NOTE: This article is about Offroad pickup trucks in ArmA: Armed Assault, ArmA 2 and ArmA 3. For the Military Offroad light utility vehicle in ArmA 2: OA, see Military Offroad.


Offroads are all-terrain, light commercial vehicles featured in ArmA: Armed Assault, ArmA 2 and ArmA 3.

ArmA: Armed Assault

Offroad
Arma1-render-offroadwhite.png
Faction Icon-side-neutral.png Civilians
Icon-side-greenfor.png Black Element
Type Pickup Truck
Seats All variants: 2 seats:
  • 1× Driver
  • 1× Cab Passenger

DShKM variant: 3 seats:

  • 1× Gunner

PK-1 variant: 5 seats:

  • 1× Gunner
  • 2× Rear Passengers
Item capacity Max:
  • 10× Weapons
  • 50× Magazines
Top speed ~ 111 km/h (Offroad)
~ 128 km/h (Hilux)
Fuel capacity 100 fuel units
Primary armament PK-1 Loadout:
  • 1× PKT 7.62 mm

DShKM Loadout:

  • 1× DShKM 12.7 mm
Secondary armament None
Variants Offroad, Hilux PK-1, Hilux DShKM
Games
A1-logo.png

QG-logo.png

The Offroad and its sub-variants are used by both Sahranian civilians and Black Element PMCs in ArmA: Armed Assault.

Overview

  • Roles:
    • Civilian transportation
    • Armed scout
« COYOTA is a powereful off-road vehicle with four wheel drive and open load area that sports heavy machine gun DShKM. The gun fires 12.7mm Soviet cartridges and is commonly mounted as an anti-aircraft gun on Russian tanks. The armor piercing rounds of this weapon can penetrate 15 mm armor at 500 meters.
Library Description
»

Design

The Offroad is a two-door, four-wheel drive pickup truck.

Features
It is available in three variants; one baseline (unarmed) civilian model and two armed variants which have either a 7.62 mm medium machine gun or 12.7 mm heavy machine gun fitted onto the rear flatbed.

A lightweight and sturdy off-road vehicle, both the Offroad and its armed sub-variants are rugged transports that work well for hit-and-run missions.

Mobility
Both handle well on rough terrain and can accelerate at a decent pace on paved roads, though in all other aspects they are completely identical to the Pickup.

It should also be noted that the civilian Offroads has a maximum speed of 125 km/h, whereas the armed Hilux trucks have a maximum of 150 km/h instead.

Both will usually be unable to attain these maximum speed limits however, even while driving in a straight line on flat terrain.

Crew Capacity
All Offroads (except for the Hilux PK-1) only support a single passenger in the front cab. HMG-armed Hilux trucks can carry a gunner who handles the mounted weapons in the rear flatbed.

The PK-1 variant is the only Offroad that can transport up to three other passengers (including the cab passenger).


Variants

Arma1-render-offroadred.png

Baseline civilian variant, available in three different configurations with or without miscellaneous vehicle attachments and accessories.

It can only transport a single passenger, who sits alongside the driver in the cab.

Premium content logo.png
This is a premium asset that requires ownership of the Queen's Gambit expansion pack.


Arma1-render-offroadpk1insurgent1.png

Armed variant. The roof of the cab is fitted with a forward-facing PKT 7.62 mm MMG. The PKT is pre-loaded with a single 100-round belt box and has a further five more boxes spare (for a combined total of 600 rounds).

It can transport up to two additional passengers who sit in the rear flatbed of the vehicle.

Premium content logo.png
This is a premium asset that requires ownership of the Queen's Gambit expansion pack.


Arma1-render-offroaddshkminsurgent1.png

Alternate armed variant that uses a DShKM 12.7 mm heavy machine gun instead. Unlike the PK-1 variant, the turret-mounted HMG can be fully rotated in all directions (horizontally).

The DShKM is pre-loaded with one 50-round belt box and has access to a further five more (for a combined total of 300 rounds). This variant can only transport the cab passenger and does not feature the same number of seats as the Hilux PK-1 variant.


Camouflage

  • Tan: Pale tan-coloured paint scheme. A black stripe runs across the vehicle's body.
  • Red: Scratched and worn-out pale red paint scheme.
  • White: Flat white paint scheme. A light brown stripe runs across the mid-section of the entire vehicle's body.
  • Insurgent (1-2): Spraypainted camouflage schemes with a variety of stroke patterns and camouflage blobs. Only used on Black Element Hilux trucks.

Protection

All variants of the Offroad have base armour values of 20.

Body

The Offroad's body can resist up to 20 points of damage.

Engine

The Offroad's engine can only survive 8 points of damage before failing.

Fuel tank

The Offroad's fuel tank can withstand 6 points of damage before rupturing.

Wheels

The Offroad's tyres will burst if they take more than 3 points of damage.


Armament

The gunner on the (armed) Hilux variants handles the mounted heavy weapons; either the PKT or DShKM machine guns:

PKT

Arma1-vehicleweapons-offroad-pkt.png

NOTE: Only available on the Hilux PK-1 variant.

Base damage value Initial velocity (m/s)
12 900

7.62 mm medium machine gun. Forward-facing only (with a horizontal rotation limit of 45 degrees in both directions) and is mounted above the cab's roof.

It can attain a fire rate of up to 800 rounds per minute and has a muzzle velocity of 900 m/s. Accuracy-wise, it always has a fixed dispersion of 0.003 rad regardless of distance. It takes 7 seconds to reload a fresh linked belt (assuming the Hilux has run out and is rearming at a logistical vehicle).

DShKM

Arma1-vehicleweapons-offroad-dshkm.png

NOTE: Only available on the Hilux DShKM variant.

Base damage value Initial velocity (m/s)
28 850

12.7 mm heavy machine gun. Useful against infantry, unarmoured/lightly-armoured ground vehicles as well as low-flying helicopters at distances of up to 1,200 metres.

It has a fire rate of 600 RPM, a muzzle velocity of 850 m/s, and takes a total of 10 seconds to reload a fresh belt box. Accuracy-wise, it has a fixed dispersion of 0.002 rad regardless of range.


Trivia

  • The Armed Assault Offroad is based on the real-world Japanese-made "Hilux" series of pickup trucks designed by the Toyota Motor Corporation.
  • The attached spare tyre is purely cosmetic and cannot be used to replace any damaged or burst tyres in-game.
  • For licencing reasons, the rear section's bed door is labelled with "COYOTA" instead of the TOYOTA wordage seen on real Hilux trucks.
    • However, the armed Offroad variants added with Queen's Gambit strangely refer to them directly as the "Hilux".

Gallery

ArmA 2

Offroad
Arma2-render-offroadwhite.png
Faction Icon-side-redfor.png ChDKZ
Icon-side-greenfor.png NAPA
Icon-side-greenfor.png Takistani Rebels
Icon-side-neutral.png Civilians
Type Pickup Truck
Seats All variants: 2 seats:
  • 1× Driver
  • 1× Passenger

Armed variants: 3 seats:

  • 1× Gunner
Item capacity Max:
  • 10× Weapons
  • 50× Magazines
  • 2× Backpacks
Top speed ~ 108 km/h (civilian)
113 km/h (guerilla)
Fuel capacity 100 fuel units
Primary armament DShKM Loadout:
  • 1× DShKM 12.7 mm

SPG-9 Loadout:

  • 1× SPG-9 73 mm
Secondary armament None
Variants Unarmed, DShKM, SPG-9
Games
Arma 2 logo.png

Arma2-OA-logo.png

The Offroad is driven by Chernarussian civilians and several Independent, OPFOR and BLUFOR factions in ArmA 2.

Overview

  • Roles:
    • Civilian transportation
    • Armed scout
    • Fire support
« This car is a very popular offroad vehicle serving in the military and civilian sectors worldwide.
Armoury Description
»

Design

The ArmA 2 Offroad is a two-door, four-wheel drive pickup truck.

Features
It is available in two armed variants which have either a 12.7 mm heavy machine gun or 73 mm recoilless rifle mounted onto a turret in the rear bed of the vehicle.

The baseline unarmed model, used only by civilians, is also available in up to three variants; each are identical to the other performance/capability-wise and only have different paint schemes applied.

Well-known for its durability, the Offroad is a common sight throughout the Chernarussian countryside due to its combination of ruggedness, off-road speed, and rough terrain capability.

It's quite similar in many ways to the older Pickup both performance and role-wise, and also has a limited number of seats for riders (the Offroad only supports a single passenger).

The main difference between the two vehicles however, is that the Offroad supports heavier weaponry in the form of HMGs and recoilless rifles, which makes it the better armed scout vehicle out of the two.

Mobility
While slower than the Pickup, the Offroad nonetheless handles quite well on most terrain.

The Offroad does have a slightly higher centre of gravity compared to its older counterpart however, so it's quite prone to rollovers when being driven on steep terrain at high speeds. Especially if the surface is particularly rocky or unevenly formed.

Crew Capacity
All variants are only capable of carrying both the driver and a single passenger who sit in the cab alongside them. Armed variants will also support a single gunner who mans the turret in the rear bed of the vehicle.


Variants

Arma2-render-offroadguerrilla1.png

Baseline armed variant.

The rear bed has a DShKM 12.7 mm HMG attached onto the turret which feeds from a single 50-round belt box and has a further five more boxes in reserve (for a total of 300 rounds). Can only transport a single passenger in the cab.

Arma2-render-offroadrebel2.png

Alternate armed model that uses an SPG-9 73 mm recoilless rifle.

The SPG-9 has access to a total of 16 rounds worth of munitions; 8 of which are PG-9N grenades fitted high-explosive anti-tank (HEAT) warheads while the other 8 are OG-9V high-explosive fragmentation (HE-Frag) instead. Transports the same number of passengers as the DShKM variant.

Arma2-render-offroadtan.png

Unarmed civilian model.

Identical in capability to the baseline armed variant but lacks a gunner since it doesn't carry any armament. The civilian model is also slightly slower and caps out at a top speed of approximately 108 km/h rather than 113 km/h.

It also transports the same number of passengers.

Arma2-render-offroadred.png

Alternate civilian variant.

Completely identical to the Tan variant but only uses a pale red paint scheme.

Arma2-render-offroadwhite.png

Alternate civilian variant.

Also identical to the Red variant, but uses a flat white paint scheme with a light brown stripe instead.


Camouflage

  • Guerrilla (1-2): Woodland camouflage scheme. Only applied onto armed NAPA Offroads.
  • Insurgent: Olive green paint scheme with spraypainted stroke patterns. Used by ChDKZ-operated armed Offroads.
  • Rebel (1-2): Multiple tone paint scheme with a variety of spraypainted stroke patterns and shapes. Exclusive to Offroads used by Takistani anti-government rebels.
  • Tan: Pale tan-coloured paint scheme. A black stripe runs across the vehicle's body.
  • Red: Scratched and worn-out pale red paint scheme.
  • White: Flat white paint scheme. A light brown stripe runs across the mid-section of the entire vehicle's body.

Protection

All variants of the Offroad have base armour values of 20.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Hit zones remain identical regardless of the flatbed's contents.

Body

The Offroad's body can incur up to 20 points of damage.

Engine

The Offroad's engine can only take 8 points of damage before failing. At least 20% of damage is shared with the Offroad's main "health" pool.

A damaged engine will prevent the Offroad from attaining its top speed.

Fuel tank

The Offroad's fuel tank can withstand just 6 points of damage before rupturing. Damaging the fuel tank will cause the Offroad to gradually leak fuel.

Wheels

Each of the Offroad's tyres can only take 6 points of damage before bursting.


Armament

All weapon systems are controlled by the rear flatbed gunner on the armed variants:

DShKM

Arma2-vehicleweapons-offroad-dshkm.png

NOTE: Only available on the Offroad (DShKM) variant.

Base damage value Aerodynamic friction Initial velocity (m/s)
28 -0.0006 850

General-purpose 12.7 mm heavy machine gun.

It has a fire rate of 600 RPM, a muzzle velocity of 850 m/s, and takes 6 seconds to reload a new belt box. Accuracy-wise, it has a fixed dispersion of 0.0015 rad regardless of range.

SPG-9

Arma2-vehicleweapons-offroad-spg9.png

NOTE: Only available on the Offroad (SPG-9) variant.

Main article: SPG-9#ArmA 2

73 mm recoilless anti-tank gun. Can load either HE or AP-type grenades.


Trivia

  • The ArmA 2 Offroad is simply an updated port of the Armed Assault Offroad's model.

Gallery

ArmA 3

Offroad
Arma3-render-offroadwhite.png
Faction Icon-side-neutral.png Civilians
Icon-side-neutral.png IDAP
Icon-side-blufor.png FIA
Icon-side-blufor.png Loyalists
Icon-side-redfor.png Gendarmerie
Icon-side-greenfor.png LDF
Icon-side-greenfor.png L'Ensemble
Type Pickup Truck
Seats All variants: 2 seats:
  • 1× Driver
  • 1× Front Passenger

Pickup variant: 6 seats:

  • 4× Rear Passengers

Services variant: 4 seats:

  • 2× Rear Passengers

Repair variant: 4 seats:

  • 2× Rear Passengers

Armed variants: 3 seats:

  • 1× Gunner
Item capacity 2500 mass
Top speed ~ 200 km/h
Fuel capacity 16 fuel units
Primary armament HMG Loadout only:
  • 1× M2 HMG .50

AT Loadout only:

  • 1× SPG-9 73 mm
Secondary armament None
Variants Covered, Comms, Services, Repair, HMG, AT
Games
Arma3.icon.png

A3-tanks.png

The Offroad is used by both civilians and IDAP aid workers, along with several BLUFOR, Independent and OPFOR factions in ArmA 3.

Overview

  • Roles:
    • Civilian transportation
    • Troop transport
    • Ground vehicle repair
    • Law enforcement
    • Fire support
« The 4x4 pickup by Generic Motors is a perfect choice for farmers and hunters. The durable chassis and powerful engine have been designed to withstand anything from the cratered highways of Central Europe to the rugged terrain of the Mediterranean. The armed version is fitted either with a .50 caliber heavy machine gun or an anti-tank recoilless rifle. It provides the combination of mobility and firepower to many paramilitary and guerilla forces in local conflicts around the globe. Specialized versions, which sport a hard rear cover and rack-mounted communications equipment, are in use by law enforcement, national park rangers, and armed forces. These vehicles feature a large floodlight, loudspeakers, and long-range antennas.
Field Manual
»

Design

The Offroad is a rugged, four-wheel drive, all-terrain pickup truck.

Features
It is available in five variants; a baseline unarmed pickup version that is meant to carry passengers only, two vehicle repair versions operated by the FIA and civilian mechanics, and two armed versions that have either a heavy machine gun or recoilless rifle mounted in the rear.

They can be slingloaded by the Huron and Ghost Hawk, or by the Mohawk and Hellcat, as well as the Mi-290 and PO-30.

On the other hand, the vehicle transport variant of the Blackfish and Y-32 vehicle transport VTOLs are also capable of transporting them internally.

Mobility
The ArmA 3 Offroad remains mostly similar to its previous generation counterpart and has decent acceleration both on- and off-road, while retaining overall better handling on all kinds of terrain.

Drawbacks
As a vehicle intended for civil use, the Offroad is no different to its predecessor and obviously lacks armour plating.

Some variants, particularly those operated by the FIA, even lack passenger doors which means that both the driver and its passengers are equally vulnerable to small arms fire.

Crew Capacity
Transportation capacity varies depending on the variant, but all of them are able to carry at least a single passenger who sits alongside the driver in the front section.


Variants

Arma3-render-offroaddarkred.png

Baseline variant with no additional features other than the ability to carry up to four passengers in the rear section.

All positions (except for the passenger seat next to the driver) can utilise FFV; the front two sitting in the open cargo body need to stand up in order to fire their weapons. They are able to rest their weapons on the Offroad's roof for better stability as well.

This variant is primarily used by the FIA as their troop transport but is also used by civilians and the Gendarmerie as well (It should be noted that the Gendarmerie variant has a police light bar on top).

Arma3-render-offroadcoveredblack.png
Identical to the baseline variant but the rear flatbed is covered by a hard roof.

Arma3-render-offroadcommsldf.png
Visually identical to the Covered variant but sacrifices transportation capacity for storing radio communication equipment in the rear bed.

Arma3-render-offroadservices.png

Carries spare parts, tools, and components that can repair nearby land vehicles and grounded aircraft. Has two seats in the rear that allows for two additional passengers to be transported.

It always uses a distinct canary yellow paint scheme with custom livery. An amber yellow light bar is placed on top of the roof and can be toggled on and off.

This variant is not utilised by the FIA and is primarily used by civilian airport workers and mechanics only.

Arma3-render-offroadrepairguerrilla10.png
Functionally identical to the Services variant bar the different camouflage scheme.

Arma3-render-offroadhmgguerrilla01.png

Armed version of the Offroad.

Using the baseline version as the base, the two main differences are its troop capacity and the .50 cal heavy machine gun fitted to the rear section. Unlike the Services/Repair variants, it can only transport the gunner, the driver, and a passenger.

The M2 heavy machine gun comes pre-loaded with a single 100-round belt box, and has up to 300 rounds worth of belt boxes in reserve (totalling 400 rounds).

Arma3-render-offroadatguerrilla12.png

Identical to the HMG variant but is armed with an SPG-9 73 mm recoilless gun instead.

The SPG-9 has access to either 12 PG-9N high-explosive anti-tank (HEAT) or 8 OG-9VM high-explosive (HE) rounds. Transports the same number of passengers as the HMG variant.


Camouflage

Military

  • Geometric: Fractal woodland camouflage pattern. Exclusive to the LDF's Offroads.

Law enforcement/Utility

  • Gendarmerie: Single tone paint scheme with a white stripe and GENDARMERIE signage. Exclusive to the Horizon Islands' Gendarmerie.
  • Services: Canary yellow paint scheme used by civilian repair services. Has additional livery in the form of ISLAND PORT AUTHORITY lettering written on the doors and black/bright green coloured stripes.
  • Forest Rangers: Dark green paint scheme with signage of the Livonian Forest Rangers directorate painted onto its body.

Civilian

  • Red: Pattern-less red paint scheme.
  • Beige: Pattern-less beige paint scheme.
  • White: Pattern-less flat white paint scheme.
  • Blue: Pattern-less dark blue paint scheme.
  • Dark Red: Pattern-less dark red paint scheme.
  • Blue (Custom): Two-tone paint scheme with a dark blue chassis/body, pearl white rear section, and bumper that has custom livery.
  • IDAP: Flat white paint scheme with additional livery in the form of IDAP logos and signage. Used exclusively by IDAP aid workers.
  • Green: Flat olive green paint finish.
  • Black: All-black paint colour scheme.

Guerilla

  • Guerrilla (1-12): Multiple tone paint scheme with a variety of line and stroke patterns. Utilised on all L'Ensemble/FIA guerilla-operated Offroads.

Protection

All variants of the Offroad have base armour values of 30. They cannot be fitted with any kind of addon armour modules.

The following highlighted positions serve as weak points on Offroads:

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Weak point locations are identical on all variants regardless of the flatbed's contents.


Body

The body on all Offroads can survive just 30 points of damage. They take 150% increased damage from high-explosive (HE) type munitions. Depletion of the body's integrity will result in a catastrophic kill.

Engine

The engine can survive 120 points of damage before failing. It takes 50% less damage from HE-type munitions, though up to 50% of incoming damage will be shared with the vehicle's main "health" pool.

Its destruction will not cause a catastrophic kill unless the Offroad is critically damaged.

If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill.
If destroyed: Instantly immobilises the Offroad.

Fuel tank

The Offroad's fuel tank can resist up to 60 points of damage before rupturing. Only 10% of damage is shared with the vehicle's main "health" pool, though it suffers a 150% increased damage penalty from HE-type munitions.

A destroyed fuel tank will not cause a catastrophic kill unless the Offroad is critically damaged.

If damaged: Gradually leak up to 10% of current fuel capacity over time.
If destroyed: Rapidly depletes entire fuel capacity over several seconds.

Wheels

All four wheels are able to resist up to 120 points of damage. They incur a 400% damage penalty from HE-type munitions, though no amount of damage is shared with the Offroad's main "health" pool.

Destroying all four wheels will be needed to immobilise the Offroad. Depending on which and how many are remaining, it is entirely possible for Offroads to continue driving with two out of four tyres missing (though making simple manoeuvres will be extremely difficult).


Components

NOTE: Cosmetic-only component modules with no gameplay effects are deliberately excluded from this section.

  • Hide left door: Removes or reattaches the left side driver door.
  • Hide right door: Removes or reattaches the right side passenger door.
  • Hide shield: Installs or removes the M2 HMG's ballistic-resistant gunshield (HMG variant only).

Armament

The gunner always handles the either the M2 HMG .50 or SPG-9 heavy weapons, which are mounted onto the rear flatbed.

In both cases, horizontal rotation limits are a full 360 degrees but vertically it varies depending on the weapon mount; for the M2 it is a depression of 10 degrees and elevation of 40 degrees, while the SPG-9 has a depression of only 5 degrees and an elevation of 20 degrees:

M2 HMG .50

Arma3-vehicleweapons-offroad-m2hmg50.png

NOTE: Only available on the Offroad (HMG) variant.

Main article: M2#ArmA 3

General-purpose .50 cal heavy machine gun.

Useful against infantry and unarmoured/lightly-armoured ground vehicles, as well as low-flying helicopters. It takes 10 seconds to reload a fresh belt box.

SPG-9

Arma3-vehicleweapons-offroad-spg9.png

NOTE: Only available on the Offroad (AT) variant.

Main article: SPG-9#ArmA 3

73 mm recoilless anti-tank gun. Can load either HE or AP-type grenades.

The gunner can look through the SPG-9's sight which has a fixed magnification zoom (night vision goggles cannot be worn while looking through the sight). It can have its zeroing adjusted manually beginning at 100 m all the way up to 400 m, before jumping to 600 m, 800 m, 1000 m, 1200 m and lastly 1500 m.


FFV

Main article: Firing from vehicles (mechanic)#Offroad

Trivia

  • The Offroad in ArmA 3 appears to be based on the 4x4 variant of the Isuzu "D-Max" (parodied as the product of an Armaverse company called Generic Motors).
  • Following the release of the Old Man mini-campaign/scenario, L'Ensemble guerillas (successors of the Syndikat) can now be seen utilising the Offroad.
    • It is also possible to affix a gunshield onto the M2 HMG, offering the gunner a small amount of protection from small arms fire (though only from the frontal arc).
  • The HMG Offroad was initially the only armed variant that was available on ArmA 3's release. The second AT variant was eventually added with the release of the Tanks DLC.

Gallery

External links

See also

Vehicles of comparable role and configuration

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