Armed Assault Wiki

NOTE: This article is about 9K32 missile launchers featured in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:
■ For the Strela-2M in Global Mobilization, see 9K32M Strela-2 (Global Mobilization).
■ For the 9K32 Strela-2 in S.O.G. Prairie Fire, see 9K32 Strela-2 (S.O.G.).
■ For the 9K32 Strela-2 in CSLA Iron Curtain, see 9K32 Strela-2 (CSLA).


The 9K32 Strela-2 is a 72 mm surface-to-air missile launcher featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.


ArmA: Cold War Assault[]

The 9K32 Strela 72 mm missile launcher.
The 9K32 Strela 72 mm missile launcher.

The 9K32 Strela is primarily used by the Soviet military, as well as in limited numbers with the Nogovan Partisans in ArmA: Cold War Assault.

Overview[]

The 9K32 Strela (NATO reporting name: SA-7 Grail) is a portable, surface-to-air launcher that is designed to launch infrared-guided missiles at low-flying and medium altitude aircraft.

The 9K32 can load and fire missiles fitted with high-explosive (HE) warheads. Its sight is not magnified; the user simply aims with the launcher's ironsight that has a cross-shaped reticle.

The 9K32 is the Soviet counterpart to the U.S. FIM-92. Both are short-ranged, infrared-guided, man-portable SAMs that are designed to take down helicopters and fixed-wing aircraft alike.

Aside from the obvious visual differences between the two weapons, the 9K32 is completely identical performance-wise to the Stinger. It also shares the same drawback of being excessively heavy to carry; each missile requires six inventory slots at the minimum which restricts the 9K32 to being single-shot only (assuming the user is on the move and cannot resupply).[CWACfgW 3]


Sight[]

OFP-strela-ironsight-overview

Recoil curves[]

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Munitions[]

OFP-ammunition-strela

9K32 Missile

9K32s are limited to loading and firing one type of missile.[CWACfgW 4] Missiles require at least six[CWACfgW 3] free inventory slots to carry:

Parameter Value
Base damage value 400[CWACfgA 1]
Splash damage value 150[CWACfgA 2]
Blast radius (metres) 2[CWACfgA 3]
Launch velocity (m/s) 30[CWACfgW 5]
Maximum speed (m/s) 350[CWACfgA 4]

The 9K32's 9M32 missiles are always fired with an initial velocity of 30 m/s.[CWACfgW 5] It will take up to 3 seconds[CWACfgA 5] of flight time for the missile to attain a top speed of 350 m/s.[CWACfgA 4] The missile's warhead has a blast radius of 2 metres.[CWACfgA 3]


Trivia[]

  • Before the release of Patch 1.10 for Operation Flashpoint: Cold War Crisis (Cold War Assault's original name before its re-release), a bug would cause the player's view to spin around if they were carrying an empty 9K32 launcher on their back.[1]

Gallery[]

ArmA: Armed Assault[]

« The 9K32 Strela-2 (NATO name SA-7 Grail) is a man-portable, shoulder-fired surface-to-air missile (SAM) similar to the US Army Stinger, with passive infrared homing guidance.
The 9K32 is a tail-chase missile dependent on the operator’s ability to lock it onto the heat source of low-flying jets and helicopters.
Library Description[2]
»
The 9K32 Strela-2 72 mm missile launcher.
The 9K32 Strela-2 72 mm missile launcher.

The 9K32 Strela is used exclusively by the SLA in ArmA: Armed Assault.

Overview[]

Returning in Armed Assault, the 9K32 continues to serve as a simple, shoulder-carried fire-and-forget SAM launcher.

Like its predecessor in Cold War Assault, the Armed Assault 9K32 loads and fires 72 mm missiles fitted with HE warheads. Its missiles continue to occupy six inventory slots apiece[A1CfgM 2], meaning that the 9K32 is still a single-shot weapon unless another squad member carries a backup missile for the operator.

Both functionally and statistically it remains mostly identical to the American FIM-92F Stinger. The only drawback of the 9K32 is that its HE warhead inflicts slightly less damage[A1CfgA 1], though the difference is negligible given that the 9K32 will still disable most helicopters in a single hit most of the time.


Sight[]

Arma1-strela-ironsight-overview

Recoil curves[]

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Munitions[]

Arma1-ammunition-strela

9K32 Missile

9K32s can only be loaded with one type of missile.[A1CfgW 3] Each missile occupies six[A1CfgM 2] inventory slots:

Parameter Value
Base damage value 66[A1CfgA 1]
Splash damage value 42[A1CfgA 2]
Warhead type High-Explosive
Blast radius (metres) 7[A1CfgA 3]
Launch velocity (m/s) 5[A1CfgM 3]
Maximum speed (m/s) 800[A1CfgA 4]

9M32M missiles are always launched with an initial velocity of just 5 m/s.[A1CfgM 3] 0.15 seconds after being launched[A1CfgA 5], the missile's motor will ignite and take a further 2.5 seconds[A1CfgA 6] of flight time to attain a top speed of 800 m/s.[A1CfgA 4]

Its warhead has a blast radius of 7 metres.[A1CfgA 3] The missile only has enough fuel for a flight time of 20 seconds. It will automatically explode if it does not hit its target within that timeframe.[A1CfgA 7]


Trivia[]

  • At Armed Assault's launch, 9M32M missiles had terrible flight characteristics (flying too slow and extremely high air friction values) that would cause the missile to miss its target most of the time (unless the target remained completely stationary). The manoeuvrability of its missiles was significantly buffed after Patch 1.02's release so that the 9K32's missiles now have a much greater chance of hitting moving targets.[3]
  • Just like all other shoulder-fired launchers in Armed Assault, the 9K32 shares the same hand animations with the M136 even though the 9K32 has a grip modelled.
  • For unknown reasons, the 9K32's missile actually has the maximumControlRange config token defined in its config entry.[4] Theoretically, this would allow the operator to utilise SACLOS guidance for the missile up to a maximum distance of 1,200 metres. However, because the manualControl parameter is not enabled as well, the 9K32 cannot be guided manually even with this config token defined.

Gallery[]

ArmA 2[]

« The 9K32 Strela-2 (NATO name SA-7 Grail) is a man-portable, shoulder-fired surface-to-air missile (SAM) with passive infrared homing guidance, similar to the US Army Stinger.
The 9K32 is a tail-chase missile dependent on the operator’s ability to lock it onto the heat source of low-flying jets and helicopters.
Armoury Description[5][6]
»
The 9K32 Strela-2 72 mm missile launcher.
The 9K32 Strela-2 72 mm missile launcher.

The 9K32 Strela-2 is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.

Overview[]

The 9K32 returns once more in ArmA 2 and continues to serve as the standard-issue SAM launcher for many BLUFOR, REDFOR and INDFOR factions.

It still loads and fires 72 mm IR-guided missiles fitted with HE warheads. The launcher's seeker takes 3 seconds to lock onto a valid target.[A2CfgW 4] Its seeker has a 20% chance to have its lock get temporarily broken by flare-based countermeasures.[A2CfgW 5]

Compared to its predecessor, ArmA 2's 9K32 inflicts the same amount of damage[A2CfgA 1] but its splash radius has been widened to 8 metres instead of 7 (an approximate ~ 13% increase).[A2CfgA 2]

However, the 9K32's missiles fly much more slowly in ArmA 2 as they are capped to a maximum speed of 470 m/s rather than 800 m/s.[A2CfgA 3] The in-flight manoeuvrability of its missiles are also slightly worse than that of the U.S. FIM-92F Stinger and Russian military's newer 9K38 Igla.[A2CfgA 4] As a result, it is the worst of the three SAM launchers in ArmA 2 and should be avoided in favour of the Stinger and 9K38.


Sight[]

Arma2-strela-ironsight-overview

The 9K32's sights do not allow for zeroing to be manually adjusted.


Recoil curves[]

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Munitions[]

Arma1-ammunition-strela

9K32 Missile

The 9K32 can only be loaded with one type of missile.[A2CfgW 6] It occupies up to six[A2CfgM 2] inventory slots:

Parameter Value
Base damage value 66[A2CfgA 1]
Splash damage value 50[A2CfgA 5]
Warhead type High-Explosive
Blast radius (metres) 8[A2CfgA 2]
Launch velocity (m/s) 40[A2CfgM 3]
Maximum speed (m/s) 470[A2CfgA 3]

Locks on via infrared guidance.[A2CfgA 6][note 1]

9M32M missiles are always fired with an initial velocity of 40 m/s.[A2CfgM 3] 0.3 seconds after being launched[A2CfgA 7], the missile's motor will immediately ignite and take a further 2.5 seconds of flight time[A2CfgA 8] to attain a top speed of 470 m/s.[A2CfgA 3]

The missile's warhead has a blast radius of 8 metres.[A2CfgA 2] Its seeker has a 20% chance to have its lock broken by flare-based countermeasures.[A2CfgA 9] 9M32M missiles only have enough fuel for 17 seconds of flight. The missile will automatically self-destruct if it cannot hit its target by the time it runs out of fuel.[A2CfgA 10]


Trivia[]

  • Prior to Patch 1.01 for ArmA 2 (pre-Operation Arrowhead release), the 9K32's hand animations were poorly positioned. This would cause the operator's arms to stretch abnormally if they were moving whilst the launcher was equipped.[7]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. CfgAmmo >> 9K32 >> hit
  2. CfgAmmo >> 9K32 >> indirectHit
  3. 3.0 3.1 CfgAmmo >> 9K32 >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> 9K32 >> maxSpeed
  5. CfgAmmo >> 9K32 >> thrustTime

CfgWeapons (ArmA: Cold War Assault)

  1. CfgWeapons >> 9K32Launcher >> count
  2. CfgWeapons >> 9K32Launcher >> recoil
  3. 3.0 3.1 CfgWeapons >> 9K32Launcher >> magazineType >> "6 * 256"
  4. CfgWeapons >> 9K32Launcher >> ammo
  5. 5.0 5.1 CfgWeapons >> 9K32Launcher >> initSpeed

CfgAmmo (ArmA: Armed Assault)

  1. 1.0 1.1 CfgAmmo >> M_Strela_AA >> hit
  2. CfgAmmo >> M_Strela_AA >> indirectHit
  3. 3.0 3.1 CfgAmmo >> M_Strela_AA >> indirectHitRange
  4. 4.0 4.1 CfgAmmo >> M_Strela_AA >> maxSpeed
  5. CfgAmmo >> M_Strela_AA >> initTime
  6. CfgAmmo >> M_Strela_AA >> thrustTime
  7. CfgAmmo >> M_Strela_AA >> timeToLive

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> Strela >> count
  2. 2.0 2.1 CfgMagazines >> Strela >> type >> "6 * 256"
  3. 3.0 3.1 CfgMagazines >> Strela >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> Strela >> recoil
  2. CfgWeapons >> Strela >> dexterity
  3. CfgWeapons >> Strela >> magazines[] >> {"Strela"}

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> M_Strela_AA >> hit
  2. 2.0 2.1 2.2 CfgAmmo >> M_Strela_AA >> indirectHitRange
  3. 3.0 3.1 3.2 CfgAmmo >> M_Strela_AA >> maxSpeed
  4. CfgAmmo >> M_Strela_AA >> maneuvrability
  5. CfgAmmo >> M_Strela_AA >> indirectHit
  6. CfgAmmo >> M_Strela_AA >> weaponLockSystem >> "16 + 2"
  7. CfgAmmo >> M_Strela_AA >> initTime
  8. CfgAmmo >> M_Strela_AA >> thrustTime
  9. CfgAmmo >> M_Strela_AA >> cmImmunity >> "0.8"
  10. CfgAmmo >> M_Strela_AA >> timeToLive

CfgMagazines (ArmA 2)

  1. CfgMagazines >> Strela >> count
  2. CfgMagazines >> Strela >> type >> "6 * 256"
  3. 3.0 3.1 CfgMagazines >> Strela >> initSpeed

CfgWeapons (ArmA 2)

  1. CfgWeapons >> Strela >> type >> "4"
  2. CfgWeapons >> Strela >> recoil
  3. CfgWeapons >> Strela >> dexterity
  4. CfgWeapons >> Strela >> weaponLockDelay
  5. CfgWeapons >> Strela >> cmImmunity >> "0.8"
  6. CfgWeapons >> Strela >> magazines[] >> {"Strela"}

Notes[]

  1. If available, 9M32M missiles can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and its Missile Approach Warning System (MAWS) while inbound towards it.

References[]

  1. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 15 January 2025, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.10>.
  2. Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  3. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 15 January 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.02>.
  4. ARMA: Armed Assault 2006 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgAmmo >> M_Strela_AA >> maxControlRange >> "1200"
  5. Bohemia Interactive a.s., 2009, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/ataa-launchers>.
  6. Bohemia Interactive a.s., 2010, AT/AA Launchers, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-ataa-launchers>.
  7. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 15 January 2025, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.01>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
Soviet Union - Armoury (ArmA: Cold War Assault)
Handguns Tokarev TT-33 7.62 mm
Submachine guns PP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Carbines AK-74 SU 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GL)
Sniper rifles SVD 7.62 mm
Machineguns PK 7.62 mm
Grenade launchers 6G30
Launchers 9K32 Strela-2AT-4 SpigotRPG-75NH
Static M2
(Parenthesis) denote variants.
FIA - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mm* • CZ-75 9 mm* • Tokarev TT-33 7.62 mm*
Submachine guns Ingram .45* • UZI 9 mm*
Shotguns Kozlice*
Assault rifles AK-47 7.62 mm* (AK-47 GL*, AK-47 CZ*) • AK-74 5.45 mmAUG A1 5.56 mm* • FN-FAL 7.62 mmG3A4 7.62 mm
Sniper rifles Hunting Rifle 7.62 mmSVD 7.62 mm*
Machineguns PK 7.62 mm*
Launchers 9K32 Strela-2* • M72 LAW* • RPG-75NH*
(Parenthesis) denote variants.
* primarily used by the Nogovan Partisans in the Resistance campaign
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
SLA - Armoury (ArmA: Armed Assault)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm*
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Grenade launchers 6G30
Machineguns PKM 7.62 mm*
Launchers RPG-7V* • Strela-2 9K32
Static AA PodAT TripodAGS-30D-30DShKMSearchlight§
(Parenthesis) denote variants.
* denotes weapons also used by the Resistance sub-faction.
§ denotes campaign-exclusive weapons.
Queen's Gambit
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
CDF - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm
Sniper rifles SVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
ChDKZ - Armoury (ArmA 2)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machine guns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.
Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
Takistani Militia - Armoury (ArmA 2)
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mmFN-FAL 7.62 mm
Sniper rifles Lee-Enfield .303
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2RPG-7V
Static AGS-30D-30DShKM2B14 PodnosSPG-9ZU-23
(Parenthesis) denote variants.
Operation Arrowhead
NAPA - Armoury (ArmA 2)
Carbines AKS-74U 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mmAKS 7.62 mm
Sniper rifles CZ 550 9.3 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKM 7.62 mm
Launchers 9K32 Strela-2FIM-92F StingerRPG-7V
Static DShKM2B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants.