NOTE: This article is about PKMs in the main ArmA games. For Warsaw Pact HMG PKMs in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see PKM (Global Mobilization).


The PKM is a 7.62 mm general-purpose machine gun featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.

ArmA: Cold War Assault

« The PK machine gun is the standard light machine gun of the former Soviet Union and many of its allies. The PK is a gas-operated, rotary locked, belt-fed machine gun which fires from an open bolt. The weapon is fed from non-disintegrating metallic belts. These belts are composed of 25-round sections that can be linked to any size necessary.
Weapon Description
»


PK 7.62 mm
OFP-icon-pkm.png
Faction Icon-side-redfor.png Soviet Union
Icon-side-greenfor.png Nogovan Partisans
Type General-Purpose Machine Gun
Calibre 7.62×54 mm
Magazine
capacity
100
Dispersion 0.0007 rad
Variants None
Games
OFP-logo.png
The PK 7.62 mm medium machine gun.

The PK is used by Soviet military forces and the Nogovan Partisans in ArmA: Cold War Assault.

Overview

The PK is a gas operated, belt-fed medium machine gun that operates with an open bolt design. It is chambered to fire the 7.62×54 mm cartridge.

It loads from 100-round belts stored in metal boxes and is able to attain a fire rate of up to 600 rounds per minute, with a muzzle velocity of 1,000 m/s. The PK has a maximum effective range of up to 700 metres and shares an identical-looking ironsight with the AK-74 assault rifle.

The PK was the standard issue GPMG of the Soviet Armed Forces during both the occupation of Nogova and the Malden Islands Crisis. A moderately powerful machine gun, the PK provided every Soviet squad with the ability to suppress enemy infantry within whichever direction it's pointed at.

Partisan fighter suppressing enemies with the PK.

It retains a good base rate of fire, above average accuracy and a large ammunition capacity which makes the PK a decent competitor to its American counterpart.

However as with the M60, the PK also suffers from several major drawbacks. While its accuracy is not too terrible, its ironsights are notoriously difficult to aim with since they obscure the shooter's view.

Its recoil is also quite high, and its relatively high fire rate also means that a single belt will be quickly depleted after just a few seconds of sustained fire. And like the M60, using the PK will also prevent the user from being able to carry a rocket launcher.

Fortunately, the problem of recoil can be slightly remedied by simply shooting from a prone position which can help mitigate some of its effects. Shooting in bursts of 4-5 rounds instead of firing on full auto, will also lower the rate at which it consumes ammunition while still being able to provide suppression at long distances.


Ammunition

OFP-ammunition-100rndpkm.png

Base damage value Initial velocity (m/s)
13 1,000

The PK only supports being fed from one "magazine". It requires two free inventory slots to carry:

PK Mag.

Metal box containing a linked belt with 100 rounds of 7.62 mm ammunition.


Trivia

  • Although Cold War Assault's weapon manual lists the PK's stats as having a 200-round belt, the in-game PK can only load from 100-round belt boxes.

Gallery

ArmA: Armed Assault

« The PKM is the modernized version of the venerable PK medium machinegun.
The PKM is just small enough to be man portable, and an ammo box attached under the receiver means the gunner always has a full 100-round belt ready to fire.
Though it is a heavy weapon to pack around, the firepower it projects on the battlefield makes it worth the trouble. The PKM can provide sustainable suppressive fire, even at very long ranges.
Library Description
»


PKM 7.62 mm
Arma2-icon-pkm.png
Faction Icon-side-redfor.png SLA
Type General-Purpose Machine Gun
Calibre 7.62×54 mm
Magazine
capacity
100
Dispersion 0.0008 rad
Variants None
Games
A1-logo.png
The PKM 7.62 mm medium machine gun.

The PKM is used exclusively by SLA forces in ArmA: Armed Assault.

Overview

Returning from Cold War Assault, the PKM now serves as the primary GPMG of SLA forces.

As with its Cold War Assault predecessor, it loads from 100-round belts stored in metal boxes and is able to attain a rate of fire of up to 667 rounds per minute. It has a muzzle velocity of 900 m/s and is fitted with a (non-functional) integrated bipod.

A heavy duty GPMG like its American counterpart, it is quite powerful due to firing the same 7.62 mm round used by sniper rifles like the SVD. In most cases, the PKM is capable of killing an enemy soldier in two shots at close-medium ranges.

It is best suited for use against targets located between 400-800 metres away. One of the PKM's main downsides are its long barrel and heavy weight, which makes it difficult to handle in close quarters.


Ammunition

Arma1-ammunition-200rndpkm.png

Base damage value Initial velocity (m/s)
12 900

The PKM only supports one type of "magazine". It takes up two inventory slots:

PKM Mag.

Metal box containing a linked belt with 100-rounds of 7.62 mm ammunition.


Trivia

  • Prior to Patch 1.04, the PKM's ironsights were misaligned and did not zero correctly onto targets beyond 400 metres.

Gallery

ArmA 2

« The PKM is the modernized version of the venerable PK medium machine gun. The PKM is just small enough to be man portable and an ammo box attached under the receiver means the gunner always has a full 100-round belt ready to fire. Though it is a heavy weapon to carry the firepower it projects on the battlefield makes it worth the trouble. The PKM can provide sustainable suppressive fire, even at very long ranges.
Armoury Description
»


PKM 7.62 mm
Arma2-icon-pkm.png
Faction Icon-side-redfor.png Russian Armed Forces
Icon-side-redfor.png ChDKZ
Icon-side-redfor.png Takistani Army
Icon-side-blufor.png CDF
Icon-side-greenfor.png ION
Icon-side-greenfor.png United Nations
Icon-side-greenfor.png Takistani Rebels
Icon-side-redfor.png Takistani Militia
Type General-Purpose Machine Gun
Calibre 7.62×54 mm
Magazine
capacity
100
Dispersion 0.001 rad
Variants None
Games
Arma 2 logo.png
The PKM 7.62 mm medium machine gun.

The PKM is used by several OPFOR, BLUFOR and Independent factions in ArmA 2.

Overview

The PKM returns once more in ArmA 2 and continues to serve as the primary GPMG of multiple factions.

The PKM still loads from loads from 100-round belts boxes and has an identical rate of fire, though its muzzle velocity has been reduced to only 850 m/s.

The PKM retains a (non-functional) integrated bipod, and does not come in any variant that has either optical accessories or muzzle attachments. It can now be zeroed up to a maximum distance of 1,000 metres.

A relatively widespread medium machine gun, it is commonly employed as the standard GPMG of numerous OPFOR, BLUFOR and even Independent factions, especially former Eastern bloc nations such as the various Chernarussian factions: the CDF, ChDKZ insurgents and NAPA guerillas.

Takistani factions similarly employ the PKM in mass numbers; from the Takistani military and militia groups subordinate to them, to anti-government rebels, United Nations peacekeepers, ION mercenaries, and even (albeit in limited numbers only) the Russian Armed Forces itself.

Takistani conscripts armed with the PKM (left) and RPK-74 (right).

As in Armed Assault, the PKM is best utilised at distances of between 400-800 metres. The PKM still suffers from a lack of optical sights, meaning that despite having a theoretical effective range of 1,200 metres.

Its practical firing range is also limited to just under 800 metres. Beyond that range, it is next to impossible to accurately land hits on targets.

In addition, the PKM also has noticeably higher recoil than both its American and modernised Russian counterparts, which means that unless the shooter is already prone it will be extremely difficult to control while firing on full auto.


Ammunition

Arma1-ammunition-200rndpkm.png

Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.00096 850

The PKM only supports one type of "magazine". It will require two free inventory slots to carry:

PKM Mag.

Metal box containing a linked belt with 100-rounds of 7.62 mm ammunition. They can be shared with the PKP and Czech UK-59.

Every fourth round will be a visible green tracer, but the last four rounds in the belt will always consist exclusively of tracers.


Trivia

  • Mounted versions of the PKM are designated as the PKT and are almost identical performance-wise; save for the static/mounted variants having a slightly slower rate of fire, and variable magazine sizes depending on the platform that it's being mounted on.

Gallery

External links

See also

Weapons of comparable role and configuration

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