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NOTE: This article is about RPG-7Vs featured in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:


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WIP: This page is currently a Work-In-Progress. Information contained in this article is either incomplete or missing and is subject to review.

The RPG-7V is a 40 mm rocket launcher featured in ArmA: Armed Assault, ArmA 2, ArmA 3, and ARMA Reforger.


ArmA: Armed Assault[]

« The RPG-7 is a recoilless, shoulder-fired, muzzle-loaded, reloadable anti-tank grenade launcher. The RPG-7V model can be fitted with a telescopic sight and both infrared and passive night sights. It can also fire the powerful PG-7VR 105mm tandem HEAT rocket grenade.
Library Description
»
The RPG-7V 40 mm rocket launcher.

The RPG-7V is used primarily by the SLA and in limited numbers with Resistance guerillas in ArmA: Armed Assault.

Overview[]

The RPG-7V is a shoulder-fired launcher that can load and fire anti-personnel and anti-armour rocket-propelled grenades.

It can load either 40 mm PG-7V high-explosive anti-tank (HEAT) or 105 mm tandem HEAT grenade rounds. The RPG-7V is not fitted with an optical scope and only has an ironsight to aim with.

The standard-issue anti-tank launcher of the Sahrani Liberation Army and anti-Kingdom guerillas, the RPG-7V is analogous to the American M136. Compared to its American counterpart, the RPG-7V shares a similar effective range of 500 metres but both of its grenade rounds are more powerful by up to ~ 6% (PG-7V)[A1CfgA 1] and ~ 24% (PG-7VR)[A1CfgA 2], respectively. With the exception of Main Battle Tanks, a single hit with its 105 mm PG-7VR grenade is usually sufficient to outright destroy the majority of armoured ground vehicles like the Stryker or M113.

Where the RPG-7V falls short as an AT weapon is its lack of autonomous guidance. Unlike the Javelin Launcher which has missiles that lock-on with infrared-homing guidance, scoring hits with the RPG-7V is solely dependent on the user's proficiency with the launcher. Hitting distant vehicles that are on the move; even if the user is highly skilled with using the RPG-7V, will be difficult to do whereas a Javelin operator can simply lock-on and fire away without needing to adjust their aim.


Ironsights[]

Arma1-rpg7v-ironsight-overview

Munitions[]

The RPG-7V can load and fire two types of grenade rounds.[A1CfgW 3] Both grenade rounds need at least two free inventory slots in order to carry:[A1CfgM 3][A1CfgM 4]

PG-7V[]

Arma2-icon-pg7v

PG-7V

Parameter Value
Base damage value 425[A1CfgA 1]
Splash damage value 20[A1CfgA 3]
Warhead type Armour Piercing + High-Explosive
Blast radius (metres) 2[A1CfgA 4]
Launch velocity (m/s) 115[A1CfgM 5]
Maximum speed (m/s) 295[A1CfgA 5]

Standard-issue 40 mm anti-armour grenade round. Uses a high-explosive anti-tank (HEAT) warhead.

The PG-7V is always fired with an initial velocity of 115 m/s.[A1CfgM 5] 0.1 seconds after launch[A1CfgA 6], the grenade's rocket motor will need at least 1 more second[A1CfgA 7] of flight time before it can attain a top speed of 295 m/s.[A1CfgA 5]

The grenade's warhead has a blast radius of 2 metres.[A1CfgA 4] It will automatically explode if it does not hit its target or come into contact with a hard surface after 4.5 seconds of flight time.[A1CfgA 8]

PG-7VR[]

Arma2-icon-pg7vl

PG-7VR

Parameter Value
Base damage value 510[A1CfgA 2]
Splash damage value 20[A1CfgA 9]
Warhead type Armour Piercing + High-Explosive
Blast radius (metres) 2[A1CfgA 10]
Launch velocity (m/s) 70[A1CfgM 6]
Maximum speed (m/s) 200[A1CfgA 11]

105 mm anti-armour grenade round. Uses a tandem high-explosive anti-tank (HEAT) warhead.

PG-7VRs are fired with an initial velocity of 70 m/s.[A1CfgM 6] 0.15 seconds after launch[A1CfgA 12], its rocket motor will ignite and the grenade will take just 1 second[A1CfgA 13] of flight time to attain a top speed of 200 m/s.[A1CfgA 11]

The grenade's warhead has a blast radius of 2 metres.[A1CfgA 10] It will automatically explode if it does not hit an object 4.5 seconds after being launched.[A1CfgA 14]


Trivia[]

  • The in-game PG-7VR grenade is actually modelled after the smaller "VL" round and not the actual 105 mm grenade[1], with its icon even depicting it as the VL as well (the shape of real PG-7VRs is much longer due to the layout of its tandem HEAT warhead).[2]
  • Because it reuses the same generic hand animation as other shoulder-launched weapons, the RPG-7V will always be incorrectly held as if it were the M136.
  • Prior to Patch 1.06, both of the RPG-7V's grenade rounds were more powerful (PG-7Vs had a base damage value of 500 while PG-7VRs had a base damage of 600). The patch's release subsequently nerfed the damage values of both grenade rounds and also slightly cut their range (grenade rounds can no longer attain their maximum velocity at launch).[3]

Gallery[]

ArmA 2[]

« The RPG-7 is a recoilless, shoulder-fired, muzzle-loaded, reloadable anti-tank grenade launcher. The RPG-7V model can be fitted with a telescopic sight and both infrared and passive night sights. It can also fire the powerful PG-7VR 105mm tandem HEAT rocket grenade.
Armoury Description
»
The RPG-7V 40 mm rocket launcher.

The RPG-7V is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.

Overview[]

The RPG-7V returns in ArmA 2, serving as the primary shoulder-fired anti-armour/anti-personnel launcher of many BLUFOR, REDFOR and INDFOR factions.

ArmA 2's RPG-7V now has the ability to load up to four types of grenade rounds:[A2CfgW 4]

  • Standard-issue anti-armour grenade round with an 85 mm high-explosive anti-tank (HEAT) warhead
  • The PG-7VL, a heavier anti-armour grenade with a single-stage 93 mm HEAT warhead
  • The 105 mm PG-7VR grenade, designed exclusively for anti-tank purposes with a tandem HEAT warhead
  • 40 mm OG-7 grenades intended to be used as an anti-personnel munition

Thanks to its wide variety of available grenade types, ArmA 2's RPG-7V can be employed for both anti-tank and anti-personnel duties. Just like in Armed Assault, ArmA 2's RPG-7V is significantly better than the American-made M136 since it isn't limited to just being an anti-tank weapon. Furthermore, the RPG-7V's grenade rounds only take up two inventory slots per grenade[A2CfgM 5] (with the sole exception of the 105 mm PG-7VR[A2CfgM 6]), allowing a soldier to feasibly carry up to three grenades while having enough space to carry extra magazines for their primary weapon.

However, most of its grenade rounds are either lacking in their intended roles or are overspecialised. For instance, the baseline PG-7V grenade is extremely weak and is more or less useless against Main Battle Tanks (it has a base damage value of only 208[A2CfgA 1] which is ~ 36% less damage than the RPG-18).[A2CfgA 2] On the other hand, OG-7s are extremely effective against infantry targets thanks to its lethal splash radius of 12 metres[A2CfgA 3], but this comes at a cost of overspecialisation since they have a base damage just 70.[A2CfgA 4]

The RPG-7V's grenade rounds also have a very low launch velocity of 115 m/s (PG-7V/VL/VR)[A2CfgM 7][A2CfgM 8][A2CfgM 9] or 70 m/s (PG-7VR)[A2CfgM 10], significantly cutting into the launcher's range since the slow-flying grenades will most likely explode before they manage to hit their targets. Compared to the likes of the MAAWS and the SMAW, it lacks the necessary range and speed to tackle fast-moving ground vehicles unless the user remains close to the target.


Ironsights[]

Arma2-rpg7v-ironsight-overview

The RPG-7V's ironsights do not allow for zeroing to be manually adjusted.


Munitions[]

RPG-7Vs can be loaded with up to four types of grenades.[A2CfgW 4] Of the four types, only 105 mm PG-7VR grenades specifically take up three inventory slots.[A2CfgM 6] Every other grenade type (85 mm PG-7V/93 mm PG-7VL/40 mm OG-7) occupies only two inventory slots:[A2CfgM 5][A2CfgM 11][A2CfgM 12]

PG-7V[]

Arma2-icon-pg7v

PG-7V

Parameter Value
Base damage value 208[A2CfgA 1]
Splash damage value 20[A2CfgA 5]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 2[A2CfgA 6]
Launch velocity (m/s) 115[A2CfgM 7]
Maximum speed (m/s) 295[A2CfgA 7]

Anti-armour grenade round fitted with a 85 mm high-explosive anti-tank (HEAT) warhead.

The weakest of the four grenade rounds, the PG-7V is only useful against unarmoured and (very) lightly-armoured ground vehicles like the Stryker APC or Dingo 2 MRAP. BRDM-2s can potentially survive up to two hits, though only if they are struck from the front. Medium-armour vehicles like the BTR-90 and BVP-1 IFVs on the other hand, can comfortably withstand up to 4-6 direct hits to their frontal hull. MBTs are mostly impervious to the PG-7V; unless they are directly struck in the rear, tanks like the M1A1/T-72 can take up to 12-15 PG-7Vs before they explode catastrophically.

The PG-7V has an effective range of up to 700 metres. PG-7Vs are always fired with an initial velocity of 115 m/s.[A2CfgM 7] 0.1 seconds after launch[A2CfgA 8], the grenade will begin to gain velocity until it attains a maximum in-flight speed of 295 m/s[A2CfgA 7] after just 1 second of flight time.[A2CfgA 9] The warhead has a blast radius of only 2 metres.[A2CfgA 6] Its fuse will automatically detonate if the grenade does not hit a target 4.5 seconds after launch.[A2CfgA 10]

PG-7VL[]

Arma2-icon-pg7vl

PG-7VL

Parameter Value
Base damage value 320[A2CfgA 11]
Splash damage value 10[A2CfgA 12]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 1[A2CfgA 13]
Launch velocity (m/s) 115[A2CfgM 8]
Maximum speed (m/s) 295[A2CfgA 14]

Anti-armour grenade round that utilises a 93 mm single-stage HEAT warhead.

A larger grenade round that features a slightly more powerful warhead compared to the PG-7V (inflicting ~ 42% more damage)[A2CfgA 11], the PG-7VL is virtually identical in terms of flight characteristics. The only difference it has over the PG-7V is its aforementioned increased damage as well as a smaller blast radius of 1 metre as opposed to 2.[A2CfgA 13] Splash damage has also been reduced, resulting in the PG-7VL being more or less useless against infantry targets unless it hits them directly.[A2CfgA 12]

Against the majority of armoured targets, the PG-7VL will need only half the number of direct hits to the frontal hull in order to inflict a catastrophic kill. IFVs like BMP-2/M2A2 and even larger APCs like AAV will explode after two direct hits from the PG-7VL. Depending on where they hit, MBTs like the T-90/T-72M4 CZ will usually only be able to take a maximum of 4-5 hits to their frontal armour.

The PG-7VL has an effective range of up to 700 metres. PG-7VLs are always fired with an initial velocity of 115 m/s.[A2CfgM 7] 0.1 seconds after launch[A2CfgA 15], the grenade will begin to gain velocity until it attains a maximum in-flight speed of 295 m/s[A2CfgA 14] after just 1 second of flight time.[A2CfgA 16] The warhead has a blast radius of only 2 metres.[A2CfgA 13] Its fuse will automatically detonate if the grenade does not hit a target 4.5 seconds after launch.[A2CfgA 17]

PG-7VR[]

Arma2-icon-pg7vr

PG-7VR

Parameter Value
Base damage value 510[A2CfgA 18]
Splash damage value 20[A2CfgA 19]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 2[A2CfgA 20]
Launch velocity (m/s) 70[A2CfgM 10]
Maximum speed (m/s) 200[A2CfgA 21]

Anti-tank rocket-propelled grenade fitted with a 105 mm tandem HEAT warhead.

With a base damage of 510[A2CfgA 18], the PG-7VR is the most powerful variant in the RPG-7V's family of grenade rounds. It can outright destroy any ground vehicle short of MBTs with just a single hit to any part of their hull. MBTs are the only vehicles that are capable of surviving a direct hit, though the majority are limited to a maximum of 3 hits. Even the toughest of MBTs, the M1A2, can take no more than 4 direct hits.

However, the PG-7VR is significantly heavier compared to the RPG-7V's other grenade rounds. Since the PG-7VR rocket has a launch velocity of just 70 m/s[A2CfgM 10], it flies very slowly and will never exceed a maximum in-flight speed of 200 m/s.[A2CfgA 21] Because of this, its range is sharply reduced compared to the PG-7V/PG-7VL. Unless the RPG-7V's user is standing close by, landing a direct hit on fast-moving ground targets will be difficult since the target will most likely outspeed the rocket long before it manages to hit them.

The PG-7VR has an effective range of up to 500 metres. Rockets are always fired with an initial velocity of only 70 m/s.[A2CfgM 10] 0.15 seconds after launch[A2CfgA 22], the grenade will begin to gain velocity until it attains a maximum in-flight speed of 200 m/s[A2CfgA 21] after just 1 second of flight time.[A2CfgA 23] The warhead has a blast radius of only 2 metres.[A2CfgA 20] Its fuse will automatically detonate if the grenade does not hit a target 4.5 seconds after launch.[A2CfgA 24]

OG-7[]

Arma2-icon-og7vcorepatch

OG-7

Parameter Value
Base damage value 75[A2CfgA 4]
Splash damage value 20[A2CfgA 25]
Warhead type High-Explosive
Blast radius (metres) 12[A2CfgA 3]
Launch velocity (m/s) 115[A2CfgM 9]
Maximum speed (m/s) 295[A2CfgA 26]

Multi-purpose grenade round fitted with a 40 mm high-explosive fragmentation (HE-Frag) warhead.

Designed primarily as an anti-personnel grenade round, the OG-7 has a (lethal) splash radius of 12 metres[A2CfgA 3], making it highly effective against clumped up groups of infantry as well as unarmoured ground vehicles. It can also be used to instantly pop the majority of tyres on an armoured vehicle even if it does very little hull damage.

However, the OG-7's warhead is very weak and does even less damage to vehicles than the PG-7V. Most light armour vehicles like APCs and MRAPs will need at least 2-3 direct hits to inflict a catastrophic kill, while the majority of medium/heavy armour vehicles will take anywhere from 7-16 direct hits to their frontal armour before they enter critical "health" status.

OG-7 grenades have an effective range of up to 700 metres. They are always launched with an initial velocity of 115 m/s[A2CfgM 9] 0.1 seconds after being launched, the OG-7 will take just 1 second[A2CfgA 27] to attain a maximum in-flight speed of 295 m/s[A2CfgA 26] The warhead has a blast radius of 12 metres.[A2CfgA 3] The grenade's fuse will automatically detonate if it does not hit its target within 4.5 seconds.[A2CfgA 28]


Trivia[]

  • The RPG-7V's reloading animation is erroneously shared with all other AT launchers (including ATGMs such as the American Javelin).
  • Along with the AK-74 assault rifle, it is one of the most ubiquitous weapons in ArmA 2, with virtually every REDFOR faction using it as a standard-issue AT weapon. In addition, United Nations peacekeepers, the various Takistani rebel groups, as well as the Czech military and former Soviet BLUFOR/INDFOR factions such as the CDF and NAPA make use of the RPG-7V to some extent.
  • Prior to CorePatch's release, the in-flight models used by RPG-7V's grenade rounds would be almost invisible from long range due to how their model LODs (Level of Detail) were set up. CorePatch amended this by removing all lower resolution LODs from the models, making it so that they are now properly visible from afar unless the player's View Distance is set to a very low setting.[4]
The information below details unused, pre-release or removed content.
  • Arma2-icon-og7v

    Pre-CorePatch release icon for the OG-7.

    Before the release of the latest Steam version patches (as part of CorePatch's changes), the OG-7 icon depicted it with a completely different warhead that was coloured in red (this did not match the grenade's actual in-game appearance).[4]

Gallery[]

ArmA 3[]

« The RPG-7 is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket-propelled grenade launcher. The ruggedness, simplicity, low cost and effectiveness of the RPG-7 has made it the most widely used anti-armor weapon in the world. Currently, around 40 countries use the weapon and it is manufactured in several variants by nine countries. It is popular with irregular and guerrilla forces. The RPG has been used in almost all conflicts across all continents since the mid-1960s, from the Vietnam War to the early recent conflicts in the Pacific area.
Field Manual
»
The RPG-7 40 mm rocket launcher.

The RPG-7 is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.

Overview[]

Premium content logo
This is a premium asset that requires ownership of the Apex expansion pack.


ArmA 3's iteration of the RPG-7 is now utilised primarily as a "light" anti-tank launcher in lieu of the M136/RPG-18's absence.

Unlike its predecessors in Armed Assault and ArmA 2, ArmA 3's RPG-7 no longer has the ability to load more than one type of grenade and is restricted to just a single type: the PG-7VM grenade fitted with a 70 mm high-explosive anti-tank (HEAT) warhead. No optics are available. However, the leaf sight on ArmA 3's RPG-7 does allow for zeroing to be manually adjusted up to a maximum of 500 metres.[A3CfgW 5]

As an anti-armour weapon, the RPG-7 rivals the (guided) PCML in terms of being one of the worst shoulder-fired launchers in ArmA 3. With a base damage of only 390[A3CfgA 1], the penetrator submunition of its PG-7VM grenade inflicts the least amount of damage out of all AT weapons. In addition to low damage, it has a maximum penetration depth of 300 millimetres[A3CfgA 2][Formula 1], meaning that only unarmoured/light/medium armour vehicles like Strider MRAPs, MSE-3 APCs or Marshall IFVs can be destroyed after 1-2 direct hits.

On the other hand, Main Battle Tanks like the Slammer or even the T-100 can't be pierced from the frontal plate at all. Assuming the grenade doesn't get outright nullified by Explosive Reactive Armour (ERA) blocks/panels, only hits to the rear, turret, or a vulnerable hitpoint such as the engine will be capable of inflicting any real damage to MBTs.

Unlike the MAAWS Mk4 and RPG-42, ArmA 3's RPG-7 is also held back by its restriction of being able to load just the PG-7VM. Whereas the former two launchers have the ability to load and fire at least two different types of rockets with either anti-tank or anti-personnel capabilities, the RPG-7 is only useful as an anti-vehicle weapon since the PG-7VM's HEAT warhead has a small splash radius of just 3.6 metres.[A3CfgA 3] Unless the targets happen to be standing close by to each other, the PG-7VM is essentially redundant in the anti-personnel role as well.

The only saving grace of the RPG-7 is that it is ~ 22% lighter than the MAAWS Mk4/RPG-42[A3CfgW 1], though this does little to offset the RPG-7's lack of magnified optics and the awful damage output/subpar penetration of the PG-7VM. As a result, the RPG-7 should only be utilised against MRAPs, APCs and IFVs. Against MBTs and heavily-armoured APCs/IFVs (e.g. Panthers/BTR-Ks), it is better to use the MAAWS Mk4 or RPG-42 instead.


Ironsights[]

Arma3-rpg7-ironsight-overview

The leaf sight can be manually zeroed, starting from a minimum of 200 metres up to a maximum of 500 metres (200, 300, 400, 500).[A3CfgW 5] By default, RPG-7s are always set to a zeroing of 200 metres.[A3CfgW 6]


Munitions[]

Arma3-ammunition-rpg7

PG-7VM

The RPG-7 can only load one type of grenade.[A3CfgW 7][A3CfgW 8] It has a weight of 40[A3CfgM 2] "mass" units:

Parameter Primary warhead Submunition
Base damage value 95[A3CfgA 4] 390[A3CfgA 1]
Splash damage value 13[A3CfgA 5] 0[A3CfgA 6]
Warhead type High-Explosive[A3CfgA 7] High-Explosive Anti-Tank[A3CfgA 8]
Blast radius (metres) 3.6[A3CfgA 3] 0[A3CfgA 9]
Launch velocity (m/s) 134[A3CfgM 3] 1,000[A3CfgA 10]
Maximum speed (m/s) 300[A3CfgA 11] 0[A3CfgA 12]
Penetration depth (mm) N/A
[A3CfgA 13][A3CfgA 14][note 1]
300
[A3CfgA 2][Formula 1]
Deflection angle (degrees) [A3CfgA 15] [A3CfgA 16]

General-purpose grenade fitted with a 70 mm high-explosive anti-tank (HEAT) warhead.[A3CfgA 7][A3CfgA 8]

The PG-7VM is launched with an initial velocity of 134 m/s.[A3CfgM 3] It takes only 0.05 seconds of flight time[A3CfgA 17] for the grenade to attain a maximum in-flight speed of 300 m/s.[A3CfgA 11]

The primary warhead has a blast radius of 3.6 metres.[A3CfgA 3] Its kinetic submunition has a launch velocity of 1,000 m/s[A3CfgA 10] and a penetration depth of 300 millimetres.[A3CfgA 2][Formula 1] The PG-7VM's fuse will automatically detonate the grenade if it does not hit a target 6.1 seconds after being launched.[A3CfgA 18]


Trivia[]

  • It is one of the few in-game weapons in ArmA 3 that retains its real-world manufacturer name.
  • On Apex's release, the RPG-7's grenades used a flat arc trajectory and did not spin at all during flight. This allowed users to strike targets at ranges of up to 1,200 metres away with absolutely no dispersion.
    • This was later corrected with Game Update 1.68, which added zeroing for the launcher and proper flight characteristics for the PG-7VM grenades.[5]
  • Prior to Tac-Ops' release, the RPG-7 was exclusively a Syndikat-only weapon. It was later changed with the DLC's first scenario, Beyond Hope, which showed the weapon in use with Altian Government Loyalists (the predecessors of the modern-day FIA).[6]
    • Following the release of the Old Man mini-campaign/scenario, the Tanoan Gendarmerie's Quick Reaction Force units are also shown utilising the RPG-7.[7]
The information below details unused, pre-release or removed content.
  • Arma3-rpg7-07

    Apex RPG-7 fitted with a PGO-7V scope and loaded with PG-7M110 grenades from third party DLCs Global Mobilization/CSLA Iron Curtain.

    Following Game Update 1.92's release, the RPG-7 gained the ability to utilise the new magazine proxies system which would allow the RPG-7 to visually show different rockets being loaded.[8]
    • However, because the in-game RPG-7 does not feature additional grenade types other than the PG-7VM, this can only be seen in action if a custom addon or semi-official Creator DLC that feature the RPG-7 as a usable weapon is enabled.
    • Additionally, the RPG-7 is able to mount optical sights from either community-made addons or semi-official Creator DLCs, though they must be specifically designed for use on RPG launchers to prevent the attachments from clipping into the launcher's model.

Gallery[]


Video[]

ARMA Reforger[]

« 40mm reloadable anti-tank grenade launcher.
Weapon Description
»
The RPG-7V1 40 mm rocket launcher.

The RPG-7V1 is used by both Soviet military forces and FIA guerillas in ARMA Reforger.

Overview[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

WIP


Sight[]

Reforger-rpg7v1-ironsight-overview

WIP


Munitions[]

Reforger-ammunition-pg7vm

70mm PG-7VM HEAT Grenade

WIP


Trivia[]

  • When Reforger was initially released in Early Access, the RPG-7V1 only had its ironsights and did not have the ability to mount a dedicated scope. The ability to do so was finally added in Update 1.1 (as part of the Resistance Ops patch).[9]
    • Update 1.1 also fixed an issue with smoke trails instantly disappearing as soon as the RPG-7V1's grenade rounds exploded.[9]
  • Prior to Update 0.9.6.64 for Reforger's Early Access, the RPG-7V1's ironsights were misaligned and did not properly match the flight profile of its grenade projectile.[10]
  • Before Update 1.1.0.42's release, it was possible for the RPG-7V1's grenades to ricochet off hard surfaces under certain conditions.[11]
  • Update 1.2's release added mid-flight projectile sound effects to the PG-7VM grenades.[12]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Armed Assault)

  1. 1.0 1.1 CfgAmmo >> R_PG7V_AT >> hit
  2. 2.0 2.1 CfgAmmo >> R_PG7VR_AT >> hit
  3. CfgAmmo >> R_PG7V_AT >> indirectHit
  4. 4.0 4.1 CfgAmmo >> R_PG7V_AT >> indirectHitRange
  5. 5.0 5.1 CfgAmmo >> R_PG7V_AT >> maxSpeed
  6. CfgAmmo >> R_PG7V_AT >> initTime
  7. CfgAmmo >> R_PG7V_AT >> thrustTime
  8. CfgAmmo >> R_PG7V_AT >> timeToLive
  9. CfgAmmo >> R_PG7VR_AT >> indirectHit
  10. 10.0 10.1 CfgAmmo >> R_PG7VR_AT >> indirectHitRange
  11. 11.0 11.1 CfgAmmo >> R_PG7VR_AT >> maxSpeed
  12. CfgAmmo >> R_PG7VR_AT >> initTime
  13. CfgAmmo >> R_PG7VR_AT >> thrustTime
  14. CfgAmmo >> R_PG7VR_AT >> timeToLive

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> PG7V >> count
  2. CfgMagazines >> PG7VR >> count
  3. CfgMagazines >> PG7V >> type >> "2 * 256"
  4. CfgMagazines >> PG7VR >> type >> "2 * 256"
  5. 5.0 5.1 CfgMagazines >> PG7V >> initSpeed
  6. 6.0 6.1 CfgMagazines >> PG7VR >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> RPG7V >> recoil
  2. CfgWeapons >> RPG7V >> dexterity
  3. CfgWeapons >> RPG7V >> magazines[] >> {"PG7V","PG7VR"}

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> R_PG7V_AT >> hit
  2. CfgAmmo >> R_RPG18_AT >> hit
  3. 3.0 3.1 3.2 3.3 CfgAmmo >> R_OG7_AT >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> R_OG7_AT >> hit
  5. CfgAmmo >> R_PG7V_AT >> indirectHit
  6. 6.0 6.1 CfgAmmo >> R_PG7V_AT >> indirectHitRange
  7. 7.0 7.1 CfgAmmo >> R_PG7V_AT >> maxSpeed
  8. CfgAmmo >> R_PG7V_AT >> initTime
  9. CfgAmmo >> R_PG7V_AT >> thrustTime
  10. CfgAmmo >> R_PG7V_AT >> timeToLive
  11. 11.0 11.1 CfgAmmo >> R_PG7VL_AT >> hit
  12. 12.0 12.1 CfgAmmo >> R_PG7VL_AT >> indirectHit
  13. 13.0 13.1 13.2 CfgAmmo >> R_PG7VL_AT >> indirectHitRange
  14. 14.0 14.1 CfgAmmo >> R_PG7VL_AT >> maxSpeed
  15. CfgAmmo >> R_PG7VL_AT >> initTime
  16. CfgAmmo >> R_PG7VL_AT >> thrustTime
  17. CfgAmmo >> R_PG7VL_AT >> timeToLive
  18. 18.0 18.1 CfgAmmo >> R_PG7VR_AT >> hit
  19. CfgAmmo >> R_PG7VR_AT >> indirectHit
  20. 20.0 20.1 CfgAmmo >> R_PG7VR_AT >> indirectHitRange
  21. 21.0 21.1 21.2 CfgAmmo >> R_PG7VR_AT >> maxSpeed
  22. CfgAmmo >> R_PG7VR_AT >> initTime
  23. CfgAmmo >> R_PG7VR_AT >> thrustTime
  24. CfgAmmo >> R_PG7VR_AT >> timeToLive
  25. CfgAmmo >> R_OG7_AT >> indirectHit
  26. 26.0 26.1 CfgAmmo >> R_OG7_AT >> maxSpeed
  27. CfgAmmo >> R_OG7_AT >> thrustTime
  28. CfgAmmo >> R_OG7_AT >> timeToLive

CfgMagazines (ArmA 2)

  1. CfgMagazines >> PG7V >> count
  2. CfgMagazines >> PG7VL >> count
  3. CfgMagazines >> PG7VR >> count
  4. CfgMagazines >> OG7 >> count
  5. 5.0 5.1 CfgMagazines >> PG7V >> type >> "2 * 256"
  6. 6.0 6.1 CfgMagazines >> PG7VR >> type >> "3 * 256"
  7. 7.0 7.1 7.2 7.3 CfgMagazines >> PG7V >> initSpeed
  8. 8.0 8.1 CfgMagazines >> PG7VL >> initSpeed
  9. 9.0 9.1 9.2 CfgMagazines >> OG7 >> initSpeed
  10. 10.0 10.1 10.2 10.3 CfgMagazines >> PG7VR >> initSpeed
  11. CfgMagazines >> PG7VL >> type >> "2 * 256"
  12. CfgMagazines >> OG7 >> type >> "2 * 256"

CfgWeapons (ArmA 2)

  1. CfgWeapons >> RPG7V >> type >> "4"
  2. CfgWeapons >> RPG7V >> recoil
  3. CfgWeapons >> RPG7V >> dexterity
  4. 4.0 4.1 CfgWeapons >> RPG7V >> magazines[] >> {"PG7V","PG7VL","PG7VR","OG7"}

CfgAmmo (ArmA 3)

  1. 1.0 1.1 CfgAmmo >> ammo_Penetrator_PG7 >> hit
  2. 2.0 2.1 2.2 CfgAmmo >> ammo_Penetrator_PG7 >> caliber
  3. 3.0 3.1 3.2 CfgAmmo >> R_PG7_F >> indirectHitRange
  4. CfgAmmo >> R_PG7_F >> hit
  5. CfgAmmo >> R_PG7_F >> indirectHit
  6. CfgAmmo >> ammo_Penetrator_PG7 >> indirectHit
  7. 7.0 7.1 CfgAmmo >> R_PG7_F >> warheadName
  8. 8.0 8.1 CfgAmmo >> ammo_Penetrator_PG7 >> warheadName
  9. CfgAmmo >> ammo_Penetrator_PG7 >> indirectHitRange
  10. 10.0 10.1 CfgAmmo >> R_PG7_F >> submunitionInitSpeed
  11. 11.0 11.1 CfgAmmo >> R_PG7_F >> maxSpeed
  12. CfgAmmo >> ammo_Penetrator_PG7 >> maxSpeed
  13. CfgAmmo >> R_PG7_F >> explosive
  14. CfgAmmo >> R_PG7_F >> triggerOnImpact >> "1"
  15. CfgAmmo >> R_PG7_F >> deflecting
  16. CfgAmmo >> ammo_Penetrator_PG7 >> deflecting
  17. CfgAmmo >> R_PG7_F >> thrustTime
  18. CfgAmmo >> R_PG7_F >> timeToLive

CfgMagazines (ArmA 3)

  1. CfgMagazines >> RPG7_F >> count
  2. CfgMagazines >> RPG7_F >> mass
  3. 3.0 3.1 CfgMagazines >> RPG7_F >> initSpeed

CfgWeapons (ArmA 3)

  1. 1.0 1.1 CfgWeapons >> launch_RPG7_F >> WeaponSlotsInfo >> mass
  2. CfgWeapons >> launch_RPG7_F >> recoil
  3. CfgWeapons >> launch_RPG7_F >> inertia
  4. CfgWeapons >> launch_RPG7_F >> dexterity
  5. 5.0 5.1 CfgWeapons >> launch_RPG7_F >> OpticsModes >> irons >> discreteDistance[] >> {200,300,400,500}
  6. CfgWeapons >> launch_RPG7_F >> OpticsModes >> irons >> discreteDistanceInitIndex >> "0"
  7. CfgWeapons >> launch_RPG7_F >> magazines[] >> {"RPG7_F"}
  8. CfgWeapons >> launch_RPG7_F >> magazineWell[] >> {"RPG7"}

Formulae

  1. 1.0 1.1 1.2 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 20 * 15 / 1000

Notes[]

  1. The primary component of the PG-7VM's warhead inflicts mostly explosive damage due to its explosive coefficient being set to 0.8 (only 20% damage will be kinetic-based). However, because the PG-7VM's primary warhead explodes upon contact, it cannot actually penetrate through armour plating.

References[]

  1. JSC Rosoboronexport 2017, Round with anti-tank grenade PG-7VL, Рособоронэкспорт, viewed 7 October 2024, <https://web.archive.org/web/20171115011920/https://roe.ru/eng/catalog/land-forces/strelkovoe-oruzhie/grenade-launchers/pg-7vl/>. (archived link)
  2. JSC Rosoboronexport 2017, Round PG-7VR, Рособоронэкспорт, viewed 7 October 2024, <https://web.archive.org/web/20171115011906/https://roe.ru/eng/catalog/land-forces/strelkovoe-oruzhie/grenade-launchers/pg-7vr/>. (archived link)
  3. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 7 October 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.06>.
  4. 4.0 4.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 16 October 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  5. Kovařič, V 2017, SPOTREP #00064, Arma 3, viewed 20 December 2018‎, <https://dev.arma3.com/post/spotrep-00064>.
  6. ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, No Reprieve
  7. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
  8. van 't Land, J.J. 2019, SPOTREP #00088, Arma 3, viewed 24 August 2019‎, <https://dev.arma3.com/post/spotrep-00088>.
  9. 9.0 9.1 Bohemia Interactive a.s., 2024, 1.1 Update, Arma Reforger, viewed 7 October 2024, <https://reforger.armaplatform.com/news/update-march-13-2024>.
  10. Bohemia Interactive a.s., 2022, 0.9.6.64 Update, Arma Reforger, viewed 7 October 2024, <https://reforger.armaplatform.com/news/november-update-10>.
  11. Bohemia Interactive a.s., 2024, 1.1.0.42 Update, Arma Reforger, viewed 7 October 2024, <https://reforger.armaplatform.com/news/update-march-26-2024>.
  12. Bohemia Interactive a.s., 2024, 1.2 Update, Arma Reforger, viewed 7 October 2024, <https://reforger.armaplatform.com/news/update-june-26-2024>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
Arma1-factionicon-sla SLA - Armoury (ArmA: Armed Assault)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm*
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Grenade launchers 6G30
Machineguns PKM 7.62 mm*
Launchers RPG-7V* • Strela-2 9K32
Static AA PodAT TripodAGS-30D-30DShKMSearchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Resistance sub-faction.
Queen's Gambit
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-cdf CDF - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-acr ACR - Armoury (ArmA 2)
Handguns CZ 75 9 mmG17 9 mm
Submachine guns CZ Scorpion Evo 3 A1 9 mm
Carbines M4A3 5.56 mm (M4A3 M203)
Assault rifles CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • Sa-58V 7.62 mm (Sa-58P)
Sniper rifles CZ 750 S1 M1 .308SVD Dragunov 7.62 mm
Squad automatic weapons M249 Para 5.56 mm
Machineguns M60E4 7.62 mmUK-59 7.62 mm
Launchers MAAWSRPG-7V
Static 2B14 PodnosDShKMRBS-70
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic
Arma2-factionicon-russianarmedforces Russian Armed Forces - Armoury (ArmA 2)
Handguns Makarov 9 mm
Submachine guns PP-19 Bizon 9 mm
Shotguns Saiga 12K
Carbines AKS-74U 5.45 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25)
Designated marksman rifles VSS Vintorez 9 mm
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKP 7.62 mmPKM 7.62 mm
Launchers 9K38 Igla9K115-2 Metis-MRPG-7VRPG-18
Static 2B14 PodnosAGS-30D-30Igla AA PodKORDMetis AT-13Searchlight
(Parenthesis) denote variants.
Arma2-factionicon-chdkz ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-takistaniarmy Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
Arma2-factionicon-napa NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-unitednations United Nations - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74)
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers RPG-7V
Static AGS-30KORDSearchlight
(Parenthesis) denote variants.
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-fia Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-gendarmerie Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Arma3-factionicon-syndikat Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2
(Parenthesis) denote variants.
Apex DLC
Arma3-factionicon-syndikat L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa 58 P 7.62 mm (V)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mmUK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
Italics denote weapons confirmed to become available in future updates.
OFP-factionicon-sovietunion Soviet Union - Armoury (ARMA Reforger)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm (N)
Assault rifles AK-74 5.45 mm (N)
Sniper rifles SVD 7.62 mm
Squad automatic weapons RPK-74 5.45 mm (N)
Machineguns PKM 7.62 mm
Launchers RPG-7V1
Static NSV - TripodPKM - Tripod
(Parenthesis) denote variants.
Icon-nationality-everonian FIA - Armoury (ARMA Reforger)
Handguns PM 9 mm
Assault rifles Sa 58 P 7.62 mm (V)
Sniper rifles SVD 7.62 mm
Machine guns UK-59L 7.62 mm
Launchers RPG-7V1
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