Armed Assault Wiki

Survive only has one phase's worth of scouting missions (dubbed as "Patrol" missions).

They can be accessed as early as Blackfoot Down after arriving at Maxwell, though they are not actually playable until after Death Valley is unlocked as there is not enough time for Kerry to go scouting yet. Lastly, the sub-mission at Air Station Mike-26 will not become available until after Radio Silence.

Sub-missions[]

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LEGEND
Blue: Camp Maxwell (hub)
Violet: Sub-mission locations

Abandoned Battlefield[]

NOTE: This specific objective is only available after completing Radio Silence. You will not be able to enter the area until the main storyline has progressed up until this point.

« We didn't have time to search Air Station Mike-26 properly after we secured it. Since it's now out of action, the Greenbacks will probably just abandon the place, which gives us an opportunity to salvage any equipment left behind.
Description
»
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Sub-mission type Difficulty Grid coordinates
Abandoned Battlefield Medium 043-038

At Air Station Mike-26, a squad of ten AAF troopers have taken up positions around the facility. As there are no real elevated positions to provide you with a clear view of the station, you will need to clear them out the hard way. Grenade launchers and LMGs (if you have one) will work well enough here to get rid of most of the guards.

The main threat you'll encounter is the automatic grenade launcher-armed MRAP parked at the front entrance. Any anti-vehicle launcher will suffice against its armour plating, but be sure to do it quickly before the gunner gets a chance to return fire.

For salvage, a significant stash of magazines for the Mk20, Sting and Mk18 can be found inside the supply crate (look for a storage room inside the main office building). A few belts for the Mk200 LMG along with missiles for the PCML anti-tank launcher can also be collected here; one of the AAF troopers carries a launcher if you don't have one on hand.

Additionally, the AAF engineer also wears a Carryall which can help you haul a lot more equipment for the storyline missions (or loot from the other scouting objectives).


Crimson Tide[]

« There was an intense fire-fight on the east coast earlier today. Search the area carefully and see what can be found.
Description
»
Arma3-mission-scouting-03
Sub-mission type Difficulty Grid coordinates
Abandoned Battlefield Medium 042-026

Slightly more difficult compared to the other objectives, the coastal village of Tsoukalia is guarded by a total of six AAF troopers. Since the village is located at the base of a valley, you can easily snipe the troopers from afar with a marksman rifle like the MXM or a Mk18.

For salvage, there are some explosive charges and an SDAR rifle that can be retrieved from the corpse of the AAF diver on the beach. The dead NATO soldiers also carry a few variants of the MX rifle, though there isn't much else to collect.


Immobile[]

« Charlie saw an abandoned Hunter while they were retreating back to Camp Maxwell. Search the area, find it, and try to retrieve any useful equipment which may be left there.
Description
»
Arma3-mission-scouting-06
Sub-mission type Difficulty Grid coordinates
Immobilized Armor Easy 033-044

An AAF fireteam is protecting a wrecked MRAP. They are initially unaware of your presence, so you can easily use the nearby trees for cover and eliminate them one-by-one from afar.

The only noteworthy pieces of gear are the heavy plate carrier, an M320 LRR sniper rifle, an NVS optical sight and a rangefinder stored inside the MRAP's inventory. You can also salvage a few other weapons like a Sting or 4-five pistol from the troopers/dead NATO officer, but there isn't much else that is worth the effort.


Lucky Shot[]

« Although we suffered heavy losses during the AAF's surprise assault, we at least managed to strike a blow of our own - one Greenback Mohawk was brought down and crashed somewhere north of Camp Maxwell. Investigating the crash site might provide some useful information or supplies.
Description
»
Arma3-mission-scouting-07
Sub-mission type Difficulty Grid coordinates
Abandoned Battlefield Easy 030-040

The wreckage of a crashed AAF helicopter is being guarded by a four-man fireteam of AAF troopers. The pilots' corpses have some pistols and the troopers wield flashlight accessories in place of their usual attachments, though both are quite redundant for this episode.

Don't waste your time with this objective unless you have nothing better to do.

Restricted zones[]

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LEGEND
Red: Restricted zones

The Stratis Air Base and the town of Agia Marina are considered to be restricted zones which will instantly kill Kerry if he continues to stray into the zone. These areas are always highlighted with red crossed line-patterned circles to denote this. Do not attempt to enter these areas under any circumstances.

However, as for Air Station Mike-26 it is initially considered to be off-limits until you complete Radio Silence. Once you've completed the mission, it will be possible to enter the facility without dying instantly as it is now required to do so for the completion of one of the sub-missions (Abandoned Battlefield).

Points of interest[]

Aside from the main scouting objectives there are several abandoned vehicles, crates, military installations and settlements which are not considered to be restricted areas or targets.

They may be marked with red exclamation marks but can be approached without risk of instant death. Depending on the location, they may be devoid of threats or are heavily-guarded (sometimes by vehicles), so caution is advised if you intend on raiding these locations:

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042-025
The corpses of two dead AAF divers are rested on the beach next to some rocks south-west of Tsoukalia. No threats are present at this site so it is safe to approach it without fear of being attacked.

They have diving equipment and explosives in their backpacks along with SDAR rifles, though not much else of their stuff is worth collecting.

Note that the abandoned Speedboat with two dead NATO soldiers inside is not locked and can be boarded. There's little point to using it however, as there are several AAF boats patrolling along the entirety of the Stratis coastline and its driver seat can't be accessed.

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022-021
A wrecked MRAP with the corpses of a NATO fireteam lying nearby. The team's gear - especially their heavy plate carriers and anything inside the assistant gunner's backpack like the bipod, may prove to be useful depending on your personal preference.

The only threat you face is a four-man AAF fireteam which will begin to approach from the west along the road down the slope leading to Strogos Bay. They can be sniped from afar if you have a marksman rifle and shouldn't be too difficult for you to eliminate.

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031-035
A dead NATO officer's corpse is lying inside this section of the forest. Nothing remarkable on his body aside from an unmodified MXC carbine and 4-five pistol, however.

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019-035
Eleven AAF troopers protect Camp Tempest. It is fortified with a static heavy machine gun and has a locked truck and an unlocked ATV parked inside the outpost. There is also an unlocked boat docked at the pier. Three troops always patrol the perimeter as well as an MRAP that patrols the road. Two troops are on the pier, while the remaining five stand idle inside of it.

Do not bother going after this site. Although there's a small ammo crate on the second floor of the command centre, the risk of death at the hands of the HMG operator is too high and the rewards themselves are honestly not worth the extra effort.

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019-041
Two deceased NATO divers and an unarmed AAF trooper can be found along the beach next to the trees. There are no threats nearby but unless you have a penchant for diving gear, don't waste time going after this "stash".

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035-049
The bodies of four NATO/AAF soldiers and troopers are located at the base of the radio tower. No threats to encounter, but there's nothing useful to collect either aside from the NATO team leader's plate carrier (if you still need one).

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050-059
Camp Rogain, now under the AAF's control, has a massive stockpile of NATO weapons and personal gear including an extremely rare ghillie jacket of the standard fatigues. There's also another M320 LRR sniper rifle, a lot of 6.5 mm ammunition for all MX variants along with a static mortar/automatic grenade launcher turret on a low tripod.

Unfortunately, Rogain is heavily defended and is borderline suicidal to attack on your own. Not including the ten who are inside the outpost itself, there are three more at the watch tower further down the road (to the west), five who patrol the outpost's perimeter, and worse of all, a Gorgon IFV that patrols the road south of Rogain.

Arma3-location-camprogain-08

The AAF weapons cache.

As rewarding as Rogain might seem, it's honestly not worth it in the end seeing as how most of the salvage won't see much use for the remainder of the episode (i.e. the two-part static turrets).

However, should you insist on attacking Rogain then it is practically mandatory to bring both an anti-tank launcher with at least one spare missile and a sniper rifle (not marksman) to pick off the defenders from afar. Don't even try to clear them in close quarters or you'll be in deep trouble once they start flanking and surrounding your position.

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056-054
Not a stash, but a nonetheless noteworthy location as the grave of former Task Force Aegis commander, Colonel Andrew MacKinnon, can be found here along with his destroyed MRAP.

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053-052
A disabled Cheetah SPAAG and four dead NATO/AAF soldiers and troopers are still at LZ Baldy. There's very little on their bodies that's useful to collect, however.

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052-050
A locked truck and six AAF troopers guard the radio towers. Three will be inside the compound while the remainder patrol the perimeter. Depending on its current heading, the Gorgon IFV from Camp Rogain may occasionally pass by along the eastern road so be careful when approaching this location.

That being said, there's virtually nothing useful at this location and since the truck is locked, you can't even bring it back to Maxwell. Don't bother wasting any time going after this site.

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040-045
Four AAF troopers (with three more on patrol) and an MRAP are at this outpost. There's a small ammo crate and an ATV which you can steal (the MRAP is locked) but otherwise there's not much else worth salvaging.

Since the H-barriers obscure your vision inside the outpost and there's no nearby elevated positions that are higher than the outpost, you won't be able to snipe them from afar. A few rounds from a UGL or even RGOs lobbed in their direction will mop up the troopers quickly though.

Arma3-mission-scouting-14

064-054
The Kamino Firing Range is protected by eight AAF troopers and will eventually be reinforced by the patrolling Gorgon IFV from Camp Rogain (if it wasn't already taken out, it'll arrive from the beach) along with an armed MRAP (coming from the road leading to Kamino's front entrance).

Aside from the ATVs, the parked trucks are locked so you can't steal them and there's nothing else worth looting from the facility itself. In addition, a four-man fireteam will also arrive from the south-west and stop at the lighthouse. If you go scouting again after having completed Radio Silence but did not clear Kamino, a Mora IFV will now be included as part of the garrison, further adding to your troubles.

Needless to say, avoid it at all costs.

See also[]

Playable missions in ArmA 3

Beyond Hope

No ReprieveAvenging Furies

Prologue

Reality CheckCommon DenominatorDiplomatic RelationsRising TensionsDamage Control
The East Wind Survive Drawdown 2035Situation NormalBlackfoot DownPatrolDeath ValleyRadio SilenceWet WorkCrossing PathsTipping Point
Adapt Signal LostCommon EnemyScouting [Bomos]Supply NetworkScouting [Gori]Breaking EvenBingo FuelExit StrategyWithin ReachAttention DeficitScouting [Topolia]Beyond Recognition
Win New DawnResurgent WestAir SuperiorityMoral FiberPreventive DiplomacyParadise FoundStatus Quo (Game Over)
Hubs MaxwellBomosGoriTopolia
Optional Scouting

Stepping Stone

Fait AccompliDisintegration Point

Steel Pegasus

LZ NowhereBreaking ThroughFinal Strike

Altis Requiem

Lost HorizonsSalient ForceTerminal Defiance

Apex Protocol

KeystoneWarm WelcomeFirestarterHeart of DarknessExtractionApex ProtocolEnd Game
Remnants of War Memories The PeacekeeperThe GuerrillaThe RedactedThe SurvivorThe MajorThe Brother
Hubs Oreokastro Memory

Old Man

Old Man

First Contact

False NegativeGoing DarkClose EncountersAnomalous PhenomenaCarpe NoctemElimination CodaAnother Earth
Missions are listed in order of left-to-right based on chronological order.
(Parenthesis) indicate alternate and/or non-canon missions.