NOTE: This article is about the semi-official NATO faction in ArmA 3's Western Sahara Creator DLC. For its canonical counterpart in the main ARMA games, see NATO. |
NATO is a BLUFOR faction in ArmA 3. It was added with the release of the Western Sahara DLC.
Overview[]
U.S.-led NATO forces briefly occupied the Sefrou-Ramal airbase in June 2035[1], though it was eventually returned to the control of the Arganan Air Force in January 2036.[2] They otherwise play no part in the ongoing conflict between the Arganan government and the Tura tribes.
Equipment[]
NATO forces based in the North African theatre are issued equipment that is camouflaged in Desert MTP, a pattern better suited to the dunes of the Sefrawi Desert. This is applied to all plate carrier vests, uniforms, and headgear.
As for ground vehicles, only thermal-masking camo nets have been altered to use a flat tan colour scheme as opposed to a two-tone camouflage pattern. Some fixed- and rotary-wing assets on the other hand, have been repainted entirely with a low-observable desert camouflage pattern/flat tan paint scheme.
Arsenal[]
Armoury[]
Motor Pool[]
Vehicle | Role | Notes |
---|---|---|
A-164 Wipeout |
Ground Attack Craft | - Has twelve (12) weapon pylon hardpoints - Does not possess an active radar - Has an anti-radiation passive radar |
AH-9 Pawnee |
Light Attack Helicopter | - Cannot transport any passengers - Has two (2) weapon pylon hardpoints - Can utilise Slingloading - Semi-stealthed against radars |
AH-99 Blackfoot |
Reconnaissance Attack Helicopter | - Cannot transport any passengers - Has four (4) internal weapon pylon hardpoints - Semi-stealthed against radars |
AMV-7 Marshall |
Modular Armoured Fighting Vehicle | - Amphibious - Variable transportation capacity depending on variant - Has dedicated mobile artillery variant - Has dedicated command variant with Data Link/Passive Radar capability |
AP-5 Bustard |
Small UCAV | - Autonomous - Has a variable weapons system that supports most infantry small arms - Has a laser designator - Uses a visual sensor to detect infantry |
CRV-6e Bobcat |
Combat Engineering Vehicle | - Can repair, rearm, and refuel nearby ground vehicles |
HEMTT |
Heavy Tactical Truck | - Variable transportation capacity depending on variant - Has dedicated variants that can repair, rearm, and refuel nearby ground vehicles and heal infantry |
Hunter |
MRAP | - Unarmed variant can transport up to 3 passengers - Armed variants can only transport 2 passengers |
IFV-6a Cheetah |
Self-Propelled Anti-Aircraft Vehicle | - Is Data Link-enabled - Cannot transport any passengers |
IFV-6c Panther |
Armoured Personnel Carrier | - Can transport up to 8 passengers |
M2A1 Slammer |
Main Battle Tank | - Can transport up to 6 passengers |
M2A4 Slammer UP |
Main Battle Tank | - Can transport up to 6 passengers |
M4 Scorcher |
Self-Propelled Howitzer | - Gun-based artillery system - Cannot transport any passengers |
M5 Sandstorm |
Self-Propelled Rocket Artillery | - Rocket-based artillery system - Cannot transport any passengers |
MH-9 Hummingbird |
Light Helicopter | - Can transport up to 6 passengers - Can utilise Slingloading - Semi-stealthed against radars |
Quadbike |
All-Terrain Vehicle | - Can transport a single passenger |
UGV Stomper |
UGV / UGCV | - Autonomous - Can transport a single passenger |
UH-80 Ghost Hawk |
Utility Helicopter | - Can transport up to 8 passengers - Can utilise Slingloading - Semi-stealthed against radars |
Gallery[]
Trivia[]
- Due to content usage restrictions placed upon third party-developed Creator DLCs, there are glaring gaps within the NATO faction's weapon and vehicle pool which deliberately excludes assets from official DLCs (i.e. DMRs from the Marksmen DLC).
- The information below details unused, pre-release or removed content.
- However, alternate camouflage and colour schemes for some premium assets can still be "restored" through the use of scripting commands or a custom addon. Examples of these "hidden" textures include:
- A Sand camouflage scheme for the CH-67 Huron from the Helicopters DLC (Texture names: lxws_heli_transport_03_ext01_sand_co.paa[3], \lxws\lxws_heli_transport_03_ext02_sand_co.paa[4])
- An alternate Sand camouflage scheme for the MQ-12 Falcon from the Apex expansion pack (Texture names: lxws_uav_03_1_sand_co.paa[5], lxws_uav_03_2_sand_co.paa[6])
- A Sand camouflage scheme for the V-44X Blackfish, also from the Apex expansion (Texture names: vtol_01_ext01_sand_co.paa[7], vtol_01_ext02_sand_co.paa[8], vtol_01_ext03_sand_co.paa[9], vtol_01_ext04_sand_co.paa[10])
- The Contact expansion's Radio Pack camouflaged in MTP Desert (Texture name: b_radiobag_01_desert_co.paa[11])
- Oddly enough, an alternate Sand texture also exists for the Mk30 heavy machine gun and Mk32 automatic grenade launcher turrets but remains unused for unknown reasons (Texture name: staticturret_01_sand_co.paa[12]). Their omission is somewhat unusual given that neither of the turrets are premium assets.
References[]
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See also[]
Factions of Western Sahara | |
---|---|
BLUFOR | ION • NATO • Tura • UNA |
REDFOR | SFIA • Tura |
INDFOR | Tura |