Armed Assault Wiki

NOTE: This article is about Sa-61 Scorpion SMGs featured in the main ARMA games. For Czechoslovak Sa-61s in ArmA 3's CSLA Iron Curtain Creator DLC, see Sa-61 (CSLA).


The Sa-61 Scorpion is a 7.65 mm submachine gun featured in both ArmA: Cold War Assault and ArmA 2.


ArmA: Cold War Assault[]

The Sa-61 Scorpion 7.62 mm submachine gun.
The Sa-61 Scorpion 7.62 mm submachine gun.

The Sa-61 Scoprion is used by both Nogovan law enforcement officers and Soviet Spetsnaz operatives in ArmA: Cold War Assault.

Overview[]

The Sa-61 Scorpion is a selective-fire submachine gun that is chambered to fire the 7.65×17 mm round.

It loads from 20-round curved magazines[CWACfgW 7], and is able to attain a fire rate of up to 600 rounds per minute[CWACfgW 8][Formula 1] with a muzzle velocity of 380 m/s.[CWACfgW 9] It has a maximum effective range of just 100 metres.

Compared to the American-made Ingram wielded by the Nogovan Partisans, both weapons are remarkably similar in that they're both compact personal defence weapons that can be carried as sidearms.[CWACfgW 10] The Sa-61 serves as an excellent backup weapon that can be used in lieu of other handguns or the Ingram. With the combination of a large magazine size as well as the ability to fire in full auto, it's highly effective in close quarters.

However, just like the Ingram it isn't useful for engaging targets that are further than 100 metres away. The Sa-61's has ten less rounds per magazine compared to the Ingram[CWACfgW 1], and the Scorpion itself has rather poor accuracy, meaning that the user will simply end up wasting ammunition trying to shoot at distant targets.


Ironsights[]

OFP-scorpion-ironsight-overview

The Sa-61's ironsights utilise a fixed zeroing of 100 metres.[CWACfgW 11][CWACfgW 12] This cannot be manually changed to a different setting.


Recoil curves[]

Semi-automatic

 
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Full auto

 
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Ammunition[]

OFP-ammunition-10rnd92f
Ammo parameter 7.65 mm (Ball)
Base damage value 6[CWACfgA 1]
Spill damage value 1[CWACfgA 2]
Muzzle velocity (m/s) 380[CWACfgW 9]

The Sa-61 can only load one type of magazine.[CWACfgW 7] It occupies one[CWACfgW 13][note 1] secondary weapon magazine slot:

Scorpion Mag.[]

Standard 20-round curved magazine.

Its bullets have a spill radius of 0.05 metres upon impact.[CWACfgA 3]


Trivia[]

  • Along with all other sidearms, the Sa-61 was not actually included as part of the default set of weapons that could be used in Operation Flashpoint: Cold War Crisis (the initial release name of Cold War Assault) and was only added with the Resistance expansion pack.[1]
    • However unlike the Ingram, the Sa-61 was added at launch when Resistance was released and can therefore be found/used in the Resistance campaign.

Gallery[]

ArmA 2[]

« The Sa-61 Scorpion is a Czechoslovak 7.65mm submachine gun, developed in 1959. The weapon is designed to be used by the security forces, vehicle crews and the special forces. Due to its small size and rate of fire, it became a weapon of choice for terrorists across the world.
Armoury Description[2]
»
The Sa-61 Scorpion .32 submachine gun.
The Sa-61 Scorpion .32 submachine gun.

The Sa-61 Scorpion remains unused by any faction in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

Premium content logo
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Returning from Cold War Assault, the Sa-61 mostly remains identical and continues to occupy the user's sidearm slot rather than primary.

It still loads from 20-round curved magazines, but now supports feeding from 10-rounder magazines as well.[A2CfgW 9] Its fire rate has been uprated to 800 RPM[A2CfgW 10][Formula 2] and now retains a muzzle velocity of 318 m/s.[A2CfgM 3] The Sa-61 still does not support being fitted with optical sights and cannot be suppressed.

Like the PDW, the Sa-61 is unique for being one of the only two fully-automatic sidearms that can be used in ArmA 2. Although this is what would make it seem ideal to carry as a backup weapon, the Sa-61's combination of poor accuracy and the lacklustre damage of its .32 ACP round make it a terrible choice for use in any situation.

Its ability to fire full auto is also made redundant by the fact that it has such a small magazine capacity. Unless there's no alternative, it should be avoided as the PDW is far superior recoil-wise and can also be suppressed.


Ironsights[]

Arma2-scorpion-ironsight-overview

Ironsights on the Sa-61 are set to a fixed setting of 50 metres.[A2CfgW 11][A2CfgW 12] It is not possible to manually adjust this to a different setting.


Recoil curves[]

Standing

 
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Prone

 
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Ammunition[]

Ammo parameter .32 ACP (Ball)
Base damage value 5[A2CfgA 1]
Aerodynamic friction -0.00195[A2CfgA 2]
Muzzle velocity (m/s) 318[A2CfgM 3]
Expected velocity (m/s) 300
[A2CfgA 3][note 2]
Deflection angle (degrees) 10°[A2CfgA 4]

The Sa-61 can load two types of magazines.[A2CfgW 9] Both will require at least one[A2CfgM 4][note 1] free secondary magazine inventory slot to carry:

20Rnd. Sa-61 Mag.[]

Arma2-ammunition-20rndscorpion

Standard 20-round curved magazine loaded with .32 ACP ball ammunition.[A2CfgM 5]

None of the rounds fired will emit visible tracers.

10Rnd. Sa-61 Mag.[]

Arma2-ammunition-20rndscorpion

Reduced capacity 10-rounder magazine.

Aside from its lower ammo count and appearance, it is identical in all other aspects to the standard 20-round magazines.


Magazine compatibility[]

Weapon name
(Classname)
20Rnd. Sa-61 Mag.
Arma2-ammunition-20rndscorpion
10Rnd. Sa-61 Mag.
Arma2-ammunition-20rndscorpion
Sa-61
(Sa61_EP1)

Trivia[]

  • Like in Cold War Assault, ArmA 2's Sa-61 is technically classified as an SMG but is treated as if it were a sidearm in-game (it cannot be equipped as a primary weapon).
  • The Sa-61's model will not change appearance even if it is loaded with 10-rounder magazines (it will still appear as if it were loaded with a 20-round magazine).
  • When Operation Arrowhead initially launched, the Sa-61's .32 ACP ammunition was significantly weaker and had a base damage value of only 3.[3] It was subsequently buffed to 5 damage[4] after the latest Steam version patches (as part of CorePatch's changes).[5]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. CfgAmmo >> Skorpion >> hit
  2. CfgAmmo >> Skorpion >> indirectHit
  3. CfgAmmo >> Skorpion >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgWeapons >> Skorpion >> count
  2. CfgWeapons >> Skorpion >> Single >> dispersion
  3. CfgWeapons >> Skorpion >> FullAuto >> dispersion
  4. CfgWeapons >> Skorpion >> Single >> recoil
  5. CfgWeapons >> Skorpion >> FullAuto >> recoil
  6. CfgWeapons >> Skorpion >> dexterity
  7. 7.0 7.1 CfgWeapons >> Skorpion >> magazines[] >> {"SkorpionMag"}
  8. CfgWeapons >> Skorpion >> FullAuto >> reloadTime
  9. 9.0 9.1 CfgWeapons >> Skorpion >> initSpeed
  10. CfgWeapons >> Skorpion >> weaponType >> "2"
  11. CfgWeapons >> Skorpion >> distanceZoomMin
  12. CfgWeapons >> Skorpion >> distanceZoomMax
  13. CfgWeapons >> Skorpion >> magazineType >> "32"

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_765x17_Ball >> hit
  2. CfgAmmo >> B_765x17_Ball >> airFriction
  3. CfgAmmo >> B_765x17_Ball >> typicalSpeed
  4. CfgAmmo >> B_765x17_Ball >> deflecting

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 20Rnd_B_765x17_Ball >> count
  2. CfgMagazines >> 10Rnd_B_765x17_Ball >> count
  3. 3.0 3.1 CfgMagazines >> 20Rnd_B_765x17_Ball >> initSpeed
  4. CfgMagazines >> 20Rnd_B_765x17_Ball >> type >> "16"
  5. CfgMagazines >> 20Rnd_B_765x17_Ball >> ammo >> "B_765x17_Ball"

CfgWeapons (ArmA 2)

  1. CfgWeapons >> Sa61_EP1 >> Single >> dispersion
  2. CfgWeapons >> Sa61_EP1 >> FullAuto >> dispersion
  3. CfgWeapons >> Sa61_EP1 >> type >> "2"
  4. CfgWeapons >> Sa61_EP1 >> Single >> recoil
  5. CfgWeapons >> Sa61_EP1 >> FullAuto >> recoil
  6. CfgWeapons >> Sa61_EP1 >> Single >> recoilProne
  7. CfgWeapons >> Sa61_EP1 >> FullAuto >> recoilProne
  8. CfgWeapons >> Sa61_EP1 >> dexterity
  9. 9.0 9.1 CfgWeapons >> Sa61_EP1 >> magazines[] >> {"20Rnd_B_765x17_Ball","10Rnd_B_765x17_Ball"}
  10. CfgWeapons >> Sa61_EP1 >> FullAuto >> reloadTime
  11. CfgWeapons >> Sa61_EP1 >> distanceZoomMax
  12. CfgWeapons >> Sa61_EP1 >> distanceZoomMin

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. 60 / reloadTime = 60 / 0.075

Notes[]

  1. 1.0 1.1 The Sa-61's magazines are stored into the user's secondary weapon magazine slots as opposed to primary.
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Mcnicoll, J et al. 2008, Operation Flashpoint: List of weapons, Bohemia Interactive Community Wiki, viewed 13 May 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_List_of_weapons>.
  2. Bohemia Interactive a.s., 2010, Handguns, Arma 2, viewed 4 April 2025, <https://www.arma2.com/arma-2-oa-weaponry/arma2-oa-handguns>.
  3. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_e\config.bin, CfgAmmo >> B_765x17_Ball >> hit
  4. ARMA 2: Operation Arrowhead 2019 [Video Game], Bohemia Interactive a.s., \corepatch\corepatch_ammo\config.bin, CfgAmmo >> B_765x17_Ball >> hit
  5. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 13 May 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
OFP-factionicon-sovietunion Soviet Union - Armoury (ArmA: Cold War Assault)
Handguns Tokarev TT-33 7.62 mm
Submachine guns PP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Carbines AK-74 SU 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GL)
Sniper rifles SVD 7.62 mm
Machineguns PK 7.62 mm
Grenade launchers 6G30
Launchers 9K32 Strela-2AT-4 SpigotRPG-75NH
Static M2
(Parenthesis) denote variants.
Weapons of ArmA 2
Handguns CZ 75 D COMPACT 9 mm (P-07 DUTY, SP-01 PHANTOM) • G17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5A5 9 mm (SD6) • PDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic