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The NSV is a 12.7 mm heavy machine gun used exclusively by Soviet military forces in ARMA Reforger.

Overview[]

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The NSV is a belt fed, gas operated heavy machine gun that uses a long stroke gas piston. It is chambered to fire the 12.7×108 mm cartridge.

It feeds exclusively from 50-round belts stored in metal ammoboxes[CmpWp 4], and can attain a fire rate of up to 700 rounds per minute with a muzzle velocity of 820 m/s[Formula 1] (when loaded with BS API ammunition).[CmpWp 5][CmpAm 1] By default, a static NSV always has access to three ammoboxes for a combined pool of 150 rounds.[CmpTu 1][CmpTu 2][CmpTu 3] It takes at least 15 seconds to rearm the NSV with a fresh ammobox.[CmpWp 6]

When the turret is placed onto the ground (and the operator is forced into a seated position), its 6T7 tripod allows for a maximum horizontal rotation of up to 25 degrees in either direction.[CmpTu 4] Vertical rotation limits are more restrictive and limit the NSV to an elevation and depression of just 20 degrees.[CmpTu 5]

On the other hand, if the turret is placed onto an elevated position (and the operator is not sitting down), horizontal rotation limits are increased to 50 degrees in both directions instead.[CmpTu 6] Vertical rotation remains mostly remains unchanged with a minimum depression of 20 degrees. However, its elevation limit has been slightly increased to 25 degrees.[CmpTu 7]

The standard NSV is available by default in Soviet Machine-Gun Nests. Constructing this defensive position has a Supply cost of 350 units.[CmpEn 1]

Variants[]

SPP[]

The SPP sub-variant specifically has an adjustable power telescopic sight attached onto its Dovetail mount.[CmpWp 11] This optical sight can toggle between two zoom levels of either 3x[CmpWp 12] or 6x[CmpWp 13] magnification. It also has an (optional) illuminated reticle that can be activated for use at nighttime or poor lighting conditions.[CmpWp 14]

However, aside from the inclusion of this scope which increases the overall weight of the turret by +1.7 kg[CmpWp 10] (raising the system's total weight to 54.2 kg when unloaded)[CmpWp 3], the SPP variant's stats remains unchanged from the baseline NSV. Its turret rotation limits also remain unchanged since it uses the exact same low-mount 6T7 tripod.[CmpTu 8][CmpTu 9][CmpTu 10][CmpTu 11]

Note that this variant is also available in Soviet Machine-Gun Nests, though it has a slightly higher Supply cost of 400 units instead.[CmpEn 2]

Sights[]

Reforger-nsv-ironsight-overview
It is not possible to manually adjust zeroing on the baseline NSV's ironsights. Neither the front nor rear sight are illuminated.

Reforger-nsvspp-ironsight-overview
The SPP features a stadiametric rangefinder that can be used to measure 1.7-metre-tall targets at distances between 200-1,000 metres. The tip of the chevron at the centre of the reticle represents the approximate point of impact. However, it is not possible to manually adjust the SPP's zeroing.

It should be noted that the SPP can toggle between its default black and a red illuminated reticle for use in low-light conditions.[CmpWp 14]

Recoil curves[]

Linear[]

Template:RecoilGraph-Reforger-nsv-linear

NSV - Tripod
Axis Curve magnitude[1] Curve minimum[1] Curve maximum[1]
X 1[CmpWp 15] -0.001[CmpWp 16] 0[CmpWp 17]
Y 1[CmpWp 18] -0.006[CmpWp 19] -0.005[CmpWp 20]
Z 1[CmpWp 21] -0.022[CmpWp 22] -0.018[CmpWp 23]

Angular[]

Template:RecoilGraph-Reforger-nsv-angular

NSV - Tripod
Axis Curve magnitude[1] Curve minimum[1] Curve maximum[1]
X 2[CmpWp 24] -0.001[CmpWp 25] 0.001[CmpWp 26]
Y 2[CmpWp 27] 0.3[CmpWp 28] 0.6[CmpWp 29]
Z 1[CmpWp 30] -4[CmpWp 31] 4[CmpWp 32]

Turn offset[]

Template:RecoilGraph-Reforger-nsv-turnoffset

NSV - Tripod
Axis Curve magnitude[1] Curve minimum[1] Curve maximum[1]
X 0.65[CmpWp 33] -0.5[CmpWp 34] 0.05[CmpWp 35]
Y 5[CmpWp 36] 0.3[CmpWp 37] 0.05[CmpWp 38]
Z 0[CmpWp 39] 0[CmpWp 40] 0.05[CmpWp 41]

Ammunition[]

Ammo parameter 12.7 mm BS
(API)
12.7 mm BZT-44
(API-T)
Base damage value Kinetic: 340
[CmpAm 2]
Incendiary: 4
[CmpAm 3]
Kinetic: 340
[CmpAm 4]
Incendiary: 4
[CmpAm 5]
Aerodynamic friction 0.000031[CmpAm 6] 0.000025[CmpAm 7]
Muzzle velocity (m/s) 820[CmpAm 1] 818[CmpAm 8]
Muzzle velocity randomisation (m/s) ±7.5
[CmpAm 9][note 4]
±7.5
[CmpAm 10][note 4]
Damage type Kinetic + Incendiary
[CmpAm 11][CmpAm 12]
Kinetic + Incendiary
[CmpAm 13][CmpAm 14]
Bullet type Armour Piercing + Incendiary
[CmpMa 3]
Armour Piercing + Incendiary + Tracer
[CmpMa 4]
Mass 0.05660[CmpAm 15] 0.044[CmpAm 16]
Diameter (mm) 13[CmpAm 17] 13[CmpAm 18]
Length (mm) 64.6[CmpAm 19] 64.8[CmpAm 20]
Mushrooming damage multiplier N/A
[CmpAm 21][note 5]
N/A
[CmpAm 22][note 5]
Tumbling damage threshold (m/s) 200[CmpAm 23] 200[CmpAm 24]
Tumbling damage multiplier 0.05[CmpAm 25] 0.05[CmpAm 26]
Penetration depth (mm) 21.28[CmpAm 27] 15[CmpAm 28]
Penetration density (g/cm3) 7.86[CmpAm 29] 7.86[CmpAm 30]
Penetration speed (m/s) 532[CmpAm 31] 775[CmpAm 32]
Deflection angle (degrees) 45°[CmpAm 33] 45°[CmpAm 34]

Static NSVs can load from two types of "magazines":[CmpWp 4]

12.7×108mm 50rnd NSV API Belt[]

Reforger-ammunition-50rndnsv

Standard 50-round belt loaded into a metal ammobox. Its belt has a mix of BS armour-piercing incendiary (API) and BZT-44 armour-piercing incendiary tracer (API-T) ammunition.

This ammobox has a Supply cost of 1 unit if it is retrieved from an Arsenal Box crate.

12.7×108mm 50rnd NSV API-T Belt[]

Reforger-ammunition-50rndnsv

Dedicated 50-round tracer belt loaded exclusively with BZT-44 armour-piercing incendiary tracer (API-T) ammunition.

This ammobox has a Supply cost of 1 unit if it is retrieved from an Arsenal Box crate.

Trivia[]

  • The NSV was not initially available in the Early Access, nor did it get added after Reforger left Early Access with the release of 1.0. It would only be included in the Resistance Ops patch as part of Update 1.1's content.[2]
  • Its inclusion in 1.1 was first teased in an official social media post published on February 13th, 2024.[3]
  • Reforger is the first main title in the series to feature the NSV as a static weapon as opposed to being a coaxial or vehicle turret-fitted weapon (i.e. T-80s in ArmA: Cold War Assault or NSVT-Ms on ArmA 3's T-100 tank).

Gallery[]

Config/script references[]

Ammunition components

  1. 1.0 1.1 Ammo_127x108_API_BS.et >> ShellMoveComponent >> InitSpeed
  2. Ammo_127x108_API_BS.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  3. Ammo_127x108_API_BS.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageValue
  4. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  5. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageValue
  6. Ammo_127x108_API_BS.et >> ShellMoveComponent >> AirDrag
  7. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> AirDrag
  8. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> InitSpeed
  9. Ammo_127x108_API_BS.et >> ShellMoveComponent >> InitSpeedVariation >> "7.500"
  10. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> InitSpeedVariation >> "7.500"
  11. Ammo_127x108_API_BS.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  12. Ammo_127x108_API_BS.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageType
  13. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  14. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageType
  15. Ammo_127x108_API_BS.et >> ShellMoveComponent >> Mass
  16. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> Mass
  17. Ammo_127x108_API_BS.et >> ShellMoveComponent >> Diameter
  18. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> Diameter
  19. Ammo_127x108_API_BS.et >> ShellMoveComponent >> Length
  20. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> Length
  21. Ammo_127x108_API_BS.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  22. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  23. Ammo_127x108_API_BS.et >> ShellMoveComponent >> TumblingDamageThreshold
  24. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> TumblingDamageThreshold
  25. Ammo_127x108_API_BS.et >> ShellMoveComponent >> TumblingDamageMultiplier
  26. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> TumblingDamageMultiplier
  27. Ammo_127x108_API_BS.et >> ShellMoveComponent >> PenetrationDepth
  28. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> PenetrationDepth
  29. Ammo_127x108_API_BS.et >> ShellMoveComponent >> PenetrationDensity
  30. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> PenetrationDensity
  31. Ammo_127x108_API_BS.et >> ShellMoveComponent >> PenetrationSpeed
  32. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> PenetrationSpeed
  33. Ammo_127x108_API_BS.et >> ShellMoveComponent >> DeflectionCriticalAngle
  34. Ammo_127x108_APIT_BZT44.et >> ShellMoveComponent >> DeflectionCriticalAngle

Magazine components

  1. 1.0 1.1 Box_127x108_NSV_50rnd_4AP_1APIT.et >> MagazineComponent >> MaxAmmo
  2. 2.0 2.1 2.2 2.3 Box_127x108_NSV_50rnd_4AP_1APIT.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  3. Box_127x108_NSV_50rnd_4AP_1APIT.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {TRACER,AP,INCENDIARY}
  4. Box_127x108_NSV_50rnd_APIT.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {TRACER,AP,INCENDIARY}

Weapon components

  1. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> DispersionDiameter >> "0.400"
  2. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> DispersionRange >> "575.000"
  3. 3.0 3.1 3.2 3.3 HMG_NSV.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> Weight
  4. 4.0 4.1 HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> MagazineWell >> "MagazineWellNSV"
  5. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> BulletInitSpeedCoef
  6. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> ReloadDuration
  7. HMG_NSV_SPP.et >> WeaponComponent >> MuzzleComponent >> DispersionDiameter >> "0.400"
  8. HMG_NSV_SPP.et >> WeaponComponent >> MuzzleComponent >> DispersionRange >> "575.000"
  9. 9.0 9.1 9.2 HMG_NSV_SPP.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> Weight
  10. 10.0 10.1 10.2 10.3 Optic_SPP.et >> InventoryItemComponent >> Attributes >> ItemPhysAttributes >> Weight
  11. HMG_NSV_SPP.et >> WeaponComponent >> AttachmentSlotComponent >> AttachmentSlot >> Prefab >> "Optic_SPP.et"
  12. Optic_SPP.et >> SCR_2DPIPSightsComponent >> SightsFOVInfo >> m_fBaseZoom
  13. Optic_SPP.et >> SCR_2DPIPSightsComponent >> SightsFOVInfo >> m_fZoomMax
  14. 14.0 14.1 Optic_SPP.et >> SCR_2DPIPSightsComponent >> m_bHasIllumination
  15. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> x
  16. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> x
  17. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> x
  18. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> y
  19. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> y
  20. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> y
  21. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> z
  22. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> z
  23. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> z
  24. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> x
  25. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> x
  26. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> x
  27. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> y
  28. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> y
  29. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> y
  30. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> z
  31. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> z
  32. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> z
  33. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> x
  34. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> x
  35. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> x
  36. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> y
  37. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> y
  38. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> y
  39. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> z
  40. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> z
  41. HMG_NSV.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> z

Turret components

  1. Tripod_6T7_NSV.et >> SCR_UniversalInventoryStorageComponent >> InitialStorageSlots[] >> Magazine_1 >> Prefab >> "Box_127x108_NSV_50rnd_4AP_1APIT.et"
  2. Tripod_6T7_NSV.et >> SCR_UniversalInventoryStorageComponent >> InitialStorageSlots[] >> Magazine_2 >> Prefab >> "Box_127x108_NSV_50rnd_4AP_1APIT.et"
  3. Tripod_6T7_NSV.et >> SCR_UniversalInventoryStorageComponent >> InitialStorageSlots[] >> Magazine_3 >> Prefab >> "Box_127x108_NSV_50rnd_4AP_1APIT.et"
  4. Tripod_6T7_NSV.et >> TurretControllerComponent >> LimitsHorizProne
  5. Tripod_6T7_NSV.et >> TurretControllerComponent >> LimitsVertProne
  6. Tripod_6T7_NSV.et >> TurretControllerComponent >> LimitsHoriz
  7. Tripod_6T7_NSV.et >> TurretControllerComponent >> LimitsVert
  8. Tripod_6T7_NSV_SPP.et >> TurretControllerComponent >> LimitsHoriz
  9. Tripod_6T7_NSV_SPP.et >> TurretControllerComponent >> LimitsVert
  10. Tripod_6T7_NSV_SPP.et >> TurretControllerComponent >> LimitsHorizProne
  11. Tripod_6T7_NSV_SPP.et >> TurretControllerComponent >> LimitsVertProne

Editable entity components

  1. E_MachineGunNest_S_USSR_02.et >> SCR_EditableEntityComponent >> m_UIInfo >> m_EntityBudgetCost >> SCR_EntityBudgetValue[0] >> m_Value
  2. E_MachineGunNest_Scoped_S_USSR_01.et >> SCR_EditableEntityComponent >> m_UIInfo >> m_EntityBudgetCost >> SCR_EntityBudgetValue[0] >> m_Value

Entity catalogs


Formulae

  1. NSV prefab's BulletInitSpeedCoef * BS prefab's InitSpeed = 1 * 820

Notes[]

  1. 1.0 1.1 No ammobelt/ammobox loaded and no +1 round in the chamber.
  2. 2.0 2.1 Full 50-round ammobelt/ammobox loaded (mix of BS and BZT-44) but no +1 round in the chamber.
  3. 3.0 3.1 Full 50-round ammobelt/ammobox loaded (mix of BS and BZT-44), including +1 round in the chamber.
  4. 4.0 4.1 The bullet projectile's muzzle velocity at the time of leaving the barrel can randomly have this amount of velocity added or reduced. This is randomised and will not consistently be the same each time a round is fired.
  5. 5.0 5.1 The bullet projectile's mushrooming damage multiplier is set to a value of zero.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Revial, F, Reyhard 2023, Arma Reforger: Weapon Creation/Prefab Configuration, Bohemia Interactive Community Wiki, viewed 5 March 2025, <https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Creation/Prefab_Configuration#Weapon_Behaviour_Configuration>.
  2. Bohemia Interactive a.s., 2024, 1.1 Update, Arma Reforger, viewed 14 March 2024, <https://reforger.armaplatform.com/news/update-march-13-2024>.
  3. Bohemia Interactive a.s., 2024, Calling all weapon enthusiasts! Can you successfully name each of these pictured weapons? Be the first to specifically name every weapon and win an #ArmaReforger game key! Ready, set, identify!, 13 February, viewed 14 March 2024, <https://twitter.com/ArmaPlatform/status/1757087730733920601>.

External links[]

See also[]

Static weapons of comparable role and configuration[]

Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mm (N) • UK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM240* • M252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Soviet Union - Armoury (ARMA Reforger)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm (N)
Assault rifles AK-74 5.45 mm (N)
Sniper rifles SVD 7.62 mm
Squad automatic weapons RPK-74 5.45 mm (N)
Machineguns PKM 7.62 mm (N)
Launchers RPG-7V1
Static 2B14NSV - TripodPKM - Tripod
(Parenthesis) denote variants.