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« Special Dual-medium Assault Rifle is a bullpup rifle specially designed to allow shooting both on land and under water. It uses standard 5.56x45 mm rounds or special supercavitating ammunition which is efficient when used under water. But still, when under water, its range drops rapidly from 35 meters in 10 m depth to 13 meters in 40 m depth.
Field Manual[1]
»
The SDAR 5.56 mm underwater assault rifle.
The SDAR 5.56 mm underwater assault rifle.

The SDAR (full name: Special Dual-medium Assault Rifle[2]) is a 5.56 mm underwater assault rifle used by NATO, CSAT and the AAF in ArmA 3.

Overview[]

The SDAR is a selective-fire, bullpup assault rifle that is chambered to fire the 5.56×45 mm NATO cartridge.

It can toggle between a three-round burst, semi-automatic and full auto fire modes.[CfgWp 8] It can attain a fire rate of up to 600 rounds per minute on semi-auto[CfgWp 9][Formula 1], ~ 667 RPM on burst fire[CfgWp 10][Formula 2], and 750 RPM on full auto.[CfgWp 11][Formula 3]

The SDAR's muzzle velocity varies depending on the type of magazine loaded;[note 1] when it is loaded with 20-round dual-purpose UW magazines, it has a muzzle velocity of of 270 m/s.[CfgMa 3] If loaded with 30-rounder STANAGs, the SDAR has a muzzle velocity of 920 m/s instead.[CfgMa 4] Unlike most assault rifles, it cannot mount optical sights, IR laser pointers/flashlights, or sound suppressors.

Carried by the combat divers of each main faction, it is the only dual-purpose firearm in ArmA 3 which can be used both on land and underwater.[CfgWp 12] Thanks to its bullpup configuration, it is easier to wield in close quarters[CfgWp 6], and accepts regular 5.56 mm NATO STANAG magazines which allows it to be employed against surface targets up to approximately ~ 400 metres away.

When submerged underwater, the user can instead feed the SDAR with its dedicated 20-round box magazines which are loaded with supercavitating ammunition.[CfgMa 5] These supercavitating rounds are the only source of damage that the user can inflict upon enemy divers without resorting to explosives.

However, the SDAR's utility outside of the water is sharply diminished by its lack of support for mounting attachments. Although its ironsights are not particularly unergonomic (nor are they overly obstructive), its inability to mount magnified optics can make engagements beyond 300 metres difficult. Furthermore, it cannot be suppressed and is therefore useless for missions that require a stealthy approach.

Lastly, when fired underwater the SDAR's supercavitating rounds still only possess an effective range of approximately 30 metres. Beyond that distance, they will lose most of their velocity and become effectively useless against any target.[CfgAm 1]

Ironsights[]

Arma3-sdar-ironsight-overview

The SDAR's ironsights can be zeroed starting at a minimum of 30 metres up to a maximum of 400 metres (30, 100, 200, 300, 400).[CfgWp 13] By default, SDARs are set to a zeroing of 30 metres.[CfgWp 14]

Both the front and rear sights are illuminated; two dots are present on the rear sight while the front sight has one on the post. In non-low light conditions, the dots will appear white. At nighttime or when submerged deep beneath the water's surface, the dots will glow green instead.

Ammunition[]

Ammo parameter 5.56 mm DP (Ball) 5.56 mm NATO (Ball) 5.56 mm NATO (Tracer)
Base damage value 9[CfgAm 2] 9[CfgAm 3] 9[CfgAm 4]
Aerodynamic friction -0.02[CfgAm 1] -0.0012[CfgAm 5] -0.0012[CfgAm 6]
Muzzle velocity (m/s) 270
[CfgMa 3][note 1]
920
[CfgMa 4][note 1]
920
[CfgMa 6][note 1]
Expected velocity (m/s) 270
[CfgAm 7][note 2]
920
[CfgAm 8][note 2]
920
[CfgAm 9][note 2]
Penetration depth (mm) 3.52173825
[CfgAm 10][Formula 4]
11.999997
[CfgAm 11][Formula 5]
11.999997
[CfgAm 12][Formula 6]
Deflection angle (degrees) 15°[CfgAm 13] 15°[CfgAm 14] 15°[CfgAm 15]

The SDAR supports being loaded with seven types of magazines.[CfgWp 15] Of the seven, only 20-round DP box magazines enable the SDAR to fire underwater; every other magazine can only be used while the SDAR is above the water's surface.[note 3]

When it comes to weight, STANAG magazines share the same weight of 8[CfgMa 7] "mass" units and are available in either a Black or Sand colour finish. Only the 20-rounder DP magazines have a weight of 6[CfgMa 8] "mass" units but they do not have alternate camouflage schemes.

It should be noted that only STANAG magazines are fully interchangeable with all 5.56 mm NATO-chambered assault rifles (Mk20/SPAR-16/TRG-21). 150-round drums used by the SPAR-16S cannot be loaded by the SDAR:

5.56 mm 20Rnd Dual Purpose Mag[]

Arma3-ammunition-30rndkatibaball

Standard 20-round straight box magazine loaded with 5.56 mm supercavitating ammunition.[CfgMa 5]

None of the rounds fired will emit visible tracers.

5.56 mm 30rnd Reload Tracer (Yellow) Mag[]

Arma3-ammunition-30rndmk20

30-round STANAG magazine loaded with a mix of 5.56 mm NATO ball and tracer ammunition.[CfgMa 9]

The last four rounds of the magazine will always emit visible yellow tracers.[CfgMa 10]

5.56 mm 30rnd Reload Tracer (Red) Mag[]

Arma3-ammunition-30rndmk20

Alternate STANAG magazine that is also loaded with 5.56 mm NATO ball ammunition. Where it differs is its usage of red-coloured tracers as opposed to yellow.[CfgMa 11]

Aside from firing different coloured tracers, it remains statistically identical to the standard yellow tracer STANAGs (the last four rounds of the magazine will always emit red tracers).[CfgMa 12]

5.56 mm 30rnd Reload Tracer (Green) Mag[]

Arma3-ammunition-30rndmk20

Alternate STANAG magazine that is also loaded with 5.56 mm NATO ball ammunition. Where it differs is its usage of green-coloured tracers as opposed to yellow.[CfgMa 13]

Aside from firing different coloured tracers, it remains statistically identical to the standard yellow tracer STANAGs (the last four rounds of the magazine will always emit green tracers).[CfgMa 14]

5.56 mm 30rnd Tracer (Yellow) Mag[]

Arma3-ammunition-30rndmk20tracer

Dedicated 30-rounder STANAG magazine loaded exclusively with 5.56 mm NATO yellow tracer ammunition.[CfgMa 15]

Aside from its tracer-exclusive loadout[CfgMa 16], this magazine is statistically identical to the standard mixed load 5.56 mm STANAGs.

5.56 mm 30rnd Tracer (Red) Mag[]

Arma3-ammunition-30rndmk20tracerred

Alternate STANAG magazine loaded with red tracer ammunition instead of yellow.[CfgMa 17]

Other than its red tracer-exclusive loadout[CfgMa 18], this magazine is also statistically identical to the standard mixed load 5.56 mm STANAGs.

5.56 mm 30rnd Tracer (Green) Mag[]

Arma3-ammunition-30rndmk20tracergreen

Alternate STANAG magazine loaded with green tracer ammunition instead of yellow.[CfgMa 19]

Other than its green tracer-exclusive loadout[CfgMa 20], this magazine is also statistically identical to the standard mixed load 5.56 mm STANAGs.

Magazine compatibility[]

STANAG_556x45
Weapon name
(Classname)
5.56 mm 20Rnd Dual Purpose Mag
5.56 mm 30rnd Reload Tracer (Yellow) Mag
5.56 mm 30rnd Reload Tracer (Red) Mag
5.56 mm 30rnd Reload Tracer (Green) Mag
5.56 mm 30rnd Tracer (Yellow) Mag
5.56 mm 30rnd Tracer (Red) Mag
5.56 mm 30rnd Tracer (Green) Mag
5.56 mm 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm 30rnd Reload Tracer (Red) Sand Mag
5.56 mm 30rnd Reload Tracer (Green) Sand Mag
5.56 mm 30rnd Tracer (Yellow) Sand Mag
5.56 mm 30rnd Tracer (Red) Sand Mag
5.56 mm 30rnd Tracer (Green) Sand Mag
SDAR 5.56 mm
(arifle_SDAR_F)


Reaction Forces Creator DLC only

NOTE: The following table only applies if the third party-developed Reaction Forces Creator DLC is activated.

This is a premium asset that requires ownership of the Reaction Forces Creator DLC.

STANAG_556x45
Weapon name
(Classname)
5.56 mm 20Rnd Dual Purpose Mag
5.56 mm 30rnd Reload Tracer (Yellow) Mag
5.56 mm 30rnd Reload Tracer (Red) Mag
5.56 mm 30rnd Reload Tracer (Green) Mag
5.56 mm 30rnd Tracer (Yellow) Mag
5.56 mm 30rnd Tracer (Red) Mag
5.56 mm 30rnd Tracer (Green) Mag
5.56 mm 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm 30rnd Reload Tracer (Red) Sand Mag
5.56 mm 30rnd Reload Tracer (Green) Sand Mag
5.56 mm 30rnd Tracer (Yellow) Sand Mag
5.56 mm 30rnd Tracer (Red) Sand Mag
5.56 mm 30rnd Tracer (Green) Sand Mag
5.56 mm AP 30rnd Reload Tracer (Red) Mag
5.56 mm AP 30rnd Reload Tracer (Red) Olive Mag
5.56 mm AP 30rnd Reload Tracer (Red) Sand Mag
5.56 mm AP 30rnd Reload Tracer (Green) Mag
5.56 mm AP 30rnd Reload Tracer (Green) Olive Mag
5.56 mm AP 30rnd Reload Tracer (Green) Sand Mag
5.56 mm AP 30rnd Reload Tracer (Yellow) Mag
5.56 mm AP 30rnd Reload Tracer (Yellow) Olive Mag
5.56 mm AP 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm AP 20rnd Reload Tracer (Red) Mag
5.56 mm AP 20rnd Reload Tracer (Red) Olive Mag
5.56 mm AP 20rnd Reload Tracer (Red) Sand Mag
5.56 mm AP 20rnd Reload Tracer (Green) Mag
5.56 mm AP 20rnd Reload Tracer (Green) Olive Mag
5.56 mm AP 20rnd Reload Tracer (Green) Sand Mag
5.56 mm AP 20rnd Reload Tracer (Yellow) Mag
5.56 mm AP 20rnd Reload Tracer (Yellow) Olive Mag
5.56 mm AP 20rnd Reload Tracer (Yellow) Sand Mag
5.56 mm AP 10rnd Reload Tracer (Red) Mag
5.56 mm AP 10rnd Reload Tracer (Red) Olive Mag
5.56 mm AP 10rnd Reload Tracer (Red) Sand Mag
5.56 mm AP 10rnd Reload Tracer (Green) Mag
5.56 mm AP 10rnd Reload Tracer (Green) Olive Mag
5.56 mm AP 10rnd Reload Tracer (Green) Sand Mag
5.56 mm AP 10rnd Reload Tracer (Yellow) Mag
5.56 mm AP 10rnd Reload Tracer (Yellow) Olive Mag
5.56 mm AP 10rnd Reload Tracer (Yellow) Sand Mag
SDAR 5.56 mm
(arifle_SDAR_F)



Trivia[]

  • The SDAR is based on the real-world "RFB" bullpup battle rifle designed by the American firearms manufacturer, Kel-Tec CNC Industries Inc.
    • In reality, the RFB is not designed to function as a dual-purpose rifle, nor can it fire 5.56 mm as it chambered exclusively for the 7.62 mm NATO cartridge.[3]
  • Its concept is also very similar to the Russian-made "ADS Amphibious Rifle", right down to the SDAR acronym being a direct English translation of the ADS acronym. Like the SDAR, the ADS is built to fire both supercavitating underwater rounds and standard 5.45×39 mm ammunition.[4][5]
  • In the Alpha, the SDAR's zeroing was originally set to a fixed range of 30 metres. This was eventually changed to its current 30-400 metre range after the release of Game Update 0.76 (in the Beta).[6]
  • Prior to Game Update 1.12, the SDAR's UW ammunition had less aerodynamic friction and performed almost identically to standard 5.56 mm ammunition (when fired outside of water).[7]
  • Before the release of the Laws of War DLC, the fire geometry of the SDAR's model was incorrectly configured, allowing it to block multiple direct hits by 12.7 mm bullets. This was changed after Game Update 1.76 so that its model's fire geometry can no longer block large calibre projectiles.[8]
  • Due to lacking a magazine proxy, the SDAR's model will not change appearance even if it is loaded with regular 30-round STANAG magazines (it will still appear as a 20-rounder straight box magazine).
  • Excluding those featured in semi-official third party Creator DLCs, the SDAR remains as the only weapon in ArmA 3 that can be operated underwater; both for firing and reloading.
    • It is also the first weapon in the entire series that is specifically designed for underwater combat.
  • Based on its textures, the SDAR is the product of a Chinese company named TIAN TIAN, an Armaverse arms manufacturer.[9]
The information below details unused, pre-release or removed content.
  • Arma3-sdar-03
    The SDAR has an unused top rail that is normally hidden in regular gameplay.
    • However, it is still not possible to attach optics onto the SDAR in-game without the weapon being configured to do so through a replacement addon.

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> B_556x45_dual >> airFriction
  2. CfgAmmo >> B_556x45_dual >> hit
  3. CfgAmmo >> B_556x45_Ball >> hit
  4. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> hit
  5. CfgAmmo >> B_556x45_Ball >> airFriction
  6. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> airFriction
  7. CfgAmmo >> B_556x45_dual >> typicalSpeed
  8. CfgAmmo >> B_556x45_Ball >> typicalSpeed
  9. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> typicalSpeed
  10. CfgAmmo >> B_556x45_dual >> caliber
  11. CfgAmmo >> B_556x45_Ball >> caliber
  12. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> caliber
  13. CfgAmmo >> B_556x45_dual >> deflecting
  14. CfgAmmo >> B_556x45_Ball >> deflecting
  15. CfgAmmo >> B_556x45_Ball_Tracer_Yellow >> deflecting

CfgMagazines

  1. CfgMagazines >> 20Rnd_556x45_UW_mag >> count
  2. CfgMagazines >> 30Rnd_556x45_Stanag >> count
  3. 3.0 3.1 CfgMagazines >> 20Rnd_556x45_UW_mag >> initSpeed
  4. 4.0 4.1 CfgMagazines >> 30Rnd_556x45_Stanag >> initSpeed
  5. 5.0 5.1 CfgMagazines >> 20Rnd_556x45_UW_mag >> ammo >> "B_556x45_dual"
  6. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Yellow >> initSpeed
  7. CfgMagazines >> 30Rnd_556x45_Stanag >> mass
  8. CfgMagazines >> 20Rnd_556x45_UW_mag >> mass
  9. CfgMagazines >> 30Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"
  10. CfgMagazines >> 30Rnd_556x45_Stanag >> lastRoundsTracer
  11. CfgMagazines >> 30Rnd_556x45_Stanag_red >> ammo >> "B_556x45_Ball_Tracer_Red"
  12. CfgMagazines >> 30Rnd_556x45_Stanag_red >> lastRoundsTracer
  13. CfgMagazines >> 30Rnd_556x45_Stanag_green >> ammo >> "B_556x45_Ball_Tracer_Green"
  14. CfgMagazines >> 30Rnd_556x45_Stanag_green >> lastRoundsTracer
  15. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Yellow >> ammo >> "B_556x45_Ball_Tracer_Yellow"
  16. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Yellow >> tracersEvery
  17. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Red >> ammo >> "B_556x45_Ball_Tracer_Red"
  18. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Red >> tracersEvery
  19. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Green >> ammo >> "B_556x45_Ball_Tracer_Green"
  20. CfgMagazines >> 30Rnd_556x45_Stanag_Tracer_Green >> tracersEvery

CfgWeapons

  1. CfgWeapons >> arifle_SDAR_F >> Single >> dispersion
  2. CfgWeapons >> arifle_SDAR_F >> Burst >> dispersion
  3. CfgWeapons >> arifle_SDAR_F >> FullAuto >> dispersion
  4. CfgWeapons >> arifle_SDAR_F >> WeaponSlotsInfo >> mass
  5. CfgWeapons >> arifle_SDAR_F >> recoil
  6. 6.0 6.1 CfgWeapons >> arifle_SDAR_F >> inertia
  7. CfgWeapons >> arifle_SDAR_F >> dexterity
  8. CfgWeapons >> arifle_SDAR_F >> modes[] >> {"Single","Burst","FullAuto"}
  9. CfgWeapons >> arifle_SDAR_F >> Single >> reloadTime
  10. CfgWeapons >> arifle_SDAR_F >> Burst >> reloadTime
  11. CfgWeapons >> arifle_SDAR_F >> FullAuto >> reloadTime
  12. CfgWeapons >> arifle_SDAR_F >> canShootInWater >> "1"
  13. CfgWeapons >> arifle_SDAR_F >> discreteDistance[] >> {30,100,200,300,400}
  14. CfgWeapons >> arifle_SDAR_F >> discreteDistanceInitIndex >> "0"
  15. CfgWeapons >> arifle_SDAR_F >> magazineWell[] >> {"STANAG_556x45"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. 60 / reloadTime = 60 / 0.09
  3. 60 / reloadTime = 60 / 0.08
  4. initSpeed * caliber * 15 / 1000 = 270 * 0.869565 * 15 / 1000
  5. initSpeed * caliber * 15 / 1000 = 920 * 0.869565 * 15 / 1000
  6. initSpeed * caliber * 15 / 1000 = 920 * 0.869565 * 15 / 1000

Notes[]

  1. 1.0 1.1 1.2 1.3 The SDAR's initSpeed value is set to zero. Its muzzle velocity is determined by the loaded magazine rather than the weapon itself.
  2. 2.0 2.1 2.2 Damage will be reduced if the projectile's velocity drops below this value.
  3. The SDAR can still be fired underwater even if it is loaded with regular STANAGs. However, the bullet projectiles will instantly lose all of their velocity as soon as they leave the barrel.

References[]

  1. Hlava, B et al. 2014, Arma 3: Field Manual - Weapons Info, Bohemia Interactive Community Wiki, viewed 6 March 2025, <https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Weapons_Info>.
  2. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Field Manual/Weapons/SDAR, "Special Dual-medium Assault Rifle is a bullpup rifle specially designed to allow shooting both on land and under water. It uses standard 5.56x45 mm rounds or special supercavitating ammunition which is efficient when used under water. But still, when under water, its range drops rapidly from 35 meters in 10 m depth to 13 meters in 40 m depth."
  3. Johnson, S 2008, 'Kel-Tec RFB 7.62mm bullpup rifle', The Firearm Blog, 9 February, viewed 2 October 2023, <https://www.thefirearmblog.com/blog/2008/02/09/kel-tec-rfb-762mm-bullpup-rifle/>.
  4. Johnson, S 2013, 'The New Tula 5.45x39mm ADS Rifle', The Firearm Blog, 25 October, viewed 7 February 2024, <https://www.thefirearmblog.com/blog/2013/10/25/tula-5-45x39mm-ads-rifle/>.
  5. Popenker, M 2009, ADS dual medium, Modern Firearms, viewed 7 February 2024, <https://modernfirearms.net/en/assault-rifles/russia-assault-rifles/ads-dvuhsrednyj-eng/>.
  6. van 't Land, J.J. 2013, SPOTREP #00009, Arma 3, viewed 2 October 2023, <https://dev.arma3.com/post/spotrep-00009>.
  7. van 't Land, J.J. 2014, SPOTREP #00019, Arma 3, viewed 2 October 2023, <https://dev.arma3.com/post/spotrep-00019>.
  8. van 't Land, J.J. 2017, SPOTREP #00073, Arma 3, viewed 28 November 2023, <https://dev.arma3.com/post/spotrep-00073>.
  9. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., SDAR, \a3\weapons_f\rifles\sdar\data\rfb_nohq.paa, "TIAN TIAN RFL 7.62 NATO 13269609601 FROMZWORKS MN 2012 MADE IN CHINA"

External links[]

See also[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorSPG-9* • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
NATO - Armoury (ArmA 3)
Handguns 4-five .45P07 9 mm* • Spectrum Device
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*) • SDAR 5.56 mmSPAR-16 series* (SPAR-16*, SPAR-16 GL*)
Designated marksman rifles Mk-I EMR 7.62 mmMAR-10 .338* • MXM 6.5 mmSPAR-17 7.62 mm*
Sniper rifles M320 LRR .408
Squad automatic weapons MX SW 6.5 mm* • SPAR-16S 5.56 mm*
Machineguns SPMG .338
Launchers MAAWS Mk4 Mod 1* • PCML* • Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CTRG sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
AAF - Armoury (ArmA 3)
Handguns ACP-C2 .45
Submachine guns PDW2000 9 mm
Carbines Mk20C 5.56 mm
Assault rifles Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0PCMLRPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC
Expeditionary Forces
Marine Joint Task Force - Armoury (Expeditionary Forces)
Handguns 4-five .45P07 9 mm
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*, MXAR, MXAR 3GL) • SDAR 5.56 mm
Designated marksman rifles MXM 6.5 mm*
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Mk66 50 mm CannonStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the MJTF's Recon units.
Tanks DLC