Qilin | |
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Faction | ![]() ![]() |
Type | Light Strike Vehicle |
Seats | Unarmed: 7 seats:
Armed: 7 seats:
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Item capacity | 1800 mass |
Top speed | 177 km/h |
Fuel capacity | 20 fuel units |
Weight | Variable; see Variants section for details |
Slingloadable | Yes (all variants) |
Primary armament | Minigun Loadout only:
AT Loadout only:
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Secondary armament | None |
Variants | Unarmed, Minigun, AT |
Games |
The Qilin is a Light Strike Vehicle used by both CSAT recon forces and Viper operatives in ArmA 3. It was added with the release of the Apex DLC.
Overview
- Roles:
- Troop transport
- Reconnaissance
- Fire support
« | An agile, lightly protected vehicle for 5-6 soldiers – depending on the configuration. Qilin offers safe and fast operating speeds with superior levels of mobility and maneuverability. It is highly adaptable to severe, rugged and restrictive terrains while providing off-road, cross-country mobility under all types of weather conditions. CSAT Pacific forces primarily use the unarmed variant and the armed variant fitted with a 6.5 mm minigun. Field Manual
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Design
The Qilin is a 4x4 all-terrain, high-mobility vehicle designed to be light, fast and transportable by air.
Features
It is available in three variants, a baseline unarmed version that lacks any weapons, and two armed variants fitted with either a 6.5 mm Gatling gun or an anti-tank missile launcher.
Utilised by CSAT's recon and special operations units, the Qilin is tailored towards hit-and-run attacks thanks to its combination of decent off-road handling and speed.
Depending on its loadout, the Qilin can suppress large groups of infantry/unarmoured ground vehicles or be used to ambush tanks with its wire-guided missiles. Qilins can be airlifted by Y-32 vehicle transports, as well via slingloading with Mi-290 cargo helicopters.
Notable Traits
Unlike its NATO counterpart, the armed versions do not have to compromise on transportation capacity and can provide seating for up to six passengers (including the gunner and excluding the driver), regardless of the variant.
Crew Capacity
All variants have enough seats for the driver and up to six (or five in the case of the armed variants) passengers. For the armed variants, the gunner is considered as the sixth passenger.
Variants
Baseline variant.
It has enough seats to transport up to six passengers, one of whom sits in the (weaponless) turret ring located in the centre of the vehicle. The ring in the centre allows for its passenger to stand up, giving them more clearance while firing on the move.
All other passengers are also capable of firing out of the vehicle, but the vehicle itself is otherwise completely unarmed.
This variant has a gross weight of 3924.35 kg.
Armed variant of the Qilin.
It can also transport the same amount of passengers (including the gunner) but has a 6.5 mm gatling gun mounted on a turret ring located in the centre of the vehicle.
It comes pre-loaded with a single 500-round belt box of 6.5 mm ammunition, and has additional belt boxes stored in reserve totalling up to 1,000 rounds.
This variant has a gross weight of 3924.35 kg.
Identical to the Minigun variant but is armed with a forward-facing 9M135 Vorona wire-guided AT missile launcher instead. The 9M135 is pre-loaded with a single missile by default and has a further five missiles to reload from (for a total of six).
Transports the same number of passengers as the Minigun variant.
This variant has a gross weight of 3907.92 kg.
Camouflage
- Black: Pattern-less chrome black paint scheme. Has very limited uses outside of operations set during the night or in areas with very low visibility.
- Hex: Arid Hexacam camouflage pattern. Useful for forested, grass plains, and desert environments.
- Green Hex: Tropical Hexacam pattern camouflage. This is used in heavily forested and tropic environments.
Protection
All variants of the Qilin have base armour values of 75. They cannot be fitted with Explosive Reactive Armour blocks/panels, nor any slat cages.
The following highlighted positions serve as weak points on Qilin LSVs:
Hit zones are identical across all models regardless of configuration.
Body
The Qilin's body can incur up to 37.5 points of damage. The body's destruction will not cause a catastrophic kill by itself if destroyed, but can potentially result in one if the vehicle's "health" pool is near critical.
It takes 150% increased damage from high-explosive (HE) based weapons.
Hull
The Qilin's hull can resist 112.5 points of damage.
No amount of damage against the hull is transferred onto the Qilin's main "health" pool. It has 50% resistance to HE-type munitions.
Engine
The engine can take up to 60 points of damage before failure. It will not cause a catastrophic kill by itself unless the Qilin is critically damaged.
50% of incoming damage on the engine is always transferred onto the Qilin's "health" pool. It has 50% resistance against HE-type munitions.
If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill.
If destroyed: Instantly immobilises the Qilin.
Fuel tank
The fuel tank can only take a meagre 18.75 points of damage before rupturing.
50% of incoming damage onto the fuel tank is always inflicted onto the Qilin's "health" pool. It has 50% resistance to HE-type munitions. A destroyed fuel tank will not cause a catastrophic kill unless the Qilin is critically damaged.
If damaged: Gradually leak up to 50% of fuel over time.
If destroyed: Causes it to rapidly lose its entire fuel capacity in just a few seconds.
Wheels
All four wheels are able to resist 150 points of damage.
They are susceptible to small arms fire and take 400% damage from explosive-type damage, meaning any HE-type munitions or landmines can instantly pop them. No amount of damage inflicted is transferred onto the Qilin's "health" pool.
Destroying all the wheels will be needed to immobilise the entire vehicle. Depending on which and how many are remaining, it is entirely possible for the Qilin to continue driving even with three out of four tyres missing (though making simple manoeuvres will be almost impossible).
Armament
The Qilin's gunner always controls the weapon systems mounted above the turret ring. In the case of the unarmed variants, passengers can fire out of the vehicle with their own weapons:
Gatling Gun 6.5 mm

NOTE: Only available on the Qilin (Minigun) variant.
Base damage value | Aerodynamic friction | Initial velocity (m/s) | Penetration depth (mm) |
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10 | -0.0009 | 825 | 12.375 |
It can attain a fire rate of ~ 1,818 rounds per minute and has a muzzle velocity of 825 m/s, but requires 15 seconds to reload a new belt. It has an effective firing range of between 300 and up to a maximum of 1,000 metres. Accuracy-wise, it has a fixed dispersion of 0.0115 rad regardless of distance.
The turret can be fully swivelled in all directions horizontally, but is vertically restricted to a maximum depression of 10 degrees and an elevation of 40 degrees.
9M135 Vorona

NOTE: Only available on the Qilin (AT) variant.
Warhead | Damage type | Base damage value | Penetration depth (mm) |
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Primary | High-Explosive | 150 | N/A |
Secondary | Kinetic | 720 | 900 |
The launcher requires 8 seconds to reload a fresh missile. There isn't a limit to rotation horizontally, but it is vertically restricted to a maximum depression of 15 degrees and an elevation of 30 degrees. The launcher's sight features an integrated laser rangefinder with two fields of view, and can toggle either day or red-hot/orange-hot thermal vision modes as well.
The missiles are exclusively wire-guided and can only be controlled up to a maximum distance of 2,000 metres. They have an initial launch velocity of 150 m/s and can reach speeds of up to 200 m/s in mid-flight.
The warheads are HEAT-based, and combine both an explosive charge and a kinetic penetrator submunition. The explosive charge has a blast radius of 3.5 metres.
FFV
- Main article: Firing from vehicles (mechanic)#Qilin
Trivia
- The Qilin is a slightly altered version of the real-world "Light Strike Vehicle Mark II", a fast attack vehicle developed by ST Kinetics Ltd of Singapore.
- The name "qilin" (Simplified Chinese: 麒麟) is derived from a Chinese mythological chimera-like creature, typically depicted as a combination of a Chinese dragon with a horse or a deer.
- Prior to the release of the Tanks DLC, the armed variant of the Qilin was only available with a 6.5 mm minigun. Along with the 9M135 Vorona itself, the AT Qilin was eventually included as part of the platform update; though restrictions still apply to non-Apex owners.
Gallery
External links
See also
Vehicles of comparable role and configuration
- Prowler (NATO/CTRG counterpart, ArmA 3: Apex only)
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Wheeled | Ifrit • MSE-3 Marid • Qilin • Quadbike • Tempest • UGV Saif • Zamak |
Tracked | 2S9 Sochor • Akinaka ED-1D (Sayyah ED-1E) • BTR-K Kamysh • T-100 Varsuk • T-140 Angara (T-140K) • ZSU-39 Tigris |
Rotor-wing | Jinaah AL-6 • Mi-48 Kajman • Mi-290 Taru • PO-30 Orca • Tayran AR-2 |
Fixed-wing | K40 Abalil-3 • KH-3A Fenghuang • To-199 Neophron • To-201 Shikra • Y-32 Xi'an |
Aquatic | Assault Boat (Rescue) • Speedboat HMG • SDV |
Parenthesis denote variants. Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC |