Armed Assault Wiki

Sedans are civilian subcompact cars featured in ArmA: Armed Assault and ArmA 2.


ArmA: Armed Assault[]

Sedans are driven by Sahranian civilians in ArmA: Armed Assault.

Overview[]

  • Role:
    • Civilian transportation
« Civilian Car.
Library Description[1]
»

Design[]

The Sedan is a four-door, front-wheel drive car with a front-engine layout.

Features
The Sedan is driven by many Sahranians all over the Kingdom. It is suitable for both city and residential suburban areas, though it isn't recommended for off-road travel since it has poor stability on rough terrain.[A1CfgV 5]

Mobility
Compared to the Hatchback, both vehicles share the same top speed of ~ 100 km/h on turbo. The Sedan's only difference is that it has a slightly worse turn rate compared to the Hatchback.[A1CfgV 6] Overall handling isn't too different from the Hatchback, as both vehicles retain the same acceleration rate and have terrible stability on uneven terrain.[A1CfgV 5]

Crew Capacity
The Sedan only requires a single crewman in the form of its driver. Up to three passengers may be seated at a time.[A1CfgV 1]


Protection[]

The Sedan has a base armour value of 20.[A1CfgV 7]

Body[]

The Sedan's body can withstand up to 20 points of damage.[A1CfgV 8][Formula 1] Depletion of its integrity will always result in the vehicle's destruction.[A1CfgV 9]

Engine[]

The Sedan's engine can only take a maximum of 8 points of damage before it fails.[A1CfgV 10][Formula 2] 100% of incoming damage will be shared with the vehicle's main "health" pool. The Sedan can explode if it is at or near critical "health" status at the time of the engine's destruction.[A1CfgV 11]

Fuel tank[]

The Sedan's fuel tank can only withstand up to 6 points of damage before it ruptures.[A1CfgV 12][Formula 3] 100% of incoming damage will be shared with the Sedan's main "health" pool. The vehicle can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A1CfgV 13]

Wheels[]

Each of the Sedan's four wheels can take up to 3 points of damage before their tyres burst.[A1CfgV 14][A1CfgV 15][A1CfgV 16][A1CfgV 17][Formula 4] No damage inflicted upon any of the wheels will be shared with the vehicle's main "health" pool.[A1CfgV 18][A1CfgV 19][A1CfgV 20][A1CfgV 21]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Sedan has a camouflage[2] rating of 2.[A1CfgV 22]

Cost[]

Main article: AI Basics: Targeting priority

The Sedan has a cost[3] value of 2000.[A1CfgV 23]

Threat values[]

Main article: AI Basics: Targeting priority

The Sedan is considered to be a medium-risk threat[4] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[A1CfgV 24] AI will only engage the Sedan if there are no other more threatening/higher value targets within range.

Noise factor[]

Main article: AI Basics: Detection

The Sedan has an audible[5] factor of 3.[A1CfgV 25]


Trivia[]

  • Armed Assault's Sedans are based on the real-world 1989 models of the "Geo Prizm" series of compact cars jointly manufactured by Toyota and General Motors.
  • Originally, the Sedan had a different acceleration rate and maximum speed when Armed Assault was first released. Its engine performance was slightly changed after Patch 1.06.[6]

Gallery[]

ArmA 2[]

Sedans are driven by Chernarussian civilians in ArmA 2.

Overview[]

  • Role:
    • Civilian transportation
« Civilian Car
Armoury Description[7]
»

Design[]

Returning in ArmA 2, Sedans continue to serve as old but reliable forms of transport within inner city areas.

Features
Not much has changed from its Armed Assault predecessor. ArmA 2's Sedan can transport up to three passengers at a time[A2CfgV 1] but has overall average specs even on paved roads just like the Hatchback.

Mobility
With a top speed of ~ 101 km/h, the ArmA 2 Sedan is faster than the Lada by 3 km/h and the Car by 10 km/h. When it comes to handling, the Sedan retains the same turn rate with the Hatchback[A2CfgV 6] but accelerates poorly on rough terrain.[A2CfgV 7]

Crew Capacity
The Sedan supports a driver and a maximum of three passengers.[A2CfgV 1]


Protection: Hitpoints[]

The Sedan has a base armour value of 20.[A2CfgV 8]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGENDGreen = BodyOrange = EngineViolet = Fuel tank

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Body[]

The Sedan's body can withstand up to 20 points of damage.[A2CfgV 9][Formula 5] Depletion of its integrity will always result in the Sedan's destruction.[A2CfgV 10]

Engine[]

The Sedan's engine can only take a maximum of 8 points of damage before it suffers from failure.[A2CfgV 11][Formula 6] At least 20% of incoming damage will be shared with the vehicle's main "health" pool. The Sedan can explode if it is at or near critical "health" status at the time of the engine's destruction.[A2CfgV 12]

Fuel tank[]

The Sedan's fuel tank can only withstand up to 6 points of damage before it ruptures.[A2CfgV 13][Formula 7] At least 50% of incoming damage will be shared with the Sedan's main "health" pool. The vehicle can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A2CfgV 14]

Wheels[]

Each of the Sedan's four wheels can take up to 6 points of damage before their tyres burst.[A2CfgV 15][A2CfgV 16][A2CfgV 17][A2CfgV 18][Formula 8] Up to 30% of incoming damage to any of the wheels will be shared with the Sedan's main "health" pool. The Sedan can potentially explode if the vehicle is at or near critical "health" status when all four wheels are destroyed.[A2CfgV 19][A2CfgV 20][A2CfgV 21][A2CfgV 22]


Protection: Armour[]

LEGENDMaroon = plastic_material.bisurfPurple = metalplate.bisurfYellow = glass

LEGEND
Maroon = plastic_material.bisurf
Purple = metalplate.bisurf
Yellow = glass.bisurf

.bisurf Density[8] Thickness[8] bulletPenetrability[9] bulletPenetrabilityWithThickness[9]
glass.bisurf 2400 N/A; based on vehicle fire geometry thickness 250 N/A; not used by glass.bisurf
metalplate.bisurf 7800 2 200 10
plastic_material.bisurf 1380 N/A; based on vehicle fire geometry thickness 150 N/A; not used by plastic_material.bisurf

The entire vehicle body is covered by plates of plain metals. These metal plates have a thickness of just 2 millimetres.[rvmat 1][bisurf 1] Only the vehicle's bumpers (both front and rear) are made out of plastic.[rvmat 2][bisurf 2]

All of the Sedan's windows are made out of panes of plain glass.[rvmat 3][bisurf 3] These windows are not bullet-resistant and cannot block bullet projectiles.


Thermal signature[]

Arma2-sedan-thermalsignature

Defensive sensors[]

MAWS RWR IWR LWR

The Sedan is not equipped with defensive sensors. The driver will not be alerted if a guided weapon or projectile is attempting to acquire a lock onto the vehicle.[A2CfgV 23][A2CfgV 24]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The Sedan have a camouflage[2] rating of 2.[A2CfgV 25]

Cost[]

Main article: AI Basics: Targeting priority

The Sedan has a cost[3] value of 2000.[A2CfgV 26]

Threat values[]

Main article: AI Basics: Targeting priority

The Sedan is considered to be a medium-risk threat[4] to AI-controlled infantry units, ground vehicles, and aircraft (0.5/0.5/0.5).[A2CfgV 27] However, other AI will only attack the Sedan if there are no other more threatening/higher value targets within range.

Noise factor[]

Main article: AI Basics: Detection

The Sedan has an audible[5] factor of 3.[A2CfgV 28]


Trivia[]

  • ArmA 2's Sedan is simply an updated port of the same model from Armed Assault.
  • Prior to the latest Steam version patches (as part of the Community Configuration Project), the Sedan's interior did not have proper sound attenuation and would be completely silent if either the driver or its passengers were looking in first person.[10]

Gallery[]

Config/script references[]

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 CfgVehicles >> car_sedan >> transportSoldier
  2. CfgVehicles >> car_sedan >> transportMaxWeapons
  3. CfgVehicles >> car_sedan >> transportMaxMagazines
  4. CfgVehicles >> car_sedan >> fuelCapacity
  5. 5.0 5.1 CfgVehicles >> car_sedan >> terrainCoef >> "6"
  6. CfgVehicles >> car_sedan >> turnCoef >> "2.5"
  7. CfgVehicles >> car_sedan >> armor
  8. CfgVehicles >> car_sedan >> HitBody >> armor
  9. CfgVehicles >> car_sedan >> HitBody >> passThrough
  10. CfgVehicles >> car_sedan >> HitEngine >> armor
  11. CfgVehicles >> car_sedan >> HitEngine >> passThrough
  12. CfgVehicles >> car_sedan >> HitFuel >> armor
  13. CfgVehicles >> car_sedan >> HitFuel >> passThrough
  14. CfgVehicles >> car_sedan >> HitLFWheel >> armor
  15. CfgVehicles >> car_sedan >> HitRFWheel >> armor
  16. CfgVehicles >> car_sedan >> HitLBWheel >> armor
  17. CfgVehicles >> car_sedan >> HitRBWheel >> armor
  18. CfgVehicles >> car_sedan >> HitLFWheel >> passThrough
  19. CfgVehicles >> car_sedan >> HitRFWheel >> passThrough
  20. CfgVehicles >> car_sedan >> HitLBWheel >> passThrough
  21. CfgVehicles >> car_sedan >> HitRBWheel >> passThrough
  22. CfgVehicles >> car_sedan >> camouflage
  23. CfgVehicles >> car_sedan >> cost
  24. CfgVehicles >> car_sedan >> threat[] >> {0.5,0.5,0.5}
  25. CfgVehicles >> car_sedan >> audible

CfgVehicles (ArmA 2)

  1. 1.0 1.1 1.2 CfgVehicles >> car_sedan >> transportSoldier
  2. CfgVehicles >> car_sedan >> transportMaxWeapons
  3. CfgVehicles >> car_sedan >> transportMaxMagazines
  4. CfgVehicles >> car_sedan >> transportMaxBackpacks
  5. CfgVehicles >> car_sedan >> fuelCapacity
  6. CfgVehicles >> car_sedan >> turnCoef >> "2"
  7. CfgVehicles >> car_sedan >> terrainCoef >> "6"
  8. CfgVehicles >> car_sedan >> armor
  9. CfgVehicles >> car_sedan >> HitPoints >> HitBody >> armor
  10. CfgVehicles >> car_sedan >> HitPoints >> HitBody >> passThrough
  11. CfgVehicles >> car_sedan >> HitPoints >> HitEngine >> armor
  12. CfgVehicles >> car_sedan >> HitPoints >> HitEngine >> passThrough
  13. CfgVehicles >> car_sedan >> HitPoints >> HitFuel >> armor
  14. CfgVehicles >> car_sedan >> HitPoints >> HitFuel >> passThrough
  15. CfgVehicles >> car_sedan >> HitPoints >> HitLFWheel >> armor
  16. CfgVehicles >> car_sedan >> HitPoints >> HitRFWheel >> armor
  17. CfgVehicles >> car_sedan >> HitPoints >> HitLBWheel >> armor
  18. CfgVehicles >> car_sedan >> HitPoints >> HitRBWheel >> armor
  19. CfgVehicles >> car_sedan >> HitPoints >> HitLFWheel >> passThrough
  20. CfgVehicles >> car_sedan >> HitPoints >> HitRFWheel >> passThrough
  21. CfgVehicles >> car_sedan >> HitPoints >> HitLBWheel >> passThrough
  22. CfgVehicles >> car_sedan >> HitPoints >> HitRBWheel >> passThrough
  23. CfgVehicles >> car_sedan >> lockDetectionSystem >> "0"
  24. CfgVehicles >> car_sedan >> incommingMisslieDetectionSystem >> "0"
  25. CfgVehicles >> car_sedan >> camouflage
  26. CfgVehicles >> car_sedan >> cost
  27. CfgVehicles >> car_sedan >> threat[] >> {0.5,0.5,0.5}
  28. CfgVehicles >> car_sedan >> audible

.bisurf

  1. \ca\data\penetration\metalplate.bisurf
  2. \ca\data\penetration\plastic_material.bisurf
  3. \ca\data\penetration\glass.bisurf

.rvmat

  1. \ca\data\penetration\metalplate.rvmat
  2. \ca\data\penetration\plastic_material.rvmat
  3. \ca\data\penetration\glass.rvmat

Formulae

  1. Base vehicle armor value * HitPoint armor value = 20 * 1
  2. Base vehicle armor value * HitPoint armor value = 20 * 0.4
  3. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  4. Base vehicle armor value * HitPoint armor value = 20 * 0.15
  5. Base vehicle armor value * HitPoint armor value = 20 * 1
  6. Base vehicle armor value * HitPoint armor value = 20 * 0.4
  7. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  8. Base vehicle armor value * HitPoint armor value = 20 * 0.3

References[]

  1. Bohemia Interactive a.s., 2006, Vehicles, armedassault.com, viewed 6 April 2025, <http://web.archive.org/web/20071023002555/http://www.armedassault.com/vehicles.html>. (archived link)
  2. 2.0 2.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  3. 3.0 3.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  4. 4.0 4.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  5. 5.0 5.1 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  6. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 18 March 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.06>.
  7. Bohemia Interactive a.s., 2009, Chernarussian civilian vehicles, Arma 2, viewed 6 April 2025, <https://www.arma2.com/arma-2-vehicles/chernarussian-civilian-vehicles>.
  8. 8.0 8.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 6 April 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  9. 9.0 9.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 6 April 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  10. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 19 January 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ARMA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCPBX BoatRHIB
(Parenthesis) denote variants.
Queen's Gambit
Vehicles of ARMA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
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