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« The P1 is a 9x19 mm Pistol of West German origin derived from a World War II pistol of similar design.
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The P1 9 mm handgun.
The P1 9 mm handgun.

The P1 is a 9 mm handgun used by West German military forces and in limited numbers with revolutionaries in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.

Overview[]

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The P1 is a short-recoil operated, locked-breech pistol that uses a double-action/single-action trigger. It is chambered to fire the 9×19 mm round.

It loads exclusively from 8-round magazines, and can attain a fire rate of up to 600 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of 320 m/s.[CfgWp 7][Formula 2][note 1] It does not support being fitted with optical sights and cannot mount a suppressor.

Variants[]

P1SD[]

The P1SD 9 mm handgun.
The P1SD 9 mm handgun.

The P1SD is a sub-variant of the P1 pistol that has been modified to accept an undetachable sound suppressor. It is not used by any of the factions by default.

It should be noted that the P1SD loses its illuminated strips which makes it slightly more difficult to use in low-light conditions. The P1SD is also less accurate compared to the baseline P1 pistol and has ~ 2% increased dispersion[CfgWp 8], though this difference is negligible given the distances at which the P1SD will be employed (<50 metres).

Ironsights[]

Arma3-gmcwgp1-ironsight-overview
The P1's ironsights are set to a fixed zeroing of 50 metres. This cannot be manually adjusted.[CfgWp 13][CfgWp 14]

It does feature an illuminated strip on the rear sight and the tip of the front sight post is also illuminated. Both will appear white in daylight but will glow green under low-light conditions.

Arma3-gmcwgp1sd-ironsight-overview
Ironsights on the P1SD are set to a fixed zeroing of 50 metres. This cannot be manually adjusted.[CfgWp 15][CfgWp 16]

It should be noted that the user aims with the sights on the suppressor rather than on the pistol itself. These sights are not illuminated.

Ammunition[]

Ammo parameter 9 mm DM11 (Ball) 9 mm DM51 (Ball) 9 mm DM81 SD (Ball)
Base damage value 5.45[CfgAm 1] 6.45[CfgAm 2] 6.45[CfgAm 3]
Aerodynamic friction -0.00149297[CfgAm 4] -0.00117188[CfgAm 5] -0.00117188[CfgAm 6]
Muzzle velocity (m/s) 320[CfgMa 3] 320[CfgMa 4] 320[CfgMa 5]
Expected velocity (m/s) 369
[CfgAm 7][note 2]
376
[CfgAm 8][note 2]
376
[CfgAm 9][note 2]
Penetration depth (mm) 2.88
[CfgAm 10][Formula 3]
2.88
[CfgAm 11][Formula 4]
2.88
[CfgAm 12][Formula 5]
Deflection angle (degrees) 30°[CfgAm 13] 30°[CfgAm 14] 30°[CfgAm 15]

Both the P1 and P1SD can load up to three types of magazines.[CfgWp 17][CfgWp 18] All three magazines share the same weight of 2.22222 "mass" units:[CfgMa 6][CfgMa 7][CfgMa 8]

9 mm 8Rnd P1 Ball DM11 Black Mag[]

Arma3-ammunition-gmcwg8rndp1

Standard 8-round magazine loaded with 9 mm ball ammunition.[CfgMa 9]

Does not contain visible tracers.

9 mm 8Rnd P1 Ball DM51 Black Mag[]

Arma3-ammunition-gmcwg8rndp1

Alternate magazine loaded with DM51 ammunition.[CfgMa 10] None of the rounds fired will emit visible tracers.

Performance-wise, its ammunition mostly identical to regular DM11-loaded magazines but has slightly increased stopping power[CfgAm 2], and retains energy better over longer distances[CfgAm 5] at the cost of having slightly earlier damage drop off[CfgAm 8] (penetration remains unchanged).

9 mm 8Rnd P1 Ball-SD DM81 Black Mag[]

Arma3-ammunition-gmcwg8rndp1

Special magazine loaded with 9 mm DM81 ammunition.[CfgMa 11] None of the rounds fired will emit visible tracers.

Aerodynamically, the DM81 cartridge is identical to its DM51 counterpart. The main difference is that DM81 rounds are slightly less noticeable to AI-controlled units (both in terms of audibility[CfgAm 16] and visibility[CfgAm 17][CfgAm 18]). Their suppression effects (and radius of detection to its impacts) are also reduced.[CfgAm 19][CfgAm 20][CfgAm 21][CfgAm 22]

Magazine compatibility[]

gm_magazineWell_9x19mm_p1
Weapon name
(Classname)
9 mm 8Rnd P1 Ball DM11 Black Mag
9 mm 8Rnd P1 Ball DM51 Black Mag
9 mm 8Rnd P1 Ball-SD DM81 Black Mag
P1 9x19 mm
(gm_p1_blk)
P1SD 9x19 mm
(gm_p1sd_blk)


Trivia[]

  • The P1's accuracy was improved after the release of Update 1.1.3844.[1]
  • At release, only the baseline P1 pistol was available as part of the DLC's usable assets. The P1SD sub-variant was only added after Update 1.5.[2]
  • Update 1.6 corrected issues with range limits and dispersion values for the AI armed with P1 pistols. Before Update 1.6 was released, AI units equipped with P1s shared the same dispersion values with human players, allowing them to hit targets with pinpoint accuracy at any distance.[3]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> hit
  2. 2.0 2.1 CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> hit
  3. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> hit
  4. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> airFriction
  5. 5.0 5.1 CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> airFriction
  6. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> airFriction
  7. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> typicalSpeed
  8. 8.0 8.1 CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> typicalSpeed
  9. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> typicalSpeed
  10. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> caliber
  11. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> caliber
  12. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> caliber
  13. CfgAmmo >> gm_bullet_9x19mm_B_dm11 >> deflecting
  14. CfgAmmo >> gm_bullet_9x19mm_B_dm51 >> deflecting
  15. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> deflecting
  16. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> audibleFire >> "2.5"
  17. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> visibleFire >> "0.5"
  18. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> visibleFireTime >> "1"
  19. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> dangerRadiusBulletClose >> "2"
  20. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> dangerRadiusHit >> "7"
  21. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> suppressionRadiusBulletClose >> "2"
  22. CfgAmmo >> gm_bullet_9x19mm_BSD_dm81 >> suppressionRadiusHit >> "4"

CfgMagazines

  1. CfgMagazines >> gm_8Rnd_9x19mm_B_DM11_p1_blk >> count
  2. CfgMagazines >> gm_8Rnd_9x19mm_BSD_DM81_p1_blk >> count
  3. CfgMagazines >> gm_8Rnd_9x19mm_B_DM11_p1_blk >> initSpeed
  4. CfgMagazines >> gm_8Rnd_9x19mm_B_DM51_p1_blk >> initSpeed
  5. CfgMagazines >> gm_8Rnd_9x19mm_BSD_DM81_p1_blk >> initSpeed
  6. CfgMagazines >> gm_8Rnd_9x19mm_B_DM11_p1_blk >> mass
  7. CfgMagazines >> gm_8Rnd_9x19mm_B_DM51_p1_blk >> mass
  8. CfgMagazines >> gm_8Rnd_9x19mm_BSD_DM81_p1_blk >> mass
  9. CfgMagazines >> gm_8Rnd_9x19mm_B_DM11_p1_blk >> ammo >> "gm_bullet_9x19mm_B_DM11"
  10. CfgMagazines >> gm_8Rnd_9x19mm_B_DM51_p1_blk >> ammo >> "gm_bullet_9x19mm_B_DM51"
  11. CfgMagazines >> gm_8Rnd_9x19mm_BSD_DM81_p1_blk >> ammo >> "gm_bullet_9x19mm_BSD_dm81"

CfgWeapons

  1. CfgWeapons >> gm_p1_blk >> manual >> dispersion
  2. CfgWeapons >> gm_p1_blk >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> gm_p1_blk >> recoil
  4. CfgWeapons >> gm_p1_blk >> Inertia
  5. CfgWeapons >> gm_p1_blk >> dexterity
  6. CfgWeapons >> gm_p1_blk >> manual >> reloadTime
  7. CfgWeapons >> gm_p1_blk >> initSpeed
  8. 8.0 8.1 CfgWeapons >> gm_p1sd_blk >> manual >> dispersion
  9. CfgWeapons >> gm_p1sd_blk >> WeaponSlotsInfo >> mass
  10. CfgWeapons >> gm_p1sd_blk >> recoil
  11. CfgWeapons >> gm_p1sd_blk >> Inertia
  12. CfgWeapons >> gm_p1sd_blk >> dexterity
  13. CfgWeapons >> gm_p1_blk >> discreteDistance[] >> {50}
  14. CfgWeapons >> gm_p1_blk >> discreteDistanceInitIndex >> "0"
  15. CfgWeapons >> gm_p1sd_blk >> discreteDistance[] >> {50}
  16. CfgWeapons >> gm_p1sd_blk >> discreteDistanceInitIndex >> "0"
  17. CfgWeapons >> gm_p1_blk >> magazineWell[] >> {"gm_magazineWell_9x19mm_p1"}
  18. CfgWeapons >> gm_p1sd_blk >> magazineWell[] >> {"gm_magazineWell_9x19mm_p1"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. Weapon's initSpeed * Magazine's initSpeed = 1 * 320
  3. initSpeed * caliber * 15 / 1000 = 320 * 0.6 * 15 / 1000
  4. initSpeed * caliber * 15 / 1000 = 320 * 0.6 * 15 / 1000
  5. initSpeed * caliber * 15 / 1000 = 320 * 0.6 * 15 / 1000

Notes[]

  1. The P1's muzzle velocity is determined by the magazine's initSpeed value (the weapon itself only applies a multiplier).
  2. 2.0 2.1 2.2 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Mondkalb et al. 2019, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3390078>.
  2. GalComT et al. 2023, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 30 April 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3474524>.
  3. Vertexmacht 2025, OPREP - GLOBAL MOBILIZATION UPDATE 1.6, Arma 3, viewed 1 June 2025, <https://dev.arma3.com/post/oprep-global-mobilization-update-16>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of Global Mobilization - Cold War Germany
Night vision devices PN-3
Handguns LP1 26.5 mmP1 9 mm (P1SD) • P2 9 mm (P M/49) • PiM 9 mm (PiMB) • PM 9 mmP2A1 26.5 mmwz. 78 26.5 mm
Submachine guns MP2A1 9 mmPM-63 9 mmSG5A2 9 mm (A3, A4, A5, N, NSD1, NSD2, SD2, SD3, SD5, SD6)
Shotguns MZF512
Assault rifles AKM 7.62 mm (L, N, S, SL, SN, Pallad) • AK-74 5.45 mm (N) • C7A1 5.56 mmG3A3 7.62 mm (A3A0, A3A1, A4, A4A0, A4A1, KA4, KA4A1, SG1, GV M/75, GV M/75 Carbine) • G11K2 4.73 mmG33A2 5.56 mm (A3, KA2, KA3, SG1) • G36A1 5.56 mm (G36E) • G53A2 5.56 mm (A3, Mp M/85) • GV M/95 5.56 mmLMG K 500 7.62 mm (S) • M16A1 5.56 mm (M16A2) • MPi AK-74 (AKS-74, AKS-74K) • MPi KM-72 7.62 mm (KMS-72, KMS-72K, KMS-72KSD, KM) • SG542 7.62 mmSG550 5.56 mm (SG551, SG551 SWAT)
Squad automatic weapons G8A1 7.62 mm (A2, MG8A1, MG8A2) • LMG RPK 7.62 mmLMG RPK-74 5.45 mmRPK 7.62 mm (N) • RPK-74 5.45 mm (N)
Machineguns HMG PKM 7.62 mmMG3 7.62 mm (LMG M/62)
Designated marksman rifles SVD 7.62 mm
Sniper rifles MSG90 7.62 mm (A1, PSG1)
Grenade launchers GraPiwz.83 Pallad-D
Launchers FIM-43M72A3 LAWPzF 3PzF 44-2PzF 84RPG-7RPG-18Strela-2M
Static 2B11DShKMFagotLATGMM120MG3 - Anti Air TripodSearchlightSPG-9
(Parenthesis) denote variants.
West Germany - Armoury (Global Mobilization)
Handguns
Submachine guns
Assault rifles
Squad automatic weapons
Machineguns
Sniper rifles
Launchers
Static
(Parenthesis) denote variants.