Armed Assault Wiki

NOTE: This article is about SVDs featured in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:
■ For the SVD in Global Mobilization, see SVD (Global Mobilization).
■ For the SVD in S.O.G. Prairie Fire, see SVD (S.O.G.).


Wip
WIP: This page is currently a Work-In-Progress. Information contained in this article is either incomplete or missing and is subject to review.

The SVD Dragunov is a 7.62 mm sniper rifle featured in ArmA: Cold War Assault, ArmA: Armed Assault, ArmA 2, and ARMA Reforger.


ArmA: Cold War Assault[]

« The 7.62-mm Dragunov is a single-target sniper rifle designed to destroy open or screened, static or moving targets, which fires bullets in single shots. The optical sight features a comprehensive reticule which is used to measure the distance of targets from 300m to 1300m. The individual marks on the reticule represent these distances as a scale and must be calibrated before use.
Weapon Description[1]
»
The SVD 7.62 mm sniper rifle.
The SVD 7.62 mm sniper rifle.

The SVD is used by both the Soviet military, as well as in limited numbers with the Nogovan Partisans in ArmA: Cold War Assault.

Overview[]

The SVD is a gas operated, semi-automatic sniper rifle that is chambered to fire the 7.62×54 mm cartridge.

It can only feed from 10-round curved magazines[CWACfgW 4], and can attain a fire rate of up to 200 rounds per minute[CWACfgW 5][Formula 1] with a muzzle velocity of 900 m/s.[CWACfgW 6]

The SVD is the Soviet counterpart to the U.S. M21 sniper rifle. Like the M21, the SVD is also a semi-automatic weapon that excels in attacking targets from long ranges. Its telescopic sight has a magnification strength of 10x, which lets its operator see targets more clearly from a safe distance.[CWACfgW 7][CWACfgW 8][Formula 2]

Compared to the M21, the SVD's 7.62 mmR round has identical stopping power and has a base damage value of 10.[CWACfgA 1] In most cases, a single shot to the chest is sufficient to outright kill infantry targets. Its main drawback is the small capacity of its 10-round magazine which has exactly ten rounds less than the M21.[CWACfgW 1] The other issue is its usage of a fixed magnification scope; the SVD's telescopic sight has a fixed magnification of 10x zoom whereas the M21's user can freely adjust the magnification of their riflescope.


Optics[]

OFP-svd-ironsight-overview

The SVD does not have ironsights and only allows the user to aim through its 10x zoom scope.[CWACfgW 7][CWACfgW 8][Formula 2] It utilises a fixed zeroing of 300 metres that cannot be manually adjusted.[CWACfgW 9][CWACfgW 10]

The centre-left side of the reticle features a stadiametric rangefinder that can be used to measure (approximately) 1.7 metre-tall targets. From top-to-bottom in ascending order, the four chevrons at the centre represents the point of impact at 250 metres, 500 metres, 750 metres and finally 1,000 metres. The uppermost chevron can also be used to hit targets at distances of under 250 metres.


Recoil curves[]

 
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Ammunition[]

OFP-ammunition-10rndsvd
Ammo parameter 7.62 mmR (Ball)
Base damage value 10[CWACfgA 1]
Spill damage value 2[CWACfgA 2]
Muzzle velocity (m/s) 900[CWACfgW 6]

The SVD can only load one type of magazine.[CWACfgW 4] It requires one[CWACfgW 11] free primary weapon magazine inventory slot:

SVD Dragunov Mag.[]

10-round curved magazine loaded with 7.62 mmR ball ammunition.[CWACfgW 12]

Its bullets have a spill radius of 0.1 metres.[CWACfgA 3]


Trivia[]

  • The first person level-of-detail view of the in-game SVD strangely lacks its front sight even though it remains visible in third person.

Gallery[]

ArmA: Armed Assault[]

« The SVD was designed as a sharpshooter's rifle, rather than a sniper rifle. In fact, the main role of the SVD in the Soviet Army was to increase the effective range of an infantry squad’s fire to 600 meters by providing precision fire support.
The SVD is a lightweight and accurate rifle, cabable of semi-auto fire and equipped with 4x24 PSO-1 scope. The SVD is extremely reliable in all conditions.
Library Description[2]
»
The SVD 7.62 mm sniper rifle.
The SVD 7.62 mm sniper rifle.

The SVD Dragunov is used exclusively by SLA forces in ArmA: Armed Assault.

Overview[]

The SVD returns in Armed Assault and serves as the standard-issue weapon of SLA snipers.

It still feeds from 10-round curved magazines[A1CfgW 5], though its fire rate has been significantly increased by 100% up to 600 RPM.[A1CfgW 6][Formula 3] However, its muzzle velocity has been slightly reduced and has now been lowered to 870 m/s (down from 900 m/s).[A1CfgM 2]

Compared to the U.S Army's M24, the SVD has a low-powered PSO scope that is more useful in urban areas (with a fixed zoom of 4x).[A1CfgW 7][A1CfgW 8][Formula 4] Its 10-rounder magazine and a ~ 180% higher fire rate (600 RPM versus the M24's meagre 30 RPM) means that the SVD is the far superior weapon at close-medium ranges.

However, its lack of an adjustable zoom makes it more difficult to aim with at long range. The SVD also has worse accuracy compared to the M24 due to having a dispersion value of 0.00025 rad (almost ~ 85% more dispersion).[A1CfgW 1] As a result, it may be necessary to fire more than one round per engagement for targets located beyond ~ 700 metres since the first may not always hit its intended target.


Optics[]

Arma1-svd-ironsight-overview

The SVD Dragunov does not have ironsights and only allows the user to aim through its 4x zoom scope.[A1CfgW 7][A1CfgW 8][Formula 4] It utilises a fixed zeroing of 200 metres.[A1CfgW 9][A1CfgW 10] This setting cannot be manually adjusted.

The centre-left side of the reticle features a stadiametric rangefinder that can be used to measure (approximately) 1.8 metre-tall targets. From top-to-bottom in ascending order, the five chevrons (starting from the middle) represent the point of impact at 200 metres, 400 metres, 600 metres, 800 metres and finally 1,000 metres. The uppermost chevron can also be used to hit targets at distances of under 200 metres.


Recoil curves[]

 
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Ammunition[]

Arma1-ammunition-10rndsvd
Ammo parameter 7.62 mmR (Ball)
Base damage value 12[A1CfgA 1]
Aerodynamic friction -0.00096[A1CfgA 2]
Muzzle velocity (m/s) 870[A1CfgM 2]
Expected velocity (m/s) 900
[A1CfgA 3][note 1]
Deflection angle (degrees) 10°[A1CfgA 4]

The SVD only supports loading one type of magazine.[A1CfgW 5] It requires at least one[A1CfgM 3] free inventory slot to carry:

SVD Dragunov Mag.[]

10-round curved magazine loaded with 7.62 mmR ball ammunition.[A1CfgM 4]

Does not contain visible tracer rounds.


Magazine compatibility[]

Weapon name
(Classname)
SVD Dragunov Mag.
Arma1-ammunition-10rndsvd
SVD Dragunov
(SVD)

Trivia[]

  • Prior to Patch 1.05, reticle markings on the SVD's PSO were erroneously labelled and did not match the weapon's zeroing. This would cause any fired 7.62 mmR rounds to fall off sharply against targets beyond ~ 580 metres even when the user ranged their targets correctly. This was eventually fixed by the patch, which assigned the SVD a default zeroing of 200 metres per mark instead.[3]

Gallery[]

ArmA 2[]

« The SVD was designed as a sharpshooter's rifle rather than a sniper rifle. In fact the main role of the SVD in the Soviet Army was to increase the effective range of an infantry squad's fire to 600 meters by providing precision fire support.
The SVD is a lightweight, accurate rifle capable of semi-auto fire and equipped with a 4x24 PSO-1 scope. The SVD is extremely reliable in all conditions.
Armoury Description[4][5]
»
The SVD 7.62 mm sniper rifle.
The SVD 7.62 mm sniper rifle.

The SVD Dragunov is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.

Overview[]

The SVD once again returns in ArmA 2 but is no longer REDFOR-exclusive and is used by multiple factions across BLUFOR and INDFOR.

Just like in Armed Assault, ArmA 2's SVD is limited to feeding from 10-round curved magazines.[A2CfgW 7] Performance-wise, ArmA 2's SVD has a lower fire rate of only 400 RPM[A2CfgW 8][Formula 5] and its muzzle velocity has been cut to 830 m/s as opposed to 900 m/s (a reduction of ~ 8%).[A2CfgM 2] For optics, the baseline SVD rifle is still fitted with the PSO telescopic sight but an alternate variant with the NSPU night vision scope attached is now available, though it is still not possible to mount a suppressor or laser pointers/flashlights onto the SVD.

Compared to other sniper rifles in its class, ArmA 2's SVD can still consistently kill most infantry targets with just a single shot to the torso thanks to the stopping power of its 7.62 mmR cartridge.[A2CfgA 1] Not being a bolt-action weapon also means that the SVD can fire much faster than most sniper rifles. However, it has higher dispersion (0.00025)[A2CfgW 1] than the M24 (0.00012 rad)[A2CfgW 9] and CZ 750 S1 M1 (0.0001 rad).[A2CfgW 10] This means that the SVD is objectively worse off as a sniper's weapon at long range since it can't match either platform when it comes to accuracy at distances beyond 800 metres.

As a marksman rifle, the SVD has better accuracy than the DMR (0.00045 rad)[A2CfgW 11] and is directly on par with the Mk17 Sniper (0.00025 rad)[A2CfgW 12] when the latter is not toggled to fire on full auto. But the SVD is less effective in close quarters as well as at medium ranges since it has a fire rate of only 400 RPM, and its magazine also contains exactly ten less rounds than both platforms.[A2CfgM 1]


Sights[]

Arma2-svd-ironsight-overview
The SVD's telescopic sight can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[A2CfgW 13] By default, it utilises a zeroing of 300 metres.[A2CfgW 14] It is not possible to wear night vision goggles while looking through the scope.[A2CfgW 15]

Arma2-svdbackup-ironsight-overview
The SVD's ironsights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,200 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[A2CfgW 16] By default, it is set to a zeroing of 100 metres.[A2CfgW 17]

Arma2-svdnspu-ironsight-overview
The SVD's night vision sight uses a fixed zeroing of 300 metres.[A2CfgW 18][A2CfgW 19] It is not manually adjust this zeroing, nor can its night vision mode be disabled.[A2CfgW 20]

Arma2-svdnspubackup-ironsight-overview
The ironsights on SVDs fitted with night vision sights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,200 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200).[A2CfgW 21] By default, the ironsights utilise a zeroing of 100 metres.[A2CfgW 22]


Recoil curves[]

Standing

 
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            data: [0.025, 0, -0.0125],
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    ]
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Prone

 
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}
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Camouflage[]

  • Black: Standard matte black paint finish with a wooden stock and furniture.
  • Woodland: Barrel and optic are covered in a ghillie wrap designed to blend into a forested environment. Primarily used by both Russian Army snipers and NAPA sharpshooters.
  • Desert: Barrel and optic are covered in a ghillie wrap designed to blend into arid/semi-arid environments. Exclusive to Takistani Army snipers.

Ammunition[]

Arma1-ammunition-10rndsvd
Ammo parameter 7.62 mmR (Sniper)
Base damage value 12[A2CfgA 1]
Aerodynamic friction -0.00096[A2CfgA 2]
Muzzle velocity (m/s) 830[A2CfgM 2]
Expected velocity (m/s) 900
[A2CfgA 3][note 1]
Deflection angle (degrees) 10°[A2CfgA 4]

The SVD can only load one type of magazine.[A2CfgW 7] It occupies one[A2CfgM 3] free primary weapon magazine inventory slot:

SVD Dragunov Mag.[]

10-round curved magazine loaded with 7.62 mmR Sniper ammunition.[A2CfgM 4]

None of the rounds fired will emit visible tracers.


Magazine compatibility[]

Weapon name
(Classname)
SVD Dragunov Mag.
Arma1-ammunition-10rndsvd
SVD
(SVD)
SVD Camo
(SVD_CAMO)
SVD (camo)
(SVD_des_EP1)
SVD NSPU
(SVD_NSPU_EP1)

Trivia[]

  • The desert and NSPU-equipped variants of the SVD were not initially available in ArmA 2 and were only added with the release of the Operation Arrowhead expansion pack.[5]
  • After the latest Steam version patches (as part of CorePatch), all variants of the SVD were given access to backup ironsights for their optics modes.[6]
    • However, CorePatch also nerfed the SVD by cutting its muzzle velocity from its original value of 870 m/s to only 830 m/s.[6]
  • For unknown reasons, Woodland camouflaged SVDs suffer from a greater dexterity penalty even though they use the exact same ghillie wrap as Desert camouflaged SVDs (the only difference is their textures). This discrepancy has not been addressed even with the release of CorePatch.
  • Like the RPG-7V rocket launcher and AK-74 assault rifle, the SVD is also one of the most common firearms in ArmA 2 as it is used by almost every faction on BLUFOR, REDFOR, and INDFOR.

Gallery[]

ARMA Reforger[]

« 7.62×54mmR semi-automatic marksman rifle.
Weapon Description
»
The SVD 7.62 mm sniper rifle.
The SVD 7.62 mm sniper rifle.

The SVD is used by both Soviet military forces and FIA guerillas in ARMA Reforger.

Overview[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

WIP


Ironsights[]

Reforger-svd-ironsight-overview

WIP


Recoil curves[]

Linear[]

WIP

Angular[]

WIP

Turn offset[]

WIP


Melee[]

WIP


Ammunition[]

Ammo parameter 7.62 mmR 7N1
(Sniper)
7.62 mmR 57-N-323S
(FMJ)
7.62 mmR 7T2
(Tracer)
7.62 mmR 7BZ3
(API)
Base damage value Kinetic: 130
[RfCmpA 1]
Kinetic: 130
[RfCmpA 2]
Kinetic: 130
[RfCmpA 3]
Incendiary: 1
[RfCmpA 4]
Kinetic: 130
[RfCmpA 5]
Incendiary: 3
[RfCmpA 6]
Aerodynamic friction 0.0000094[RfCmpA 7] 0.0000094[RfCmpA 8] 0.0000094[RfCmpA 9] 0.0000090[RfCmpA 10]
Muzzle velocity (m/s) 830[RfCmpA 11] 820[RfCmpA 12] 800[RfCmpA 13] 820[RfCmpA 14]
Muzzle velocity randomisation (m/s) ±7.5
[RfCmpA 15][note 2]
±10
[RfCmpA 16][note 2]
±15
[RfCmpA 17][note 2]
±15
[RfCmpA 18][note 2]
Dispersion multiplier 0.55x
[RfCmpA 19][note 3]
No change 1.67x
[RfCmpA 20][note 4]
1.5x
[RfCmpA 21][note 4]
Damage type Kinetic
[RfCmpA 22]
Kinetic
[RfCmpA 23]
Kinetic + Incendiary
[RfCmpA 24][RfCmpA 25]
Kinetic + Incendiary
[RfCmpA 26][RfCmpA 27]
Bullet type Sniper
[RfCmpM 1]
Full Metal Jacket
[RfCmpM 2]
Tracer
[RfCmpM 3]
Armour Piercing + Incendiary
[RfCmpM 4]
Mass 0.00979[RfCmpA 28] 0.00959[RfCmpA 29] 0.00965[RfCmpA 30] 0.0104[RfCmpA 31]
Diameter (mm) 8[RfCmpA 32] 8[RfCmpA 33] 8[RfCmpA 34] 8[RfCmpA 35]
Length (mm) 31[RfCmpA 36] 31[RfCmpA 37] 38[RfCmpA 38] 38.15[RfCmpA 39]
Mushrooming damage multiplier 0.05[RfCmpA 40] 0.05[RfCmpA 41] 0.05[RfCmpA 42] N/A
[RfCmpA 43][note 5]
Tumbling damage threshold (m/s) 200[RfCmpA 44] 200[RfCmpA 45] 200[RfCmpA 46] 200[RfCmpA 47]
Tumbling damage multiplier 0.05[RfCmpA 48] 0.15[RfCmpA 49] 0.05[RfCmpA 50] N/A
[RfCmpA 51][note 6]
Penetration depth (mm) 3.7[RfCmpA 52] 2.4[RfCmpA 53] 2.4[RfCmpA 54] 10[RfCmpA 55]
Penetration density (g/cm3) 7.86[RfCmpA 56] 7.86[RfCmpA 57] 7.86[RfCmpA 58] 7.86[RfCmpA 59]
Penetration speed (m/s) 615[RfCmpA 60] 418[RfCmpA 61] 418[RfCmpA 62] 605[RfCmpA 63]
Deflection angle (degrees) 45°[RfCmpA 64] 45°[RfCmpA 65] 45°[RfCmpA 66] 45°[RfCmpA 67]

WIP

7.62×54mmR 10rnd SVD Sniper Mag[]

Reforger-ammunition-10rndsvd

WIP

7.62×54mmR 10rnd SVD Mag[]

Reforger-ammunition-10rndsvd

WIP

7.62×54mmR 10rnd SVD Tracer Mag[]

Reforger-ammunition-10rndsvd

WIP

7.62×54mmR 10rnd SVD API Mag[]

Reforger-ammunition-10rndsvd

WIP


Magazine compatibility[]

MagazineWellSVD
Weapon name
(Prefab)
7.62×54mmR 10rnd SVD Sniper Mag
Reforger-ammunition-10rndsvd
7.62×54mmR 10rnd SVD Mag
Reforger-ammunition-10rndsvd
7.62×54mmR 10rnd SVD Tracer Mag
Reforger-ammunition-10rndsvd
7.62×54mmR 10rnd SVD API Mag
Reforger-ammunition-10rndsvd
SVD
(Rifle_SVD.et)

Trivia[]

  • The SVD originally used a default zeroing of 400 metres but was changed to 100 metres after the release of Update 0.9.5.66.[7]
  • Prior to Update 0.9.6, Reforger's SVD did not initially allow the user to switch between sight modes.[8]
  • Before the first Ground Support update, the SVD's magazines only weighed 0.210 kg. The patch subsequently refactored Reforger's weighting system and now properly accounts for each individual round inside the SVD's magazine.[9]
  • For the duration of Reforger's Early Access and all the way through to Update 1.2, the SVD initially only had access to one type of magazine loaded exclusively with 7N1 Sniper ammunition. After Update 1.2.1.169's release, the 57-N-323S light steel core, 7T3 tracer, and 7BZ3 API magazines were added to the SVD's pool.[10]
  • Update 1.3's balance changes provided a slight buff to the SVD by cutting its Supply cost down to only 20 units (without its scope attached).[11][12]
    • However, the patch also nerfed the SVD by significantly increasing the cost of its magazines as well as its telescopic sight. In the case of the former, costs were doubled/quadrupled depending on the magazine's loadout. In the case of the latter, its cost was increased by a staggering ~ 72% (up from 35 units to 75 units).[11][12]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgAmmo >> BulletSniperE >> hit
  2. CfgAmmo >> BulletSniperE >> indirectHit
  3. CfgAmmo >> BulletSniperE >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgWeapons >> SVDDragunov >> count
  2. CfgWeapons >> SVDDragunov >> dispersion
  3. CfgWeapons >> SVDDragunov >> recoil
  4. 4.0 4.1 CfgWeapons >> SVDDragunov >> magazines[] >> {"this"}
  5. CfgWeapons >> SVDDragunov >> reloadTime
  6. 6.0 6.1 CfgWeapons >> SVDDragunov >> initSpeed
  7. 7.0 7.1 CfgWeapons >> SVDDragunov >> opticsZoomMax >> "0.04"
  8. 8.0 8.1 CfgWeapons >> SVDDragunov >> opticsZoomMin >> "0.04"
  9. CfgWeapons >> SVDDragunov >> distanceZoomMin
  10. CfgWeapons >> SVDDragunov >> distanceZoomMax
  11. CfgWeapons >> SVDDragunov >> magazineType >> "256"
  12. CfgWeapons >> SVDDragunov >> ammo >> "BulletSniperE"

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_762x54_noTracer >> hit
  2. CfgAmmo >> B_762x54_noTracer >> airFriction
  3. CfgAmmo >> B_762x54_noTracer >> typicalSpeed
  4. CfgAmmo >> B_762x54_noTracer >> deflecting

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> 10Rnd_762x54_SVD >> count
  2. 2.0 2.1 CfgMagazines >> 10Rnd_762x54_SVD >> initSpeed
  3. CfgMagazines >> 10Rnd_762x54_SVD >> type >> "256"
  4. CfgMagazines >> 10Rnd_762x54_SVD >> ammo="B_762x54_noTracer"

CfgWeapons (ArmA: Armed Assault)

  1. 1.0 1.1 CfgWeapons >> SVD >> dispersion
  2. CfgWeapons >> SVD >> recoil
  3. CfgWeapons >> SVD >> recoilProne
  4. CfgWeapons >> SVD >> dexterity
  5. 5.0 5.1 CfgWeapons >> SVD >> magazines[] >> {"10Rnd_762x54_SVD"}
  6. CfgWeapons >> SVD >> reloadTime
  7. 7.0 7.1 CfgWeapons >> SVD >> opticsZoomMax >> "0.0625"
  8. 8.0 8.1 CfgWeapons >> SVD >> opticsZoomMin >> "0.0625"
  9. CfgWeapons >> SVD >> distanceZoomMin
  10. CfgWeapons >> SVD >> distanceZoomMax

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> B_762x54_noTracer >> hit
  2. CfgAmmo >> B_762x54_noTracer >> airFriction
  3. CfgAmmo >> B_762x54_noTracer >> typicalSpeed
  4. CfgAmmo >> B_762x54_noTracer >> deflecting

CfgMagazines (ArmA 2)

  1. 1.0 1.1 CfgMagazines >> 10Rnd_762x54_SVD >> count
  2. 2.0 2.1 CfgMagazines >> 10Rnd_762x54_SVD >> initSpeed
  3. CfgMagazines >> 10Rnd_762x54_SVD >> type >> "256"
  4. CfgMagazines >> 10Rnd_762x54_SVD >> ammo >> "B_762x54_noTracer"

CfgWeapons (ArmA 2)

  1. 1.0 1.1 CfgWeapons >> SVD >> dispersion
  2. CfgWeapons >> SVD >> type >> "1"
  3. CfgWeapons >> SVD >> recoil
  4. CfgWeapons >> SVD >> recoilProne
  5. CfgWeapons >> SVD >> dexterity
  6. CfgWeapons >> SVD_CAMO >> dexterity
  7. 7.0 7.1 CfgWeapons >> SVD >> magazines[] >> {"10Rnd_762x54_SVD"}
  8. CfgWeapons >> SVD >> reloadTime
  9. CfgWeapons >> M24 >> dispersion
  10. CfgWeapons >> CZ_750_S1_ACR >> dispersion
  11. CfgWeapons >> DMR >> Single >> dispersion
  12. CfgWeapons >> SCAR_H_LNG_Sniper >> SCAR_H_Single >> dispersion
  13. CfgWeapons >> SVD >> OpticsModes >> Scope >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  14. CfgWeapons >> SVD >> OpticsModes >> Scope >> discreteDistanceInitIndex >> "2"
  15. CfgWeapons >> SVD >> OpticsModes >> Scope >> visionMode[] >> {"Normal"}
  16. CfgWeapons >> SVD >> OpticsModes >> Ironsights >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200}
  17. CfgWeapons >> SVD >> OpticsModes >> Ironsights >> discreteDistanceInitIndex >> "0"
  18. CfgWeapons >> SVD_NSPU_EP1 >> OpticsModes >> NSPU >> discreteDistance[] >> {300}
  19. CfgWeapons >> SVD_NSPU_EP1 >> OpticsModes >> NSPU >> discreteDistanceInitIndex >> "0"
  20. CfgWeapons >> SVD_NSPU_EP1 >> OpticsModes >> NSPU >> visionMode[] >> {"NVG"}
  21. CfgWeapons >> SVD_NSPU_EP1 >> OpticsModes >> Ironsights >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200}
  22. CfgWeapons >> SVD_NSPU_EP1 >> OpticsModes >> Ironsights >> discreteDistanceInitIndex >> "0"

Ammunition components (ARMA Reforger)

  1. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  2. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  3. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  4. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageValue
  5. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  6. Ammo_762x54r_API_7BZ3.et >> CollisionTriggerComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  7. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> AirDrag
  8. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> AirDrag
  9. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> AirDrag
  10. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> AirDrag
  11. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> InitSpeed
  12. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> InitSpeed
  13. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> InitSpeed
  14. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> InitSpeed
  15. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> InitSpeedVariation >> "7.500"
  16. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> InitSpeedVariation >> "10.000"
  17. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> InitSpeedVariation >> "15.000"
  18. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> InitSpeedVariation >> "15.000"
  19. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> DispersionMultiplier >> "0.550"
  20. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> DispersionMultiplier >> "1.670"
  21. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> DispersionMultiplier >> "1.500"
  22. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  23. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  24. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  25. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> ProjectileEffects[4] >> ProjectileDamage >> DamageType
  26. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  27. Ammo_762x54r_API_7BZ3.et >> CollisionTriggerComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  28. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> Mass
  29. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> Mass
  30. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> Mass
  31. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> Mass
  32. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> Diameter
  33. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> Diameter
  34. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> Diameter
  35. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> Diameter
  36. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> Length
  37. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> Length
  38. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> Length
  39. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> Length
  40. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  41. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  42. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  43. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  44. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> TumblingDamageThreshold
  45. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> TumblingDamageThreshold
  46. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> TumblingDamageThreshold
  47. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> TumblingDamageThreshold
  48. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> TumblingDamageMultiplier
  49. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> TumblingDamageMultiplier
  50. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> TumblingDamageMultiplier
  51. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> TumblingDamageMultiplier
  52. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> PenetrationDepth
  53. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> PenetrationDepth
  54. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> PenetrationDepth
  55. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> PenetrationDepth
  56. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> PenetrationDensity
  57. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> PenetrationDensity
  58. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> PenetrationDensity
  59. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> PenetrationDensity
  60. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> PenetrationSpeed
  61. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> PenetrationSpeed
  62. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> PenetrationSpeed
  63. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> PenetrationSpeed
  64. Ammo_762x54r_Ball_7N1.et >> ShellMoveComponent >> DeflectionCriticalAngle
  65. Ammo_762x54r_Ball_57N323S.et >> ShellMoveComponent >> DeflectionCriticalAngle
  66. Ammo_762x54r_Tracer_7T2.et >> ShellMoveComponent >> DeflectionCriticalAngle
  67. Ammo_762x54r_API_7BZ3.et >> ShellMoveComponent >> DeflectionCriticalAngle

Magazine components (ARMA Reforger)

  1. Magazine_762x54_SVD_10rnd_Sniper.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {SNIPER}
  2. Magazine_762x54_SVD_10rnd_LPS.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {FMJ}
  3. Magazine_762x54_SVD_10rnd_Tracer.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {TRACER}
  4. Magazine_762x54_SVD_10rnd_7BZ3API.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {AP,INCENDIARY}

Weapon components (ARMA Reforger)


Entity catalogs (ARMA Reforger)


Formulae

  1. 60 / reloadTime = 60 / 0.3
  2. 2.0 2.1 0.4 / opticsZoomMin = 0.4 / 0.04
  3. 60 / reloadTime = 60 / 0.1
  4. 4.0 4.1 0.25 / opticsZoomMin = 0.25 / 0.0625
  5. 60 / reloadTime = 60 / 0.15

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. 2.0 2.1 2.2 2.3 The bullet projectile's muzzle velocity at the time of leaving the barrel can randomly have this amount of velocity added or reduced. This is randomised and will not consistently be the same each time a round is fired.
  3. This multiplier decreases the dispersion diameter, making the bullet projectile more accurate at long distances.
  4. 4.0 4.1 This multiplier increases the dispersion diameter, making the bullet projectile less accurate at long distances.
  5. The bullet projectile's mushrooming damage multiplier is set to a value of zero.
  6. The bullet projectile's tumbling damage multiplier is set to a value of zero.

References[]

  1. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, SVD Dragunov, flashpoint1985.com, viewed 5 March 2025, <https://web.archive.org/web/20021130104106/http://www.flashpoint1985.com/gear/east/svd/sdv.html>. (archived link)
  2. Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  3. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 15 January 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.05>.
  4. Bohemia Interactive a.s., 2009, Sniper Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/sniper-rifles>.
  5. 5.0 5.1 Bohemia Interactive a.s., 2010, Sniper Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-sniper-rifles>.
  6. 6.0 6.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 15 January 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  7. Bohemia Interactive a.s., 2022, New updates for Steam and Xbox, Arma Reforger, viewed 15 January 2024, <https://reforger.armaplatform.com/news/june-update-7>.
  8. Bohemia Interactive a.s., 2022, 0.9.6 Stable, Arma Reforger, viewed 15 January 2024, <https://reforger.armaplatform.com/news/october-update-20>.
  9. Bohemia Interactive a.s., 2022, Ground Support Changelog, Arma Reforger, viewed 27 January 2023, <https://reforger.armaplatform.com/news/december-update-1>.
  10. Bohemia Interactive a.s., 2024, 1.2.1.169 Update, Arma Reforger, viewed 17 December 2024, <https://reforger.armaplatform.com/news/update-december-12-2024>.
  11. 11.0 11.1 Bohemia Interactive a.s., 2025, 1.3.0.130 Changelog, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/changelog-march-27-2025>.
  12. 12.0 12.1 Bohemia Interactive a.s., 2025, 1.3 Update, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/fire-support>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
OFP-factionicon-sovietunion Soviet Union - Armoury (ArmA: Cold War Assault)
Handguns Tokarev TT-33 7.62 mm
Submachine guns PP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Carbines AK-74 SU 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GL)
Sniper rifles SVD 7.62 mm
Machineguns PK 7.62 mm
Grenade launchers 6G30
Launchers 9K32 Strela-2AT-4 SpigotRPG-75NH
Static M2
(Parenthesis) denote variants.
OFP-factionicon-fia FIA - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mm* • CZ-75 9 mm* • Tokarev TT-33 7.62 mm*
Submachine guns Ingram .45* • UZI 9 mm*
Shotguns Kozlice*
Assault rifles AK-47 7.62 mm* (AK-47 GL*, AK-47 CZ*) • AK-74 5.45 mmAUG A1 5.56 mm* • FN-FAL 7.62 mmG3A4 7.62 mm
Sniper rifles Hunting Rifle 7.62 mmSVD 7.62 mm*
Machineguns PK 7.62 mm*
Launchers 9K32 Strela-2* • M72 LAW* • RPG-75NH*
(Parenthesis) denote variants.
* primarily used by the Nogovan Partisans in the Resistance campaign
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
Arma1-factionicon-sla SLA - Armoury (ArmA: Armed Assault)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm*
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Grenade launchers 6G30
Machineguns PKM 7.62 mm*
Launchers RPG-7V* • Strela-2 9K32
Static AA PodAT TripodAGS-30D-30DShKMSearchlight§
(Parenthesis) denote variants.
* denotes weapons also used by the Resistance sub-faction.
§ denotes campaign-exclusive weapons.
Queen's Gambit
Weapons of ArmA 2
Handguns CZ 75 D COMPACT 9 mm (P-07 DUTY, SP-01 PHANTOM) • G17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5A5 9 mm (SD6) • PDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-cdf CDF - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-acr ACR - Armoury (ArmA 2)
Handguns CZ 75 D COMPACT 9 mm (P-07 DUTY, SP-01 PHANTOM) • G17 9 mm
Submachine guns CZ Scorpion Evo 3 A1 9 mm
Carbines M4A3 5.56 mm (M4A3 M203)
Assault rifles CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • Sa-58V 7.62 mm (Sa-58P)
Sniper rifles CZ 750 S1 M1 .308SVD Dragunov 7.62 mm
Squad automatic weapons M249 Para 5.56 mm
Machineguns M60E4 7.62 mmUK-59 7.62 mm
Launchers MAAWSRPG-7V
Static 2B14 PodnosDShKMRBS-70
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic
Arma2-factionicon-russianarmedforces Russian Armed Forces - Armoury (ArmA 2)
Handguns Makarov 9 mm
Submachine guns PP-19 Bizon 9 mm
Shotguns Saiga 12K
Carbines AKS-74U 5.45 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25)
Designated marksman rifles VSS Vintorez 9 mm
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKP 7.62 mmPKM 7.62 mm
Launchers 9K38 Igla9K115-2 Metis-MRPG-7VRPG-18
Static 2B14 PodnosAGS-30D-30Igla AA PodKORDMetis AT-13Searchlight
(Parenthesis) denote variants.
Arma2-factionicon-chdkz ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-takistaniarmy Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
Arma2-factionicon-napa NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Arma2-factionicon-takistanirebels Takistani Rebels - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles Lee-Enfield .303SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-7V
Static D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
Arma2-factionicon-unitednations United Nations - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74)
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers RPG-7V
Static AGS-30KORDSearchlight
(Parenthesis) denote variants.
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mm (N) • UK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1RPG-22RPG-75
Static 2B14M2HB - TripodM240* • M252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
OFP-factionicon-sovietunion Soviet Union - Armoury (ARMA Reforger)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm (N)
Assault rifles AK-74 5.45 mm (N)
Sniper rifles SVD 7.62 mm
Squad automatic weapons RPK-74 5.45 mm (N)
Machineguns PKM 7.62 mm (N)
Launchers RPG-7V1RPG-22
Static 2B14NSV - TripodPKM - Tripod
(Parenthesis) denote variants.
Icon-nationality-everonian FIA - Armoury (ARMA Reforger)
Handguns PM 9 mm
Assault rifles Sa-58V 7.62 mm (P)
Sniper rifles SVD 7.62 mm
Machine guns UK-59L 7.62 mm
Launchers RPG-7V1RPG-75
Static 2B14
(Parenthesis) denote variants.