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« The Sting is a 9x21 mm submachine gun. The weapon is designed to be used by security forces, vehicle crews and special forces. Due to its small size, accuracy, ambidextrous use and rate of fire, it became a popular SMG around the world.
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Sting 9 mm
Arma3-icon-sting.png
Faction Icon-side-redfor.png CSAT
Icon-side-greenfor.png L'Ensemble
Type Submachine Gun
Calibre 9×21 mm
Magazine
capacity
30
Dispersion 0.00116 rad
Mass 50
Variants None
Games
Arma3.icon.png
The Sting 9 mm submachine gun.

The Sting is a 9 mm submachine gun used by both CSAT forces and L'Ensemble guerillas in ArmA 3.

Overview

The Sting is a selective-fire, blowback-operated submachine gun that is chambered to fire the the 9×21 mm round.

It loads from 30-round translucent box magazines and can attain a fire rate of up to 1,100 rounds per minute with a muzzle velocity of 370 m/s. The Sting can be fitted with accessories onto its top and side rails, and is also able to mount suppressors onto its muzzle.

Pacific CSAT soldier armed with the Sting.

Handling-wise, the Sting is a stable platform and its recoil is easy to control. Similar to other SMGs, the Sting possesses a high fire rate, with its only drawback being the low damage output and range of its 9 mm round.

Regardless of fire mode, the Sting has little recoil and is the most accurate SMG in its class. At distances of 200 metres or less, the user can instantly unload a hail of fire onto any targets with minimal dispersion.

Although the Sting is only intended for use by vehicle crewmen and pilots, its light weight allows it to be comfortably stored within most small backpacks. As a result, specialist classes like snipers may find it ideal to carry as a backup weapon.

In all other cases however, it is only recommended to wield the Sting as a primary weapon if the user expects to fight in close quarters exclusively. As with all other SMGs, it possesses far too many drawbacks inherent to SMGs; namely, the inability to attack targets located at distances of 300 metres and beyond.

Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
5 -0.0016 370 6.66

The Sting supports being loaded with a total eight types of magazines which are actually divided into two subgroups of four (also shared with the PDW2000/Protector). Aside from their appearance however, they are functionally identical to each other and are fully interchangeable between platforms. Despite being represented with different inventory icons, they are represented in-game by the same translucent curved box magazine that is native to the weapon.

This translucent model allows visual confirmation of rounds remaining, although from the first-person perspective, the shooter's support hand covers up much of their view of the magazine.

Regardless of the weapon they're intended for use with, they all have identical weights of 10 "mass" units apiece:


Magazines for the Sting/Protector

NOTE: The following magazines are NOT interchangeable with the PDW2000 but CAN be used with the Protector.

9 mm 30Rnd Mag

Arma3-ammunition-30rndsting.png

Standard 30-round translucent box magazine designed for use with the Sting. Does not contain any visible tracers.

9 mm 30Rnd Reload Tracer (Red) Mag

Arma3-ammunition-30rndsting.png

Identical to regular 30-round Sting magazines, but the last four rounds will always consist of visible red tracers.

Remains identical in all other aspects.

9 mm 30Rnd Reload Tracer (Green) Mag

Arma3-ammunition-30rndsting.png

Similar to regular magazines, but the last four rounds will always be green tracers.

9 mm 30Rnd Reload Tracer (Yellow) Mag

Arma3-ammunition-30rndsting.png

Similar to regular magazines, but the last four rounds will always be yellow tracers.


Magazines for the PDW2000

NOTE: The following magazines ARE interchangeable with the PDW2000.

9 mm 30Rnd Mag

Arma3-ammunition-30rndvermin.png

Alternate 30-round extended magazine intended for use with the PDW2000. Does not contain any visible tracers.

9 mm 30Rnd Reload Tracer (Red) Mag

Arma3-ammunition-30rndvermin.png

Identical to the PDW2000's 30-round magazines, but the last four rounds will always consist of visible red tracers.

Remains identical in all other aspects.

9 mm 30Rnd Reload Tracer (Green) Mag

Arma3-ammunition-30rndvermin.png

Similar to regular magazines, but the last four rounds will always be green tracers.

9 mm 30Rnd Reload Tracer (Yellow) Mag

Arma3-ammunition-30rndvermin.png

Similar to regular magazines, but the last four rounds will always be yellow tracers.

Trivia

  • The Sting is based on the "Scorpion Evo 3" (more specifically the A1 variant) designed by Česká Zbrojovka Uherský Brod (CZ).
  • During the pre-Alpha phase of ArmA 3's development, the Sting initially served as a placeholder weapon for the SDAR and could fire while underwater. It was also classified as a NATO weapon prior to the Vermin's inclusion.
  • Specific AAF troopers can be seen wielding the Sting throughout the main campaign's optional Scouting missions, though they do not actually use it en-masse elsewhere in the campaign (nor any other scenario for that matter).
  • Before the release of Game Update 1.92, the Sting's (and also the Protector's) translucent magazines were fully interchangeable with the PDW2000. The patch subsequently removed that capability due to the new magazine proxies system.
    • Neither the Sting nor the Protector's models have been updated with the new system, however. As a result, the Sting's translucent box will still appear as a metallic magazine when loaded onto the Protector.
  • Prior to the Old Man mini-campaign, Sting SMGs were exclusive to CSAT forces. Following its release, L'Ensemble anti-government fighters are also shown wielding the SMG.
  • The translucent box magazine - which should allow for visual confirmation of remaining rounds, is mostly covered up by the shooter's support hand in first-person view.
    • This can be "remedied" by using Freelook to look down at the weapon and pressing the Inventory key. Opening the inventory raises the weapon away from the support hand, allowing the magazine to be checked through the translucent inventory screen.

Gallery

External links

See also

Weapons of comparable role and configuration

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machine guns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat.png CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-syndikat.png L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
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