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The Static Titan Launcher is an anti-aircraft/anti-ground vehicle turret. It is used by several BLUFOR, OPFOR and Independent factions in ArmA 3.

Design

CSAT Hex-camouflaged AA variant.

Both static launchers are mounted onto lowered tripods which provide the user with better stability, making it simpler to aim with either launcher at distant targets.

However, they are limited to aiming only in the direction in which they are assembled, and cannot be rotated in all directions unless disassembled and re-assembled to face another direction.

Like all static weapons, both variants of the Static Titan Launcher can be flipped upright if they are knocked over from a shockwave (caused by nearby explosions or being crashed into by vehicles) or due to being set up on sloped/unstable terrain.

As with their man-portable counterparts they share the same target limitations; they are either anti-ground vehicle or anti-aircraft, but cannot tackle both types of targets at the same time.

Variants

AA

Static Titan Launcher (AA)
Arma3-render-statictitanaasand.png
Faction Icon-side-blufor.png NATO
Icon-side-redfor.png CSAT
Icon-side-greenfor.png AAF
Icon-side-greenfor.png LDF
Type Surface-to-Air Missile Launcher
Diameter 127 mm
Magazine
capacity
1
Variants Static Titan Launcher (AT)
Games
Arma3.icon.png

The Static Titan Launcher (AA) is the anti-aircraft static defence variant of the Titan MPRL launcher.

Overview

Like its shoulder-launched parent, it is designed exclusively for use against helicopters and low flying fixed-wing aircraft.

The launcher's Command Launch Unit (CLU) has the ability to switch between 1x/2x magnification, and can toggle between normal day vision or black/white-hot thermal vision modes. Its missiles cannot utilise SACLOS guidance and requires a lock-on before it can track its targets.

Its high-explosive fragmentation (HE-Frag) warhead is effective against aircraft but is otherwise completely useless against ground vehicles.

It can still be employed as a last resort against ground troops and unarmoured ground vehicles such as the Offroad as a crude anti-infantry/anti-light vehicle weapon.

The launcher can be swivelled horizontally (both left and right) to a maximum of 30 degrees, while vertically it is restricted to an angle of 100 degrees in both directions. The Static Titan Launcher (AA) has one missile loaded by default and has a further three missiles left in reserve.


Camouflage

  • Hex: Arid Hexacam camouflage. Used by Mediterranean CSAT forces.
  • Sand: Desert sand/desert tan dazzle pattern finish. Used by Mediterranean NATO forces.
  • Digital: Digitised semi-fractal camouflage pattern. Used by the AAF.
  • Tropic: Khaki green paint finish. Used by Pacific NATO forces.
  • Geometric: Fractal woodland camouflage. Used by the LDF.

Sensors

The Static Titan Launcher (AA) has the same type of sensor used by the Titan MPRL:

Infrared Sensor

The missile can lock onto 'hot' targets that are up to 3.5 km away, and is only able to track moving targets that are flying at speeds of up to 900 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is limited to an angle of 7 degrees while vertically it is restricted to just 4.5 degrees.

It cannot acquire a lock-on if the aircraft is flying at a height of less than 50 metres above the ground.

If the target is 2.5 km (or further) away and is flying at a height of 500 metres or less, then the missile will also be unable to acquire a lock-on.


AT

Static Titan Launcher (AT)
Arma3-render-statictitanatsand.png
Faction Icon-side-blufor.png NATO
Icon-side-redfor.png CSAT
Icon-side-greenfor.png AAF
Icon-side-greenfor.png LDF
Type Anti-Tank Missile Launcher
Diameter 127 mm
Magazine
capacity
1
Variants Static Titan Launcher (AA)
Games
Arma3.icon.png

The Static Titan Launcher (AT) is the anti-ground vehicle static defence variant of the Titan MPRL Compact launcher.

Overview

Just like its portable counterpart, it's designed to be used against armoured ground vehicles and like the Static Titan Launcher (AA), its CLU also has a magnification strength of either 1x or 2x zoom. It is able to toggle between normal day vision or black/white-hot thermal vision modes.

The launcher can switch between using a standard direct fire and top-attack flight trajectory mode for its missiles.

They are able to utilise SACLOS guidance, but requires a lock-on in order to autonomously track targets by itself (especially if the user intends on using the top-attack mode).

Its high-explosive anti-tank (HEAT) warhead is highly effective against all kinds of ground vehicles and can cut through slat cages thanks to its tandem warhead, which combines an explosive charge with a kinetic penetrator.

However, the Static Titan AT launcher is specifically optimised for tackling heavily-armoured vehicles like Main Battle Tanks (such as the T-100 Varsuk).

Because it has a rather long reload time between shots, it is recommended to have multiple launchers firing simultaneously or in tandem with other man-portable Titans so as to avoid having the operator get taken out while the launcher is being rearmed.

The launcher can be swivelled horizontally (both left and right) to a maximum of 30 degrees, while vertically it is restricted to an angle of 100 degrees in both directions. The Static Titan Launcher (AT) has one missile loaded by default and has a further three missiles left in reserve.


Camouflage

  • Coyote: Coyote brown paint finish. Used by Mediterranean CSAT forces.
  • Sand: Desert sand paint finish. Used by Mediterranean NATO forces.
  • Olive: Olive green paint finish. Used by both the AAF and LDF.
  • Tropic: Khaki green paint finish. Used by Pacific NATO forces.

Sensors

The Static Titan Launcher (AT) has the same type of sensor used by the Titan MPRL Compact:

Infrared Sensor

The missile can lock onto 'hot' targets that are up to 2 km away, and is only able to track mobile targets that are moving at speeds of up to 900 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is restricted to an angle of 3.7 degrees while vertically it is limited to 2.3 degrees.

The sensor is also unable to identify targets that are more 100 metres above terrain level (ATL).


Flight Profiles

The Static Titan Launcher (AT) can toggle between two flight profiles:

Direct-attack

Missile uses a linear flight trajectory. This is always the default flight profile.

Top attack

Once launched, the missile will transition between two phases:

  • Initial: Missile will continue to climb diagonally in a 30 degree angle until it passes a height of approximately 150 metres.
  • Seeking: Terminal phase of flight. Missile begins to descend onto the target once it hits an altitude of 180 metres ATL.

The missile has a minimum targeting range of 180 metres in this mode. If the target is not beyond this distance, it will default to direct-attack mode instead.

Lastly, if the missile loses track of the target during the seeking phase it can be defaulted back to manual guidance (SACLOS). The missile will act as if it was being guided by SACLOS in the event this occurs.

Trivia

  • Despite being based on the exact same weapons, the static Titans cannot be manually rearmed without the aid of an ammo truck (like the HEMTT/Tempest) or a nearby supply box. This is because the static launchers are considered to be "vehicles" and as such, cannot load the same "magazine"-type missiles used by their shoulder-launched counterparts.
  • The AT launcher cannot utilise the anti-personnel (AP) missiles that can be optionally loaded by the Titan MPRL Compact, and is restricted to firing HEAT missiles only.
  • Just like its shoulder-launched counterpart, the anti-tank static Titan variant originally did not have the ability to launch its missiles with a top-attack flight profile.
    • This was eventually changed after the release of Game Update 1.82, which gave it (alongside other ATGM launchers) the ability to toggle between the default direct fire and top-attack modes.
    • Its ability to lock onto laser markers was also disabled with the platform update, which removed the AT missile's Laser Sensor.
  • As is the case with the remainder of static weapons, both variants of the Static Titan Launcher are not available to Pacific CSAT forces.

Gallery

External links

See also

Static weapons of comparable role and configuration

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machine guns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-nato.png NATO - Armoury (ArmA 3)
Handguns 4-five .45P07 9 mm* • Spectrum Device
Submachine guns Vermin .45
Carbines MXC 6.5 mm*
Assault rifles MX series (MX*, MX 3GL*) • SDAR 5.56 mmSPAR-16 series* (SPAR-16*, SPAR-16 GL*)
Designated marksman rifles Mk-I EMR 7.62 mmMAR-10 .338* • MXM 6.5 mmSPAR-17 7.62 mm*
Sniper rifles M320 LRR .408
Squad automatic weapons MX SW 6.5 mm* • SPAR-16S 5.56 mm*
Machineguns SPMG .338
Launchers MAAWS Mk4 Mod 1* • PCML* • Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CTRG sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-csat.png CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-aaf.png AAF - Armoury (ArmA 3)
Handguns ACP-C2 .45
Submachine guns PDW2000 9 mm
Carbines Mk20C 5.56 mm
Assault rifles Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0PCMLRPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC
Arma3-factionicon-livoniandefenseforce.png LDF - Armoury (ArmA 3)
Handguns 4-five .45
Submachine guns ADR-97 5.7 mm
Assault rifles Promet series (Promet, Promet GL, Promet SG)
Designated marksman rifles Promet MR 6.5 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC | Contact DLC
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