![]() |
The Static Titan Launcher is an anti-aircraft/anti-ground vehicle turret. It is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3.
Design[]

CSAT Hex-camouflaged AA variant.
Both static launchers are mounted onto lowered tripods which provide the user with better stability, making it simpler to aim with either launcher at distant targets.
However, they are limited to aiming only in the direction in which they are assembled, and cannot be rotated in all directions unless disassembled and re-assembled to face another direction.
Like all static weapons, both variants of the Static Titan Launcher can be flipped upright if they are knocked over from a shockwave (caused by nearby explosions or being crashed into by vehicles) or due to being set up on sloped/unstable terrain.
As with their man-portable counterparts they share the same target limitations; they are either anti-ground vehicle or anti-aircraft but cannot tackle both types of targets at the same time.
Variants[]
AA[]
The Static Titan Launcher (AA) is the anti-aircraft static defence variant of the Titan MPRL launcher.
Overview[]
Like its shoulder-launched parent, it is designed exclusively for use against helicopters and low flying fixed-wing aircraft.
The launcher's Command Launch Unit (CLU) has the ability to switch between 1x/2x magnification and can toggle between normal day or black-/white-hot thermal vision modes. Its missiles cannot utilise SACLOS guidance and requires a lock-on before it can track its targets.
Its high-explosive fragmentation (HE-Frag) warhead is effective against aircraft but is otherwise completely useless against ground vehicles. It can still be employed as a last resort against ground troops and unarmoured ground vehicles such as the Offroad as a crude anti-infantry/anti-light vehicle weapon.
The launcher can be swivelled horizontally (both left and right) to a maximum of 40 degrees, while vertically it is restricted to an elevation of 70 degrees and a depression of only 20 degrees. The Static Titan Launcher (AA) has one missile loaded by default and has a further three missiles left in reserve.
Optics[]

The AA Titan's Command Launch Unit (CLU) cannot be manually zeroed. It uses a pale red tinted crosshair reticle and has an integral laser rangefinder. The CLU is able to switch between day, black-hot and white-hot thermal vision modes.
The SEEK icon will immediately light up if the launcher's infrared sensor picks up a valid 'hot' target. To complete the lock-on process, it is necessary to keep the centre of the crosshairs as closely aligned as possible on the aircraft's silhouette. However, it does not have to be exactly in the centre as the sensor has an off-boresight limit of 75 degrees.
Additionally, it should be noted that it is not required for the CLU's thermal vision to be switched on to begin locking onto a 'hot' target. The AA Titan's sensors can still acquire targets even if the CLU is using "normal" day vision.
Camouflage[]
- Hex: Arid Hexacam camouflage. Used by Mediterranean CSAT forces.
- Sand: Desert sand/desert tan dazzle pattern finish. Used by Mediterranean NATO forces.
- Digital: Digitised semi-fractal camouflage pattern. Used by the AAF.
- Tropic: Khaki green paint finish. Used by Pacific NATO forces.
- Geometric: Fractal woodland camouflage. Used by the LDF.
Sensors[]
The Static Titan Launcher (AA) has the same type of sensor used by the Titan MPRL:
Infrared Sensor[]
The missile can lock onto 'hot' targets that are up to 3.5 km away, and is only able to track moving targets that are flying at speeds of up to 900 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is limited to an angle of 7 degrees while vertically it is restricted to just 4.5 degrees.
It cannot acquire a lock-on if the aircraft is flying at a height of less than 50 metres above the ground.
If the target is 2.5 km (or further) away and is flying at a height of 500 metres or less, then the missile will also be unable to acquire a lock-on.
AT[]
The Static Titan Launcher (AT) is the anti-ground vehicle static defence variant of the Titan MPRL Compact launcher.
Overview[]
Just like its portable counterpart, it's designed to be used against armoured ground vehicles and like the Static Titan Launcher (AA), its CLU also has a magnification strength of either 1x or 2x zoom. It is able to toggle between normal day vision or black/white-hot thermal vision modes.
The launcher can switch between using a standard direct fire and top-attack flight trajectory mode for its missiles. They are able to utilise SACLOS guidance but requires a lock-on in order to autonomously track targets by itself, especially if the user intends on using the missile's top-attack flight profile.
Its high-explosive anti-tank (HEAT) warhead is highly effective against all kinds of ground vehicles and can cut through slat cages thanks to its tandem warhead, which combines an explosive charge with a kinetic penetrator. However, the Static Titan AT launcher is specifically optimised for tackling heavy armour threats like the T-100 Main Battle Tank.
Because it has a rather long reload time between shots, it is recommended to have multiple launchers firing simultaneously or in tandem with other man-portable Titans so as to avoid having the operator get taken out while the launcher is being rearmed.
The launcher can be swivelled horizontally (both left and right) to a maximum of 40 degrees, while vertically it is restricted to an elevation of 70 degrees and a depression of just 20 degrees. The Static Titan Launcher (AT) has one missile loaded by default and has a further three missiles left in reserve.
Optics[]

The AT Titan's CLU cannot be manually zeroed. It uses a pale red tinted crosshair reticle and has an integral laser rangefinder. The CLU is able to switch between normal day and black-/white-hot thermal vision modes.
When loaded with guided anti-vehicle missiles, the SEEK icon will immediately light up if the launcher's infrared sensor picks up a valid 'hot' target. To complete the lock-on process, it is necessary to keep the centre of the crosshairs aligned as closely as possible on the vehicle's centre-of-mass, though it does not have to be positioned directly at the middle. Once a lock-on has been fully acquired, the seeker's tone will change, and the DO NOT FIRE icon (crossed-out missile) on the top-left side of the reticle will fade out.
It should be noted that locking onto a 'hot' target does not require the CLU's thermal vision to be switched on (indicated by the FLTR icon). The AT Titan's sensors can still acquire targets even if the CLU is using "normal" day vision.
Camouflage[]
- Coyote: Coyote brown paint finish. Used by Mediterranean CSAT forces.
- Sand: Desert sand paint finish. Used by Mediterranean NATO forces.
- Olive: Olive green paint finish. Used by both the AAF and LDF.
- Tropic: Khaki green paint finish. Used by Pacific NATO forces.
Sensors[]
The Static Titan Launcher (AT) has the same type of sensor used by the Titan MPRL Compact:
Infrared Sensor[]
The missile can lock onto 'hot' targets that are up to 2 km away, and is only able to track mobile targets that are moving at speeds of up to 900 km/h. The sensor's lock-on cone differs depending on orientation; horizontally it is restricted to an angle of 3.7 degrees while vertically it is limited to 2.3 degrees.
The sensor is also unable to identify targets that are more 100 metres above terrain level (ATL).
Flight Profiles[]
The Static Titan Launcher (AT) can toggle between two flight profiles:
Direct-attack[]
Missile uses a linear flight trajectory. This is always the default flight profile.
Top attack[]
Once launched, the missile will transition between two phases:
- Initial: Missile will continue to climb diagonally in a 30 degree angle until it passes a height of approximately 150 metres.
- Seeking: Terminal phase of flight. Missile begins to descend onto the target once it hits an altitude of 180 metres ATL.
The missile has a minimum targeting range of 180 metres in this mode. If the target is not beyond this distance, it will default to direct-attack mode instead.
Lastly, if the missile loses track of the target during the seeking phase it can be defaulted back to manual guidance (SACLOS). The missile will act as if it was being guided by SACLOS in the event this occurs.
Trivia[]
- Despite being based on the same weapon, static Titans cannot be manually rearmed without the aid of an ammo truck (like the HEMTT/Tempest) or a nearby supply box. This is because the static launchers are considered to be "vehicles" and as such, cannot load the same "magazine"-type missiles used by their shoulder-launched counterparts.
- The AT launcher cannot utilise the anti-personnel (AP) missiles that can be optionally loaded by the Titan MPRL Compact and is restricted to firing HEAT missiles only.
- Both static Titans were not originally featured as assets in the Alpha and were only added in the Beta's final patch (coinciding with the game's full launch as part of Game Update 1.00).[1]
- Just like its shoulder-launched counterpart, the anti-tank static Titan variant originally did not have the ability to launch its missiles with a top-attack flight profile.
- This was eventually changed after the release of Game Update 1.82, which gave it (alongside other ATGM launchers) the ability to toggle between the default direct fire and top-attack modes.[2]
- Its ability to lock onto laser markers was also disabled with the platform update which removed the AT missile's Laser Sensor.[2]
- Before the release of Game Update 1.06, shooting at the launcher with small arms projectiles or large calibre autocannon shells would cause the ricochet to emit dust effects as opposed to sparks.[3]
- As is the case with the remainder of static weapons, both variants of the Static Titan Launcher are not available to Pacific CSAT forces.
- Unlike on its man-portable counterparts, the NFOV icon on the CLU will not light up even when the player toggles max zoom (the WFOV icon will always remain lit).
Gallery[]
References[]
- ↑ van 't Land, J.J. 2013, SPOTREP #00010, Arma 3, viewed 18 September 2023, <https://dev.arma3.com/post/spotrep-00010>.
- ↑ 2.0 2.1 Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 6 September 2019, <https://dev.arma3.com/post/spotrep-00079>.
- ↑ van 't Land, J.J. 2013, SPOTREP #00015, Arma 3, viewed 28 August 2023, <https://dev.arma3.com/post/spotrep-00015>.
External links[]
See also[]
Static weapons of comparable role and configuration[]
- Stinger (USMC/U.S. Army static AA counterpart, ArmA 2 only)
- Igla AA pod (Russian Armed Forces/Takistani Army static AA counterpart, ArmA 2 only)
- TOW (USMC/U.S. Army static anti-ground counterpart, ArmA 2 only)
- Metis AT-13 (Russian Armed Forces/Takistani Army static anti-ground counterpart, ArmA 2 only)
![]() | |
---|---|
Handguns | 4-five .45 • P07 9 mm* • Spectrum Device |
Submachine guns | Vermin .45 |
Carbines | MXC 6.5 mm* |
Assault rifles | MX series (MX*, MX 3GL*) • SDAR 5.56 mm • SPAR-16 series* (SPAR-16*, SPAR-16 GL*) |
Designated marksman rifles | Mk-I EMR 7.62 mm • MAR-10 .338* • MXM 6.5 mm • SPAR-17 7.62 mm* |
Sniper rifles | M320 LRR .408 |
Squad automatic weapons | MX SW 6.5 mm* • SPAR-16S 5.56 mm* |
Machineguns | SPMG .338 |
Launchers | MAAWS Mk4 Mod 1* • PCML* • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons also used or are exclusive to the CTRG sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |
![]() | |
---|---|
Handguns | Rook-40 9 mm • Zubr .45 |
Submachine guns | Sting 9 mm |
Carbines | Katiba Carbine 6.5 mm |
Assault rifles | CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mm • Type 115 6.5 mm* |
Designated marksman rifles | ASP-1 Kir 12.7 mm • CMR-76 6.5 mm • Cyrus 9.3 mm • Rahim 7.62 mm |
Sniper rifles | GM6 Lynx 12.7 mm |
Squad automatic weapons | CAR-95-1 5.8 mm • Zafir 7.62 mm |
Machineguns | Navid 9.3 mm |
Launchers | 9M135 Vorona • RPG-42 • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons exclusive to the Viper sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |
![]() | |
---|---|
Handguns | ACP-C2 .45 |
Submachine guns | PDW2000 9 mm |
Carbines | Mk20C 5.56 mm |
Assault rifles | Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm |
Designated marksman rifles | Mk18 ABR 7.62 mm |
Sniper rifles | GM6 Lynx 12.7 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 0 • PCML • RPG-42 • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC |
![]() | |
---|---|
Handguns | 4-five .45 |
Submachine guns | ADR-97 5.7 mm |
Assault rifles | Promet series (Promet, Promet GL, Promet SG) |
Designated marksman rifles | Promet MR 6.5 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 1 • PCML • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC | Contact DLC |
Western Sahara | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Expeditionary Forces | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|