« | The RPG-18 Mukah (in English: Fly) is a short-range, disposable, light weight anti-tank rocket launcher made in Russia. The RPG-18 fires a 64 mm warhead mounted on small rocket with an effective range of 200 m. This weapon is able to penetrate up to 375mm of conventional armor and is not reloadable. |
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The RPG-18 is a 64 mm rocket launcher used by both the Russian Armed Forces and Takistani Army, as well as in limited numbers with ION PMC contractors in ArmA 2.
Overview[]
The RPG-18 is a portable, short-range, reloadable, unguided, anti-tank, rocket-propelled grenade launcher.
It can only be loaded with 64 mm grenades that are fitted with high-explosive anti-tank (HEAT) warheads. It has an effective firing range of approximately ~ 200 metres. The RPG-18 is not fitted with any optical sights and only features a simple ladder sight for the user to aim with. The sight itself cannot be zeroed.
Designed to complement the larger RPG-7V, the RPG-18 serves as a compact and lightweight anti-vehicle weapon that is fairly effective in close quarters against light-medium armoured vehicles.
For all intents and purposes, the RPG-18 is essentially the Russian equivalent of the American-made M136. Both are similar in appearance but the RPG-18 utilises a flip-up sight which provides better clarity as opposed to the latter's obstructive peephole ironsight.
Unfortunately, the RPG-18 also shares many of the M136's drawbacks and has several more caveats impeding its usefulness. A prime example is the RPG-18's smaller-sized HEAT grenade which can barely punch through the armour of Infantry Fighting Vehicles like the M2A3 Bradley. On the other hand, its weak warhead is unable to inflict any real damage against Main Battle Tanks like the M1A2 TUSK; save for perhaps blowing one of its tracks or disabling optics/remote-operated turrets with a direct hit.
When it is compared to the RPG-7V, the latter has access a variety of munition types for the user to choose from, ranging from anti-personnel, anti-structure, or anti-vehicle with one simple switch of a grenade.[CfgWp 4] The RPG-18 on the other hand has no utility outside of being an AT weapon. To make matters worse, the warhead used by the RPG-18's only available grenade round is weaker than that of the M136's HEAT rocket, making it redundant even in its intended role as an AT weapon.[CfgAm 1]
Overall, these factors contribute to the RPG-18 being next to useless as an AT weapon in almost every situation, making it objectively one of the worst shoulder-fired launchers in ArmA 2. Unless there is no alternative, the RPG-18 should be avoided in favour of the RPG-7V or any other rocket/recoilless launcher that has anti-vehicle capabilities.
Ironsights[]

It is not possible to manually adjust zeroing on the RPG-18's flip-up sight.
Recoil curves[]
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.
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Munitions[]

PG-18V
The RPG-18 can only load one type of grenade round.[CfgWp 5] It requires six[CfgMa 2] free inventory slots to carry:
Parameter | Value |
---|---|
Base damage value | 300[CfgAm 2] |
Splash damage value | 7.5[CfgAm 3] |
Warhead type | High-Explosive Anti-Tank |
Blast radius (metres) | 1[CfgAm 4] |
Launch velocity (m/s) | 115[CfgMa 3] |
Maximum speed (m/s) | 115[CfgAm 5] |
The PG-18V grenade round is launched with an initial velocity of 115 m/s and will remain at this speed for most of its flight.[CfgMa 3][CfgAm 5] The warhead itself has a blast radius of just 1 metre.[CfgAm 4] Its fuse will automatically detonate the grenade if it flies for more than 6 seconds without hitting its target or a hard surface.[CfgAm 6]
Trivia[]
- Along with the M136, the RPG-18 is incorrectly shown in-game as a reloadable launcher. The real-world RPG-18 is designed to be disposed of immediately once fired.
- Ironically, even the RPG-18's own in-game Armoury Description mentions that it cannot be reloaded.
- Like the M136, the RPG-18's grenades also occupy six slots of the player's inventory. This requirement was likely implemented as a stand-in to represent the RPG-18 being a disposable weapon; simply because it makes it highly unfeasible to carry more than one grenade at a time unless the user chooses to forgo primary weapon ammunition altogether.
- Prior to Patch 1.07 (pre-Operation Arrowhead), AI-controlled soldiers with RPG-18s had a high chance of missing their targets even if they remained stationary. The patch eventually fixed this aiming bug for AI RPG-18s, ensuring that they will almost always never miss unless the target vehicle is moving rapidly.[3]
- However, certain vehicles that lacked armoured turrets (e.g. HQ variants of the LAV-25) would still cause the AI to miss their shots as they would aim too high above the vehicle's hull. This bug would not be fixed until the release of the latest Steam version patches (as part of CorePatch's changes).[4]
Gallery[]
Config/script references[]
CfgAmmo[]
CfgMagazines[]
CfgWeapons[]
References[]
- ↑ Bohemia Interactive a.s., 2009, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/ataa-launchers>.
- ↑ Bohemia Interactive a.s., 2010, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-ataa-launchers>.
- ↑ .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 25 May 2024, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.07>.
- ↑ Mazzon, M et al. 2019, CorePatch, GitHub, viewed 25 May 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
External links[]
See also[]
Weapons of comparable role and configuration[]
- RPG-7V (CDF/ChDKZ/Takistani Army/Alternate Russian Armed Forces counterpart)
- M136 (USMC/U.S. Army counterpart)
- RPG-75NH (Outdated Soviet predecessor, ArmA: CWA only)
![]() | |
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Handguns | Makarov 9 mm |
Submachine guns | PP-19 Bizon 9 mm |
Shotguns | Saiga 12K |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-107 5.45 mm (AK-107 GP-25) |
Designated marksman rifles | VSS Vintorez 9 mm |
Sniper rifles | KSVK 12.7 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKP 7.62 mm • PKM 7.62 mm |
Launchers | 9K38 Igla • 9K115-2 Metis-M • RPG-7V • RPG-18 |
Static | 2B14 Podnos • AGS-30 • D-30 • Igla AA Pod • KORD • Metis AT-13 • Searchlight |
(Parenthesis) denote variants. |
![]() | |
---|---|
Handguns | Makarov 9 mm • Revolver .45 |
Submachine guns | PDW 9 mm |
Carbines | AKS-74U 5.45 mm • M4A1 5.56 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mm • M16A2 5.56 mm (M16A2 M203) |
Sniper rifles | KSVK 12.7 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | M240 7.62 mm • PKM 7.62 mm |
Launchers | 9K32 Strela-2 • Metis-M 9K115-2 • RPG-7V • RPG-18 |
Static | AGS-30 • D-30 • Igla AA Pod • KORD • Metis AT-13 • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. | Operation Arrowhead |
![]() | |
---|---|
Handguns | G17 9 mm • M9 9 mm |
Shotguns | AA-12 |
Carbines | M4A1 5.56 mm (M4A3) • XM8 Compact 5.56 mm |
Assault rifles | FN FAL 7.62 mm • M16A2 M203 5.56 mm • XM8 series (XM8, XM8 M320) |
Designated marksmen rifles | XM8 Sharpshooter 5.56 mm |
Sniper rifles | AS50 12.7 mm • KSVK 12.7 mm |
Squad automatic weapons | XM8 Automatic Rifle 5.56 mm |
Machineguns | PKM 7.62 mm |
Launchers | FIM-92F Stinger • RPG-18 |
(Parenthesis) denote variants. Operation Arrowhead | Private Military Company |