Armed Assault Wiki

Quadbikes are all-terrain vehicles featured in ArmA 2 and ArmA 3.


ArmA 2[]

The ATV is used by several BLUFOR factions and Takistani civilians in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

  • Role:
    • Reconnaissance
    • Recreational driving
« An ATV (all-terrain vehicle) is defined as a vehicle that travels on low pressure tires, with a seat that is straddled by the operator, along with handlebars for steering control.
Armoury Description[1]
»

Design[]

Premium content logo
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.

The ATV is an all-terrain, 4x4 light utility vehicle that is mainly designed for use by special operations teams and civilian enthusiasts.

Features
Compact and nimble, the ATV makes for the perfect off-road vehicle to bring onto missions where stealth and speed is necessary. Its small size makes it difficult to spot from afar, not to mention that its engine is also fairly quiet to operate.

Mobility
The ATV has an excellent turn rate regardless of the type of terrain it is being driven on.[A2CfgV 6] It can easily reach speeds of up to 91 km/h depending on the flatness of the surface that it's being driven on. Even when driving off-road, the ATV can easily maintain speeds of ~ 55-62 km/h.[A2CfgV 7]

Drawbacks
It does not provide any ballistic protection or visual concealment for its riders, so care must be taken if the ATV is being driven into an area with enemies.

While extremely fast for a vehicle of its size, the ATV is notoriously prone to flipping on the slightest contact with any terrain obstacles. This will not only cause the vehicle to become immobilised due to being unable to rotate it upright again but can also inflict serious (if not lethal) injuries to both the driver and passenger.

Crew Capacity
The ATV has a maximum capacity of just two riders (a single passenger[A2CfgV 1] and the driver themselves). The passenger sits in tandem behind the driver in front.


Camouflage[]

  • Black: Chrome black colour scheme.
  • Blue: Chrome blue colour scheme.
  • Green: Bright green colour scheme.
  • Grey: Light grey colour scheme.
  • Military: Tan/mud brown colour scheme. Exclusive to U.S. Army, British and Czech ATVs.
  • Purple: Bright purple colour scheme.
  • Red: Bright red colour scheme.
  • White: White colour scheme.
  • Yellow: Pale yellow colour scheme.

Protection: Hitpoints[]

ATVs have a base armour value of 30.[A2CfgV 8]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGENDGreen = BodyOrange = EngineViolet = Fuel tank

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Body[]

The ATV's body can take up to 30 points of damage.[A2CfgV 9][Formula 1] Depletion of its integrity will always result in a catastrophic kill.[A2CfgV 10]

Engine[]

The engine can withstand up to 60 points of damage before it fails.[A2CfgV 11][Formula 2] No damage inflicted upon the engine will be shared with the ATV's main "health" pool.[A2CfgV 12]

Fuel tank[]

The fuel tank can only take a maximum of 30 points of damage before it ruptures.[A2CfgV 13][Formula 3] Damage inflicted upon the ATV's engine will not be shared with the vehicle's main "health" pool.[A2CfgV 14]

Wheels[]

Each of the ATV's wheels can withstand up to 30 points of damage before their tyres burst.[A2CfgV 15][A2CfgV 16][Formula 4] At least 30% of incoming damage upon any of the tyres will be shared with the ATV's main "health" pool.[A2CfgV 17][A2CfgV 18]


Protection: Armour[]

LEGENDGreen = plastic.bisurfPurple = iron

LEGEND
Green = plastic.bisurf
Purple = iron.bisurf

.bisurf Density[2] Thickness[2] bulletPenetrability[3] bulletPenetrabilityWithThickness[3]
iron.bisurf 7800 N/A; based on vehicle fire geometry thickness 20 N/A; not used by iron.bisurf
plastic.bisurf 1380 N/A; based on vehicle fire geometry thickness 150 N/A; not used by plastic.bisurf

The ATV's engine, its chassis, bumper, and the exhaust are made out of iron.[rvmat 1][bisurf 1] The rest of the ATV's body is made out of plastic.[rvmat 2][bisurf 2]


Defensive sensors[]

MAWS RWR IWR LWR

The ATV is not equipped with defensive sensors. No warning will be issued to the crew if there are guided weapons/projectiles that are attempting to lock onto the vehicle.[A2CfgV 19][A2CfgV 20]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The ATV has a camouflage[4] rating of 100.[A2CfgV 21]

Cost[]

Main article: AI Basics: Targeting priority

The ATV has a cost[5] value of 40000.[A2CfgV 22]

Threat values[]

Main article: AI Basics: Targeting priority

The ATV is not considered to be a threat[6] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A2CfgV 23] The AI will not go out of its way to engage the ATV unless there are no other targets around.

Noise factor[]

Main article: AI Basics: Detection

The ATV has an audible[7] factor of 3.[A2CfgV 24]


Trivia[]

  • The ArmA 2 ATV is seemingly based on the 2008 model of the "Foreman 500 Ps" 4x4 designed by the Honda Motor Co. Ltd.
  • Prior to the latest Steam version patches, the ATV was exclusive to BLUFOR factions only. The latest CorePatch updates would include the vehicle as a usable asset for Takistani civilians.[8]
    • However, only the default White scheme is available in the editor. All the other variants are hidden by default unless they are created by script or are randomly spawned through the Ambient Civilian Life module.
The information below details unused, pre-release or removed content.
  • Hidden Russian ATV variant.

    Hidden Russian ATV variant.

    Additionally, there are three more variants that are also hidden within the editor for the Takistani Army, Russian Armed Forces, and NAPA factions (Classnames: ATV_TK_CP[9], ATV_RU_CP[10], ATV_Gue_CP[11]).
    • Of these three derivatives, only the Russian variant has a unique texture.[12][13] The Takistani Army variant uses the default military brown colour while the NAPA variant reuses the civilian Black scheme.
    • Just like the alternate civilian variants, they are all hidden by default and cannot be spawned without the use of scripting commands or a custom addon.

Gallery[]

ArmA 3[]

The Quadbike is used by both Altian/Tanoan civilians, IDAP aid workers, as well as with several BLUFOR, REDFOR and INDFOR factions in ArmA 3.

Overview[]

  • Roles:
    • Reconnaissance
    • Recreational driving
« A Quadbike is an all-terrain vehicle with low-pressure tires and handlebars for steering. The military uses quad bikes for reconnaissance and to access terrain difficult for heavier vehicles.
Field Manual[14]
»

Design[]

Returning in ArmA 3, Quadbikes continue to serve as 4x4 all-terrain vehicles intended for both civil and military use.

Features
Like its predecessor, the ArmA 3 Quadbike remains as a compact scouting vehicle. Since it can be comfortably driven into into remote locations that would otherwise be impossible to traverse for larger vehicles, the Quadbike is perfect for reconnaissance purposes. The Quadbike's light weight also means that it can be airlifted both internally and externally via slingloading by all transport helicopters and fixed-wing aircraft.

Mobility
Moderately fast for its size, the Quadbike handles well while going off-road[A3CfgV 5] and also retains the sharp turn rate of its ArmA 2 predecessor.[A3CfgV 6] Care should still be taken when driving off-road however, as ArmA 3's Quadbike does have a tendency to flip over if driving at high speeds on uneven terrain.

Drawbacks
The Quadbike's design and intended purpose means that it lacks any sort of armour plating to provide protection for its passengers.

Although its nimble size and good speed allows for it to dart in and out of areas, the likelihood of its riders being severely injured or outright killed from enemy fire is still very high due to how exposed the passengers are. Therefore, it is ill-advised to use the Quadbike as a mode of transportation in a combat zone; save for inserting and performing fast (or improvised) extractions.

Crew Capacity
Quadbikes have a seating capacity of just two (a single passenger[A3CfgV 1] and the driver). The passenger sits in tandem just behind the driver.


Camouflage[]

  • Black: Pattern-less chrome black paint scheme.
  • Blue: Pattern-less blue paint scheme.
  • Digital: Digitised semi-fractal camouflage pattern used by all AAF vehicles and aircraft. Suited to forested and grassy environments, but otherwise useless in arid and desert terrain.
  • FIA (1): Two-tone green/olive green paint scheme using line and stroke patterns. Used only by the FIA.
  • FIA (2): Unique woodland camouflage designed to mimic forest brush. Uses a mixture of photo-realistic imagery in the form of leaves, branches and tree trunks. Also used only by FIA guerillas.
  • Forest Rangers: Dark green paint scheme with a logo of the Livonian Forest Rangers directorate painted on the front.
  • Green Hex: Tropical Hexacam pattern camouflage, suited to heavily forested and tropic environments. Exclusive to Pacific NATO Quadbikes.
  • Hex: Arid Hexacam camouflage pattern, useful for forested, grass plains, and desert environments. Exclusive to Mediterranean CSAT Quadbikes.
  • Olive (1): Olive green paint scheme. Only used by Pacific/Eastern European NATO Quadbikes.
  • Olive (2): Dark olive green paint scheme. Only used on LDF Quadbikes.
  • Red: Pattern-less red paint scheme.
  • Sand: Olive drab paint scheme. Applied onto Mediterranean NATO Quadbikes.
  • White: Pattern-less white paint scheme.

Protection: Hitpoints[]

Quadbikes have base armour values of 30.[A3CfgV 7] Although they are not exclusively classified as civilian vehicles, Quadbikes do not support being fitted with additional armour modules.

The following highlighted positions serve as weak points on Quadbikes:

LEGEND'"`UNIQ--ref-000000D5-QINU`"'Green = BodyOrange = EngineViolet = Fuel tank

LEGEND[SCR 2]
Green = Body
Orange = Engine
Violet = Fuel tank


Body[]

The vehicle's body can withstand up to 30 points of damage.[A3CfgV 8][Formula 5] It takes 150% additional damage from high-explosive (HE) type munitions.[A3CfgV 9]

Depletion of the body's integrity will instantly result in a catastrophic kill.[A3CfgV 10]

Engine[]

The engine can take a maximum of 120 points of damage before it fails.[A3CfgV 11][Formula 6] No amount of damage inflicted upon the engine will be shared with the Quadbike's main "health" pool.[A3CfgV 12]

Fuel tank[]

The Quadbike's fuel tank can withstand up to 60 points of damage before it ruptures.[A3CfgV 13][Formula 7] No damage is shared with the Quadbike's main "health" pool.[A3CfgV 14]

Wheels[]

Each of the four wheels can only take a maximum of 80 points of damage before their tyres burst.[A3CfgV 15][A3CfgV 16][note 1] They take 400% additional damage from HE-type munitions.[A3CfgV 17][A3CfgV 18] No damage inflicted upon any of the wheels will be shared with the Quadbike's main "health" pool.[A3CfgV 19][A3CfgV 20]

Destroying all four will be required to completely immobilise the Quadbike. Depending on which of the wheels have been destroyed and how many are remaining, it is still possible for Quadbikes to continue driving even with two out of four tyres missing (though making simple manoeuvres or climbing uphill will be near-impossible).


Protection: Armour[]

LEGEND'"`UNIQ--ref-000000E7-QINU`"'Lime green = plastic.bisurfMaroon = metal.bisurfTeal = metal_plate_thin

LEGEND[SCR 3]
Lime green = plastic.bisurf
Maroon = metal.bisurf
Teal = metal_plate_thin.bisurf

.bisurf Density
[15][16][17]
Thickness
[15][16][17]
bulletPenetrability
[15][16][17]
bulletPenetrabilityWithThickness
[15][16][17]
Friction
[15][18]
Restitution
[15][18]
metal.bisurf 4000 N/A; based on vehicle fire geometry thickness 48 N/A; not used by metal.bisurf 0.7 0.3
metal_plate_thin.bisurf 4000 6 N/A; not used by metal_plate_thin.bisurf 48 0.7 0.3
plastic.bisurf 1200 N/A; based on vehicle fire geometry thickness 160 N/A; not used by plastic.bisurf 0.7 0.3

The Quadbike's engine, its chassis, handlebars, and the exhaust are made out of plain metals.[rvmat 3][bisurf 3]

On the other hand, the fuel tank is specifically covered by a thin plate of metal that has a thickness of 6 millimetres[rvmat 4][bisurf 4], while the rest of the Quadbike's body is made out of plastic.[rvmat 5][bisurf 5]


Mobility[]

Engine[]

The Quadbike's engine has a power output of 25 kW.[A3CfgV 21] It has a maximum rotational speed of 210 rad/s[A3CfgV 22] and a maximum attainable torque of 280 N·m.[A3CfgV 23]

Torque curves[]

Engine RPM (@%) X-value[19] Y-value[19]
@ 0% 0[A3CfgV 24] 0.6[A3CfgV 24]
@ 20% 0.2[A3CfgV 24] 0.65[A3CfgV 24]
@ 30% 0.3[A3CfgV 24] 0.8[A3CfgV 24]
@ 70% 0.7[A3CfgV 24] 0.95[A3CfgV 24]
@ 80% 0.8[A3CfgV 24] 1[A3CfgV 24]
@ 90% 0.9[A3CfgV 24] 0.95[A3CfgV 24]
@ 100% 1[A3CfgV 24] 0.5[A3CfgV 24]

Gearbox[]

The Quadbike utilises an automatic gearbox:[A3CfgV 25]

Gear #[20] Gearbox Ratio[20]
Reverse (R) -2.351[A3CfgV 26]
Neutral (N) 0[A3CfgV 26]
Gear 1 (D1) 2.081[A3CfgV 26]
Gear 2 (D2) 1.257[A3CfgV 26]
Gear 3 (D3) 0.737[A3CfgV 26]
Idle[]

The Quadbike's engine technically[note 2] has an idle RPM of 0:[A3CfgV 27][SCR 4]

Gear #[20] Ratio RPM
Reverse (R) -9.40 -0.00
Neutral (N) 0.00 0.00
Gear 1 (D1) 8.32 0.00
Gear 2 (D2) 5.03 0.00
Gear 3 (D3) 2.95 0.00
Reverse[]

The Quadbike's engine has an RPM of 2,005.35 when reversing:[SCR 4]

Gear #[20] Ratio RPM
Reverse (R) -9.40 2023.61
Neutral (N) 0.00 -0.00
Gear 1 (D1) 8.32 -1791.21
Gear 2 (D2) 5.03 -1081.96
Gear 3 (D3) 2.95 -634.37
Drive (3rd gear/normal)[]

When accelerating at 3rd gear without vehicle turbo active, the Quadbike's engine has an RPM of 1,667.87:[SCR 4]

Gear #[20] Ratio RPM
Reverse (R) -9.40 -5296.16
Neutral (N) 0.00 0.00
Gear 1 (D1) 8.32 4687.93[note 3]
Gear 2 (D2) 5.03 2831.68
Gear 3 (D3) 2.95 1660.26
Drive (3rd gear/turbo)[]

When accelerating at 3rd gear with vehicle turbo toggled, the Quadbike's engine has an RPM of 1,937.29:[SCR 4]

Gear #[20] Ratio RPM
Reverse (R) -9.40 -6151.68[note 3]
Neutral (N) 0.00 0.00
Gear 1 (D1) 8.32 5445.19[note 3]
Gear 2 (D2) 5.03 3289.09
Gear 3 (D3) 2.95 1928.45[note 3]

Sensors[]

The Quadbike does not have access to any sensors that can be used for targeting purposes.


Defensive sensors[]

MAWS RWR IWR LWR

The Quadbike is not equipped with defensive sensors. The driver will not be warned if there are guided weapon systems and/or projectiles that are attempting to or have successfully locked onto the vehicle.[A3CfgV 28][A3CfgV 29]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Quadbike has a camouflage[4] rating of 2.[A3CfgV 30]

Cost[]

Main article: AI Basics: Targeting priority

The Quadbike has a cost[5] value of 100000.[A3CfgV 31]

Threat values[]

Main article: AI Basics: Targeting priority

The Quadbike is not considered to be a threat[6] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A3CfgV 32] The AI will not go out of its way to engage the Quadbike unless there are no other targets around.

Noise factor[]

Main article: AI Basics: Detection

The Quadbike has an audible[7] factor of 5.[A3CfgV 33]


Trivia[]

  • The ArmA 3 Quadbike appears to be based on the real-life "Grizzly 450" ATV manufactured by the Yamaha Corporation.
  • It was originally featured as a usable vehicle in the Alpha. However, it was only available to NATO and CSAT and wasn't added to the other factions until the release of Game Update 0.70 (in the Beta).[21]
  • FIA versions of the Quadbike were not included until the release of the free Bootcamp Update (as part of Game Update 1.24).[22]
  • Prior to Game Update 1.52, shooting at certain parts of the Quadbike would cause the ricochet to emit dust particles instead of sparks. Hitpoints were also positioned in slightly different locations.[23]
  • The Green Hex camouflage scheme for Pacific CSAT forces was not added until the Apex expansion pack[24], while the Forest Rangers and alternate Olive textures were only included in the Contact expansion.[25]

Gallery[]

Config/script references[]

CfgVehicles (ArmA 2)

  1. 1.0 1.1 CfgVehicles >> ATV_Base_EP1 >> transportSoldier
  2. CfgVehicles >> ATV_Base_EP1 >> transportMaxWeapons
  3. CfgVehicles >> ATV_Base_EP1 >> transportMaxMagazines
  4. CfgVehicles >> ATV_Base_EP1 >> transportMaxBackpacks
  5. CfgVehicles >> ATV_Base_EP1 >> fuelCapacity
  6. CfgVehicles >> ATV_Base_EP1 >> turnCoef >> "1.3"
  7. CfgVehicles >> ATV_Base_EP1 >> terrainCoef >> "2"
  8. CfgVehicles >> ATV_Base_EP1 >> armor
  9. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitBody >> armor
  10. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitBody >> passThrough
  11. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitEngine >> armor
  12. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitEngine >> passThrough
  13. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitFuel >> armor
  14. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitFuel >> passThrough
  15. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitLFWheel >> armor
  16. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitRFWheel >> armor
  17. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitLFWheel >> passThrough
  18. CfgVehicles >> ATV_Base_EP1 >> HitPoints >> HitRFWheel >> passThrough
  19. CfgVehicles >> ATV_Base_EP1 >> lockDetectionSystem >> "0"
  20. CfgVehicles >> ATV_Base_EP1 >> incommingMisslieDetectionSystem >> "0"
  21. CfgVehicles >> ATV_Base_EP1 >> camouflage
  22. CfgVehicles >> ATV_Base_EP1 >> cost
  23. CfgVehicles >> ATV_Base_EP1 >> threat[] >> {0,0,0}
  24. CfgVehicles >> ATV_Base_EP1 >> audible

CfgVehicles (ArmA 3)

  1. 1.0 1.1 CfgVehicles >> Quadbike_01_base_F >> transportSoldier
  2. CfgVehicles >> Quadbike_01_base_F >> maximumLoad
  3. CfgVehicles >> Quadbike_01_base_F >> fuelCapacity
  4. CfgVehicles >> Quadbike_01_base_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  5. CfgVehicles >> Quadbike_01_base_F >> terrainCoef >> "1.4"
  6. CfgVehicles >> Quadbike_01_base_F >> turnCoef >> "4.5"
  7. CfgVehicles >> Quadbike_01_base_F >> armor
  8. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitBody >> armor
  9. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitBody >> explosionShielding
  10. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitBody >> passThrough
  11. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitEngine >> armor
  12. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitEngine >> passThrough
  13. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitFuel >> armor
  14. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitFuel >> passThrough
  15. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitLFWheel >> armor
  16. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitRFWheel >> armor
  17. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitLFWheel >> explosionShielding
  18. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitRFWheel >> explosionShielding
  19. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitLFWheel >> passThrough
  20. CfgVehicles >> Quadbike_01_base_F >> HitPoints >> HitRFWheel >> passThrough
  21. CfgVehicles >> Quadbike_01_base_F >> enginePower
  22. CfgVehicles >> Quadbike_01_base_F >> maxOmega
  23. CfgVehicles >> Quadbike_01_base_F >> peakTorque
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 CfgVehicles >> Quadbike_01_base_F >> torqueCurve[] >> {[0,0.6],[0.2,0.65],[0.3,0.8],[0.7,0.95],[0.8,1],[0.9,0.95],[1,0.5]}
  25. CfgVehicles >> Quadbike_01_base_F >> complexGearbox >> gearBoxMode >> "auto"
  26. 26.0 26.1 26.2 26.3 26.4 CfgVehicles >> Quadbike_01_base_F >> complexGearbox >> GearboxRatios[] >> {"R1",-2.351,"N",0,"D1",2.081,"D2",1.257,"D3",0.737}
  27. CfgVehicles >> Quadbike_01_base_F >> idleRpm
  28. CfgVehicles >> Quadbike_01_base_F >> lockDetectionSystem >> "0"
  29. CfgVehicles >> Quadbike_01_base_F >> incomingMissileDetectionSystem >> "0"
  30. CfgVehicles >> Quadbike_01_base_F >> camouflage
  31. CfgVehicles >> Quadbike_01_base_F >> cost
  32. CfgVehicles >> Quadbike_01_base_F >> threat[] >> {0,0,0}
  33. CfgVehicles >> Quadbike_01_base_F >> audible

.rvmat

  1. \ca\data\penetration\iron.rvmat
  2. \ca\data\penetration\plastic.rvmat
  3. \a3\data_f\penetration\metal.rvmat
  4. \a3\data_f\penetration\metal_plate_thin.rvmat
  5. \a3\data_f\penetration\plastic.rvmat

.bisurf

  1. \ca\data\penetration\iron.bisurf
  2. \ca\data\penetration\plastic.bisurf
  3. \a3\data_f\penetration\metal.bisurf
  4. \a3\data_f\penetration\metal_plate_thin.bisurf
  5. \a3\data_f\penetration\plastic.bisurf

Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";
  3. diag_drawMode "FireGeometry"; diag_toggle "Shots";
  4. 4.0 4.1 4.2 4.3 "EPEVehicle" diag_enable true;

Formulae

  1. Base vehicle armor value * HitPoint armor value = 30 * 1
  2. Base vehicle armor value * HitPoint armor value = 30 * 2
  3. Base vehicle armor value * HitPoint armor value = 30 * 1
  4. Base vehicle armor value * HitPoint armor value = 30 * 1
  5. Base vehicle armor value * HitPoint armor value = 30 * 1
  6. Base vehicle armor value * HitPoint armor value = 30 * 4
  7. Base vehicle armor value * HitPoint armor value = 30 * 2

Notes[]

  1. The Quadbike's wheel hitpoints do not use a coefficient value and are always set to a fixed value of 80.
  2. The minOmega configuration value is not used for the Quadbike. It will not default to an idle RPM of 600 even though the idleRpm token IS defined.
  3. 3.0 3.1 3.2 3.3 This RPM value fluctuates between ±1%-2%.

References[]

  1. Bohemia Interactive a.s., 2010, Wheeled military vehicles, Arma 2, viewed 9 March 2025, <https://www.arma2.com/arma-2-oa-vehicles/a-2-oa-wheeled-military-vehicles>.
  2. 2.0 2.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  3. 3.0 3.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  4. 4.0 4.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  5. 5.0 5.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  6. 6.0 6.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  7. 7.0 7.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 13 September 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  8. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 23 September 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  9. ARMA 2: Operation Arrowhead 2019 [Video Game], Bohemia Interactive a.s., Mazzon, M et al., \corepatch\corepatch_vehicles\config.bin, CfgVehicles >> ATV_TK_CP
  10. ARMA 2: Operation Arrowhead 2019 [Video Game], Bohemia Interactive a.s., Mazzon, M et al., \corepatch\corepatch_vehicles\config.bin, CfgVehicles >> ATV_RU_CP
  11. ARMA 2: Operation Arrowhead 2019 [Video Game], Bohemia Interactive a.s., Mazzon, M et al., \corepatch\corepatch_vehicles\config.bin, CfgVehicles >> ATV_Gue_CP
  12. ARMA 2: Operation Arrowhead 2019 [Video Game], Bohemia Interactive a.s., Mazzon, M et al., \corepatch\corepatch_vehicles\textures\atv_wood_co.paa
  13. ARMA 2: Operation Arrowhead 2019 [Video Game], Bohemia Interactive a.s., Mazzon, M et al., \corepatch\corepatch_vehicles\textures\atv_wood_mlod_co.paa
  14. Hlava, B et al. 2014, Arma 3: Field Manual - Vehicles Info, Bohemia Interactive Community Wiki, viewed 9 March 2025, <https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Vehicles_Info>.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Foltyn, D, Reyhard et al. 2009, RVMAT basics, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/RVMAT_basics#Physical_Properties>.
  16. 16.0 16.1 16.2 16.3 Kolář, P et al. 2013, Tanks Config Guidelines – Arma 3, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Armour_plates_setup>.
  17. 17.0 17.1 17.2 17.3 Vida, J et al. 2014, Damage Description – Arma 3, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Arma_3:_Damage_Description>.
  18. 18.0 18.1 Dedmen, Reyhard et al. 2014, Config Properties Megalist, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Config_Properties_Megalist#ARMOR/MATERIAL_Configs>.
  19. 19.0 19.1 Revial, F, Vida, J et al. 2018, Arma 3: Vehicle Handling Configuration, Bohemia Interactive Community Wiki, viewed 12 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Vehicle_Handling_Configuration#torqueCurve>.
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Revial, F, Vida, J et al. 2018, Arma 3: Vehicle Handling Configuration, Bohemia Interactive Community Wiki, viewed 12 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Vehicle_Handling_Configuration#class_complexGearbox>.
  21. van 't Land, J.J. 2013, SPOTREP #00006, Arma 3, viewed 23 September 2023, <https://dev.arma3.com/post/spotrep-00006>.
  22. van 't Land, J.J. 2014, SPOTREP #00029, Arma 3, viewed 23 September 2023, <https://dev.arma3.com/post/spotrep-00029>.
  23. van 't Land, J.J. 2015, SPOTREP #00048, Arma 3, viewed 23 September 2023, <https://dev.arma3.com/post/spotrep-00048>.
  24. Kovařič, V 2016, SPOTREP #00058, Arma 3, viewed 23 September 2023, <https://dev.arma3.com/post/spotrep-00058>.
  25. van 't Land, J.J. 2019, SPOTREP #00089, Arma 3, viewed 23 September 2023, <https://dev.arma3.com/post/spotrep-00089>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usarmy U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWV (Ambulance, Avenger, CROWS M2, CROWS Mk19, GPK M2, M2, Mk19, SOV, Terminal, TOW, Utility) • MotorcycleMTVR (Ammunition, Fuel, Repair, Salvage, Supply) • Stryker (CV, ICV M2, ICV MK19, MC, MEV, MGS, TOW)
Tracked M1A1 Abrams (A2 TUSK) • M2A3 Bradley (M2A2, M6) • M270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64D Apache LongbowCH-47F ChinookMH-6J Little BirdUH-60M Black Hawk (MEV)
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
Arma2-factionicon-britisharmy British Army - Vehicles (ArmA 2)
Wheeled ATVJackal 2 MWMIKMilitary OffroadMTVR
Tracked FV510 Warrior
Rotor-wing Apache AH-1AH-11 WildcatChinook HC4Merlin HC3
(Parenthesis) denote variants.
Operation Arrowhead | British Armed Forces
Arma2-factionicon-acr ACR - Vehicles (ArmA 2)
Wheeled ATVBRDM-2Dingo 2 CZHMMWV GPKMilitary OffroadPandur II 8x8 CZRM-70T810UAZ-469
Tracked BMP-2T-72M4 CZ
Rotor-wing Mi-171ShMi-24V
Fixed-wing L-159 ALCAL-39CL-39ZA
Aquatic PBX
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic
Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTT (Ammo, Box, Cargo, Fuel, Flatbed, Medical, Repair, Transport, Transport Covered) • Hunter (HMG, GMG) • Prowler (Light, HMG, AT) • QuadbikeRhino MGS (UP) • UGV Stomper (RCWS)
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 Blackfoot (Stub Wings) • AL-6 Pelican (Medical) • AR-2 DarterCH-67 Huron (Unarmed) • MH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk (Stub Wings)
Fixed-wing A-164 WipeoutF/A-181 Black Wasp II (Stealth) • MQ-4A GreyhawkUCAV SentinelV-44X Blackfish (Infantry Transport, Vehicle Transport)
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-fia FIA - Vehicles (ArmA 3)
Wheeled Offroad (Repair, HMG, AT) • QuadbikeTruck (Fuel Truck) • Van Transport (Cargo)
Aquatic Assault Boat
Laws of War DLC
Arma3-factionicon-csat CSAT - Vehicles (ArmA 3)
Wheeled Ifrit (HMG, GMG) • MSE-3 MaridQilin (Minigun, AT) • QuadbikeTempest (Ammo, Device, Fuel, Medical, Repair, Transport Covered) • UGV Saif (RCWS) • Zamak (Ammo, Fuel, Medical, Repair, Transport Covered)
Tracked 2S9 SochorAkinaka ED-1D (Sayyah ED-1E) • BTR-K KamyshT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing Jinaah AL-6 (Medical) • Mi-48 KajmanMi-290 Taru (Ammo, Bench, Cargo, Fuel, Medical, Repair, Transport) • PO-30 Orca (Unarmed) • Tayran AR-2
Fixed-wing K40 Abalil-3KH-3A FenghuangTo-199 NeophronTo-201 Shikra (Stealth) • Y-32 Xi'an (Infantry Transport, Vehicle Transport)
Aquatic Assault Boat (Rescue) • Speedboat HMGSDV
Parenthesis denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-aaf AAF - Vehicles (ArmA 3)
Wheeled AFV-4 GorgonQuadbikeStrider (HMG, GMG) • UGV Stomper (RCWS) • Zamak (Ammo, Fuel, Medical, MRL, Repair, Transport Covered)
Tracked AWC Nyx (304 Autocannon, 301 AT, 302 AA, 303 Recon) • ED-1D Pelter (ED-1E Roller) • FV-720 MoraMBT-52 Kuma
Rotor-wing AR-2 DarterAL-6 Pelican (Medical) • CH-49 MohawkWY-55 Hellcat (Unarmed)
Fixed-wing A-143 BuzzardA-149 GryphonK40 Abalil-3
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
Parenthesis denote variants.
Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-syndikat Syndikat - Vehicles (ArmA 3)
Wheeled MB 4WD (AT, LMG) • Offroad*Quadbike*TruckVan Transport (Cargo)
Rotor-wing M900
Fixed-wing Caesar BTT
Aquatic Assault BoatRHIB
* denotes vehicles only used in the Apex Protocol campaign.
Apex DLC | Laws of War DLC
Arma3-factionicon-livoniandefenseforce LDF - Vehicles (ArmA 3)
Wheeled Offroad (Covered, Comms) • QuadbikeUGV Stomper (RCWS) • Van Transport (MP) • Zamak (Ammo, Fuel, Medical, MRL, Repair, Transport Covered)
Tracked ED-1D Pelter (ED-1E Roller) • FV-720 Odyniec
Rotor-wing AL-6 Pelican (Medical) • AR-2 DarterWY-55 Czapla (Unarmed)
Fixed-wing A-149 Gryphon
(Parenthesis) denote variants.
Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-syndikat L'Ensemble - Vehicles (ArmA 3)
Wheeled MB 4WD (AT, LMG) • Offroad (HMG, AT) • QuadbikeTruckVan Transport (Cargo)
Rotor-wing M900
Fixed-wing Caesar BTT
Aquatic Assault BoatRHIB
Apex DLC | Laws of War DLC
Western Sahara
Arma3-factionicon-nato NATO - Vehicles (Western Sahara)
Wheeled AMV-7 Marshall (ATGM, CV, Mortar) • HEMTTHunterQuadbikeUGV Stomper
Tracked CRV-6e BobcatIFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAP-5 BustardAR-2 DarterMH-9 HummingbirdUH-80 Ghost Hawk
Fixed-wing A-164 Wipeout
(Parenthesis) denote variants.
Arma3-factionicon-wsion ION Services - Vehicles (Western Sahara)
Wheeled AMV-7 Marshall CVOffroadQuadbikeZamak
Rotor-wing AP-5 BustardAR-2 DarterPO-30 Orca UP
Expeditionary Forces
Arma3-factionicon-efmjtf Marine Joint Task Force - Vehicles (Expeditionary Forces)
Wheeled HEMTTHunter (FSV, AT, LAAD) • QuadbikeUGV Stomper
Tracked AAV-9 Mack (A1) • M2A1 Slammer (A4 UP) • M5 Sandstorm
Rotor-wing AH-99 Blackfoot (99J Python) • AR-2 DarterUH-80 Ghost Hawk
Fixed-wing MQ-4A Greyhawk
Aquatic Assault BoatCombat BoatLCC-1Speedboat MinigunSDV
(Parenthesis) denote variants.