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« The Rahim 7.62 mm is a bullpup rifle serving as a designated marksman weapon for the OPFOR. It's based on the older Russian rifle with upgraded modern features such as firing mechanism, trigger and rail. The bullpup design allows the rifle to be more compact and maneuverable without shortening the barrel.
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The Rahim 7.62 mm bullpup sniper rifle.

The Rahim is a 7.62 mm bullpup designated marksman rifle used exclusively by Mediterranean CSAT sharpshooters in ArmA 3.

Overview[]

The Rahim is a gas operated, selective-fire designated marksman rifle that is chambered to fire the 7.62×54 mmR cartridge.

It can only load 10-round curved magazines and has a muzzle velocity of 830 m/s.[CfgMa 2] It accepts accessories on both its top[CfgWp 7] and underbarrel[CfgWp 8] rails, and can mount suppressors onto its muzzle.[CfgWp 9]

The Rahim uses a bullpup layout which makes it a relatively compact weapon to wield.[CfgWp 5] It is the lightest DMR in its class and has fairly decent accuracy for both medium-long ranges.

In addition, the Rahim boasts an impressive fire rate of up to ~ 652 rounds per minute.[CfgWp 10][Formula 1] In practice however, it should be noted that the Rahim is extremely difficult to control while firing in full auto. Combined with its meagre magazine capacity, this renders the Rahim's high fire rate rather redundant and essentially impossible to achieve under regular circumstances.

Two other (albeit minor) drawbacks that the Rahim has is that its dust covers cannot be removed, and that its muzzle velocity is slightly less than that of other DMRs like the Mk18 ABR. For the former, this means that Rahim faces the same problem as the CMR-76 and is unable to mount side rail accessories like a laser pointer which - depending on the user's needs, could prove to be a detriment.

In the case of the latter, the Rahim's lower muzzle velocity coupled with its 7.62 mmR rounds having greater drag[CfgAm 1] means that they lose their energy slightly quicker than the Mk18 ABR 7.62 mm NATO ammunition. Though this is somewhat compensated by the Rahim's excellent accuracy, its lower muzzle velocity means that it still falls short of the SPAR-17 and does not even come close to being able to match the Mk-I EMR's range.

Ironsights[]

Arma3-rahim-ironsight-overview

The Rahim's zeroing limits range from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 11] By default, it is set to a zeroing of 200 metres.[CfgWp 12] Neither the front nor rear sights are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the Rahim will allow for an absolute maximum zeroing of 1,600 metres.[CfgWp 13]

Camouflage[]

  • Hex: Arid Hexacam camouflage pattern.


Reaction Forces Creator DLC only

NOTE: The following camouflage schemes will only be available if the third party-developed Reaction Forces Creator DLC is activated.

  • Black: Matte black paint finish.
  • Tan: Tan paint finish.


Ammunition[]

Arma3-ammunition-10rndrahim
Ammo parameter 7.62 mmR (Ball)
Base damage value 11.6[CfgAm 2]
Aerodynamic friction -0.0012[CfgAm 1]
Muzzle velocity (m/s) 830[CfgMa 2]
Expected velocity (m/s) 800[CfgAm 3][note 1]
Penetration depth (mm) 22.41[CfgAm 4][Formula 2]
Deflection angle (degrees) 15°[CfgAm 5]

The Rahim can only load one type of magazine.[CfgWp 14] It has a weight of 8[CfgMa 3] "mass" units:

7.62 mm 10Rnd Mag[]

Curved mag loaded with ten rounds worth of 7.62 mmR ball ammunition.[CfgMa 4]

None of the rounds fired will emit visible tracers.

Trivia[]

  • The Rahim is based on the "VS-121", a prototype sniper rifle developed by Kalashnikov Concern (formerly known as IZHMASH or the Izhevsk Machinebuilding Plant), a subsidiary of the Rostec state-owned corporation.[1]
  • Along with the Zafir, the Rahim was initially chambered (incorrectly) to fire 7.62×51 mm NATO ammunition.
    • This was later re-factored with the release of the Marksmen DLC (as part of Game Update 1.42) which changed it to its correct real-world calibre of 7.62×54 mm.[2][3]
  • The Rahim was not initially available as part of ArmA 3's launch assets. A preview of it was initially teased in a social media post on October 5th, 2013.[4] However, it would not be added into the game until the first episode of the campaign was released whereupon it was bundled alongside Game Update 1.04.[5]
  • Despite clearly being a Russian-made weapon, no Russian units actually utilise the Rahim as a DMR even after the addition of the Russian Spetsnaz faction following the release of the Contact expansion pack (eschewing it in favour of the shorter-ranged ASP-1).
The information below details unused, pre-release or removed content.
  • Arma3-rahim-03

    The Rahim's disabled side rail re-enabled with a custom addon.

    Despite having removable covers and visibly modelled rails, the Rahim is unable to accept any accessories on its side rail.
    • It was previously able to fit side rail accessories but this capability was removed with Game Update 1.22[6], presumably due to the user's left-hand clipping into the rail's accessories when attached.
    • Enabling the ability to attach side rail accessories onto the Rahim is still possible, albeit only through the use of a custom addon.

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> B_762x54_Ball >> airFriction
  2. CfgAmmo >> B_762x54_Ball >> hit
  3. CfgAmmo >> B_762x54_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x54_Ball >> caliber
  5. CfgAmmo >> B_762x54_Ball >> deflecting

CfgMagazines

  1. CfgMagazines >> 10Rnd_762x54_Mag >> count
  2. 2.0 2.1 CfgMagazines >> 10Rnd_762x54_Mag >> initSpeed
  3. CfgMagazines >> 10Rnd_762x54_Mag >> mass
  4. CfgMagazines >> 10Rnd_762x54_Mag >> ammo >> "B_762x54_Ball"

CfgWeapons

  1. CfgWeapons >> srifle_DMR_01_F >> Single >> dispersion
  2. CfgWeapons >> srifle_DMR_01_F >> FullAuto >> dispersion
  3. CfgWeapons >> srifle_DMR_01_F >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> srifle_DMR_01_F >> recoil
  5. 5.0 5.1 CfgWeapons >> srifle_DMR_01_F >> inertia
  6. CfgWeapons >> srifle_DMR_01_F >> dexterity
  7. CfgWeapons >> srifle_DMR_01_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  8. CfgWeapons >> srifle_DMR_01_F >> WeaponSlotsInfo >> UnderBarrelSlot_rail >> compatibleItems >> {bipod_01_F_blk,bipod_01_F_khk,bipod_01_F_mtp,bipod_01_F_snd,bipod_02_F_arid,bipod_02_F_blk,bipod_02_F_hex,bipod_02_F_lush,bipod_02_F_tan,bipod_03_F_blk,bipod_03_F_oli}
  9. CfgWeapons >> srifle_DMR_01_F >> WeaponSlotsInfo >> MuzzleSlot_762 >> compatibleItems >> {muzzle_snds_B,muzzle_snds_B_arid_F,muzzle_snds_B_khk_F,muzzle_snds_B_lush_F,muzzle_snds_B_snd_F}
  10. CfgWeapons >> srifle_DMR_01_F >> FullAuto >> reloadTime
  11. CfgWeapons >> srifle_DMR_01_F >> discreteDistance[] >> {100,200,300,400,500,600}
  12. CfgWeapons >> srifle_DMR_01_F >> discreteDistanceInitIndex >> "1"
  13. CfgWeapons >> srifle_DMR_01_F >> maxZeroing
  14. CfgWeapons >> srifle_DMR_01_F >> magazineWell[] >> {"Rahim_762x54"}

Formulae

  1. 60 / reloadTime = 60 / 0.092
  2. initSpeed * caliber * 15 / 1000 = 830 * 1.8 * 15 / 1000

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Johnson, S 2013, 'Izhmash Prototype VS-121 Sniper Rifle', The Firearm Blog, 6 May, viewed 22 November 2023, <https://www.thefirearmblog.com/blog/2013/05/06/izhmash-prototype-vs-121-sniper-rifle/>.
  2. van 't Land, J.J. 2015, SPOTREP #00040, Arma 3, viewed 20 September 2017, <https://dev.arma3.com/post/spotrep-00040>.
  3. van 't Land, J.J. 2015, SITREP #00102, Arma 3, viewed 2 June 2024, <https://dev.arma3.com/post/sitrep-00102>.
  4. Bohemia Interactive a.s., 2013, Our Dynamic Dutch Duo have presented some of the upcoming Arma 3 content on stage & at the MSI booth @Firstlook2k13, 5 October, viewed 2 May 2023, <https://twitter.com/ArmaPlatform/status/386465983667269633>.
  5. van 't Land, J.J. 2013, SPOTREP #00013, Arma 3, viewed 20 September 2017, <https://dev.arma3.com/post/spotrep-00013>.
  6. van 't Land, J.J. 2014, SPOTREP #00027, Arma 3, viewed 20 September 2017, <https://dev.arma3.com/post/spotrep-00027>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
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