Armed Assault Wiki

Adapt's first phase of scouting missions are made available once Kerry arrives at the Bomos camp following the conclusion of Common Enemy.

Be aware that they can only be attempted prior to initiating Supply Network. If you choose to initiate the storyline mission, Bomos' sub-missions will no longer be possible to access from future hubs.

Sub-missions[]

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LEGEND
Blue: Bomos (hub)
Purple: Sub-mission locations

Abandoned Battlefield (1)[]

« Our forces managed to eliminate an AAF patrol in a large forest, but were unable to collect any weapons or ammo from the fallen due to the dense fog. Try to find the battlefield and recover any valuable equipment you're able to find.
Description
»
Arma3-mission-scouting-27
Sub-mission type Difficulty Grid coordinates
Abandoned Battlefield Easy 028-199

Located due south of Bomos, look for a large forest situated inside a steep valley. You'll find the corpses of eight FIA guerillas and AAF troopers scattered around the forest with a myriad of weapons on their bodies, ranging from Mk20/TRG-21 assault rifles to ACP-C2 pistols and Mk200 machine guns.

You can identify where their bodies are located by looking for blue, red and yellow chemlights placed near their bodies (though some will not have one next to them).

The only threat you face from the site are two three-man fireteams of AAF troopers who will patrol in trapezoid-shaped routes around each side of the objective. The team leaders of each patrol have NVGs equipped so they can spot you clearly even with this level of darkness, so be careful when moving into the forest.

However, since their subordinates do not wear NVGs (not to mention that they have flashlights equipped), you can get out of the forest without even having to engage them if you move carefully and grab what you need quickly.

Abandoned Battlefield (2)[]

« A small guerrilla group destroyed an AAF motorized patrol near the great dump, but - concerned about enemy reinforcements - Stavrou ordered them to pull back. Get to the area and try to retrieve any valuable equipment left behind.
Description
»
Arma3-mission-scouting-30
Sub-mission type Difficulty Grid coordinates
Abandoned Battlefield Easy 058-200

The scrapyard dump south-east of Oreokastro (and north of Gori) has several corpses of FIA guerillas and AAF troopers lying around. A wrecked MRAP will also be left abandoned near the scrapyard's entrance, though it's unfortunately locked and can't be stolen.

For salvage, there's plenty of plenty of weapons such as assault rifles and machine guns, though one of the dead AAF troopers (at the dump's entrance) has a backpack which contains a bipod, a 6.5 mm suppressor and a TWS optic. The latter is highly valuable so if there's anything to prioritise getting, this trooper's stash should be your main target.

You will face two four-man fireteams' worth of troopers who are semi-alerted and will patrol around the dump. You can either bypass them by running in and grabbing the loot you need, or choose to engage them all. If you opt for the latter, there aren't many vantage points for you to use here, but hill 259 at grid 059-204 can give you a decent view of the dump and allow you to snipe the patrols from afar (be sure to have a suppressor fitted if you intend on tackling them).

Stay on alert for the fireteam on southern side as they are led by a marksman who wields a Mk18 ABR. At these distances, he can kill you in one or two shots, so don't be too reckless when engaging them.

Burning Buzzard[]

« One of our patrols spotted an AAF Buzzard losing altitude, with smoke pouring out of its engine. We don't know if the pilot managed to eject, so search the area and look for any evidence.
Description
»
Arma3-mission-scouting-28
Sub-mission type Difficulty Grid coordinates
Weapons Cache Easy 047-193

The pilot's corpse will be located next to a metal shack with a campfire. Look for burning embers next to his body. Once you see his corpse, Kerry will drop a remark and the objective will be completed.

He has nothing of value on his body, though you may want to take the helmet as it is rated at Level III protection standards which is the "best" form of head protection you can obtain for now (until the next storyline mission, that is). The pilot's helmet also provides superior night vision to regular NV goggles.

As for threats, two three-man fireteams of AAF troopers will be patrolling the western and eastern sides of where the pilot "landed". They move in irregular patterns along a trapezoid-shaped route that never intersects with where the corpse is though, so you shouldn't need to engage them most of the time. Since they have their flashlights toggled on by default, you can simply observe your surroundings for signs of their presence and wait for them to pass.

If you need a means of extraction and lost your original vehicle (or don't remember where you left it), there's a car located at grid 047-199 which you can steal to drive back to Bomos or another sub-mission.

Enemy Checkpoint[]

« The AAF are in the process of constructing another checkpoint but, so far, have only sent small group ahead to prepare the ground. This gives us a great opportunity to strike before it reaches its full strength.
Description
»
Arma3-mission-scouting-31
Sub-mission type Difficulty Grid coordinates
Search and Destroy Easy 068-221

The AAF have a temporary security checkpoint set up in the far north-east corner of the scouting AO. Seven troopers in total are manning the post, two of whom will be on patrol walking in a square-shaped route around the checkpoint.

The peaks of Synneforos in the south provide an ideal vantage point for you to eliminate all the troopers with a marksman rifle of your choosing. Even plain old assault rifles will work, though be sure to have a magnified optic to make seeing your targets easier at this distances. Unless you deliberately let them see you, the checkpoint shouldn't be too difficult for you to seize and, assuming you have decent sharpshooting skills, should be able to take it in less than a minute.

Once they're cleared out, move in and grab their stuff along with the loot inside the supply crate. Aside from that, this checkpoint's salvage will set you off nicely for the rest of the campaign as you will have plentiful access to not only belts for the Mk200, but also a large stockpile of NVGs and plate carriers/helmets which are significantly better than the FIA's stock equipment.

Note that the truck is not locked so you can chuck everything into it and drive back to Bomos in a single trip.

Medical Supplies[]

« We're running short on medical supplies. Go to the village of Oreokastro, get to the local clinic and try to retrieve any intact supplies, especially valuable medikits.
Description
»
Arma3-mission-scouting-29
Sub-mission type Difficulty Grid coordinates
Weapons Cache Medium 045-213

Head to the abandoned mountain village of Oreokastro. Once you arrive on its outskirts (about ~ 500 metres or so away), dismount from your vehicle and find a nearby vantage point overlooking the centre of the village where the church is. You should see at least four AAF troopers - two on patrol with their flashlights activated (heading south) and two more standing next to a lit barrel.

Your target is the combat lifesaver who has a medikit in his backpack. Before you engage, be sure to watch out for two more troopers on the northern/western side of the village who are also on patrol.

If you have a suppressed weapon, you should be able to eliminate the four troopers and run in to collect the medikit to complete the objective without having to engage the other two. However if they got alerted somehow (or you didn't have a suppressor on you), you'll have to take them out first before going into the village.

Alternately, if you want to play stealthily you can avoid combat (mostly) by simply heading to the room on the second floor of the mechanic's house. The front door is barricaded by a shelf but you can still enter through the backyard entrance. Move closer into the village and wait for the patrol on the northern/western side to pass (assuming they weren't alerted). Then open the rear gate and sneak in and head upstairs. Grab all five of the first aid kits on the table and this objective will be marked complete.

Be sure to crawl past the windows to avoid being seen by the two troopers next to the barrel (they can and will hear your footsteps if you run/sprint). However if you want to play it safe, you can eliminate the two troopers to remove them as a threat entirely...although this largely defeats the purpose of you playing stealthy in this route.

Keep in mind that you don't have to worry about bringing a large vehicle as there's nothing worth salvaging from either the troopers or the village (there are no crates/stashes). The MRAP is also locked so don't bother attempting to steal it either.

Restricted zones[]

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LEGEND
Red: Restricted zone

A circular "boundary" that stretches from the coastal village of Agios Konstantinos in the west to Syrta, Abdera and finally, the fishing village of Krya Nera marks the maximum limit of the area which you can scout before you run into undodgeable mines/explosives.

Be aware that these settlements are only rough approximations of the "boundary". The real "boundary" trigger is actually one kilometre away from these settlements; as such, you will never be able to get close enough to these settlements before dying.

Points of interest[]

Arma3-mission-scouting-17
026-221
A shipwrecked fishing boat with the corpse of a smuggler is located on the beach, just north-west of Bomos itself. Follow the road until you reach the coast.

This smuggler has left a highly valuable cache of weapons and equipment. Most notably, the crate contains two MX rifles (one fitted with an underbarrel grenade launcher) and an MX SW. In addition, there's four pairs of NVGs and specops uniforms/plate carriers along with a rangefinder, backpack and mine detector.

It's a good idea to bring a truck with you and haul everything back to base in one go. If you don't have access to a truck, then you can do multiple runs using a smaller vehicle.

Because of how close this stash is to the hub, it won't take long to salvage everything so you may as well do so early on. Grabbing this stash early on will greatly assist in future storyline missions, especially since there's so many 6.5 mm magazines for the MX (which are both difficult and rare to obtain throughout Adapt).

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020-221
Nothing to salvage here, but the FIA have established an outpost overlooking the entire north-western coastline.

You can find it by simply following the trail of blue chemlights that originate from the peak of the Bomos mountain (you'll see a metal shack there).

If you arrived here on foot, you can "borrow" their ATV to get back to the mainland quickly.

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034-213
A dead guerilla and his ATV have been left at these two abandoned homes.

He has a customised Sting submachine gun on his corpse but there's nothing else of value to collect.

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048-219
The Thronos Castle north of the abandoned mountain village of Oreokastro has the bodies of four fugitives lying both inside and outside the castle. The fugitive on the northern "gate" has a Mk18 ABR on his corpse while the others carry some 9 mm-chambered Rook-40s/PDW2000s and .45 ACP-C2 pistols.

Otherwise, there's little worth salvaging. Keep in mind that their pickup truck can be driven despite being visibly damaged, though its fuel tank has been half emptied and will need to be refuelled at a nearby petrol station.

Arma3-mission-scouting-21

065-226
A dead fugitive can be found here. He has a PDW2000 on his body and a backpack but there's nothing else worth taking.

You can take his ATV to get back to Bomos or any sub-mission if you need a quick replacement.

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026-197
The corpse of a fugitive can be found lying on the beach next to a yellow chemlight. He has a TRG-21 on his body but don't bother trying to grab it as there's several pressure-sensitive mines next to him.

Considering how plentiful TRG-21s are, there's little point in going after his "stash" given the risk. But if you insist on getting it, be sure to shoot the mines first from a safe distance before approaching his body.

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038-202
A truck will always be parked here next to some luggage and a wrecked minivan.

You can bring it back to base for use in future scouting missions as an alternate means of transportation.

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044-208
An abandoned ATV with the corpse of its previous owner lying next to it are at these crossroads.

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039-208
The corpse of a policeman can be found here next to a bush illuminated by a yellow chemlight.

He has a backpack on him along with a TRG-20 carbine, but the more valuable items on his body are the two body armour vests (one worn on his body and another stuffed inside his backpack).

The vest offers better protection against small arms fire compared to regular vests worn by FIA guerillas, so it may be worth grabbing it if you lack access to mil-spec plate carriers.

See also[]

Playable missions in ArmA 3

Beyond Hope

No ReprieveAvenging Furies

Prologue

Reality CheckCommon DenominatorDiplomatic RelationsRising TensionsDamage Control
The East Wind Survive Drawdown 2035Situation NormalBlackfoot DownPatrolDeath ValleyRadio SilenceWet WorkCrossing PathsTipping Point
Adapt Signal LostCommon EnemyScouting [Bomos]Supply NetworkScouting [Gori]Breaking EvenBingo FuelExit StrategyWithin ReachAttention DeficitScouting [Topolia]Beyond Recognition
Win New DawnResurgent WestAir SuperiorityMoral FiberPreventive DiplomacyParadise FoundStatus Quo (Game Over)
Hubs MaxwellBomosGoriTopolia
Optional Scouting

Stepping Stone

Fait AccompliDisintegration Point

Steel Pegasus

LZ NowhereBreaking ThroughFinal Strike

Altis Requiem

Lost HorizonsSalient ForceTerminal Defiance

Apex Protocol

KeystoneWarm WelcomeFirestarterHeart of DarknessExtractionApex ProtocolEnd Game
Remnants of War Memories The PeacekeeperThe GuerrillaThe RedactedThe SurvivorThe MajorThe Brother
Hubs Oreokastro Memory

Old Man

Old Man

First Contact

False NegativeGoing DarkClose EncountersAnomalous PhenomenaCarpe NoctemElimination CodaAnother Earth
Missions are listed in order of left-to-right based on chronological order.
(Parenthesis) indicate alternate and/or non-canon missions.