Armed Assault Wiki

« The NLAW (Next Generation Light Armor Weapon) is portable, short range, fire-and-forget anti-tank guided missile system recently fielded by the British contingent in Takistan.
Armoury Description[1]
»
The NLAW 150 mm missile launcher.
The NLAW 150 mm missile launcher.

The NLAW (full name: Next-generation Light Anti-tank Weapon[2]) is a 150 mm missile launcher used exclusively by British Army troopers in ArmA 2. It was added with the release of the British Armed Forces DLC.

Overview[]

This is a premium asset that requires ownership of the British Armed Forces DLC.

The NLAW is a portable fire-and-forget, guided missile launcher.

It can load and fire missiles that are fitted with 150 mm high-explosive anti-tank (HEAT) warheads. The launcher comes with an integrated ACOG scope that has a fixed magnification of 4.01x.[CfgWp 4][CfgWp 5][Formula 1] It takes the launcher's seeker only two seconds to lock onto a target.[CfgWp 6] The launcher's seeker is completely immune to defensive smoke countermeasures and cannot have its lock-on be disrupted.[CfgWp 7][note 1]

Unlike the Javelin, the NLAW has the advantage of being lighter to wield as each missile only occupies three inventory slots instead of six.[CfgMa 2] This permits a lone AT gunner to carry a single backup missile, allowing for a total of two missiles per user without having to rely on another trooper to carry additional munitions for them in a backpack.

Additionally, in stark contrast to the Javelin, there is minimal risk of the missile missing its target at close range. This is because the missile flies directly towards its target rather than using a curved trajectory like the Javelin. As such, it is much more effective at attacking vehicles that would otherwise be too close for the Javelin's missile to reliably hit.

Optics[]

Arma2-nlaw-ironsight-overview

The NLAW's optical scope cannot be manually zeroed. It is set to a fixed magnification of 4.01x zoom.[CfgWp 4][CfgWp 5][Formula 1] It does not have the ability to toggle enhanced vision modes but does allow the user to activate their night vision goggles whilst looking through the scope.

The reticle comprises an illuminated horseshoe with black BDC markers. However, none of these markings actually have a purpose; locking on with the NLAW only requires the target vehicle to be visible within bounds of the scope's reticle (up to the black border). It is not necessary to point the centre of the reticle directly onto the vehicle's centre-of-mass.

Recoil curves[]

 
{
    title: {
        text: 'launcherBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.01, 0.025],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.05, 0],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Munitions[]

Arma3-ammunition-pcml

NLAW Missile

The NLAW can only load one type of missile.[CfgWp 8] It occupies up to three[CfgMa 2] inventory slots:

Parameter Value
Base damage value 550[CfgAm 1]
Splash damage value 20[CfgAm 2]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 2[CfgAm 3]
Launch velocity (m/s) 40[CfgMa 3]
Maximum speed (m/s) 340[CfgAm 4]

NLAWs are always fired with an initial velocity of 40 m/s.[CfgMa 3] 0.25 seconds after launch[CfgAm 5], the missile will need an additional 2 seconds[CfgAm 6] of flight time to attain a maximum speed of 340 m/s.[CfgAm 4]

The missile's warhead has a blast radius of 2 metres.[CfgAm 3] The missile only has enough fuel for 3 seconds of flight time. It will automatically self-destruct if it does not hit a target within that timeframe.[CfgAm 7] Its seeker is completely immune to defensive smoke countermeasures.[CfgAm 8][note 1]

Trivia[]

  • ArmA 2's NLAW is strangely depicted as a reloadable weapon. In reality, the actual NLAW cannot be reused after firing its missile and must be discarded.
    • The in-game NLAW also lacks the ability to utilise Predicted Line-Of-Sight (PLOS) guidance when attacking vehicles and is restricted to direct fire only.[2]
  • For unknown reasons, its in-game Armoury Description refers to it as the "Next Generation Light Armor Weapon". In reality, the British Army officially refers to the NLAW as the "Next-generation Light Anti-tank Weapon".[2]
  • In earlier versions of ArmA 3, the NLAW's icon was erroneously used as the icon for the PCML despite the in-game model being completely different visually.
  • Following the latest Steam version patches (as part of the Community Configuration Project updates), the NLAW was given a two second lock-on delay and can no longer acquire targets instantly.[3]
    • CorePatch also added a hidden "big" version of the NLAW's missile that occupies six inventory slots as opposed to only three (Classname: NLAW_Big[CfgMa 4]).[4] However, this unique version of the missile is not available in British Army ammo crates by default and can only spawned through the use of scripting commands.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> M_NLAW_AT >> hit
  2. CfgAmmo >> M_NLAW_AT >> indirectHit
  3. 3.0 3.1 CfgAmmo >> M_NLAW_AT >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> M_NLAW_AT >> maxSpeed
  5. CfgAmmo >> M_NLAW_AT >> initTime
  6. CfgAmmo >> M_NLAW_AT >> thrustTime
  7. CfgAmmo >> M_NLAW_AT >> timeToLive
  8. CfgAmmo >> M_NLAW_AT >> cmImmunity >> "1"

CfgMagazines

  1. CfgMagazines >> NLAW >> count
  2. 2.0 2.1 CfgMagazines >> NLAW >> type >> "3 * 256"
  3. 3.0 3.1 CfgMagazines >> NLAW >> initSpeed
  4. CfgMagazines >> NLAW_Big >> type >> "6 * 256"

CfgWeapons

  1. CfgWeapons >> BAF_NLAW_Launcher >> type >> "4"
  2. CfgWeapons >> BAF_NLAW_Launcher >> recoil
  3. CfgWeapons >> BAF_NLAW_Launcher >> dexterity
  4. 4.0 4.1 CfgWeapons >> BAF_NLAW_Launcher >> opticsZoomMax >> "0.0623"
  5. 5.0 5.1 CfgWeapons >> BAF_NLAW_Launcher >> opticsZoomMin >> "0.0623"
  6. CfgWeapons >> BAF_NLAW_Launcher >> weaponLockDelay
  7. CfgWeapons >> BAF_NLAW_Launcher >> cmImmunity >> "1"
  8. CfgWeapons >> BAF_NLAW_Launcher >> magazines[] >> {"NLAW","NLAW_Big"}

Formulae

  1. 1.0 1.1 0.25 / opticsZoomMin = 0.25 / 0.0623

Notes[]

  1. 1.0 1.1 Although the NLAW's cmImmunity config token is set to a value of 1, it is still possible for the launcher and its missile to randomly have its lock-on get disrupted/broken by smoke countermeasures under specific circumstances (usually in online multiplayer scenarios).

References[]

  1. Bohemia Interactive a.s., 2010, Weaponry, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-baf-weaponry/arma2-baf-weapons>.
  2. 2.0 2.1 2.2 Ministry of Defence 2018, Small arms and support weapons, The British Army, viewed 21 May 2024, <http://web.archive.org/web/20180312144741/https://www.army.mod.uk/equipment/small-arms-and-support-weapons/>. (archived link)
  3. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 10 April 2023, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  4. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 9 May 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
British Army - Armoury (ArmA 2)
Handguns M1911 .45
Assault rifles L85A2 5.56 mm (L85A2 UGL)
Designated marksman rifles L86A2 LSW 5.56 mm
Sniper rifles AS50 12.7 mmLRR .338
Squad automatic weapons L110A1 5.56 mm
Machineguns L7A2 GPMG 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerNLAW
Static L111A1L134A1
(Parenthesis) denote variants.
British Armed Forces