An ATV (all-terrain vehicle) is defined as a vehicle that travels on low pressure tires, with a seat that is straddled by the operator, along with handlebars for steering control.
The ATV is an all-terrain, 4x4 light utility vehicle that is mainly designed for use by special operations teams and civilian enthusiasts.
Features
Compact and nimble, the ATV makes for the perfect off-road vehicle to bring onto missions where stealth and speed is necessary. Its small size makes it difficult to spot from afar, not to mention that its engine is also fairly quiet to operate.
Mobility
The ATV has an excellent turn rate regardless of the type of terrain it is being driven on.[A2CfgV 6] It can easily reach speeds of up to 91 km/h depending on the flatness of the surface that it's being driven on. Even when driving off-road, the ATV can easily maintain speeds of ~ 55-62 km/h.[A2CfgV 7]
Drawbacks
It does not provide any ballistic protection or visual concealment for its riders, so care must be taken if the ATV is being driven into an area with enemies.
While extremely fast for a vehicle of its size, the ATV is notoriously prone to flipping on the slightest contact with any terrain obstacles. This will not only cause the vehicle to become immobilised due to being unable to rotate it upright again but can also inflict serious (if not lethal) injuries to both the driver and passenger.
Crew Capacity
The ATV has a maximum capacity of just two riders (a single passenger[A2CfgV 1] and the driver themselves). The passenger sits in tandem behind the driver in front.
Camouflage[]
Black - [Civilian]
Blue - [Civilian]
Green - [Civilian]
Grey - [Civilian]
Military
Purple - [Civilian]
Red - [Civilian]
White - [Civilian]
Yellow - [Civilian]
1/9
Black: Chrome black colour scheme.
Blue: Chrome blue colour scheme.
Green: Bright green colour scheme.
Grey: Light grey colour scheme.
Military: Tan/mud brown colour scheme. Exclusive to U.S. Army, British and Czech ATVs.
Successful strikes to any of the following highlighted sections will inflict full damage to the component:
LEGEND Green = Body Orange = Engine Violet = Fuel tank
Body[]
The ATV's body can take up to 30 points of damage.[A2CfgV 9][Formula 1] Depletion of its integrity will always result in a catastrophic kill.[A2CfgV 10]
Engine[]
The engine can withstand up to 60 points of damage before it fails.[A2CfgV 11][Formula 2] No damage inflicted upon the engine will be shared with the ATV's main "health" pool.[A2CfgV 12]
Fuel tank[]
The fuel tank can only take a maximum of 30 points of damage before it ruptures.[A2CfgV 13][Formula 3] Damage inflicted upon the ATV's engine will not be shared with the vehicle's main "health" pool.[A2CfgV 14]
Wheels[]
Each of the ATV's wheels can withstand up to 30 points of damage before their tyres burst.[A2CfgV 15][A2CfgV 16][Formula 4] At least 30% of incoming damage upon any of the tyres will be shared with the ATV's main "health" pool.[A2CfgV 17][A2CfgV 18]
Protection: Armour[]
LEGEND Green = plastic.bisurf Purple = iron.bisurf
The ATV's engine, its chassis, bumper, and the exhaust are made out of iron.[rvmat 1][bisurf 1] The rest of the ATV's body is made out of plastic.[rvmat 2][bisurf 2]
Defensive sensors[]
MAWS
RWR
IWR
LWR
✗
✗
✗
✗
The ATV is not equipped with defensive sensors. No warning will be issued to the crew if there are guided weapons/projectiles that are attempting to lock onto the vehicle.[A2CfgV 19][A2CfgV 20]
AI[]
NOTE:The following information only applies to the AI.
The ATV is not considered to be a threat[6] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A2CfgV 23] The AI will not go out of its way to engage the ATV unless there are no other targets around.
The ArmA 2 ATV is seemingly based on the 2008 model of the "Foreman 500 Ps" 4x4 designed by the Honda Motor Co. Ltd.
Prior to the latest Steam version patches, the ATV was exclusive to BLUFOR factions only. The latest CorePatch updates would include the vehicle as a usable asset for Takistani civilians.[8]
However, only the default White scheme is available in the editor. All the other variants are hidden by default unless they are created by script or are randomly spawned through the Ambient Civilian Life module.
The information below details unused, pre-release or removed content.
Hidden Russian ATV variant.
Additionally, there are three more variants that are also hidden within the editor for the Takistani Army, Russian Armed Forces, and NAPA factions (Classnames: ATV_TK_CP[9], ATV_RU_CP[10], ATV_Gue_CP[11]).
Of these three derivatives, only the Russian variant has a unique texture.[12][13] The Takistani Army variant uses the default military brown colour while the NAPA variant reuses the civilian Black scheme.
Just like the alternate civilian variants, they are all hidden by default and cannot be spawned without the use of scripting commands or a custom addon.
Gallery[]
ArmA 3[]
The Quadbike is used by both Altian/Tanoan civilians, IDAP aid workers, as well as with several BLUFOR, REDFOR and INDFOR factions in ArmA 3.
Overview[]
Roles:
Reconnaissance
Recreational driving
«
A Quadbike is an all-terrain vehicle with low-pressure tires and handlebars for steering. The military uses quad bikes for reconnaissance and to access terrain difficult for heavier vehicles.
Returning in ArmA 3, Quadbikes continue to serve as 4x4 all-terrain vehicles intended for both civil and military use.
Features
Like its predecessor, the ArmA 3 Quadbike remains as a compact scouting vehicle. Since it can be comfortably driven into into remote locations that would otherwise be impossible to traverse for larger vehicles, the Quadbike is perfect for reconnaissance purposes. The Quadbike's light weight also means that it can be airlifted both internally and externally via slingloading by all transport helicopters and fixed-wing aircraft.
Mobility
Moderately fast for its size, the Quadbike handles well while going off-road[A3CfgV 5] and also retains the sharp turn rate of its ArmA 2 predecessor.[A3CfgV 6] Care should still be taken when driving off-road however, as ArmA 3's Quadbike does have a tendency to flip over if driving at high speeds on uneven terrain.
Drawbacks
The Quadbike's design and intended purpose means that it lacks any sort of armour plating to provide protection for its passengers.
Although its nimble size and good speed allows for it to dart in and out of areas, the likelihood of its riders being severely injured or outright killed from enemy fire is still very high due to how exposed the passengers are. Therefore, it is ill-advised to use the Quadbike as a mode of transportation in a combat zone; save for inserting and performing fast (or improvised) extractions.
Crew Capacity
Quadbikes have a seating capacity of just two (a single passenger[A3CfgV 1] and the driver). The passenger sits in tandem just behind the driver.
Camouflage[]
Black
Blue
Digital
FIA (1)
FIA (2)
Forest Rangers
Green Hex
Hex
Olive (1)
Olive (2)
Red
Sand
White
1/13
Black: Pattern-less chrome black paint scheme.
Blue: Pattern-less blue paint scheme.
Digital: Digitised semi-fractal camouflage pattern used by all AAF vehicles and aircraft. Suited to forested and grassy environments, but otherwise useless in arid and desert terrain.
FIA (1): Two-tone green/olive green paint scheme using line and stroke patterns. Used only by the FIA.
FIA (2): Unique woodland camouflage designed to mimic forest brush. Uses a mixture of photo-realistic imagery in the form of leaves, branches and tree trunks. Also used only by FIA guerillas.
Forest Rangers: Dark green paint scheme with a logo of the Livonian Forest Rangers directorate painted on the front.
Green Hex: Tropical Hexacam pattern camouflage, suited to heavily forested and tropic environments. Exclusive to Pacific NATO Quadbikes.
Hex: Arid Hexacam camouflage pattern, useful for forested, grass plains, and desert environments. Exclusive to Mediterranean CSAT Quadbikes.
Olive (1): Olive green paint scheme. Only used by Pacific/Eastern European NATO Quadbikes.
Olive (2): Dark olive green paint scheme. Only used on LDF Quadbikes.
Red: Pattern-less red paint scheme.
Sand: Olive drab paint scheme. Applied onto Mediterranean NATO Quadbikes.
White: Pattern-less white paint scheme.
Protection: Hitpoints[]
Quadbikes have base armour values of 30.[A3CfgV 7] Although they are not exclusively classified as civilian vehicles, Quadbikes do not support being fitted with additional armour modules.
The following highlighted positions serve as weak points on Quadbikes:
LEGEND[SCR 2] Green = Body Orange = Engine Violet = Fuel tank
Body[]
The vehicle's body can withstand up to 30 points of damage.[A3CfgV 8][Formula 5] It takes 150% additional damage from high-explosive (HE) type munitions.[A3CfgV 9]
Depletion of the body's integrity will instantly result in a catastrophic kill.[A3CfgV 10]
Engine[]
The engine can take a maximum of 120 points of damage before it fails.[A3CfgV 11][Formula 6] No amount of damage inflicted upon the engine will be shared with the Quadbike's main "health" pool.[A3CfgV 12]
Fuel tank[]
The Quadbike's fuel tank can withstand up to 60 points of damage before it ruptures.[A3CfgV 13][Formula 7] No damage is shared with the Quadbike's main "health" pool.[A3CfgV 14]
Wheels[]
Each of the four wheels can only take a maximum of 80 points of damage before their tyres burst.[A3CfgV 15][A3CfgV 16][note 1] They take 400% additional damage from HE-type munitions.[A3CfgV 17][A3CfgV 18] No damage inflicted upon any of the wheels will be shared with the Quadbike's main "health" pool.[A3CfgV 19][A3CfgV 20]
Destroying all four will be required to completely immobilise the Quadbike. Depending on which of the wheels have been destroyed and how many are remaining, it is still possible for Quadbikes to continue driving even with two out of four tyres missing (though making simple manoeuvres or climbing uphill will be near-impossible).
The Quadbike's engine, its chassis, handlebars, and the exhaust are made out of plain metals.[rvmat 3][bisurf 3]
On the other hand, the fuel tank is specifically covered by a thin plate of metal that has a thickness of 6 millimetres[rvmat 4][bisurf 4], while the rest of the Quadbike's body is made out of plastic.[rvmat 5][bisurf 5]
Mobility[]
Engine[]
The Quadbike's engine has a power output of 25 kW.[A3CfgV 21] It has a maximum rotational speed of 210 rad/s[A3CfgV 22] and a maximum attainable torque of 280 N·m.[A3CfgV 23]
The Quadbike does not have access to any sensors that can be used for targeting purposes.
Defensive sensors[]
MAWS
RWR
IWR
LWR
✗
✗
✗
✗
The Quadbike is not equipped with defensive sensors. The driver will not be warned if there are guided weapon systems and/or projectiles that are attempting to or have successfully locked onto the vehicle.[A3CfgV 28][A3CfgV 29]
AI[]
NOTE:The following information only applies to the AI.
The Quadbike is not considered to be a threat[6] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A3CfgV 32] The AI will not go out of its way to engage the Quadbike unless there are no other targets around.
The ArmA 3 Quadbike appears to be based on the real-life "Grizzly 450" ATV manufactured by the Yamaha Corporation.
It was originally featured as a usable vehicle in the Alpha. However, it was only available to NATO and CSAT and wasn't added to the other factions until the release of Game Update 0.70 (in the Beta).[21]
FIA versions of the Quadbike were not included until the release of the free Bootcamp Update (as part of Game Update 1.24).[22]
Prior to Game Update 1.52, shooting at certain parts of the Quadbike would cause the ricochet to emit dust particles instead of sparks. Hitpoints were also positioned in slightly different locations.[23]
The Green Hex camouflage scheme for Pacific CSAT forces was not added until the Apex expansion pack[24], while the Forest Rangers and alternate Olive textures were only included in the Contact expansion.[25]