Armed Assault Wiki
Advertisement

NOTE: This article is about PKMs in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:


Wip
WIP: This page is currently a Work-In-Progress. Information contained in this article is either incomplete or missing and is subject to review.

The PKM is a 7.62 mm general-purpose machine gun featured in ArmA: Cold War Assault, ArmA: Armed Assault, ArmA 2, and ARMA Reforger.


ArmA: Cold War Assault[]

« The PK machine gun is the standard light machine gun of the former Soviet Union and many of its allies. The PK is a gas-operated, rotary locked, belt-fed machine gun which fires from an open bolt. The weapon is fed from non-disintegrating metallic belts. These belts are composed of 25-round sections that can be linked to any size necessary.
Weapon Description
»
The PKM 7.62 mm medium machine gun.

The PK is used by Soviet military forces and the Nogovan Partisans in ArmA: Cold War Assault.

Overview[]

The PK is a gas operated, belt-fed medium machine gun that operates with an open bolt design. It is chambered to fire the 7.62×54 mm cartridge.

It loads from 100-round belts stored in metal boxes[CWACfgW 4], and is able to attain a fire rate of up to 600 rounds per minute[CWACfgW 5][Formula 1] with a muzzle velocity of 1,000 m/s.[CWACfgW 6]

The PK is the standard-issue GPMG of the Soviet Armed Forces. A moderately powerful machine gun, the PK provides every Soviet squad with the ability to suppress enemy infantry within whichever direction it's pointed at. It retains a good base rate of fire, above average accuracy, and a large ammunition capacity which makes the PK a decent competitor to its American counterpart.

However as with the M60, the PK also suffers from several drawbacks. Though its accuracy is quit edecent, its ironsights are difficult to aim with since they obscure most of the shooter's view in first person. Its recoil is difficult to control, and its relatively high fire rate also means that a single belt will be quickly depleted after just a few seconds of sustained fire. Lastly, wielding the PK will prevent the user from being able to carry a rocket launcher (just like the M60).[CWACfgW 7]

Fortunately, the problem of recoil can be slightly remedied by simply shooting from a prone position which can help mitigate some of its effects. Shooting in short bursts (of 4-5 rounds instead of firing on full auto), will also lower the rate at which it consumes ammunition while still being able to provide suppression at long distances.

Alternately, one effective solution to maintain accuracy while firing long bursts is to simply aim slightly below the intended target (at least good few centimetres under), which will result in hitting the target with sustained fire with almost every round. Provided that this is done from a prone position, the high recoil will then (mostly) keep the barrel pointed directly at the target.


Ironsights[]

OFP-pkm-ironsight-overview

The PK's ironsights are set to a fixed zeroing of 400 metres.[CWACfgW 8][CWACfgW 9] It is not possible to manually adjust this to a different setting.


Ammunition[]

OFP-ammunition-100rndpkm
Ammo parameter 7.62 mmR (Ball)
Base damage value 8[CWACfgA 1]
Spill damage value 2[CWACfgA 2]
Muzzle velocity (m/s) 1,000[CWACfgW 6]

The PK can only be fed with one type of "magazine".[CWACfgW 4] It requires at two[CWACfgW 10] free inventory slots:

PK Mag.[]

100-round metal box with a linked belt loaded with 7.62 mmR ball ammunition.[CWACfgW 11]

Its bullets have a spill radius of 0.1 metres upon impact.[CWACfgA 3]


Trivia[]

  • Although Cold War Assault's weapon manual lists the PK's stats as having a 200-round belt, the in-game PK can only load from 100-round belt boxes.
  • At release, AI units armed with the PK would continue firing even when allied units crossed into their line of fire. This was corrected after the release of Patch 1.40, which added a safety check to prevent PK users from committing friendly fire.[1]
The information below details unused, pre-release or removed content.
  • In pre-release/beta versions of Cold War Assault (version 0.36, then-known as Operation Flashpoint DEMO) as well as in the original Operation Flashpoint: Cold War Crisis prior to the addition of the official Resistance and unofficial Red Hammer expansions, the PK had wholly different set of sound effects.[2]
    • Instead of sounding exactly like the AK-74 being fired on full auto, it sounded the same as the 7.62 mm-chambered coaxial machine guns used by both the T-72 and M60 tanks, as well as the BMP-1, BMP-2 and M2A2 IFVs.
    • Oddly enough, this was actually a far more realistic and appropriate sound effect as the T-72 and BMPs use essentially one and the same weapon (the "PKT", as this was vehicle-mounted version of the PK machine gun). For unknown reasons however, the PK was later changed starting from Patch 1.46 to use the AK-74's firing sounds.
    • This is further compounded by the fact that said vehicles kept the weapon's original sound effect while the PK itself did not retain them. Lastly, this change makes even less sense when taking into account that both weapons are chambered for completely different calibres (7.62×54 mm versus the AK-74's 5.45×39 mm).

Gallery[]

ArmA: Armed Assault[]

« The PKM is the modernized version of the venerable PK medium machinegun.
The PKM is just small enough to be man portable, and an ammo box attached under the receiver means the gunner always has a full 100-round belt ready to fire.
Though it is a heavy weapon to pack around, the firepower it projects on the battlefield makes it worth the trouble. The PKM can provide sustainable suppressive fire, even at very long ranges.
Library Description
»
The PKM 7.62 mm medium machine gun.

The PKM is used primarily by SLA forces and in limited numbers with Resistance guerillas in ArmA: Armed Assault.

Overview[]

Returning in Armed Assault, the PKM now serves as the primary GPMG of the Sahrani Liberation Army. It is (roughly) analogous to the American M240.

It still feeds from 100-round belt boxes like its predecessor in Cold War Assault[A1CfgW 5] but its muzzle velocity has been reduced to 850 m/s[A1CfgM 2], and it is slightly less accurate since Armed Assault's PKM has a dispersion of 0.0008 rad.[A1CfgW 1]

As compensation for these drawbacks, Armed Assault's PKM has a higher fire rate of ~ 666 RPM rather than 600 RPM (a ~ 10% increase in ROF)[A1CfgW 6][Formula 2] and its ironsights are slightly less obstructive. Furthermore, Armed Assault's 7.62 mmR cartridge hits much harder as it has a base damage value of 12 rather than 8 (a 40% increase in stopping power).[A1CfgA 1]

However, equipping the PKM will prevent the user from being able to carry a shoulder-fired launcher at the same time.[A1CfgW 7] In addition, its ~ 16% reduction in muzzle velocity[A1CfgM 2] means that Armed Assault's PKM loses a fair bit of range compared to its Cold War Assault predecessor (especially in contrast to the M240's muzzle velocity of 900 m/s[A1CfgM 3]).


Ironsights[]

Arma1-pkm-ironsight-overview

The PKM's ironsights utilise a fixed zeroing of 300 metres.[A1CfgW 8][A1CfgW 9] It is not possible to manually adjust its settings.


Ammunition[]

Arma1-ammunition-200rndpkm
Ammo parameter 7.62 mmR (Ball)
Base damage value 12[A1CfgA 1]
Aerodynamic friction -0.00096[A1CfgA 2]
Muzzle velocity (m/s) 850[A1CfgM 2]
Expected velocity (m/s) 900[A1CfgA 3][note 1]
Deflection angle (degrees) 10°[A1CfgA 4]

The PKM can only feed from one type of "magazine".[A1CfgW 5] Each of these magazines will need at least two[A1CfgM 4] free inventory slots:

PKM Mag.[]

100-round linked belt stored in a metal ammobox.


Magazine compatibility[]

Weapon name
(Classname)
PKM Mag.
Arma1-ammunition-200rndpkm
PKM
(PK)

Trivia[]

  • Prior to Patch 1.04, the PKM's ironsights were misaligned and did not zero correctly onto targets beyond 400 metres.[3]

Gallery[]

ArmA 2[]

« The PKM is the modernized version of the venerable PK medium machine gun. The PKM is just small enough to be man portable and an ammo box attached under the receiver means the gunner always has a full 100-round belt ready to fire. Though it is a heavy weapon to carry the firepower it projects on the battlefield makes it worth the trouble. The PKM can provide sustainable suppressive fire, even at very long ranges.
Armoury Description
»
The PKM 7.62 mm medium machine gun.

The PKM is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.

Overview[]

ArmA 2's iteration of the PKM remains largely unchanged, from fire rate (~ 667 RPM)[A2CfgW 6][Formula 3] to the stopping power of its 7.62 mmR cartridge[A2CfgA 1], as well as being limited to feeding from 100-round ammoboxes[A2CfgW 7] and preventing the user from carrying a shoulder-fired launcher weapon whilst they are equipped with the PKM.[A2CfgW 2]

In fact, ArmA 2's PKM has been downgraded as opposed to being improved over its Armed Assault counterpart. For starters, its muzzle velocity has been further reduced to 825 m/s (down from 850 m/s)[A2CfgM 2], and its accuracy has been made worse as it now has ~ 22% increased dispersion (up from 0.0008 rad to to 0.001 rad).[A2CfgW 1]

The sole "upgrade" that ArmA 2's PKM gains is the ability to change its zeroing settings. It is now possible to manually adjust the PKM's zeroing up to a maximum of 1,500 metres.[A2CfgW 8] However, this "upgrade" is minor at best given all the drawbacks that it now has. Not to mention that the modernised Russian-made PKP and American M240 machine guns both have sub-variants that are fitted with optical sights, making them much better GPMGs to choose in lieu of the PKM.


Ironsights[]

Arma2-pkm-ironsight-overview

The PKM's ironsights allow for a minimum zeroing of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500).[A2CfgW 8] By default, it is set to a zeroing setting of 100 metres.[A2CfgW 9]


Ammunition[]

Arma1-ammunition-200rndpkm
Ammo parameter 7.62 mmR (Ball)
Base damage value 12[A2CfgA 1]
Aerodynamic friction -0.00096[A2CfgA 2]
Muzzle velocity (m/s) 825[A2CfgM 2]
Expected velocity (m/s) 900[A2CfgA 3][note 1]
Deflection angle (degrees) 10°[A2CfgA 4]

PKMs can only load one type of "magazine".[A2CfgW 7] Each magazine will need at least two[A2CfgM 3] free inventory slots to carry:

PKM Mag.[]

100-round metal ammobox containing a belt loaded with a mix of 7.62 mmR ball and tracer ammunition (using a split of 71/29).[A2CfgM 4]

Every fourth round fired will emit a visible green tracer.[A2CfgM 5] The last four rounds of the ammobox's belt will always emit visible tracers.[A2CfgM 6]


Magazine compatibility[]

Weapon name
(Classname)
PKM Mag.
Arma1-ammunition-200rndpkm
PKM
(PK)
PKM
(PK_Small)

Trivia[]

  • Prior to the latest Steam version patches, the PKM had a slightly higher muzzle velocity of 850 m/s but could only be zeroed up to a maximum of 1,000 metres. Zeroing limits were subsequently increased to 1,500 metres as part of the CorePatch/Community Configuration Project updates, but the PKM's muzzle velocity was reduced to 825 m/s.[4]
  • At release, the PKM's sight picture was incorrectly depicted and was also only fixed after the release of the CorePatch updates.[4]
  • An unused variant of the PKM that does not block the user's backpack slot was added with CorePatch's release (Classname: PK_Small)[4], though it cannot be equipped without the use of scripting commands or a custom addon as no supply crates have it stocked by default.

Gallery[]

ARMA Reforger[]

« 7.62×54mmR general purpose machine gun.
Weapon Description
»
The PKM 7.62 mm medium machine gun.

The PKM is used exclusively by Soviet military forces in ARMA Reforger.

Overview[]

WIP


Variants[]

PKM - Tripod[]

WIP

PKMT[]

WIP


Sights[]


Recoil curves[]

Linear[]

File:Reforger-pkm-recoil-linear.png

LEGEND
Red = X-curve
Green = Y-curve
Blue = Z-curve

Angular[]

File:Reforger-pkm-recoil-angular.png

LEGEND
Red = X-curve
Green = Y-curve
Blue = Z-curve

Turn offset[]

File:Reforger-pkm-recoil-turnoffset.png

LEGEND
Red = X-curve
Green = Y-curve
Blue = Z-curve


Melee[]

WIP


Ammunition[]

WIP

Man-portable/static/light vehicle PKMs[]

7.62×54mmR 100rnd PK Belt (1)[]
Reforger-ammunition-100rndpkm

WIP

7.62×54mmR 100rnd PK Belt (2)[]
Reforger-ammunition-100rndpkm

WIP

7.62×54mmR 100rnd PK Tracer Belt[]
Reforger-ammunition-100rndpkm

WIP

Medium/heavy ground vehicle/aircraft-mounted PKMTs[]

7.62×54mmR 250rnd PK Belt (1)[]
Reforger-ammunition-250rndpkmt

WIP

7.62×54mmR 250rnd PK Belt (2)[]
Reforger-ammunition-250rndpkmt

WIP

7.62×54mmR 250rnd PK Belt (3)[]
Reforger-ammunition-250rndpkmt

WIP

7.62×54mmR 250rnd PK Tracer Belt[]
Reforger-ammunition-250rndpkmt

WIP


Magazine compatibility[]

MagazineWellPKM MagazineWellPKMT
Weapon name
(Prefab)
7.62×54mmR 100rnd PK Belt (1)
Reforger-ammunition-100rndpkm
7.62×54mmR 100rnd PK Belt (2)
Reforger-ammunition-100rndpkm
7.62×54mmR 100rnd PK Tracer Belt
Reforger-ammunition-100rndpkm
7.62×54mmR 250rnd PK Belt (1)
Reforger-ammunition-250rndpkmt
7.62×54mmR 250rnd PK Belt (2)
Reforger-ammunition-250rndpkmt
7.62×54mmR 250rnd PK Belt (3)
Reforger-ammunition-250rndpkmt
7.62×54mmR 250rnd PK Tracer Belt
Reforger-ammunition-250rndpkmt
PKM
(MG_PKM.et)
PKM - Tripod
(MG_PKM_mounted.et)
7.62×54mm PKMT
(MG_PKMT.et)
7.62×54mm PKMT
(MG_PKMT_Mi8_front.et)
7.62×54mm PKMT
(MG_PKMT_Mi8_rear.et)

Trivia[]

  • Initially, Reforger's PKM did not allow the user to deploy its bipod. The functionality was only added after Update 0.9.6 was released.[5]
  • Prior to the first Ground Support update, the PKM's belts only weighed 1 kg. The patch subsequently refactored Reforger's weighting system and now properly accounts for each individual round on the belt.[6]
  • Throughout Reforger's Early Access period and even post-1.0 launch, the PKM was shared by both Soviet military forces and FIA guerillas. Update 1.1 would replace man-portable FIA PKMs with the (then-new) UK-59L, making the PKM a Soviet-exclusive GPMG as part of changes introduced in the Resistance Ops patch (though the FIA still have static/vehicle-mounted PKMs and PKMTs for their BTR-70s).[7]
    • Update 1.1 also applied a slight nerf to the static PKM by increasing its reloading time to a total duration of 7.5 seconds.[7]
  • When the PKM was originally featured in the Early Access, only two magazines were available in Arsenal Box crates. This continued to be the case even after Update 1.0's release until Update 1.2, which added an extra magazine that is exclusively loaded with LPS cartridges and has no tracer rounds.[8]
    • The patch also added two new magazines for the PKMT specifically due to the addition of defensive weaponry for the Mi-8MT helicopter: one with an LPS-exclusive loadout and a second that has a 2:1 LPS/7T2 mixed loadout.[8]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. CfgAmmo >> Bullet7_6E >> hit
  2. CfgAmmo >> Bullet7_6E >> indirectHit
  3. CfgAmmo >> Bullet7_6E >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. CfgWeapons >> PK >> count
  2. CfgWeapons >> PK >> dispersion
  3. CfgWeapons >> PK >> recoil
  4. 4.0 4.1 CfgWeapons >> PK >> magazines[] >> {"this"}
  5. CfgWeapons >> PK >> reloadTime
  6. 6.0 6.1 CfgWeapons >> PK >> initSpeed
  7. CfgWeapons >> PK >> weaponType >> "1 + 16"
  8. CfgWeapons >> PK >> distanceZoomMax
  9. CfgWeapons >> PK >> distanceZoomMin
  10. CfgWeapons >> PK >> magazineType >> "2 * 256"
  11. CfgWeapons >> PK >> ammo >> "Bullet7_6E"

CfgAmmo (ArmA: Armed Assault)

  1. 1.0 1.1 CfgAmmo >> B_762x54_Ball >> hit
  2. CfgAmmo >> B_762x54_Ball >> airFriction
  3. CfgAmmo >> B_762x54_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x54_Ball >> deflecting

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> 100Rnd_762x54_PK >> count
  2. 2.0 2.1 2.2 CfgMagazines >> 100Rnd_762x54_PK >> initSpeed
  3. CfgMagazines >> 100Rnd_762x51_M240 >> initSpeed
  4. CfgMagazines >> 100Rnd_762x54_PK >> type >> "2 * 256"

CfgWeapons (ArmA: Armed Assault)

  1. 1.0 1.1 CfgWeapons >> PK >> manual >> dispersion
  2. CfgWeapons >> PK >> manual >> recoil
  3. CfgWeapons >> PK >> manual >> recoilProne
  4. CfgWeapons >> PK >> dexterity
  5. 5.0 5.1 CfgWeapons >> PK >> magazines[] >> {"100Rnd_762x54_PK"}
  6. CfgWeapons >> PK >> reloadTime
  7. CfgWeapons >> PK >> type >> "1 + 4"
  8. CfgWeapons >> PK >> distanceZoomMin
  9. CfgWeapons >> PK >> distanceZoomMax

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> B_762x54_Ball >> hit
  2. CfgAmmo >> B_762x54_Ball >> airFriction
  3. CfgAmmo >> B_762x54_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x54_Ball >> deflecting

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 100Rnd_762x54_PK >> count
  2. 2.0 2.1 CfgMagazines >> 100Rnd_762x54_PK >> initSpeed
  3. CfgMagazines >> 100Rnd_762x54_PK >> type >> "2 * 256"
  4. CfgMagazines >> 100Rnd_762x54_PK >> ammo >> "B_762x54_Ball"
  5. CfgMagazines >> 100Rnd_762x54_PK >> tracersEvery
  6. CfgMagazines >> 100Rnd_762x54_PK >> lastRoundsTracer

CfgWeapons (ArmA 2)

  1. 1.0 1.1 CfgWeapons >> PK >> manual >> dispersion
  2. 2.0 2.1 CfgWeapons >> PK >> type >> "1 + 4"
  3. CfgWeapons >> PK >> manual >> recoil
  4. CfgWeapons >> PK >> manual >> recoilProne
  5. CfgWeapons >> PK >> dexterity
  6. CfgWeapons >> PK >> reloadTime
  7. 7.0 7.1 CfgWeapons >> PK >> magazines[] >> {"100Rnd_762x54_PK"}
  8. 8.0 8.1 CfgWeapons >> PK >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500}
  9. CfgWeapons >> PK >> discreteDistanceInitIndex >> "0"

Ammunition components (ARMA Reforger)


Magazine components (ARMA Reforger)


Weapon components (ARMA Reforger)


Entity catalogs (ARMA Reforger)


Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. 60 / reloadTime = 60 / 0.09
  3. 60 / reloadTime = 60 / 0.09

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. Does not apply to the hidden PKM variant (PK_Small).

References[]

  1. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 12 July 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.40>.
  2. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, OPERATION FLASHPOINT - Demo, flashpoint1985.com, viewed 23 September 2023, <http://web.archive.org/web/20020601183630fw_/http://www.flashpoint1985.com/index2.html>. (archived link)
  3. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 12 July 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  4. 4.0 4.1 4.2 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 12 July 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  5. Bohemia Interactive a.s., 2022, 0.9.6 Stable, Arma Reforger, viewed 12 July 2023, <https://reforger.armaplatform.com/news/october-update-20>.
  6. Bohemia Interactive a.s., 2022, Ground Support Changelog, Arma Reforger, viewed 12 July 2023, <https://reforger.armaplatform.com/news/december-update-1>.
  7. 7.0 7.1 Bohemia Interactive a.s., 2024, 1.1 Update, Arma Reforger, viewed 30 March 2024, <https://reforger.armaplatform.com/news/update-march-13-2024>.
  8. 8.0 8.1 Bohemia Interactive a.s., 2024, 1.2 Update, Arma Reforger, viewed 6 October 2024, <https://reforger.armaplatform.com/news/update-june-26-2024>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
OFP-factionicon-sovietunion Soviet Union - Armoury (ArmA: Cold War Assault)
Handguns Tokarev TT-33 7.62 mm
Submachine guns PP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Carbines AK-74 SU 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GL)
Sniper rifles SVD 7.62 mm
Machineguns PK 7.62 mm
Grenade launchers 6G30
Launchers 9K32 Strela-2AT-4 SpigotRPG-75NH
Static M2
(Parenthesis) denote variants.
OFP-factionicon-fia FIA - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mm* • CZ-75 9 mm* • Tokarev TT-33 7.62 mm*
Submachine guns Ingram .45* • UZI 9 mm*
Shotguns Kozlice*
Assault rifles AK-47 7.62 mm* (AK-47 GL*, AK-47 CZ*) • AK-74 5.45 mmAUG A1 5.56 mm* • FN-FAL 7.62 mmG3A4 7.62 mm
Sniper rifles Hunting Rifle 7.62 mmSVD 7.62 mm*
Machineguns PK 7.62 mm*
Launchers 9K32 Strela-2* • M72 LAW* • RPG-75NH*
(Parenthesis) denote variants.
* primarily used by the Nogovan Partisans in the Resistance campaign
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
Arma1-factionicon-sla SLA - Armoury (ArmA: Armed Assault)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm*
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Grenade launchers 6G30
Machineguns PKM 7.62 mm*
Launchers RPG-7V* • Strela-2 9K32
Static AA PodAT TripodAGS-30D-30DShKMSearchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Resistance sub-faction.
Queen's Gambit
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-cdf CDF - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-russianarmedforces Russian Armed Forces - Armoury (ArmA 2)
Handguns Makarov 9 mm
Submachine guns PP-19 Bizon 9 mm
Shotguns Saiga 12K
Carbines AKS-74U 5.45 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25)
Designated marksman rifles VSS Vintorez 9 mm
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKP 7.62 mmPKM 7.62 mm
Launchers 9K38 Igla9K115-2 Metis-MRPG-7VRPG-18
Static 2B14 PodnosAGS-30D-30Igla AA PodKORDMetis AT-13Searchlight
(Parenthesis) denote variants.
Arma2-factionicon-chdkz ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-takistaniarmy Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
Arma2-factionicon-napa NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-ion ION Services - Armoury (ArmA 2)
Handguns G17 9 mmM9 9 mm
Shotguns AA-12
Carbines M4A1 5.56 mm (M4A3) • XM8 Compact 5.56 mm
Assault rifles FN FAL 7.62 mmM16A2 M203 5.56 mmXM8 series (XM8, XM8 M320)
Designated marksmen rifles XM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmKSVK 12.7 mm
Squad automatic weapons XM8 Automatic Rifle 5.56 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-18
(Parenthesis) denote variants.
Operation Arrowhead | Private Military Company
Arma2-factionicon-unitednations United Nations - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74)
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers RPG-7V
Static AGS-30KORDSearchlight
(Parenthesis) denote variants.
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa 58 P 7.62 mm (V)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mmUK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
Italics denote weapons confirmed to become available in future updates.
OFP-factionicon-sovietunion Soviet Union - Armoury (ARMA Reforger)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm (N)
Assault rifles AK-74 5.45 mm (N)
Sniper rifles SVD 7.62 mm
Squad automatic weapons RPK-74 5.45 mm (N)
Machineguns PKM 7.62 mm
Launchers RPG-7V1
Static NSV - TripodPKM - Tripod
(Parenthesis) denote variants.
Advertisement