NOTE: This article is about SPG-9 guns in the main ARMA games. For their counterpart in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see SPG-9 (Global Mobilization). |
The SPG-9 is a 73 mm recoilless gun featured in both ArmA 2 and ArmA 3.
ArmA 2[]
« | The SPG-9 Kopye (in English: Spear) is a Russian recoilless gun. It fires fin-stabilized, rocked-assisted 73 mm HE or HEAT projectiles with effective range of about 800 m. The SPG-9 is usually used as a light anti-tank weapon, transported by vehicles. |
» |
The SPG-9 is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.
Overview[]
The SPG-9 is a static/vehicle-mounted recoilless gun that is chambered to fire 73 mm grenade rounds.
The SPG-9 can load and fire grenade rounds once every 10 seconds (fire rate of 6 rounds per minute).[A2CfgW 4][Formula 1] The SPG-9 is fitted with a day sight that has non-illuminated range markings. The day sight on static SPG-9s have a fixed magnification of 2.25x zoom[A2CfgV 1][Formula 2] but the sight on vehicle-mounted SPG-9s have variable magnification capability, allowing for a minimum zoom of 1.25x[A2CfgV 2][Formula 3] up to a maximum of 4.31x zoom.[A2CfgV 3][Formula 4]
Both vehicle-mounted and static SPG-9s can load the following types of grenade rounds:[A2CfgW 5]
- OG-9V anti-personnel grenades fitted with high-explosive (HE) warheads
- PG-9N anti-armour grenades fitted with high-explosive anti-tank (HEAT) warheads
However, loadouts differ depending on whether the SPG-9 is in a static or vehicle-mounted configuration. For static SPG-9s, they have access to 10× OG-9V HE and 5× PG-9N HEAT (for a combined total of 15× grenades).[A2CfgV 4] On the other hand, vehicle-mounted SPG-9s retain access to a loadout that consists of 8× OG-9V HE and 8× PG-9N HEAT instead (totalling 16× grenade rounds).[A2CfgV 5][A2CfgV 6][A2CfgV 7]
Rotation limits similarly differ depending on the SPG-9's configuration. The tripod on static SPG-9s can only be swivelled up to a maximum of 45 degrees in either direction horizontally.[A2CfgV 8][A2CfgV 9] Vertical rotation limits are more restrictive, permitting a maximum elevation of 40 degrees[A2CfgV 10] and a minimum depression of just 10 degrees.[A2CfgV 11]
For vehicle-mounted SPG-9s, the turret mount's rotation limits vary depending on what type of vehicle platform that it is attached to:
- On Military Offroads and UAZ-469s, the launcher can be freely rotated in any direction horizontally[A2CfgV 12][A2CfgV 13][A2CfgV 14][A2CfgV 15] while vertical rotation is restricted to a maximum elevation of 60 degrees[A2CfgV 16][A2CfgV 17] and a minimum depression of just 25 degrees.[A2CfgV 18][A2CfgV 19]
- On Offroads, the launcher mount permits free rotation in any direction horizontally.[A2CfgV 20][A2CfgV 21] Vertical rotation limits the operator to a maximum elevation of 40 degrees[A2CfgV 22] and a minimum depression of only 18 degrees.[A2CfgV 23]
Optics[]

Neither configuration of the SPG-9 allows the user to adjust its zeroing settings. However, magnification does vary depending on the configuration:
- Static SPG-9s have a fixed magnification of 2.25x zoom.[A2CfgV 1][Formula 2]
- Vehicle-mounted SPG-9s have variable magnification capability, allowing for a minimum zoom of 1.25x[A2CfgV 2][Formula 3] and a maximum of 4.31x zoom.[A2CfgV 3][Formula 4]
The reticle's markings are not illuminated. Regardless of whether it is mounted onto a vehicle or is in its static turret configuration, the day sight allows the user to wear their own night vision goggles whilst looking through it.
Munitions[]
The SPG-9 is able to load two types of grenade rounds:[A2CfgW 5]
PG-9N[]

PG-9N
Parameter | Value |
---|---|
Base damage value | 320[A2CfgA 1] |
Splash damage value | 10[A2CfgA 2] |
Warhead type | High-Explosive Anti-Tank |
Blast radius (metres) | 1[A2CfgA 3] |
Muzzle velocity (m/s) | 435[A2CfgM 3] |
Anti-armour grenade round. Utilises a high-explosive anti-tank (HEAT) warhead.
It is always fired with a launch velocity of 435 m/s.[A2CfgM 3] 0.05 seconds after launch[A2CfgA 4], the grenade round will begin gaining speed over the course of 0.5 seconds[A2CfgA 5] and attain a maximum in-flight velocity of 700 m/s.[A2CfgA 6] The warhead has a blast radius of 1 metre.[A2CfgA 3] The grenade will automatically detonate itself if it does not hit its target after 3 seconds of flight time.[A2CfgA 7]
OG-9V[]

OG-9V
Parameter | Value |
---|---|
Base damage value | 120[A2CfgA 8] |
Splash damage value | 30[A2CfgA 9] |
Warhead type | High-Explosive |
Blast radius (metres) | 10[A2CfgA 10] |
Muzzle velocity (m/s) | 316[A2CfgM 4] |
Anti-personnel grenade round. Utilises a high-explosive (HE) warhead.
It is always fired with a launch velocity of 316 m/s.[A2CfgM 4] 0.05 seconds after launch[A2CfgA 11], the grenade round will starting gaining speed over the course of 1 second[A2CfgA 12] until it attains a maximum in-flight velocity of 700 m/s.[A2CfgA 13] The warhead has a blast radius of 10 metres.[A2CfgA 10] The grenade will automatically detonate itself if it does not hit its target after 9 seconds of flight time.[A2CfgA 14]
Trivia[]
- SPG-9s used by all pre-Operation Arrowhead factions cannot be unpacked from or packed into a man-portable backpack. This is because ArmA 2 units from the base game lack the ability to carry backpacks (unlike units in the expansion).
- Prior to the latest Steam version patches (as part of the Community Configuration Project), the SPG-9 had a significantly higher rate of fire and could launch a grenade round once every 3 seconds (allowing one to attain a fire rate of 20 RPM). Its fire rate was heavily nerfed after the CCP's release, which increased its reloading time to 10 seconds instead.[3]
Gallery[]
ArmA 3[]
The SPG-9 is used by several BLUFOR and INDFOR factions in ArmA 3. It was added with the release of the Tanks DLC.
Overview[]
Returning from ArmA 2, the SPG-9 now serves exclusively as a vehicle-mounted weapon and is no longer available in a static turret configuration.
The fire rate of ArmA 3's SPG-9 has been slightly boosted as it only takes 6 seconds to load a fresh grenade round into the launcher's tube (granting it a fire rate of 10 RPM).[A3CfgW 4][Formula 5] However, ArmA 3's SPG-9 is still limited to using a day sight with non-illuminated markings and a stadiametric rangefinder that can be used to measure 2.7-metre-tall targets up to 1,300 metres away. Unlike in ArmA 2, ArmA 3's day sight is restricted to a fixed magnification of 4x zoom.[A3CfgV 1][A3CfgV 2][Formula 6]
ArmA 3's iteration of the SPG-9 can still load two types of grenade rounds:[A3CfgW 5]
- PG-9N anti-armour grenades fitted with high-explosive anti-tank (HEAT) warheads
- OG-9VM anti-personnel grenades fitted with high-explosive (HE) warheads
Regardless of whether it is mounted onto the MB 4WD or the Offroad, the SPG-9's default loadout always consists of 12× PG-9N HEAT and 8× OG-9VM HE grenades.[A3CfgV 3][A3CfgV 4]
Rotation limits for the launcher mount do vary depending on the vehicle platform, however. For the MB 4WD, the gunner can freely rotate the SPG-9 in any direction horizontally[A3CfgV 5][A3CfgV 6] but vertical rotation is limited to a maximum elevation of 14 degrees[A3CfgV 7] and a depression of just 5 degrees.[A3CfgV 8] For the Offroad, horizontal rotation limits are identical (the gunner has no restrictions)[A3CfgV 9][A3CfgV 10] but vertical rotation allows for a maximum elevation of 20 degrees instead[A3CfgV 11] (depression remains unchanged at only 5 degrees[A3CfgV 12]).
Optics[]

The SPG-9's day sight does not support manual zeroing adjustments and uses a fixed magnification of 4x zoom.[A3CfgV 1][A3CfgV 2][Formula 6]. Its reticle features non-illuminated range markings and has a stadiametric rangefinder on the right-hand side that can be used to measure 2.7-metre-tall targets located up to 1,300 metres away.
Munitions[]
The SPG-9 is capable of loading two types of rounds:[A3CfgW 5]
PG-9N[]

PG-9N Round
Parameter | Primary warhead | Submunition |
---|---|---|
Base damage value | 95[A3CfgA 1] | 450[A3CfgA 2] |
Splash damage value | 16[A3CfgA 3] | 0[A3CfgA 4] |
Warhead type | High-Explosive [A3CfgA 5] |
High-Explosive Anti-Tank [A3CfgA 6] |
Blast radius (metres) | 3.5[A3CfgA 7] | 0[A3CfgA 8] |
Launch velocity (m/s) | 435[A3CfgM 3] | 1,000[A3CfgA 9] |
Maximum speed (m/s) | 700[A3CfgA 10] | 0[A3CfgA 11] |
Penetration depth (mm) | N/A [A3CfgA 12][note 3] |
400.0005 [A3CfgA 13][Formula 7] |
Deflection angle (degrees) | 0°[A3CfgA 14] | 0°[A3CfgA 15] |
Anti-armour grenade round. Uses a high-explosive anti-tank (HEAT) warhead.[A3CfgA 6]
The PG-9N grenade is always fired with a velocity of 435 m/s[A3CfgM 3] and takes only 0.45 seconds[A3CfgA 16] to attain a maximum in-flight speed of 700 m/s.[A3CfgA 10] The primary explosive warhead has a blast radius of 3.5 metres.[A3CfgA 7] Its kinetic submunition has a launch velocity of 1,000 m/s[A3CfgA 9] and a penetration depth of ~ 400 millimetres.[A3CfgA 13][Formula 7]
OG-9VM[]

OG-9VM Round
Parameter | Value |
---|---|
Base damage value | 100[A3CfgA 17] |
Splash damage value | 100[A3CfgA 18] |
Warhead type | High-Explosive[A3CfgA 19] |
Blast radius (metres) | 3.5[A3CfgA 20] |
Launch velocity (m/s) | 435[A3CfgM 4] |
Maximum speed (m/s) | 700[A3CfgA 21] |
Penetration depth (mm) | 6.525 [A3CfgA 22][A3CfgA 23][A3CfgA 24][Formula 8][note 4] |
Deflection angle (degrees) | 0°[A3CfgA 25] |
Anti-personnel grenade round. Uses a high-explosive (HE) warhead.[A3CfgA 19]
The OG-9VM grenade has a launch velocity of 435 m/s[A3CfgM 4] and takes only 0.45 seconds[A3CfgA 26] of flight time to attain a top speed of 700 m/s.[A3CfgA 21] The warhead has a blast radius of 3.5 metres[A3CfgA 20] and is partially capable of penetrating up to ~ 6 millimetres of armour plating (direct impact only).[A3CfgA 24][Formula 8]
Trivia[]
- The SPG-9 is the only mounted heavy weapon that is not available as a static turret in ArmA 3.
- Though it is considered to be Tanks DLC content, the SPG-9 armed Offroad can be freely used regardless of whether players own the DLC or not since it is a part of the free platform update.[4]
- This does not extend to the MB 4WD's AT variant, however, as the latter is a premium asset from the Apex expansion pack which requires ownership of the DLC to freely utilise.[4]
- Game Update 2.12 fixed issues with some of the SPG-9's sound effects. Specifically, the tail sounds were converted into 3D sound effects instead of 2D, while the volume of its distant firing sounds was increased.[5]
- There are standalone 1-round magazines for both the OG-9VM (Classname: SPG9_HE) and PG-9N (Classname: SPG9_HEAT) grenades, though these are not normally available in any vehicle's loadout unless added to via scripting commands.[6]
- The information below details unused, pre-release or removed content.
- A static turret derivative of ArmA 3's SPG-9 was considered at some point during development for the Tanks DLC. However, it was scrapped early on due to time constraints.[7]
Gallery[]
Config/script references[]
CfgAmmo (ArmA 2)
CfgMagazines (ArmA 2)CfgWeapons (ArmA 2)CfgVehicles (ArmA 2)
CfgAmmo (ArmA 3)
CfgMagazines (ArmA 3)CfgWeapons (ArmA 3)CfgVehicles (ArmA 3)
Formulae
|
Notes[]
- ↑ Dexterity is defined within the weapon's config but it does not apply since ArmA 2's SPG-9 is a static turret.
- ↑ Dexterity is defined within the weapon's config but it does not apply since ArmA 3's SPG-9 is a vehicle-mounted weapon.
- ↑ The primary component of ArmA 3's PG-9N grenade is purely explosive-based due to its explosive coefficient being set to a value of 1. It cannot penetrate armour plating even with a direct hit.
- ↑ ArmA 3's OG-9VM warhead is 80% explosive but is technically capable of piercing armour as well. However, only 20% damage will actually be kinetic-based due to its explosive coefficient being set to a value of 0.8.
References[]
- ↑ Bohemia Interactive a.s., 2009, Static Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/static-launchers>.
- ↑ Bohemia Interactive a.s., 2010, Static Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-static-launchers>.
- ↑ Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 16 December 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
- ↑ 4.0 4.1 Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 21 March 2023, <https://dev.arma3.com/post/spotrep-00079>.
- ↑ van 't Land, J.J. 2023, SPOTREP #00109, Arma 3, viewed 20 December 2024, <https://dev.arma3.com/post/spotrep-00109>.
- ↑ Mořický, K et al. 2013, Arma 3: CfgMagazines, Bohemia Interactive Community Wiki, viewed 20 December 2024, <https://community.bistudio.com/wiki/Arma_3_CfgMagazines>.
- ↑ wattywatts 2018, Static Vorona and SPG-9 were considered, as many of other nice-to-have assets, but with the given resources and deadlines, we had to focus on the high-priority assets., Bohemia Interactive Forums, viewed 21 March 2023, <https://forums.bohemia.net/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3275660>.
External links[]
See also[]
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Handguns | Makarov 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm |
Sniper rifles | SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
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Handguns | Makarov 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machine guns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
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Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm • FN-FAL 7.62 mm |
Sniper rifles | Lee-Enfield .303 |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • SPG-9 • ZU-23 |
(Parenthesis) denote variants. Operation Arrowhead |
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Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • FIM-92F Stinger • RPG-7V |
Static | DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
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Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm • FN-FAL 7.62 mm • M16A2 5.56 mm (M16A2 M203) |
Sniper rifles | Lee-Enfield .303 • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | FIM-92F Stinger • RPG-7V |
Static | D-30 • DShKM • 2B14 Podnos • SPG-9 • ZU-23 |
(Parenthesis) denote variants. Operation Arrowhead |
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Handguns | ACP-C2 .45 |
Carbines | TRG-20 5.56 mm |
Assault rifles | Mk20 5.56 mm • TRG-21 5.56 mm (TRG-21 EGLM) |
Designated marksmen rifles | Mk14 7.62 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 0 • RPG-42 |
Static | M2 • Mk6 Mortar • SPG-9* |
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Marksmen DLC | Apex DLC | Tanks DLC |
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Handguns | PM 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm |
Launchers | RPG-7 |
Static | M2 • SPG-9* |
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Apex DLC |
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Handguns | PM 9 mm |
Submachine guns | Sting 9 mm • PDW2000 9 mm • Protector 9 mm |
Shotguns | Kozlice |
Carbines | AKS-74U 5.45 mm • AKU-12 7.62 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • SPAR-16 series (SPAR-16, SPAR-16 GL) |
Designated marksmen rifles | Mk14 Classic 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • RPK-12 7.62 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 • SPG-9* |
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. Apex DLC | Contact DLC |