Armed Assault Wiki

« Part of a sweeping effort to modernize the Livonian Defense Force's infantry capabilities, the Promet modular bullpup rifle became the LDF's main service rifle in late 2020. Its 6.5x39 mm caseless ammunition is the same caliber as NATO's 6.5 mm ammunition used in MX class weapons. The Promet is known for its unique detachable carry handle with integrated 2.5x magnified optics. Besides a marksman variant with extended barrel, it can also be fitted with a 40 mm underslung grenade launcher. Tactical teams can instead choose to mount an underbarrel 12 gauge shotgun module with quick-release cylinder for an extra close range punch. The rifle is manufactured in a range of color options.
Field Manual[1]
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The Promet series is a family of modular bullpup assault rifles used by the Livonian Defense Force and in limited numbers with the Tanoan Gendarmerie in ArmA 3. They were added with the release of the Contact DLC.


Variants[]

The Promet 6.5 mm assault rifle.
The Promet 6.5 mm assault rifle.

The Promet is a 6.5 mm bullpup assault rifle used by both the Livonian Defense Force and in limited numbers with the Tanoan Gendarmerie in ArmA 3. It was added with the release of the Contact DLC.

Overview[]

This is a premium asset that requires ownership of the Contact expansion pack.

The Promet is a selective-fire bullpup assault rifle chambered for the 6.5×39 mm NATO caseless round.

It loads exclusively from 30-round magazines designed specifically for use with the Promet family, and can attain a fire rate of 800 rounds per minute with a muzzle velocity of 840 m/s. The Promet supports being fitted with accessories on its top and side rails and can also mount muzzle attachments.

The service weapon of all LDF infantry and the Gendarmerie's tactical response units, the Promet features decent accuracy and an ergonomic bullpup design melded into a single compact package. Accuracy-wise, the Promet is far superior to the MX and is on par with the SPAR-16.

When it comes to handling, the Promet's recoil is marginally easier to control compared to the MX and has less of a kick while firing on full auto. As such, the Promet's overall flexibility and ergonomic design makes it a viable option for both close quarters and medium-ranged firefights; at least for engagements under ~ 400 metres.

The Promet MR 6.5 mm marksman rifle.
The Promet MR 6.5 mm marksman rifle.

The Promet MR is a 6.5 mm bullpup marksman rifle used exclusively by the Livonian Defense Force in ArmA 3. It was added with the release of the Contact DLC.

Overview[]

This is a premium asset that requires ownership of the Contact expansion pack.

The Promet MR is a reconfigured version of the baseline Promet designed to serve in a marksman role. It utilises a longer barrel which enhances its muzzle velocity and range.

Compared to the regular Promet, the MR variant supports being fitted with underbarrel attachments and fires rounds with a greater velocity of 900 m/s instead. Accuracy is also improved and like its parent weapon, the Promet MR is superior to its American-made counterpart, the MXM, when it comes to absolute accuracy at distances beyond ~ 600 metres.

Where the Promet MR falls short compared to the MXM is its ammunition capacity. Unlike the MXM which has the ability to load 100-round casket magazines used by the MX SW light support weapon, the Promet MR is restricted to 30-rounder magazines. Additionally, it still has a slightly lower muzzle velocity in spite of its longer barrel (the MXM retains a velocity of 920 m/s compared to the Promet MR's 900).

Although the Promet MR remains sufficient for its intended role as a marksman rifle, its upsides are mostly offset by its disadvantages and render it only just above average as a DMR. It is by no means a poor marksman rifle; the MXM and any dedicated 7.62 mm-chambered counterparts are simply better alternatives and will always be preferable over the Promet MR in most situations.

The Promet GL 6.5 mm assault rifle.
The Promet GL 6.5 mm assault rifle.

The Promet GL is a 6.5 mm bullpup assault rifle used exclusively by the Livonian Defense Force in ArmA 3. It was added with the release of the Contact DLC.

Overview[]

This is a premium asset that requires ownership of the Contact expansion pack.

The Promet GL is simply a modified configuration of the baseline Promet rifle fitted with an underbarrel grenade launcher module.

It is chambered to fire the same 6.5×39 mm NATO caseless round, and can be fitted with accessories on its top and side rails and supports muzzle attachments.

Its underbarrel UGP-40 on the other hand, can load a variety of 40 mm grenades ranging from high-explosive (HE) to non-lethal smoke and less-than-lethal (LTL) flare shells. Aiming with the UGP-40 is accomplished via the launcher's notched quadrant sight, which can be zeroed up to a maximum range of 400 m (rising in 50 m increments).

Performance-wise, the Promet GL retains the same metrics of the regular Promet; sharing an identical muzzle velocity and fire rate. The sole difference is the underbarrel GL, which provides the user with a little bit of extra firepower at the cost of an increased stamina burden/inertia penalty in close quarters.

Compared to the MX's 3GL, the UGP-40 is slightly less ergonomic to aim with since it lacks a red dot sight. It also cannot load 3-round grenade "magazines" and is restricted to launching one round at a time.

The Promet SG 6.5 mm assault rifle.
The Promet SG 6.5 mm assault rifle.

The Promet SG is a 6.5 mm bullpup assault rifle used by both the Livonian Defense Force and in limited numbers with the Tanoan Gendarmerie in ArmA 3. It was added with the release of the Contact DLC.

Overview[]

This is a premium asset that requires ownership of the Contact expansion pack.

As with the GL variant, the Promet SG is simply a modified Promet rifle fitted with an underbarrel shotgun module. Chambered to fire 12 Gauge shotshells of either pellet or slug variety, the TSP-12 module can attain a fire rate of up to 200 rounds per minute. It loads exclusively from 6-round cylindrical magazines.

Highly flexible, the TSP-12 can be used for both anti-personnel and anti-light vehicle roles. When loaded with pellets, a Promet SG user can easily wipe out enemy infantry teams with one or two well-placed shots depending on how tightly clustered the targets are positioned. For enemies wearing heavy plate carriers, a direct hit with a blast of pellets can severely wound (or outright kill) with a strike to any part of their torso.

When pitted against vehicles, the TSP-12's slugs can penetrate through the side armour of light vehicles (medium and heavy armour are impervious, as per usual). In close quarters, a volley of slugs can cut through the wind shield of such vehicles and incapacitate the driver, crew or passengers inside with relative ease.

Nonetheless, the TSP-12 is not without its drawbacks. Unlike the GL variant's grenade launcher, the TSP-12 lacks a dedicated sight for aiming and instead relies on the rifle's ironsights. However, the ironsights are not calibrated for precise aiming with either shotshell; worse yet, larger attachments like any of the sniper or enhanced vision scopes (without backup sights) will actually obstruct the user's aim.

Lastly, the TSP-12 cannot be zeroed manually. Attempting to hit targets beyond 300 metres will rely solely on the user's proficiency - and a shred of luck, depending on the target's movement. Needless to say, the TSP-12 is best reserved for use in close quarters rather than for medium/long distance firefights.

Ironsights[]

Arma3-promet-ironsight-overview
The Promet's ironsights allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it uses a zeroing of 200 metres. Only the front sight post is illuminated with a green dot that is visible both during the day and in low-light conditions. However, the rear sights are not illuminated.

When fitted with an optical scope that supports a zeroing limit greater than 600 metres (e.g. DMS), the Promet will only allow for a maximum zeroing of 1,000 metres.

Arma3-prometmr-ironsight-overview
The ironsights on the Promet MR allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it uses a zeroing of 200 metres. The rear sights are not illuminated, but the front sight post does feature a green dot that will be visible during daytime and under low-light conditions.

When fitted with an optical scope that supports a zeroing limit greater than 600 metres (e.g. AMS), the Promet MR will only allow for a maximum zeroing of 1,000 metres.

Arma3-prometgl-ironsight-overview
The Promet GL's ironsights allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it uses a zeroing of 200 metres. Only the front sight post is illuminated with a green dot that is visible both during the day and in low-light conditions. However, the rear sights are not illuminated.

When fitted with an optical scope that supports a zeroing limit greater than 600 metres (e.g. DMS), the Promet GL will only allow for a maximum zeroing of 1,000 metres.

Arma3-prometsg-ironsight-overview
The ironsights on the Promet SG allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it uses a zeroing of 200 metres. Only the front sight post is illuminated with a green dot that is visible both during the day and in low-light conditions. However, the rear sights are not illuminated.

When fitted with an optical scope that supports a zeroing limit greater than 600 metres (e.g. DMS), the Promet SG will permit a maximum zeroing of 1,000 metres.

It should be noted that the underbarrel TSP-12 shotgun does not have a dedicated sight of its own. It simply reuses the primary rifle ironsights (or optic if one is attached). The only difference is that it uses its own zeroing of 50 metres which cannot be manually adjusted[note 1] and is always fixed to 50 metres.

Arma3-ugp40-ironsight-overview
The UGP-40 grenade launcher can be manually zeroed between the ranges of 50 metres up to 400 metres (50, 100, 150, 200, 250, 300, 350, 400).

By default, the sight uses a zeroing of 100 metres. It is not illuminated.

Camouflage[]

  • Olive: Standard olive green paint finish.
  • Black: Matte black paint finish. Exclusively used by the Tanoan Gendarmerie.
  • Camo: Woodland camouflage finish intended to mimic the LDF's Geometric pattern.
  • Sand: Desert tan paint finish.

Ammunition[]

NOTE: The following values for the 6.5 mm round only apply to the magazine itself. Both the baseline Promet rifle variants with no barrel modifications (Promet/GL/SG) and marksman variant (Promet MR) feature higher muzzle velocities, which override the magazine's velocity value and provide their rounds with slightly increased penetration (base damage values remain the same).

Round name Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
6.5×39 mm NATO 10 -0.0009 800 12
12 Gauge (Pellet) 20 -0.0005 380 5.7
12 Gauge (Slug) 42 -0.008 450 20.25

For grenade rounds usable with the UGP-40, refer to its dedicated article here.

All variants of the Promet can load two types of magazines. They are fully interchangeable with each other but not with the MX series. They both have identical weights of 10 "mass" total. Meanwhile, the underbarrel shotgun is restricted to loading two types of drum magazines:

6.5 mm 30Rnd Promet Mag[]

Arma3-ammunition-30rndprometball

Standard 6.5 mm NATO ammunition.

The last four rounds of the magazine will always consist of visible red tracers.

6.5 mm 30Rnd Promet Tracer Mag[]

Arma3-ammunition-30rndpromettracer

Alternate tracer magazine.

Contains 30 rounds worth of visible red tracers.

12 Gauge 6Rnd Pellets[]

Arma3-ammunition-6rndprometslug

Used exclusively with the Promet SG's underbarrel shotgun module. The drum magazine is loaded with six pellet-type shotshells and weighs a total of 12 "mass" units.

Upon firing, a total of eighteen pellets will be dispersed in a pattern arranged by Poisson disc sampling within a 0.8 degree cone.

12 Gauge 6Rnd Slugs[]

Arma3-ammunition-6rndprometpellet

Identical to the UBSG's pellet drums but loaded with armour-piercing slugs instead.

This drum weighs a total of 6 "mass" units.

Trivia[]

  • Its design is based on the bullpup variant of the real-world "MSBS Grot", a modular assault rifle designed by Polish firearms manufacturer FB "Łucznik" Radom.[2]
    • On the other hand, the variant with an underbarrel shotgun fitted is modelled after Crye Precision's "SIX12" modular shotgun[3], while the UGL is based on the "GPBO-40" designed by Polska Grupa Zbrojeniowa (PGZ)[4].
  • Despite both being chambered to fire the same caseless 6.5 mm NATO round and designed as a STANAG-compliant firearm, no model of the Promet can share their ammunition with any variant of the MX (and vice versa).
  • The Promet is the first weapon in the entire series to feature a shotgun as an underbarrel attachment. It is also one of the two shotgun-type weapons in ArmA 3 alongside the Kozlice, though it cannot be used in a standalone configuration like the latter.
    • It is also the only primary weapon in ArmA 3 that exclusively has access to an optical sight that doubles as a carryhandle attachment (in the form of the PMS).
  • Prior to Game Update 2.08, the Promet's muzzle flash and attachment proxies were positioned improperly in one of its LODs (Level of Detail). This would cause the flash to appear slightly above the barrel when it was fired, and attachments would float in midair away from the rails on the rifle when the Promet was viewed at certain distances.[5]
  • The user's hand animation was not positioned correctly and would cause their right hand to clip into the pistol grip. This was fixed after the release of Game Update 2.12.[6]
  • Following the Old Man mini-campaign/scenario's release, some of the Tanoan Gendarmerie's tactical response teams are shown using the Promet family (though only the baseline rifle and UBS-equipped variants).[7]
The information below details unused, pre-release or removed content.
  • Arma3-promet-08

    Unused 5.56 mm Promet magazine.

    Curiously, there is an alternate 5.56 mm-chambered magazine proxy model for the Promet which remains unused within the game files (Model name: mag_556x45_msbs_30rnd.p3d).[8]
    • Appearance-wise, it is similar to regular 6.5 mm magazines but is slightly curved in shape, and has four 5.56 mm NATO cartridges visibly loaded by default. Visually, it is more akin to the proprietary 30-round plastic magazines used on real-world MSBS rifles.
    • Unfortunately, this unique 5.56 mm magazine cannot be utilised in-game as it requires a custom addon/config file to "include" it as part of the Promet's magazine pool.

Gallery[]

Notes[]

  1. In the case of all optical sights that have minimum zeroing limits greater than 50 metres, such as those with fixed zeroing like the PMS or are freely adjustable like the DMS, the TSP-12 will automatically default to the optic's minimum zeroing limit. It will not be possible to adjust the zeroing even if the user stops using the TSP-12 and returns to using the primary rifle.

References[]

  1. Bohemia Interactive a.s., 2019, Contact, Arma 3, viewed 6 March 2025, <https://arma3.com/contact>.
  2. McCollum, I 2022, MSBS Grot: The Complete History of Poland's New Army Rifle, 8 December, viewed 31 December 2023, <https://www.youtube.com/watch?v=R9A54ODrzq0>.
  3. Johnson, S 2014, 'Crye Precision Six12 Shotgun', The Firearm Blog, 16 January, viewed 31 December 2023, <https://www.thefirearmblog.com/blog/2014/01/16/crye-precision-six12-shotgun/>.
  4. Fitch, N 2015, 'MSBS In Action, From Frag Out!; Fabryka Broni Releases Full Line Up', The Firearm Blog, 11 September, viewed 31 December 2023, <https://www.thefirearmblog.com/blog/2015/09/11/msbs-in-action-from-frag-out-fabryka-broni-releases-full-line-up/>.
  5. van 't Land, J.J. 2022, SPOTREP #00102, Arma 3, viewed 11 September 2023, <https://dev.arma3.com/post/spotrep-00102>.
  6. van 't Land, J.J. 2023, SPOTREP #00109, Arma 3, viewed 11 September 2023, <https://dev.arma3.com/post/spotrep-00109>.
  7. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
  8. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., \a3\weapons_f_enoch\magazineproxies\mag_556x45_msbs_30rnd.p3d

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorSPG-9* • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
LDF - Armoury (ArmA 3)
Handguns 4-five .45
Submachine guns ADR-97 5.7 mm
Assault rifles Promet series (Promet, Promet GL, Promet SG)
Designated marksman rifles Promet MR 6.5 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC | Contact DLC