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NOTE: This article is about the Protector submachine gun in ArmA 3. For the Protector Helmet worn by conventional CSAT soldiers, see Protector Helmet.


« A lightweight, air-cooled, selective fire, delayed blowback operated submachine gun with a roller-delayed bolt. The compact size, accuracy and high rate of fire of the Protector are highly regarded and the gun is used in many variants by numerous military, law enforcement, intelligence and security organizations all around the world.
Field Manual
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The Protector 9 mm submachine gun.

The Protector is a 9 mm submachine gun used by both the Tanoan Gendarmerie and L'Ensemble guerillas in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

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This is a premium asset that requires ownership of the Apex expansion pack.


The Protector is a compact submachine gun chambered to fire the 9×21 mm round that uses a delayed roller locked bolt operation.

It loads from 30-round curved box magazines, and can achieve a fire rate of up to 895 rounds per minute with a muzzle velocity of 375 m/s. The Protector accepts top and side rail accessories and can also mount muzzle attachments.

Performance-wise, the Protector is lacklustre and is completely outclassed by every other SMG. It does not have the negligible recoil of the PDW2000 when firing on full auto, the stopping power of the Vermin's .45 ACP round, nor the fire rate/accuracy of the Sting/ADR-97 SMGs.

Its sole upside is that it retains slightly more energy than the Sting at longer ranges. But even this advantage is redundant at best due to its poor accuracy and the fact that they are both chambered for the same 9 mm cartridge. As a result, the Protector effectively has no positive qualities that would justify it as a better option against other SMGs in its class.

Ironsights[]

Arma3-protector-ironsight-overview

The Protector's ironsights allow for manual zeroing between two fixed range settings (either 100 metres or 200 metres). By default, it is always zeroed to 200 metres. Neither the rear nor the front sight is illuminated.

If an optic is attached onto the top rail, the Protector will only allow it to be zeroed up to an absolute maximum of 200 metres. The optic cannot be zeroed beyond that range even if it supports a higher limit (e.g. DMS).[note 1]

Ammunition[]

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
5 -0.0016 375 6.75

The Protector supports four types of magazines. They all share the same weight of 10 "mass" units:

9 mm 30Rnd Mag[]

Arma3-ammunition-30rndsting

Standard 30-round translucent box magazine designed for use with the Sting but is also compatible with the Protector.

None of the rounds fired will emit visible tracers.

9 mm 30Rnd Reload Tracer (Red) Mag[]

Arma3-ammunition-30rndsting

Alternate 30-rounder magazine loaded with a mix of 9 mm ball and tracer ammunition. The last four rounds of the magazine will always emit red tracers.

9 mm 30Rnd Reload Tracer (Green) Mag[]

Arma3-ammunition-30rndsting

Alternate 30-rounder magazine loaded with a mix of 9 mm ball and tracer ammunition. The last four rounds of the magazine will always emit green tracers.

9 mm 30Rnd Reload Tracer (Yellow) Mag[]

Arma3-ammunition-30rndsting

Alternate 30-rounder magazine loaded with a mix of 9 mm ball and tracer ammunition. The last four rounds of the magazine will always emit yellow tracers.

Trivia[]

  • The Protector is based on the real-world "MP5K" submachine gun designed by Heckler & Koch GmbH of Germany (parodied as a product of an Armaverse company named "Sovak Arms"), but is fitted with the stock of an "MP5K-PDW" instead.
    • The model itself appears to be an upgraded port of the "SG5-K" submachine gun from DayZ, another title developed by Bohemia Interactive.
  • The Protector was initially unable to mount side rail accessories despite the fact that it has rails modelled onto both sides of the handguard. This was later rectified with Game Update 1.66, which finally enabled accessories to be fitted onto those rails.[1]
  • As of Game Update 1.92, the Protector loads the same translucent magazines used by the Sting and can no longer share them with the PDW2000.[2] Since the Protector itself was not updated with the new magazine proxies system however, the appearance of its magazines do not change to reflect this.
  • Prior to Old Man, the Protector was exclusively utilised by the Gendarmerie. The mini-campaign's release would later show L'Ensemble anti-government fighters also using the SMG as part of their default arsenal.[3]

Gallery[]

Notes[]

  1. In the case of certain optical sights that have minimum zeroing limits greater than 200 metres (such as the LRPS), the Protector will default to the optic's minimum zeroing even if it is higher than 200 metres. However, zeroing settings will not be adjustable until the optic is removed.

References[]

  1. Kovařič, V 2016, SPOTREP #00062, Arma 3, viewed 20 March 2023, <https://dev.arma3.com/post/spotrep-00062>.
  2. van 't Land, J.J. 2019, SPOTREP #00088, Arma 3, viewed 20 March 2023, <https://dev.arma3.com/post/spotrep-00088>.
  3. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-gendarmerie Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Arma3-factionicon-syndikat L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
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