cost
  44. CfgVehicles >> TT650G >> cost
  45. CfgVehicles >> M1030 >> threat[] >> {0.5,0.5,0.5}
  46. CfgVehicles >> TT650G >> threat[] >> {0.5,0.5,0.5}
  47. CfgVehicles >> TT650C >> threat[] >> {0,0,0}
  48. CfgVehicles >> M1030 >> audible
  49. CfgVehicles >> TT650C >> audible
  50. CfgVehicles >> TT650G >> audible

CfgVehicles (ArmA 2)

  1. 1.0 1.1 1.2 CfgVehicles >> M1030 >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> TT650_Base >> transportSoldier
  3. 3.0 3.1 3.2 CfgVehicles >> Old_moto_base >> transportSoldier
  4. CfgVehicles >> M1030 >> transportMaxWeapons
  5. CfgVehicles >> TT650_Base >> transportMaxWeapons
  6. CfgVehicles >> Old_moto_base >> transportMaxWeapons
  7. CfgVehicles >> M1030 >> transportMaxMagazines
  8. CfgVehicles >> TT650_Base >> transportMaxMagazines
  9. CfgVehicles >> Old_moto_base >> transportMaxMagazines
  10. CfgVehicles >> M1030 >> fuelCapacity
  11. CfgVehicles >> TT650_Base >> fuelCapacity
  12. CfgVehicles >> Old_moto_base >> fuelCapacity
  13. CfgVehicles >> M1030 >> terrainCoef >> "3"
  14. CfgVehicles >> TT650_Base >> terrainCoef >> "3"
  15. CfgVehicles >> Old_moto_base >> terrainCoef >> "3"
  16. 16.0 16.1 CfgVehicles >> Old_moto_base >> turnCoef >> "3.5"
  17. CfgVehicles >> M1030 >> turnCoef >> "2"
  18. CfgVehicles >> TT650_Base >> turnCoef >> "2"
  19. 19.0 19.1 CfgVehicles >> Old_moto_base >> armor
  20. CfgVehicles >> M1030 >> armor
  21. CfgVehicles >> TT650_Base >> armor
  22. CfgVehicles >> M1030 >> HitPoints >> HitBody >> armor
  23. CfgVehicles >> TT650_Base >> HitPoints >> HitBody >> armor
  24. CfgVehicles >> Old_moto_base >> HitPoints >> HitBody >> armor
  25. CfgVehicles >> M1030 >> HitPoints >> HitBody >> passThrough
  26. CfgVehicles >> TT650_Base >> HitPoints >> HitBody >> passThrough
  27. CfgVehicles >> Old_moto_base >> HitPoints >> HitBody >> passThrough
  28. CfgVehicles >> M1030 >> HitPoints >> HitEngine >> armor
  29. CfgVehicles >> TT650_Base >> HitPoints >> HitEngine >> armor
  30. CfgVehicles >> Old_moto_base >> HitPoints >> HitEngine >> armor
  31. CfgVehicles >> M1030 >> HitPoints >> HitEngine >> passThrough
  32. CfgVehicles >> TT650_Base >> HitPoints >> HitEngine >> passThrough
  33. CfgVehicles >> Old_moto_base >> HitPoints >> HitEngine >> passThrough
  34. CfgVehicles >> M1030 >> HitPoints >> HitFuel >> armor
  35. CfgVehicles >> TT650_Base >> HitPoints >> HitFuel >> armor
  36. CfgVehicles >> Old_moto_base >> HitPoints >> HitFuel >> armor
  37. CfgVehicles >> M1030 >> HitPoints >> HitFuel >> passThrough
  38. CfgVehicles >> TT650_Base >> HitPoints >> HitFuel >> passThrough
  39. CfgVehicles >> Old_moto_base >> HitPoints >> HitFuel >> passThrough
  40. CfgVehicles >> M1030 >> HitPoints >> HitFWheel >> armor
  41. CfgVehicles >> M1030 >> HitPoints >> HitBWheel >> armor
  42. CfgVehicles >> TT650_Base >> HitPoints >> HitFWheel >> armor
  43. CfgVehicles >> TT650_Base >> HitPoints >> HitBWheel >> armor
  44. CfgVehicles >> Old_moto_base >> HitPoints >> HitFWheel >> armor
  45. CfgVehicles >> Old_moto_base >> HitPoints >> HitBWheel >> armor
  46. CfgVehicles >> M1030 >> HitPoints >> HitFWheel >> passThrough
  47. CfgVehicles >> M1030 >> HitPoints >> HitBWheel >> passThrough
  48. CfgVehicles >> TT650_Base >> HitPoints >> HitFWheel >> passThrough
  49. CfgVehicles >> TT650_Base >> HitPoints >> HitBWheel >> passThrough
  50. CfgVehicles >> Old_moto_base >> HitPoints >> HitFWheel >> passThrough
  51. CfgVehicles >> Old_moto_base >> HitPoints >> HitBWheel >> passThrough
  52. CfgVehicles >> M1030 >> camouflage
  53. CfgVehicles >> TT650_Base >> camouflage
  54. CfgVehicles >> Old_moto_base >> camouflage
  55. CfgVehicles >> M1030 >> cost
  56. CfgVehicles >> TT650_Base >> cost
  57. CfgVehicles >> Old_moto_base >> cost
  58. CfgVehicles >> M1030 >> threat[] >> {0.5,0.5,0.5}
  59. CfgVehicles >> TT650_Base >> threat[] >> {0,0,0}
  60. CfgVehicles >> Old_moto_base >> threat[] >> {0,0,0}
  61. CfgVehicles >> M1030 >> audible
  62. CfgVehicles >> TT650_Base >> audible
  63. CfgVehicles >> Old_moto_base >> audible

Formulae

  1. Base vehicle armor value * HitPoint armor value = 50 * 0.4
  2. Base vehicle armor value * HitPoint armor value = 50 * 1.2
  3. Base vehicle armor value * HitPoint armor value = 50 * 1.4
  4. Base vehicle armor value * HitPoint armor value = 50 * 0.05
  5. Base vehicle armor value * HitPoint armor value = 50 * 0.4
  6. Base vehicle armor value * HitPoint armor value = 30 * 0.4
  7. Base vehicle armor value * HitPoint armor value = 50 * 1.2
  8. Base vehicle armor value * HitPoint armor value = 30 * 1.2
  9. Base vehicle armor value * HitPoint armor value = 50 * 1.4
  10. Base vehicle armor value * HitPoint armor value = 30 * 1.4
  11. Base vehicle armor value * HitPoint armor value = 50 * 0.05
  12. Base vehicle armor value * HitPoint armor value = 30 * 0.05

References[]

  1. 1.0 1.1 1.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  2. 2.0 2.1 2.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  3. 3.0 3.1 3.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  4. 4.0 4.1 4.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  5. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  6. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.05>.
  7. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 25 November 2024, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.05>.
  8. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 25 November 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA: Cold War Assault
Wheeled BikeBRDMBusHMMWVMotorcyclePV3SJeepSCUDSkodaSmall carSports carTrabantTractorTruck 5TUAZUral
Tracked BMP-1BMP-2M1A1M113 (Vulcan) • M60A3M2A2 BradleyShilkaT-55T-72T-80
Rotor-wing AH-1 CobraAH-64CH-47DKa-50Mi-17Mi-24OH-58UH-60
Fixed-wing A-10PlaneSopwith F.1 CamelSu-25
Aquatic BoatLSTMark II PBR
(Parenthesis) denote variants.
Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCPBX BoatRHIB
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB
Arma1-factionicon-sla SLA - Vehicles (ArmA: Armed Assault)
Wheeled BRDM-2TT650GUAZ* • Ural*
Tracked BMP-2ShilkaT-72
Rotor-wing KA-50Mi17
Fixed-wing CamelSu-34
Aquatic PBX Boat
(Parenthesis) denote variants.
* denotes vehicles also used by the Resistance sub-faction.
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usmc USMC - Vehicles (ArmA 2)
Wheeled HMMWVLAV-25MotorcycleMountain bikeMTVRTowing Tractor
Tracked AAVP-7A1M1 Abrams (M1A2 TUSK) • M270 MLRS
Rotor-wing AH-1ZAH-64DUH-1YMH-60S
Fixed-wing A-10 Thunderbolt IIAV-8B HarrierC-130J HerculesF-35 Lightning IIMQ-9 ReaperMV-22 Osprey
Aquatic CRRCRHIB
(Parenthesis) denote variants.
Arma2-factionicon-cdf CDF - Vehicles (ArmA 2)
Wheeled BRDM-2BM-21 GradMotorcycleUAZ-469Ural
Tracked BMP-2T-72ZSU-23-4
Rotor-wing Mi-17 (Mi-17-IVA) • Mi-24D
Fixed-wing Pchela-1TSu-25
(Parenthesis) denote variants.
Arma2-factionicon-usarmy U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1 Abrams (M1A2 TUSK) • M2 BradleyM270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64DCH-47F ChinookMH-6J Little BirdUH-60 Black Hawk
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
Arma2-factionicon-chdkz ChDKZ - Vehicles (ArmA 2)
Wheeled BM-21 GradBRDM-2MotorcycleOffroadPickupUAZ-469Ural
Tracked BMP-2T-72ZSU-23-4
Rotor-wing Mi-8MT
Fixed-wing Su-25
(Parenthesis) denote variants.
Arma2-factionicon-takistaniarmy Takistani Army - Vehicles (ArmA 2)
Wheeled 9P117 SCUD-BBM-21 GradBTR-60BRDM-2Military OffroadMotorcycleSUVUAZ-469UralV3S
Tracked BMP-2BVP-1M113T-34T-55T-72ZSU-23-4
Rotor-wing Mi-8Mi-24DUH-1H
Fixed-wing An-2L-39ZASu-25
Operation Arrowhead | Army of the Czech Republic
Arma2-factionicon-takistanimilitia Takistani Militia - Vehicles (ArmA 2)
BTR-40Military OffroadOld bikeOld motoV3S*
* only the regular troop carrier variant is used by the militia.
Operation Arrowhead
Arma2-factionicon-napa NAPA - Vehicles (ArmA 2)
Wheeled BRDM-2OffroadMotorcyclePickupUral* • V3S
Tracked BMP-2T-34T-72
* only the ZU-23 variant is specifically used by NAPA.
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