« | The Revolver .45 was adopted by the U.S. Army in 1917 to supplement the standard Colt 1911. It was primarily used by secondary and non-deployed troops. There were two variations of this weapon, one from Colt and one from SW. Armoury Description[1]
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The Revolver is a .45 handgun used exclusively by Takistani Army officers. It was added with the release of the Operation Arrowhead expansion pack.
Overview[]
The Revolver is a double-action revolver chambered to fire .45 ACP ammunition.
It loads from 6-round cylinders[CfgWp 5], and can attain a fire rate of up to 120 rounds per minute[CfgWp 6][Formula 1] with a muzzle velocity of 260 m/s.[CfgMa 2] The Revolver cannot mount accessories or muzzle attachments.
The preferred sidearm of Takistani officers, the Revolver is a powerful handgun that has both decent stopping power and range thanks to its use of the .45 ACP round. Compared to the M1911, it has arguably better ironsights that are easier to aim with as well. In the hands of an expert, the Revolver can be used to accurately hit targets up to a distance of approximately ~ 50 metres.[CfgWp 7][CfgWp 8]
However, its greatest drawback stems from its very low base rate of fire and poor accuracy.[CfgWp 1] Not only does it have higher dispersion compared to most other pistols, its usage of a double-action operation means that it takes twice as long to fire before the round leaves the chamber.[CfgWp 6] As a result, the Revolver is more or less a symbolic weapon for show rather than a weapon that would be useful to carry in close quarters. Semi-automatic handguns like the M1911 or the Makarov will always be a better choice for actual combat scenarios because of their higher ROF and larger magazine capacities.
Ironsights[]

The Revolver's ironsights are set to a fixed zeroing of 50 metres.[CfgWp 8][CfgWp 7] It is not possible to manually adjust this to a different setting.
The front sight has an orange-coloured strip but it is not actually illuminated and will not glow under low-light conditions.
Recoil curves[]
Standing
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.
Prone
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.
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Camouflage[]
- Silver: Chrome silver finish. Standard scheme used by all Revolvers wielded by army officers.
- Gold: Gold-plated finish. Exclusive to Col. Aziz.
Ammunition[]

Ammo parameter | .45 ACP (Ball) |
---|---|
Base damage value | 7[CfgAm 1] |
Aerodynamic friction | -0.0013522[CfgAm 2] |
Muzzle velocity (m/s) | 260[CfgMa 2] |
Expected velocity (m/s) | 260[CfgAm 3][note 1] |
Deflection angle (degrees) | 10°[CfgAm 4] |
Revolvers can only load one type of "magazine".[CfgWp 5] It requires one[CfgMa 3] free secondary inventory slot to carry:
Revolver Mag.[]
6-round cylinder loaded with .45 ACP ammunition.[CfgMa 4]
None of the rounds fired will emit visible tracers.
Magazine compatibility[]
Weapon name (Classname) |
Revolver Mag.![]() |
---|---|
Revolver (revolver_EP1) |
✔ |
Revolver gold (revolver_gold_EP1) |
✔ |
Trivia[]
- The ArmA 2 Revolver is based on the real-world "Tracker Model 455" designed by Taurus USA. However, the real Tracker is only capable of loading 5-round cylinders, not six as shown in-game.
- Similar to the AKS used by Lopotev in Harvest Red, a gold-plated variant is also available and is the exclusive sidearm of Colonel Aziz.
- Prior to the latest Steam version patches (as part of the CorePatch updates), the Revolver's .45 ACP ammunition was weaker and had a base damage value of only 5. CorePatch subsequently buffed the .45 ACP cartridge by increasing its damage value to 7 (this only applies to the Revolver; all other .45-chambered weapons fire a different .45 ACP cartridge that deals 6 damage instead).[2]
- However, CorePatch also nerfed the Revolver by increasing its dispersion from 0.002 rad to 0.004 rad.[2]
Gallery[]
Config/script references[]
CfgAmmoCfgMagazinesCfgWeapons
Formulae
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Notes[]
- ↑ Damage will be reduced if the projectile's velocity drops below this value.
References[]
- ↑ Bohemia Interactive a.s., 2010, Handguns, Arma 2, viewed 4 April 2025, <https://www.arma2.com/arma-2-oa-weaponry/arma2-oa-handguns>.
- ↑ 2.0 2.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 25 May 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
External links[]
See also[]
Weapons of comparable role and configuration[]
![]() | |
---|---|
Handguns | Makarov 9 mm • Revolver .45 |
Submachine guns | PDW 9 mm |
Carbines | AKS-74U 5.45 mm • M4A1 5.56 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mm • M16A2 5.56 mm (M16A2 M203) |
Sniper rifles | KSVK 12.7 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | M240 7.62 mm • PKM 7.62 mm |
Launchers | 9K32 Strela-2 • Metis-M 9K115-2 • RPG-7V • RPG-18 |
Static | AGS-30 • D-30 • Igla AA Pod • KORD • Metis AT-13 • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. | Operation Arrowhead |