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Prowler
Arma3-render-prowler.png
Faction Icon-side-blufor.png NATO
Icon-side-blufor.png CTRG
Type Light Strike Vehicle
Seats Unarmed: 7 seats:
  • 1× Driver
  • 6× Passengers

Armed: 5 seats:

  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 2× Passengers
Item capacity 1800 mass
Top speed 172 km/h
Fuel capacity 20 fuel units
Weight 3413.35 kg (all variants)
Slingloadable Yes (all variants)
Primary armament HMG Loadout only:
  • 1× Mk30 .50 HMG

AT Loadout only:

  • 1× Titan MPRL Compact ATGM
Secondary armament Armed only:
  • 1× SPMG .338 GPMG
Variants Unarmed, Light, HMG, AT
Games
Apex.png

The Prowler is a Light Strike Vehicle used by both NATO forces and CTRG operatives in ArmA 3. It was added with the release of the Apex DLC.

Overview

  • Roles:
    • Troop transport
    • Reconnaissance
    • Fire support
« The Prowler is a light strike vehicle (LSV). That means it’s agile, lightly armored and uses speed, maneuverability, and off-road mobility to avoid threats. Two configurations of Prowler exist. The armed variant is equipped with two machine guns. The front seated position carries .338 SPMG medium machine gun, while the top turret is equipped with a .50 cal heavy machine gun. With this arsenal, the Prowler is ideal for quick hit and run missions. The unarmed variant is stripped of all guns, but the back part of the vehicle is opened and has reserve seats for two additional soldiers.
Field Manual
»

Design

Premium content logo.png
This is a premium asset that requires ownership of the Apex expansion pack.


Primarily designed for use by special operations units, the Prowler is a lightweight, air transportable, highly mobile platform that can be configured for a variety of missions.

Features
It is available in three variants; a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have either a heavy machine gun or anti-tank missile launcher mounted onto the turret ring.

Unarmed Prowler on the move.

Both armed versions have a forward-facing medium machine gun fitted to front where the commander's seat is. Prowlers can be airlifted by V-44X vehicle transports, as well via slingloading with CH-67 and UH-80 helicopters.

Mobility
In contrast to its CSAT counterpart, the Prowler is slightly faster and has better control on rough terrain. However, the armed Prowler has to sacrifice multiple passenger seats in exchange for possessing heavier firepower.

Crew Capacity
Passenger capacity will vary depending on whether the variant is armed or not.

At the bare minimum, all models will support at least a driver, a passenger in the front-right seat who doubles as the vehicle's "commander" on armed variants, along with a third in the turret ring "seat" who either controls the mounted weaponry or can fire their own weapon while standing up.

Variants

Arma3-render-prowlersand.png
Baseline variant.

It has enough seats to transport up to six passengers, one of whom sits in the (weaponless) turret ring. All passengers are capable of firing out of the vehicle, but the vehicle itself is otherwise completely unarmed.

Arma3-render-prowlerlightdazzle.png
Virtually identical in performance and capability to the baseline vehicle. The sole difference is that this variant has both its passenger doors and rear cages removed.

Arma3-render-prowlerhmgdazzle.png
Armed variant of the Prowler.

It can only transport up to two passengers (not including the gunner and commander) and instead has a Mk30 heavy machine gun mounted externally onto the turret ring located in the centre of the vehicle.

The Mk30 comes pre-loaded with a single 100-round belt box of .50 cal ammunition, and has additional belt boxes stored in reserve worth up to 200 rounds (for a total of 300 rounds).

Arma3-render-prowleratsand.png
Identical to the HMG variant but has the turret ring fitted with a Titan MPRL Compact missile launcher instead.

The Titan is pre-loaded with a single missile by default and has a further five missiles to reload from (for a total of six). It transports the same number of passengers as the HMG variant.


(*) The commander (in the front right seat) on both variants can utilise the SPMG medium machine gun. It is loaded with a 130 round belt bag of .338 NM rounds by default, and has a further 260 rounds worth of belt bags in reserve.

Camouflage

  • Black: Pattern-less matte black paint scheme. Has very limited uses outside of operations set during the night or in areas with very low visibility.
  • Olive: Standard pattern-less olive drab green paint scheme used by all NATO ground vehicles and certain aircraft. This can be universally employed in all types of terrain, but is more suited to arid and forested environments.
  • Sand: Pattern-less dull sand paint scheme. Primarily designed for use in arid and desert environments.
  • Dazzle: Two-tone dazzle pattern camouflage scheme used by CTRG forces. Intended for use in arid terrain, but can also be employed in tropic environments as well.

Protection

All variants of the Prowler have base armour values of 80. They cannot be fitted with either Explosive Reactive Armour blocks/panels nor slat cages.

The following highlighted positions serve as weak points on Prowlers:

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Hit zones are identical across all models regardless of configuration.


Body

The vehicle's body is only able to incur up to 40 points of damage. It suffers from a 150% damage penalty to high-explosive (HE) type weapons.

A catastrophic loss will not occur unless the Prowler is in critical status.

Hull

The Prowler's hull can survive 120 points of damage. It takes 50% less damage from HE-type weapons.

No amount of damage against the hull is transferred onto the Prowler's main "health" pool.

Engine

The engine can only incur 64 points of damage before failing. It will not cause a catastrophic kill by itself unless the Prowler is in critical status.

50% of incoming damage on the engine is always transferred onto the Prowler's "health" pool. It has 50% resistance against HE-type munitions.

If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill.
If destroyed: Instantly immobilises the Prowler.

Fuel tank

The fuel tank can only survive 20 points of damage before rupturing.

50% of incoming damage onto the fuel tank is always transferred to the Prowler's "health" pool. It takes 150% damage from HE-type weapons. A destroyed fuel tank will not cause a catastrophic kill unless the Prowler is critically damaged.

If damaged: Gradually leak up to 50% of fuel over time.
If destroyed: Depletes entire fuel capacity over the course of a few seconds.

Wheels

All four wheels are able to resist 150 points of damage.

They are susceptible to small arms fire and take 400% damage from explosive-type damage, meaning any HE-type munitions or landmines can instantly pop them. No amount of damage inflicted is transferred onto the Prowler's main "health" pool.

Destroying all the wheels will be needed to immobilise the entire vehicle. Depending on which and how many are remaining, it is entirely possible for the Prowler to continue driving even with three out of four tyres missing (though making simple manoeuvres will be almost impossible).

Armament

The Prowler's gunner always controls the weapon systems mounted above the turret ring. In the case of the unarmed variants, passengers on the turret ring and front right co-driver's seat can fire out the vehicle with their own weapons:

Mk30 .50

Arma3-vehicleweapons-prowler-mk3050.png

NOTE: Only available on the Prowler (HMG) variant.

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
30 -0.00086 910 35.49

The Mk30 .50 heavy machine gun can attain a fire rate of 500 rounds per minute and has a muzzle velocity of 910 m/s, but requires 10 seconds to reload a fresh belt box. Accuracy-wise, it has a fixed dispersion of 0.00096 rad at all ranges.

The Fire Control System supports automatic zeroing only against stationary targets, and requires 1 second to finish adjusting its zero. The gunner can also opt to manually zero, though it is limited to 100 m increments up to 600 m before jumping to 800 m, 1000 m, 1200 m and a maximum of 1500 m.

The turret can be fully swivelled in all directions horizontally, but is vertically limited to a maximum depression of 10 degrees and an elevation of 40 degrees. For optics, the sight features an integrated laser rangefinder and has variable zoom capability, but can only toggle between a day or night vision mode.

Titan MPRL Compact

Arma3-vehicleweapons-prowler-titanmprlcompact.png

NOTE: Only available on the Prowler (AT) variant.

Warhead Damage type Base damage value Penetration depth (mm)
Primary High-Explosive 95 N/A
Secondary Kinetic 585 900

The launcher can switch between either a direct fire or top-attack flight profile for its missiles. It takes 3 seconds to lock onto a target and 8 seconds to reload a fresh missile.

There is no limit to rotation horizontally, but it is vertically restricted to a maximum depression of 20 degrees and an elevation of 30 degrees. The Command Launch Unit (CLU) features a laser rangefinder and has two magnification modes. It can toggle either a day or black-hot/white-hot thermal vision mode.

The missile seekers are infrared-guided but can only lock onto targets moving at speeds of 126 km/h or less. It supports SACLOS guidance, but only up to a maximum distance of 2,000 metres. They have an initial launch velocity of 36 m/s and can reach speeds of up to 180 m/s in mid-flight. Smoke countermeasures have a 60% chance to confuse the seeker (for autonomous guidance only).

The warheads are HEAT-based, and combine both an explosive charge and a kinetic penetrator submunition. The explosive charge has a blast radius of 3.3 metres.

SPMG .338

Arma3-vehicleweapons-prowler-spmg338.png

NOTE: Only available on the Prowler (HMG) and Prowler (AT) variants.

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
14 -0.00061 807 21.79

Fitted to the co-driver's (commander) seat, the SPMG is forward-facing only and cannot be fully rotated in all directions.

It can attain a fire rate of 500 RPM and takes 10 seconds to reload a fresh belt. Accuracy-wise, it has a dispersion of 0.0014 rad at all ranges. It does not have an FCS but features the same manual zeroing ranges as the Mk30 .50 HMG (maximum of 1500 m).

FFV

Main article: Firing from vehicles (mechanic)#Prowler

Trivia

  • The Prowler is directly based on the real-world "DAGOR", an air-droppable light off-road vehicle developed by Polaris Industries.
    • It was one of the candidate designs that took part in the U.S. Army's Ground Mobility Vehicle (GMV) programme, now known as Army Ground Mobility Vehicle (A-GMV), but ultimately lost in favour of General Dynamics' "Flyer" LSV.
  • The armed variant of the Prowler was only available with a .50 cal HMG prior to the release of the Tanks DLC. The AT variant was eventually included as part of the free platform update (though restrictions still apply to players who do not own the Apex expansion).

Gallery

External links

See also

Vehicles of comparable role and configuration

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 VarsukT-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato.png NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTTHunterProwlerQuadbikeRhino MGS (UP) • UGV Stomper
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAL-6 PelicanAR-2 DarterCH-67 HuronMH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk
Fixed-wing A-164 WipeoutF/A-181 Black Wasp IIMQ-4A GreyhawkUCAV SentinelV-44X Blackfish
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
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