Armed Assault Wiki

NOTE: This article is about SPG-9 guns in the main ARMA games. For their counterpart in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see SPG-9 (Global Mobilization).


The SPG-9 is a 73 mm recoilless gun featured in both ArmA 2 and ArmA 3.


ArmA 2[]

« The SPG-9 Kopye (in English: Spear) is a Russian recoilless gun. It fires fin-stabilized, rocked-assisted 73 mm HE or HEAT projectiles with effective range of about 800 m.
The SPG-9 is usually used as a light anti-tank weapon, transported by vehicles.
Armoury Description[1][2]
»


The SPG-9 is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.

Overview[]

The SPG-9 is a static/vehicle-mounted recoilless gun that is chambered to fire 73 mm grenade rounds.

The SPG-9 can load and fire grenade rounds once every 10 seconds (fire rate of 6 rounds per minute).[A2CfgW 4][Formula 1] The SPG-9 is fitted with a day sight that has non-illuminated range markings. The day sight on static SPG-9s have a fixed magnification of 2.25x zoom[A2CfgV 1][Formula 2] but the sight on vehicle-mounted SPG-9s have variable magnification capability, allowing for a minimum zoom of 1.25x[A2CfgV 2][Formula 3] up to a maximum of 4.31x zoom.[A2CfgV 3][Formula 4]

Both vehicle-mounted and static SPG-9s can load the following types of grenade rounds:[A2CfgW 5]

  • OG-9V anti-personnel grenades fitted with high-explosive (HE) warheads
  • PG-9N anti-armour grenades fitted with high-explosive anti-tank (HEAT) warheads

However, loadouts differ depending on whether the SPG-9 is in a static or vehicle-mounted configuration. For static SPG-9s, they have access to 10× OG-9V HE and 5× PG-9N HEAT (for a combined total of 15× grenades).[A2CfgV 4] On the other hand, vehicle-mounted SPG-9s retain access to a loadout that consists of 8× OG-9V HE and 8× PG-9N HEAT instead (totalling 16× grenade rounds).[A2CfgV 5][A2CfgV 6][A2CfgV 7]

Rotation limits similarly differ depending on the SPG-9's configuration. The tripod on static SPG-9s can only be swivelled up to a maximum of 45 degrees in either direction horizontally.[A2CfgV 8][A2CfgV 9] Vertical rotation limits are more restrictive, permitting a maximum elevation of 40 degrees[A2CfgV 10] and a minimum depression of just 10 degrees.[A2CfgV 11]

For vehicle-mounted SPG-9s, the turret mount's rotation limits vary depending on what type of vehicle platform that it is attached to:


Optics[]

Arma2-spg9-ironsight-overview

Neither configuration of the SPG-9 allows the user to adjust its zeroing settings. However, magnification does vary depending on the configuration:

The reticle's markings are not illuminated. Regardless of whether it is mounted onto a vehicle or is in its static turret configuration, the day sight allows the user to wear their own night vision goggles whilst looking through it.


Munitions[]

The SPG-9 is able to load two types of grenade rounds:[A2CfgW 5]

PG-9N[]

Arma2-icon-pg9

PG-9N

Parameter Value
Base damage value 320[A2CfgA 1]
Splash damage value 10[A2CfgA 2]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 1[A2CfgA 3]
Muzzle velocity (m/s) 435[A2CfgM 3]

Anti-armour grenade round. Utilises a high-explosive anti-tank (HEAT) warhead.

It is always fired with a launch velocity of 435 m/s.[A2CfgM 3] 0.05 seconds after launch[A2CfgA 4], the grenade round will begin gaining speed over the course of 0.5 seconds[A2CfgA 5] and attain a maximum in-flight velocity of 700 m/s.[A2CfgA 6] The warhead has a blast radius of 1 metre.[A2CfgA 3] The grenade will automatically detonate itself if it does not hit its target after 3 seconds of flight time.[A2CfgA 7]

OG-9V[]

Arma2-icon-og9

OG-9V

Parameter Value
Base damage value 120[A2CfgA 8]
Splash damage value 30[A2CfgA 9]
Warhead type High-Explosive
Blast radius (metres) 10[A2CfgA 10]
Muzzle velocity (m/s) 316[A2CfgM 4]

Anti-personnel grenade round. Utilises a high-explosive (HE) warhead.

It is always fired with a launch velocity of 316 m/s.[A2CfgM 4] 0.05 seconds after launch[A2CfgA 11], the grenade round will starting gaining speed over the course of 1 second[A2CfgA 12] until it attains a maximum in-flight velocity of 700 m/s.[A2CfgA 13] The warhead has a blast radius of 10 metres.[A2CfgA 10] The grenade will automatically detonate itself if it does not hit its target after 9 seconds of flight time.[A2CfgA 14]


Trivia[]

  • SPG-9s used by all pre-Operation Arrowhead factions cannot be unpacked from or packed into a man-portable backpack. This is because ArmA 2 units from the base game lack the ability to carry backpacks (unlike units in the expansion).
  • Prior to the latest Steam version patches (as part of the Community Configuration Project), the SPG-9 had a significantly higher rate of fire and could launch a grenade round once every 3 seconds (allowing one to attain a fire rate of 20 RPM). Its fire rate was heavily nerfed after the CCP's release, which increased its reloading time to 10 seconds instead.[3]

Gallery[]

ArmA 3[]

The SPG-9 is used by several BLUFOR and INDFOR factions in ArmA 3. It was added with the release of the Tanks DLC.

Overview[]

Returning from ArmA 2, the SPG-9 now serves exclusively as a vehicle-mounted weapon and is no longer available in a static turret configuration.

The fire rate of ArmA 3's SPG-9 has been slightly boosted as it only takes 6 seconds to load a fresh grenade round into the launcher's tube (granting it a fire rate of 10 RPM).[A3CfgW 4][Formula 5] However, ArmA 3's SPG-9 is still limited to using a day sight with non-illuminated markings and a stadiametric rangefinder that can be used to measure 2.7-metre-tall targets up to 1,300 metres away. Unlike in ArmA 2, ArmA 3's day sight is restricted to a fixed magnification of 4x zoom.[A3CfgV 1][A3CfgV 2][Formula 6]

ArmA 3's iteration of the SPG-9 can still load two types of grenade rounds:[A3CfgW 5]

  • PG-9N anti-armour grenades fitted with high-explosive anti-tank (HEAT) warheads
  • OG-9VM anti-personnel grenades fitted with high-explosive (HE) warheads

Regardless of whether it is mounted onto the MB 4WD or the Offroad, the SPG-9's default loadout always consists of 12× PG-9N HEAT and 8× OG-9VM HE grenades.[A3CfgV 3][A3CfgV 4]

Rotation limits for the launcher mount do vary depending on the vehicle platform, however. For the MB 4WD, the gunner can freely rotate the SPG-9 in any direction horizontally[A3CfgV 5][A3CfgV 6] but vertical rotation is limited to a maximum elevation of 14 degrees[A3CfgV 7] and a depression of just 5 degrees.[A3CfgV 8] For the Offroad, horizontal rotation limits are identical (the gunner has no restrictions)[A3CfgV 9][A3CfgV 10] but vertical rotation allows for a maximum elevation of 20 degrees instead[A3CfgV 11] (depression remains unchanged at only 5 degrees[A3CfgV 12]).


Optics[]

Arma3-spg9-ironsight-overview

The SPG-9's day sight does not support manual zeroing adjustments and uses a fixed magnification of 4x zoom.[A3CfgV 1][A3CfgV 2][Formula 6]. Its reticle features non-illuminated range markings and has a stadiametric rangefinder on the right-hand side that can be used to measure 2.7-metre-tall targets located up to 1,300 metres away.


Munitions[]

The SPG-9 is capable of loading two types of rounds:[A3CfgW 5]

PG-9N[]

Arma3-icon-spg9ammo

PG-9N Round

Parameter Primary warhead Submunition
Base damage value 95[A3CfgA 1] 450[A3CfgA 2]
Splash damage value 16[A3CfgA 3] 0[A3CfgA 4]
Warhead type High-Explosive
[A3CfgA 5]
High-Explosive Anti-Tank
[A3CfgA 6]
Blast radius (metres) 3.5[A3CfgA 7] 0[A3CfgA 8]
Launch velocity (m/s) 435[A3CfgM 3] 1,000[A3CfgA 9]
Maximum speed (m/s) 700[A3CfgA 10] 0[A3CfgA 11]
Penetration depth (mm) N/A
[A3CfgA 12][note 3]
400.0005
[A3CfgA 13][Formula 7]
Deflection angle (degrees) [A3CfgA 14] [A3CfgA 15]

Anti-armour grenade round. Uses a high-explosive anti-tank (HEAT) warhead.[A3CfgA 6]

The PG-9N grenade is always fired with a velocity of 435 m/s[A3CfgM 3] and takes only 0.45 seconds[A3CfgA 16] to attain a maximum in-flight speed of 700 m/s.[A3CfgA 10] The primary explosive warhead has a blast radius of 3.5 metres.[A3CfgA 7] Its kinetic submunition has a launch velocity of 1,000 m/s[A3CfgA 9] and a penetration depth of ~ 400 millimetres.[A3CfgA 13][Formula 7]

OG-9VM[]

Arma3-icon-spg9ammo

OG-9VM Round

Parameter Value
Base damage value 100[A3CfgA 17]
Splash damage value 100[A3CfgA 18]
Warhead type High-Explosive[A3CfgA 19]
Blast radius (metres) 3.5[A3CfgA 20]
Launch velocity (m/s) 435[A3CfgM 4]
Maximum speed (m/s) 700[A3CfgA 21]
Penetration depth (mm) 6.525
[A3CfgA 22][A3CfgA 23][A3CfgA 24][Formula 8][note 4]
Deflection angle (degrees) [A3CfgA 25]

Anti-personnel grenade round. Uses a high-explosive (HE) warhead.[A3CfgA 19]

The OG-9VM grenade has a launch velocity of 435 m/s[A3CfgM 4] and takes only 0.45 seconds[A3CfgA 26] of flight time to attain a top speed of 700 m/s.[A3CfgA 21] The warhead has a blast radius of 3.5 metres[A3CfgA 20] and is partially capable of penetrating up to ~ 6 millimetres of armour plating (direct impact only).[A3CfgA 24][Formula 8]


Trivia[]

  • The SPG-9 is the only mounted heavy weapon that is not available as a static turret in ArmA 3.
  • Though it is considered to be Tanks DLC content, the SPG-9 armed Offroad can be freely used regardless of whether players own the DLC or not since it is a part of the free platform update.[4]
    • This does not extend to the MB 4WD's AT variant, however, as the latter is a premium asset from the Apex expansion pack which requires ownership of the DLC to freely utilise.[4]
  • Game Update 2.12 fixed issues with some of the SPG-9's sound effects. Specifically, the tail sounds were converted into 3D sound effects instead of 2D, while the volume of its distant firing sounds was increased.[5]
  • There are standalone 1-round magazines for both the OG-9VM (Classname: SPG9_HE) and PG-9N (Classname: SPG9_HEAT) grenades, though these are not normally available in any vehicle's loadout unless added to via scripting commands.[6]
The information below details unused, pre-release or removed content.
  • A static turret derivative of ArmA 3's SPG-9 was considered at some point during development for the Tanks DLC. However, it was scrapped early on due to time constraints.[7]

Gallery[]

Config/script references[]

CfgAmmo (ArmA 2)

  1. CfgAmmo >> R_PG9_AT >> hit
  2. CfgAmmo >> R_PG9_AT >> indirectHit
  3. 3.0 3.1 CfgAmmo >> R_PG9_AT >> indirectHitRange
  4. CfgAmmo >> R_PG9_AT >> initTime
  5. CfgAmmo >> R_PG9_AT >> thrustTime
  6. CfgAmmo >> R_PG9_AT >> maxSpeed
  7. CfgAmmo >> R_PG9_AT >> timeToLive
  8. CfgAmmo >> R_OG9_HE >> hit
  9. CfgAmmo >> R_OG9_HE >> indirectHit
  10. 10.0 10.1 CfgAmmo >> R_OG9_HE >> indirectHitRange
  11. CfgAmmo >> R_OG9_HE >> initTime
  12. CfgAmmo >> R_OG9_HE >> thrustTime
  13. CfgAmmo >> R_OG9_HE >> maxSpeed
  14. CfgAmmo >> R_OG9_HE >> timeToLive

CfgMagazines (ArmA 2)

  1. CfgMagazines >> PG9_AT >> count
  2. CfgMagazines >> OG9_HE >> count
  3. 3.0 3.1 CfgMagazines >> PG9_AT >> initSpeed
  4. 4.0 4.1 CfgMagazines >> OG9_HE >> initSpeed

CfgWeapons (ArmA 2)

  1. CfgWeapons >> SPG9 >> dispersion
  2. CfgWeapons >> SPG9 >> recoil
  3. CfgWeapons >> SPG9 >> dexterity
  4. CfgWeapons >> SPG9 >> reloadTime
  5. 5.0 5.1 CfgWeapons >> SPG9 >> magazines[] >> {"PG9_AT","OG9_HE"}

CfgVehicles (ArmA 2)

  1. 1.0 1.1 CfgVehicles >> SPG9_base >> Turrets >> MainTurret >> ViewOptics >> minFov
  2. 2.0 2.1 CfgVehicles >> UAZ_SPG9_Base >> Turrets >> MainTurret >> ViewOptics >> maxFov
  3. 3.0 3.1 CfgVehicles >> UAZ_SPG9_Base >> Turrets >> MainTurret >> ViewOptics >> minFov
  4. CfgVehicles >> SPG9_base >> Turrets >> MainTurret >> magazines[] >> {"OG9_HE","OG9_HE","OG9_HE","OG9_HE","OG9_HE","OG9_HE","OG9_HE","OG9_HE","OG9_HE","OG9_HE","PG9_AT","PG9_AT","PG9_AT","PG9_AT","PG9_AT"}
  5. CfgVehicles >> Offroad_SPG9_Gue >> Turrets >> MainTurret >> magazines[] >> {"PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE"}
  6. CfgVehicles >> LandRover_SPG9_Base_EP1 >> Turrets >> MainTurret >> magazines[] >> {"PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE"}
  7. CfgVehicles >> UAZ_SPG9_Base >> Turrets >> MainTurret >> magazines[] >> {"PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE","PG9_AT","OG9_HE"}
  8. CfgVehicles >> SPG9_base >> Turrets >> MainTurret >> minTurn
  9. CfgVehicles >> SPG9_base >> Turrets >> MainTurret >> maxTurn
  10. CfgVehicles >> SPG9_base >> Turrets >> MainTurret >> maxElev
  11. CfgVehicles >> SPG9_base >> Turrets >> MainTurret >> minElev
  12. CfgVehicles >> LandRover_SPG9_Base_EP1 >> Turrets >> MainTurret >> minTurn
  13. CfgVehicles >> LandRover_SPG9_Base_EP1 >> Turrets >> MainTurret >> maxTurn
  14. CfgVehicles >> UAZ_SPG9_Base >> Turrets >> MainTurret >> minTurn
  15. CfgVehicles >> UAZ_SPG9_Base >> Turrets >> MainTurret >> maxTurn
  16. CfgVehicles >> LandRover_SPG9_Base_EP1 >> Turrets >> MainTurret >> maxElev
  17. CfgVehicles >> UAZ_SPG9_Base >> Turrets >> MainTurret >> maxElev
  18. CfgVehicles >> LandRover_SPG9_Base_EP1 >> Turrets >> MainTurret >> minElev
  19. CfgVehicles >> UAZ_SPG9_Base >> Turrets >> MainTurret >> minElev
  20. CfgVehicles >> Offroad_SPG9_Gue >> Turrets >> MainTurret >> minTurn
  21. CfgVehicles >> Offroad_SPG9_Gue >> Turrets >> MainTurret >> maxTurn
  22. CfgVehicles >> Offroad_SPG9_Gue >> Turrets >> MainTurret >> maxElev
  23. CfgVehicles >> Offroad_SPG9_Gue >> Turrets >> MainTurret >> minElev

CfgAmmo (ArmA 3)

  1. CfgAmmo >> M_SPG9_HEAT >> hit
  2. CfgAmmo >> ammo_Penetrator_SPG9 >> hit
  3. CfgAmmo >> M_SPG9_HEAT >> indirectHit
  4. CfgAmmo >> ammo_Penetrator_SPG9 >> indirectHit
  5. CfgAmmo >> M_SPG9_HEAT >> warheadName
  6. 6.0 6.1 CfgAmmo >> ammo_Penetrator_SPG9 >> warheadName
  7. 7.0 7.1 CfgAmmo >> M_SPG9_HEAT >> indirectHitRange
  8. CfgAmmo >> ammo_Penetrator_SPG9 >> indirectHitRange
  9. 9.0 9.1 CfgAmmo >> M_SPG9_HEAT >> submunitionInitSpeed
  10. 10.0 10.1 CfgAmmo >> M_SPG9_HEAT >> maxSpeed
  11. CfgAmmo >> ammo_Penetrator_SPG9 >> maxSpeed
  12. CfgAmmo >> M_SPG9_HEAT >> explosive
  13. 13.0 13.1 CfgAmmo >> ammo_Penetrator_SPG9 >> caliber
  14. CfgAmmo >> M_SPG9_HEAT >> deflecting
  15. CfgAmmo >> ammo_Penetrator_SPG9 >> deflecting
  16. CfgAmmo >> M_SPG9_HEAT >> thrustTime
  17. CfgAmmo >> M_SPG9_HE >> hit
  18. CfgAmmo >> M_SPG9_HE >> indirectHit
  19. 19.0 19.1 CfgAmmo >> M_SPG9_HE >> warheadName
  20. 20.0 20.1 CfgAmmo >> M_SPG9_HE >> indirectHitRange
  21. 21.0 21.1 CfgAmmo >> M_SPG9_HE >> maxSpeed
  22. CfgAmmo >> M_SPG9_HE >> explosive
  23. CfgAmmo >> M_SPG9_HE >> triggerOnImpact >> "0"
  24. 24.0 24.1 CfgAmmo >> M_SPG9_HE >> caliber
  25. CfgAmmo >> M_SPG9_HE >> deflecting
  26. CfgAmmo >> M_SPG9_HE >> thrustTime

CfgMagazines (ArmA 3)

  1. CfgMagazines >> 12rnd_SPG9_HEAT >> count
  2. CfgMagazines >> 8rnd_SPG9_HE >> count
  3. 3.0 3.1 CfgMagazines >> 12rnd_SPG9_HEAT >> initSpeed
  4. 4.0 4.1 CfgMagazines >> 8rnd_SPG9_HE >> initSpeed

CfgWeapons (ArmA 3)

  1. CfgWeapons >> launcher_SPG9 >> dispersion
  2. CfgWeapons >> launcher_SPG9 >> recoil
  3. CfgWeapons >> launcher_SPG9 >> dexterity
  4. CfgWeapons >> launcher_SPG9 >> reloadTime
  5. 5.0 5.1 CfgWeapons >> launcher_SPG9 >> magazines[] >> {"SPG9_HEAT","SPG9_HE","12rnd_SPG9_HEAT","8rnd_SPG9_HE"}

CfgVehicles (ArmA 3)

  1. 1.0 1.1 CfgVehicles >> B_G_Offroad_01_AT_F >> Turrets >> AT_Turret >> ViewOptics >> maxFov
  2. 2.0 2.1 CfgVehicles >> I_C_Offroad_02_AT_F >> Turrets >> AT_Turret >> ViewOptics >> maxFov
  3. CfgVehicles >> B_G_Offroad_01_AT_F >> Turrets >> AT_Turret >> magazines[] >> {"12rnd_SPG9_HEAT","8rnd_SPG9_HE"}
  4. CfgVehicles >> I_C_Offroad_02_AT_F >> Turrets >> AT_Turret >> magazines[] >> {"12rnd_SPG9_HEAT","8rnd_SPG9_HE"}
  5. CfgVehicles >> I_C_Offroad_02_AT_F >> Turrets >> AT_Turret >> maxTurn
  6. CfgVehicles >> I_C_Offroad_02_AT_F >> Turrets >> AT_Turret >> minTurn
  7. CfgVehicles >> I_C_Offroad_02_AT_F >> Turrets >> AT_Turret >> maxElev
  8. CfgVehicles >> I_C_Offroad_02_AT_F >> Turrets >> AT_Turret >> minElev
  9. CfgVehicles >> B_G_Offroad_01_AT_F >> Turrets >> AT_Turret >> maxTurn
  10. CfgVehicles >> B_G_Offroad_01_AT_F >> Turrets >> AT_Turret >> minTurn
  11. CfgVehicles >> B_G_Offroad_01_AT_F >> Turrets >> AT_Turret >> maxElev
  12. CfgVehicles >> B_G_Offroad_01_AT_F >> Turrets >> AT_Turret >> minElev

Formulae

  1. 60 / reloadTime = 60 / 10
  2. 2.0 2.1 0.25 / minFov = 0.25 / 0.111
  3. 3.0 3.1 0.25 / maxFov = 0.25 / 0.2
  4. 4.0 4.1 0.25 / minFov = 0.25 / 0.058
  5. 60 / reloadTime = 60 / 6
  6. 6.0 6.1 0.25 / minFov = 0.25 / 0.0625
  7. 7.0 7.1 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 26.6667 * 15 / 1000
  8. 8.0 8.1 initSpeed * caliber * 15 / 1000 = 435 * 1 * 15 / 1000

Notes[]

  1. Dexterity is defined within the weapon's config but it does not apply since ArmA 2's SPG-9 is a static turret.
  2. Dexterity is defined within the weapon's config but it does not apply since ArmA 3's SPG-9 is a vehicle-mounted weapon.
  3. The primary component of ArmA 3's PG-9N grenade is purely explosive-based due to its explosive coefficient being set to a value of 1. It cannot penetrate armour plating even with a direct hit.
  4. ArmA 3's OG-9VM warhead is 80% explosive but is technically capable of piercing armour as well. However, only 20% damage will actually be kinetic-based due to its explosive coefficient being set to a value of 0.8.

References[]

  1. Bohemia Interactive a.s., 2009, Static Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/static-launchers>.
  2. Bohemia Interactive a.s., 2010, Static Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-static-launchers>.
  3. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 16 December 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  4. 4.0 4.1 Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 21 March 2023, <https://dev.arma3.com/post/spotrep-00079>.
  5. van 't Land, J.J. 2023, SPOTREP #00109, Arma 3, viewed 20 December 2024, <https://dev.arma3.com/post/spotrep-00109>.
  6. Mořický, K et al. 2013, Arma 3: CfgMagazines, Bohemia Interactive Community Wiki, viewed 20 December 2024, <https://community.bistudio.com/wiki/Arma_3_CfgMagazines>.
  7. wattywatts 2018, Static Vorona and SPG-9 were considered, as many of other nice-to-have assets, but with the given resources and deadlines, we had to focus on the high-priority assets., Bohemia Interactive Forums, viewed 21 March 2023, <https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3275660>.

External links[]

See also[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
CDF - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Militia - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mm
Sniper rifles Lee-Enfield .303
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Rebels - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles Lee-Enfield .303SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-7V
Static D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorSPG-9* • Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
FIA - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines TRG-20 5.56 mm
Assault rifles Mk20 5.56 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0RPG-42
Static M2Mk6 MortarSPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Marksmen DLC | Apex DLC | Tanks DLC
Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2SPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Apex DLC
L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2SPG-9*
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
Apex DLC | Contact DLC