Armed Assault Wiki

« The RPG-18 Mukah (in English: Fly) is a short-range, disposable, light weight anti-tank rocket launcher made in Russia.
The RPG-18 fires a 64 mm warhead mounted on small rocket with an effective range of 200 m. This weapon is able to penetrate up to 375mm of conventional armor and is not reloadable.
Armoury Description[1][2]
»
The RPG-18 64 mm rocket launcher.
The RPG-18 64 mm rocket launcher.

The RPG-18 is a 64 mm rocket launcher used by both the Russian Armed Forces and Takistani Army, as well as in limited numbers with ION PMC contractors in ArmA 2.

Overview[]

The RPG-18 is a portable, short-range, reloadable, unguided, anti-tank, rocket-propelled grenade launcher.

It can only be loaded with 64 mm grenades that are fitted with high-explosive anti-tank (HEAT) warheads. It has an effective firing range of approximately ~ 200 metres. The RPG-18 is not fitted with any optical sights and only features a simple ladder sight for the user to aim with. The sight itself cannot be zeroed.

Designed to complement the larger RPG-7V, the RPG-18 serves as a compact and lightweight anti-vehicle weapon that is fairly effective in close quarters against light-medium armoured vehicles.

For all intents and purposes, the RPG-18 is essentially the Russian equivalent of the American-made M136. Both are similar in appearance but the RPG-18 utilises a flip-up sight which provides better clarity as opposed to the latter's obstructive peephole ironsight.

Unfortunately, the RPG-18 also shares many of the M136's drawbacks and has several more caveats impeding its usefulness. A prime example is the RPG-18's smaller-sized HEAT grenade which can barely punch through the armour of Infantry Fighting Vehicles like the M2A3 Bradley. On the other hand, its weak warhead is unable to inflict any real damage against Main Battle Tanks like the M1A2 TUSK; save for perhaps blowing one of its tracks or disabling optics/remote-operated turrets with a direct hit.

When it is compared to the RPG-7V, the latter has access a variety of munition types for the user to choose from, ranging from anti-personnel, anti-structure, or anti-vehicle with one simple switch of a grenade.[CfgWp 4] The RPG-18 on the other hand has no utility outside of being an AT weapon. To make matters worse, the warhead used by the RPG-18's only available grenade round is weaker than that of the M136's HEAT rocket, making it redundant even in its intended role as an AT weapon.[CfgAm 1]

Overall, these factors contribute to the RPG-18 being next to useless as an AT weapon in almost every situation, making it objectively one of the worst shoulder-fired launchers in ArmA 2. Unless there is no alternative, the RPG-18 should be avoided in favour of the RPG-7V or any other rocket/recoilless launcher that has anti-vehicle capabilities.

Ironsights[]

Arma2-rpg18-ironsight-overview

It is not possible to manually adjust zeroing on the RPG-18's flip-up sight.

Recoil curves[]

 
{
    title: {
        text: 'launcherBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.01, 0.025],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.05, 0],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Munitions[]

Arma2-ammunition-rpg18

PG-18V

The RPG-18 can only load one type of grenade round.[CfgWp 5] It requires six[CfgMa 2] free inventory slots to carry:

Parameter Value
Base damage value 300[CfgAm 2]
Splash damage value 7.5[CfgAm 3]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 1[CfgAm 4]
Launch velocity (m/s) 115[CfgMa 3]
Maximum speed (m/s) 115[CfgAm 5]

The PG-18V grenade round is launched with an initial velocity of 115 m/s and will remain at this speed for most of its flight.[CfgMa 3][CfgAm 5] The warhead itself has a blast radius of just 1 metre.[CfgAm 4] Its fuse will automatically detonate the grenade if it flies for more than 6 seconds without hitting its target or a hard surface.[CfgAm 6]

Trivia[]

  • Along with the M136, the RPG-18 is incorrectly shown in-game as a reloadable launcher. The real-world RPG-18 is designed to be disposed of immediately once fired.
    • Ironically, even the RPG-18's own in-game Armoury Description mentions that it cannot be reloaded.
    • Like the M136, the RPG-18's grenades also occupy six slots of the player's inventory. This requirement was likely implemented as a stand-in to represent the RPG-18 being a disposable weapon; simply because it makes it highly unfeasible to carry more than one grenade at a time unless the user chooses to forgo primary weapon ammunition altogether.
  • Prior to Patch 1.07 (pre-Operation Arrowhead), AI-controlled soldiers with RPG-18s had a high chance of missing their targets even if they remained stationary. The patch eventually fixed this aiming bug for AI RPG-18s, ensuring that they will almost always never miss unless the target vehicle is moving rapidly.[3]
    • However, certain vehicles that lacked armoured turrets (e.g. HQ variants of the LAV-25) would still cause the AI to miss their shots as they would aim too high above the vehicle's hull. This bug would not be fixed until the release of the latest Steam version patches (as part of CorePatch's changes).[4]

Gallery[]

Config/script references[]

CfgAmmo[]

  1. CfgAmmo >> R_M136_AT >> hit
  2. CfgAmmo >> R_RPG18_AT >> hit
  3. CfgAmmo >> R_RPG18_AT >> indirectHit
  4. 4.0 4.1 CfgAmmo >> R_RPG18_AT >> indirectHitRange
  5. 5.0 5.1 CfgAmmo >> R_RPG18_AT >> maxSpeed
  6. CfgAmmo >> R_RPG18_AT >> timeToLive

CfgMagazines[]

  1. CfgMagazines >> RPG18 >> count
  2. CfgMagazines >> RPG18 >> type >> "6 * 256"
  3. 3.0 3.1 CfgMagazines >> RPG18 >> initSpeed

CfgWeapons[]

  1. CfgWeapons >> RPG18 >> type >> "4"
  2. CfgWeapons >> RPG18 >> recoil
  3. CfgWeapons >> RPG18 >> dexterity
  4. CfgWeapons >> RPG7V >> magazines[] >> {"PG7V","PG7VL","PG7VR","OG7"}
  5. CfgWeapons >> RPG18 >> magazines[] >> {"RPG18"}

References[]

  1. Bohemia Interactive a.s., 2009, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/ataa-launchers>.
  2. Bohemia Interactive a.s., 2010, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-ataa-launchers>.
  3. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 25 May 2024, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.07>.
  4. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 25 May 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Russian Armed Forces - Armoury (ArmA 2)
Handguns Makarov 9 mm
Submachine guns PP-19 Bizon 9 mm
Shotguns Saiga 12K
Carbines AKS-74U 5.45 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25)
Designated marksman rifles VSS Vintorez 9 mm
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKP 7.62 mmPKM 7.62 mm
Launchers 9K38 Igla9K115-2 Metis-MRPG-7VRPG-18
Static 2B14 PodnosAGS-30D-30Igla AA PodKORDMetis AT-13Searchlight
(Parenthesis) denote variants.
Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
ION Services - Armoury (ArmA 2)
Handguns G17 9 mmM9 9 mm
Shotguns AA-12
Carbines M4A1 5.56 mm (M4A3) • XM8 Compact 5.56 mm
Assault rifles FN FAL 7.62 mmM16A2 M203 5.56 mmXM8 series (XM8, XM8 M320)
Designated marksmen rifles XM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmKSVK 12.7 mm
Squad automatic weapons XM8 Automatic Rifle 5.56 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-18
(Parenthesis) denote variants.
Operation Arrowhead | Private Military Company