Armed Assault Wiki

NOTE: This article is about the PM pistol in ArmA 3's Global Mobilization - Cold War Germany Creator DLC. For other similarly named articles, you may wish to use the following links instead:
■ For the PM in the main ARMA games, see PM.
■ For the PM in S.O.G. Prairie Fire, see PM (S.O.G.).


« The PM is a 9x18 mm Pistol of Soviet origin and is the standard military and police side arm.
Field Manual
»
The PM 9 mm handgun.
The PM 9 mm handgun.

The PM is a 9 mm handgun used by Polish military forces and in limited numbers with revolutionaries in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.

Overview[]

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The PM is a straight blowback action, frame-fixed barrel handgun that is chambered to fire the 9×18 mm round.

It loads exclusively from 8-round magazines, and can achieve a fire rate of up to 600 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of 315 m/s.[CfgWp 7][Formula 2][note 1] It cannot be fitted with optical sights. Additionally, because its barrel is not threaded, the PM does not support being fitted with a sound suppressor.

Ironsights[]

Arma3-gmcwgpm-ironsight-overview

The PM's ironsights cannot be manually zeroed. They are set to a fixed zeroing of 50 metres.[CfgWp 8][CfgWp 9]

Ammunition[]

Arma3-ammunition-gmcwg8rndpm
Ammo parameter 9 mm B PST (Ball)
Base damage value 6.45[CfgAm 1]
Aerodynamic friction -0.00117188[CfgAm 2]
Muzzle velocity (m/s) 315[CfgMa 2]
Expected velocity (m/s) 376
[CfgAm 3][note 2]
Penetration depth (mm) 2.835
[CfgAm 4][Formula 3]
Deflection angle (degrees) 30°[CfgAm 5]

PMs can load only one type of magazine.[CfgWp 10] It has a total weight of 1.77778[CfgMa 3] "mass" units:

9 mm 8Rnd Ball PST Mag[]

8-round magazine loaded with 9 mm ball ammunition.[CfgMa 4]

Does not contain visible tracer rounds.

Magazine compatibility[]

gm_magazineWell_9x18mm_pm
Weapon name
(Classname)
9 mm 8Rnd Ball PST Mag
PM 9x18 mm
(gm_pm_blk)


Trivia[]

  • The PM's accuracy was improved after the release of Update 1.1.3844.[1]
  • Prior to Update 1.5, the PM was able to mount a suppressor. This ability was later removed with the patch's release and was instead given to the (then-new) PiM pistol.[2]
    • It was also shared with East German forces as the faction's standard-issue sidearm (for NVA officers and police alike), though this too was also changed by the patch so that only Polish units retained the PM.
  • After the release of Update 1.6, issues with the PM being too precise in the hands of AI-controlled units was fixed. Range limits and dispersion values for the AI were changed by the patch so that the AI can no longer shoot with pinpoint accuracy at any distance.[3]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> gm_bullet_9x18mm_B_pst >> hit
  2. CfgAmmo >> gm_bullet_9x18mm_B_pst >> airFriction
  3. CfgAmmo >> gm_bullet_9x18mm_B_pst >> typicalSpeed
  4. CfgAmmo >> gm_bullet_9x18mm_B_pst >> caliber
  5. CfgAmmo >> gm_bullet_9x18mm_B_pst >> deflecting

CfgMagazines

  1. CfgMagazines >> gm_8Rnd_9x18mm_B_pst_pm_blk >> count
  2. CfgMagazines >> gm_8Rnd_9x18mm_B_pst_pm_blk >> initSpeed
  3. CfgMagazines >> gm_8Rnd_9x18mm_B_pst_pm_blk >> Mass
  4. CfgMagazines >> gm_8Rnd_9x18mm_B_pst_pm_blk >> ammo >> "gm_bullet_9x18mm_B_pst"

CfgWeapons

  1. CfgWeapons >> gm_pm_blk >> manual >> dispersion
  2. CfgWeapons >> gm_pm_blk >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> gm_pm_blk >> recoil
  4. CfgWeapons >> gm_pm_blk >> Inertia
  5. CfgWeapons >> gm_pm_blk >> dexterity
  6. CfgWeapons >> gm_pm_blk >> manual >> reloadTime
  7. CfgWeapons >> gm_pm_blk >> initSpeed
  8. CfgWeapons >> gm_pm_blk >> discreteDistance[] >> {50}
  9. CfgWeapons >> gm_pm_blk >> discreteDistanceInitIndex >> "0"
  10. CfgWeapons >> gm_pm_blk >> magazineWell[] >> {"gm_magazineWell_9x18mm_pm"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. Weapon's initSpeed * Magazine's initSpeed = 1 * 315
  3. initSpeed * caliber * 15 / 1000 = 315 * 0.6 * 15 / 1000

Notes[]

  1. The PM's muzzle velocity is determined by the magazine's initSpeed value (the weapon itself only applies a multiplier).
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Mondkalb et al. 2019, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3390078>.
  2. GalComT et al. 2023, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 1 May 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3474524>.
  3. Vertexmacht 2025, OPREP - GLOBAL MOBILIZATION UPDATE 1.6, Arma 3, viewed 1 June 2025, <https://dev.arma3.com/post/oprep-global-mobilization-update-16>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of Global Mobilization - Cold War Germany
Night vision devices PN-3
Handguns LP1 26.5 mmP1 9 mm (P1SD) • P2 9 mm (P M/49) • PiM 9 mm (PiMB) • PM 9 mmP2A1 26.5 mmwz. 78 26.5 mm
Submachine guns MP2A1 9 mmPM-63 9 mmSG5A2 9 mm (A3, A4, A5, N, NSD1, NSD2, SD2, SD3, SD5, SD6)
Shotguns MZF512
Assault rifles AKM 7.62 mm (L, N, S, SL, SN, Pallad) • AK-74 5.45 mm (N) • C7A1 5.56 mmG3A3 7.62 mm (A3A0, A3A1, A4, A4A0, A4A1, KA4, KA4A1, SG1, GV M/75, GV M/75 Carbine) • G11K2 4.73 mmG33A2 5.56 mm (A3, KA2, KA3, SG1) • G36A1 5.56 mm (G36E) • G53A2 5.56 mm (A3, Mp M/85) • GV M/95 5.56 mmLMG K 500 7.62 mm (S) • M16A1 5.56 mm (M16A2) • MPi AK-74 (AKS-74, AKS-74K) • MPi KM-72 7.62 mm (KMS-72, KMS-72K, KMS-72KSD, KM) • SG542 7.62 mmSG550 5.56 mm (SG551, SG551 SWAT)
Squad automatic weapons G8A1 7.62 mm (A2, MG8A1, MG8A2) • LMG RPK 7.62 mmLMG RPK-74 5.45 mmRPK 7.62 mm (N) • RPK-74 5.45 mm (N)
Machineguns HMG PKM 7.62 mmMG3 7.62 mm (LMG M/62)
Designated marksman rifles SVD 7.62 mm
Sniper rifles MSG90 7.62 mm (A1, PSG1)
Grenade launchers GraPiwz.83 Pallad-D
Launchers FIM-43M72A3 LAWPzF 3PzF 44-2PzF 84RPG-7RPG-18Strela-2M
Static 2B11DShKMFagotLATGMM120MG3 - Anti Air TripodSearchlightSPG-9
(Parenthesis) denote variants.
Poland - Armoury (Global Mobilization)
Handguns
Submachine guns
Assault rifles
Squad automatic weapons
Machineguns
Designated marksman rifles
Grenade launchers
Launchers
Static
(Parenthesis) denote variants.