The Sa-61 Scorpion is a 7.65 mm submachine gun featured in both ArmA: Cold War Assault and ArmA 2.

ArmA: Cold War Assault

« The Scorpion submachine gun is blowback operated weapon, with original rate-reducing mechanism. Its development was initiated in late 1950s, with the intent to provide various non-line infantry units with a lightweight personal defense weapon that is more effective than a pistol.
Weapon Description
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Sa-61 Scorpion 7.65 mm
OFP-icon-scorpion.png
Faction Icon-side-redfor.png Soviet Union
Icon-side-neutral.png Civilians
Type Submachine Gun
Calibre 7.65×17 mm
Magazine
capacity
20
Dispersion 0.003 rad (semi)
0.004 rad (full)
Variants None
Games
OFP-logo.png
The Sa-61 Scorpion 7.62 mm submachine gun.

The Sa-61 Scoprion is used by both Nogovan law enforcement officers and Soviet Spetsnaz operatives in ArmA: Cold War Assault.

Overview

The Sa-61 Scorpion is a selective-fire submachine gun that is chambered to fire the 7.65×17 mm round.

It loads from 20-round curved magazines, and is able to attain a fire rate of up to 600 rounds per minute with a muzzle velocity of 320 m/s. It has a maximum effective range of just 100 metres.

Compared to the American-made Ingram wielded by the Nogovan Partisans, both weapons are remarkably similar in that they're both compact personal defence weapons that can be carried as sidearms.

Although slightly weaker damage-wise due to firing a rather underpowered cartridge, the Sa-61 serves as an excellent backup weapon that can be used in lieu of other handguns or the Ingram. With the combination of a large magazine size as well as the ability to fire in full auto, it's highly effective in close quarters.

However just like the Ingram, attempting to use it to engage targets that are further than 100 metres away is ill-advised. This is simply because the Sa-61 has rather poor ironsights and low accuracy, meaning that the user will simply end up wasting ammunition trying to shoot at distant targets.


Ammunition

OFP-ammunition-10rnd92f.png

Base damage value Initial velocity (m/s)
6 320

The Sa-61 can only load one type of magazine. It requires one inventory slot to carry:

Scorpion Mag.

Standard 20-round curved magazine.


Trivia

  • Along with all other sidearms, the Sa-61 was not actually included as part of the default set of weapons that could be used in Operation Flashpoint: Cold War Crisis (the initial release name of Cold War Assault) and was only added with the Resistance expansion pack.
    • However unlike the Ingram, the Sa-61 was added following the release of Resistance and can therefore be found/used in the campaign.

Gallery

ArmA 2

« The Sa-61 Scorpion is a Czechoslovak 7.65mm submachine gun, developed in 1959. The weapon is designed to be used by the security forces, vehicle crews and the special forces. Due to its small size and rate of fire, it became a weapon of choice for terrorists across the world.
Armoury Description
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Sa-61 Scorpion 7.65 mm
Arma2-icon-scorpion.png
Faction Icon-side-neutral.png None
Type Submachine Gun
Calibre 7.65×17 mm
Magazine
capacity
20 / 10
Dispersion 0.018 rad (semi)
0.018 rad (full)
Variants None
Games
Arma2-OA-logo.png
The Sa-61 Scorpion 7.65 mm submachine gun.

The Sa-61 Scorpion remains unused by any faction in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Returning from Cold War Assault, the Sa-61 mostly remains identical and continues to occupy the user's sidearm slot rather than primary.

It still loads from 20-round curved magazines but can now load 10-round magazines as well. Its fire rate has been increased to 800 RPM, and now retains a muzzle velocity of 318 m/s. The Sa-61 does not support being fitted with any optical sights or accessories and cannot be suppressed.

Takistani bandit wielding an Sa-61.

Like the PDW, the Sa-61 is unique for being one of the only two fully-automatic sidearms that can be used in ArmA 2.

Although this is what would make it seem ideal to carry as a backup weapon, the Sa-61's combination of poor accuracy and the lacklustre damage of its 7.65 mm round make it a terrible choice for use in any situation. Its ability to fire full auto is also made redundant by the fact that it has such a small magazine capacity.

Unless there's no alternative, it should be avoided as the PDW is far superior recoil-wise and can also be suppressed.


Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s)
3 -0.00195 318

Scorpions can load two types of magazines. Both only take up one secondary weapon inventory slot apiece:

20Rnd. Sa-61 Mag.

Arma2-ammunition-20rndscorpion.png

20-round curved magazine. Does not contain any visible tracers.

10Rnd. Sa-61 Mag.

Arma2-ammunition-20rndscorpion.png

Alternate 10-round magazine.

Remains statistically identical to regular 20-rounders (aside from capacity).


Trivia

  • Like in Cold War Assault, ArmA 2's Sa-61 is technically classified as an SMG but is treated as if it were a sidearm in-game (it cannot be equipped as a primary weapon).

Gallery

External links

See also

Weapons of comparable role and configuration

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