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« RBS 70 is a man-portable air-defense system (MANPADS) designed for anti-aircraft warfare in all climate zones and with little to no support from other forces. It is a Short-range Air Defense (SHORAD) laser guided missile system. It can lauch upgraded BOLIDE missiles to altitude of 5 km and track targets up to 8km away.
Armoury Description[1]
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The RBS-70 is a 106 mm anti-aircraft turret used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.

Overview[]

This is a premium asset that requires ownership of the Army of the Czech Republic DLC.


The RBS-70 is a defensive, surface-to-air missile launcher turret.

It has a maximum fire rate of only 15 missiles per minute (one missile can be fired once every 4 seconds).[CfgWp 3][Formula 1] It uses a simple ironsight with an overlaid crosshair for aiming. Each launcher comes pre-loaded with a single missile and have a further nine to spare (for a combined total of ten missiles).[CfgVh 1] It takes at least 5 seconds to rearm the launcher with a fresh missile or to fully rearm from a supply truck.[CfgWp 4]

One of the best static AA launchers in ArmA 2 (surpassing the American Stinger in terms of capability), the RBS-70 can lock-on both autonomously[CfgAm 1] and with manual guidance.[CfgAm 2] This allows the RBS-70's operator to ambush unwary helicopter crews without alerting the target's defensive avionics by simply operating its BOLIDE missiles in manual guidance mode (initially). Once the missile is close enough to the target, the operator can quickly lock onto the helicopter at the last second, giving the enemy crew no chance of reacting fast enough to deploy countermeasure flares.

However, the RBS-70's BOLIDE missiles have rather low resistance to defensive flare countermeasures. Because non-manually guided missiles still have a 20% chance of getting their lock-on get broken by flares[CfgAm 3], this makes the RBS-70 far less useful against fast and high-flying jets like the Russian Su-34 (manual guidance isn't feasible against fixed-wing aircraft). Its BOLIDE missiles are also slower and cap out at a maximum speed of just 660 m/s.[CfgAm 4]

The RBS-70's turret mount can be freely rotated in any direction horizontally.[CfgVh 2][CfgVh 3] Vertical rotation is limited to maximum elevation of 120 degrees[CfgVh 4] and a depression of just 10 degrees.[CfgVh 5] If the RBS-70 needs to be repositioned, it can be disassembled into a man-portable backpack form consisting of both the launcher and its tripod assembly.[CfgVh 6]

Sights[]

Arma2-rbs70-ironsight-overview

The RBS-70's sight has variable zoom magnification, allowing for a minimum zoom of 1.61x[CfgVh 7][Formula 2] and a maximum of 5.319x zoom.[CfgVh 8][Formula 3]

It cannot toggle enhanced vision modes, but the user is able to activate their night vision goggles whilst they are aiming through the launcher's sights.

Munitions[]

The RBS-70 can be loaded with only one type of missile:

Parameter Value
Base damage value 70[CfgAm 5]
Splash damage value 50[CfgAm 6]
Warhead type High-Explosive
Blast radius (metres) 8[CfgAm 7]
Launch velocity (m/s) 50[CfgMa 2]
Maximum speed (m/s) 660[CfgAm 4]

Infrared-homing[CfgAm 1] missile with optional manual guidance.[CfgAm 2][CfgAm 8][note 3] If the missile is being operated in manual guidance mode, it can be controlled up to a maximum distance of 8,000 metres.[CfgAm 9]

BOLIDE missiles are fired with an initial velocity of 50 m/s.[CfgMa 2] The missile's motor will ignite 0.25 seconds after launch.[CfgAm 10] It requires up to 3.5 seconds of flight time[CfgAm 11] to attain a maximum speed of 660 m/s.[CfgAm 4]

Its warhead uses a high-explosive (HE) payload and has a blast radius of 8 metres.[CfgAm 7] The missile's seeker has a 20% chance of losing lock to flare-based countermeasures.[CfgAm 3]

Trivia[]

  • Despite being stated as a laser-beam riding missile in its Armoury Description (as well as in real-life), the in-game RBS-70 is strangely capable of locking onto targets via infrared just like the U.S. Stinger.
  • Prior to the latest CorePatch updates, the RBS-70's launcher tube did not emit smoke effects properly after a missile was fired.[2]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> M_Bolide_AA >> irLock
  2. 2.0 2.1 CfgAmmo >> M_Bolide_AA >> manualControl
  3. 3.0 3.1 CfgAmmo >> M_Bolide_AA >> cmImmunity >> "0.8"
  4. 4.0 4.1 4.2 CfgAmmo >> M_Bolide_AA >> maxSpeed
  5. CfgAmmo >> M_Bolide_AA >> hit
  6. CfgAmmo >> M_Bolide_AA >> indirectHit
  7. 7.0 7.1 CfgAmmo >> M_Bolide_AA >> indirectHitRange
  8. CfgAmmo >> M_Bolide_AA >> weaponLockSystem >> "16 + 4"
  9. CfgAmmo >> M_Bolide_AA >> maxControlRange
  10. CfgAmmo >> M_Bolide_AA >> initTime
  11. CfgAmmo >> M_Bolide_AA >> thrustTime

CfgMagazines

  1. CfgMagazines >> 1Rnd_Bolide >> count
  2. 2.0 2.1 CfgMagazines >> 1Rnd_Bolide >> initSpeed

CfgWeapons

  1. CfgWeapons >> RBS70 >> recoil
  2. CfgWeapons >> RBS70 >> dexterity
  3. CfgWeapons >> RBS70 >> reloadTime
  4. CfgWeapons >> RBS70 >> magazineReloadTime

CfgVehicles

  1. CfgVehicles >> Rbs70_ACR >> Turrets >> MainTurret >> magazines[] >> {"1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide","1Rnd_Bolide"}
  2. CfgVehicles >> Rbs70_ACR >> Turrets >> MainTurret >> minTurn
  3. CfgVehicles >> Rbs70_ACR >> Turrets >> MainTurret >> maxTurn
  4. CfgVehicles >> Rbs70_ACR >> Turrets >> MainTurret >> maxElev
  5. CfgVehicles >> Rbs70_ACR >> Turrets >> MainTurret >> minElev
  6. CfgVehicles >> Rbs70_ACR >> AssembleInfo >> dissasembleTo[] >> {"RBS70_Bag_ACR","Tripod_Bag"}
  7. CfgVehicles >> Rbs70_ACR >> Turrets >> MainTurret >> ViewOptics >> maxFov >> "0.155"
  8. CfgVehicles >> Rbs70_ACR >> Turrets >> MainTurret >> ViewOptics >> minFov >> "0.047"

Formulae

  1. 60 / reloadTime = 60 / 4
  2. 0.25 / maxFov = 0.25 / 0.155
  3. 0.25 / minFov = 0.25 / 0.047

Notes[]

  1. The RBS-70 actually has ten 1-round missile "magazines" in its stockpile. However, because only one missile "magazine" can be loaded by the launcher at a time, this restricts it to a maximum "capacity" of just one missile.
  2. Dexterity is defined within the weapon's config but it does not apply since the RBS-70 is a static turret.
  3. If available, the RBS-70's BOLIDE missiles can be detected by the target's Laser Warning Receiver (LWR) during lock-on and by its Missile Approach Warning System (MAWS) while inbound towards it.

References[]

  1. Bohemia Interactive a.s., 2012, Weaponry, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-acr-weapons/weaponry>.
  2. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 11 July 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Static weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
ACR - Armoury (ArmA 2)
Handguns CZ 75 9 mmG17 9 mm
Submachine guns CZ Scorpion Evo 3 A1 9 mm
Carbines M4A3 5.56 mm (M4A3 M203)
Assault rifles CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • Sa-58V 7.62 mm (Sa-58P)
Sniper rifles CZ 750 S1 M1 .308SVD Dragunov 7.62 mm
Squad automatic weapons M249 Para 5.56 mm
Machineguns M60E4 7.62 mmUK-59 7.62 mm
Launchers MAAWSRPG-7V
Static 2B14 PodnosDShKMRBS-70
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic