The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3.
Overview[]
- Roles:
- Troop transport
- Observation
- Laser targeting
« | The Strider is a medium all-terrain vehicle with amphibious capability and enhanced crew protection, designed for reconnaissance and troop transport roles. It has been adopted by most of the AAF as a replacement for older medium troop transports in the past decade. The unarmed version is fitted with an observation periscope package with thermal imaging and a laser marker. The armed version of the basic troop transporter is equipped with a Remotely Controlled Weapons System turret fitted with the universal 12.7 mm heavy machinegun or the multi-role 40 mm Grenade Machine Gun. Armed versions share the observation periscope used for reconnaissance missions. Field Manual[1]
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Design[]
The Strider is a four-wheel drive armed reconnaissance vehicle. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well.

The adjustable periscope makes the Strider highly useful for reconnaissance purposes.
Features
It is available in two main configurations:
- The baseline unarmed Strider that serves as a dual-role troop transport/scout vehicle
- Armed configurations fitted with an RCWS turret that has either a 12.7 mm heavy machine gun[CfgVh 10] or 40 mm automatic grenade launcher[CfgVh 11], capable of providing light fire support in addition to reconnaissance
Compared to its contemporary counterparts (the NATO Hunter and CSAT Ifrit), all variants of the Strider uniquely have a remote-operated periscope camera installed. It provides the Strider's commander with the ability to observe targets from afar and serve in a forward air control role as it also has a laser designator fitted.[CfgVh 12][CfgVh 13][CfgVh 14] Thanks to its laser designator, the commander can mark targets for air-to-ground laser-guided munitions, and since the periscope can be raised or lowered as needed, the Strider need not expose itself while doing this since it can hide behind structures/tall walls.
Just like the Ifrit, the Strider also has a pair of defensive smoke launchers fitted to the rear of the vehicle.[CfgVh 12][CfgVh 13][CfgVh 14] If necessary, the commander can activate these launchers to deploy a thick wall of infrared-obscuring smoke, helping to conceal the movement of nearby friendly troops or to ward off an incoming guided missile.
Mobility
The Strider is fully amphibious and can ford across any body of water.[CfgVh 15]
Performance-wise, the Strider has the most powerful engine out of its contemporary counterparts as it possesses a power output of 289 kW (versus the Hunter/Ifrit which both have a power output 276 kW)[CfgVh 16] and can generate up to 1,950 N·m of torque (Hunters can generate 1,253 N·m and the Ifrit can generate 1,546 N·m).[CfgVh 17] Its off-road performance is also slightly better and allows the Strider's driver to maintain control more easily on uneven terrain.[CfgVh 18]
However because the Strider is the heaviest of the three MRAPs, it isn't able to outspeed the Ifrit in spite of its powerful engine. As a result, it can only attain a top speed of 128 km/h on turbo which is ~ 6% slower than the Ifrit (137 km/h). The Strider's turn rate is also slightly worse off than the Hunter/Ifrit and it requires a little more room to manoeuvre whenever the driver attempts to makes a turn.[CfgVh 19]
Notable Traits
In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. The engine and its fuel tank are located in the rear of the vehicle in a separate compartment instead of being at the front. This can prevent the Strider from being instantly disabled or outright destroyed if it were to be hit by large calibre munitions from the front.
Drawbacks
The Strider relies heavily on its mobility to avoid being hit in the first place. Even though it shares the same base armour of the other two MRAPs (200)[CfgVh 20], it cannot protect its passengers from damage caused by large explosives and anti-tank landmines. A single anti-armour rocket is also usually sufficient to inflict a catastrophic kill against the Strider.

From left-to-right, a Small IED is detonated at the front of each MRAP (background-to-foreground: Hunter, Ifrit, Strider). The Strider does not explode catastrophically but incurs severe damage to most of its components.
The Strider's armour plating is not evenly distributed across the entire vehicle body. Only the frontal section of the hull is actually covered by 23 millimetres of composite armour. The rear section on the other hand, remains fully vulnerable not just to gunfire but also explosive damage since it has very minimal armour plating (only 7 mm thick).

The same scenario is repeated but the Small IED detonates from the rear instead. Due to the Strider's minimal rear section armour, it goes into critical status and explodes not long after the IED detonates.
As a result, the Strider can only survive being caught in the blast of an Improvised Explosive Device (IED) if it explodes at the frontal section of the body. Blasts from the rear section will still result in the Strider exploding catastrophically not long after the IED detonates.
At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm or larger calibre rounds. Furthermore, its ballistic protection (even from the front) is incomparable to the Hunter. The latter can shrug off direct hits from 9.3 mm medium machine guns, whereas the Strider's armour will be easily pierced no matter where the rounds hit.
Crew Capacity
No matter the variant, the Strider supports a crew of two that consists of the driver and a commander. Armed variants have a third crewman in the form of the gunner.
Passenger capacity depends on its configuration. The baseline unarmed Strider can carry up to two passengers[CfgVh 2] while armed Striders have a passenger capacity of one (the gunner takes up one of the seats).[CfgVh 5][CfgVh 6]
Variants[]


The RCWS comes pre-loaded with a single 200-round belt and has an extra belt stored in reserve for a combined total of 400 rounds.[CfgVh 21] The gunner sits in the rear left seat next to the commander and controls the RCWS turret via the control station. This variant has the ability to carry only a single passenger.[CfgVh 5]

It is functionally identical to the HMG variant, with sole difference being the choice of armament as this variant uses a 40 mm automatic grenade launcher instead.[CfgVh 11] The GMG feeds from a single 96-round belt that is loaded with 40 mm grenades fitted with high-explosive anti-tank (HEAT) warheads. One additional belt is left in reserve for a combined total of 192 grenades.[CfgVh 22] This variant can only ferry a single passenger.[CfgVh 6]
(*) Regardless of configuration, all Strider variants retain the ability to utilise a laser designator. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated).[CfgVh 12][CfgVh 13][CfgVh 14]
Camouflage[]
- Digital Green: Digitised semi-fractal camouflage pattern used by all AAF vehicles and aircraft. Suited to forested and grassy environments, but otherwise useless in arid and desert terrain.
- Sand:* Standard pattern-less olive drab green paint scheme used by all NATO ground vehicles and certain aircraft. This can be universally employed in all types of terrain, but is more suited to arid and forested environments.
(*) Not used by any in-game Strider. Can only be applied via script or using the Virtual Garage.
Protection: Hitpoints[]
All variants of the Strider have a base armour value of 200.[CfgVh 20]
The following highlighted positions serve as weak points on the Strider:

Left: Unarmed, Right: Armed variants (RCWS)
LEGEND[SCR 2]
Green = Body
Orange = Engine
Violet = Fuel tank/Hull
Dark blue = Commander's periscope
Maroon = RCWS
Note that in order to inflict actual damage, a munition must first penetrate through the surrounding armour plates and directly hit the component's weak point. Any strikes on non-highlighted parts will cause little (if any) noticeable damage.
Body[]
The body of the Strider can withstand up to 1,600 points of damage.[CfgVh 23][Formula 1] It takes 200% additional damage from high-explosive (HE) type munitions.[CfgVh 24] 100% of incoming damage to the vehicle body will always be shared with the Strider's main "health" pool. Depletion of its integrity can potentially result in the Strider's destruction if enough damage is caused.[CfgVh 25]
Hull[]
The Strider's hull can only take 200 points of damage.[CfgVh 26][Formula 2] It takes 60% reduced damage from HE-type munitions.[CfgVh 27] 20% of damage to the hull will always be shared with the Strider's main "health" pool.[CfgVh 28]
It should be noted that the hull's hitpoint location is shared with the fuel tank.[CfgVh 29][note 1] Depletion of the hull's integrity and that of the fuel tank can potentially result in a catastrophic kill if the Strider is at critical "health" status.[CfgVh 30]
Engine[]
The engine can only take a maximum of 100 points of damage before it fails.[CfgVh 31][Formula 3] It takes 80% reduced damage from HE-type munitions.[CfgVh 32] At least 60% of incoming damage will be shared with the Strider's main "health" pool. Destroying the engine can potentially cause a catastrophic kill if the Strider is at critical "health" status.[CfgVh 33]
Fuel tank[]
The Strider's fuel tank can withstand up to 100 points of damage before it ruptures.[CfgVh 34][Formula 4] It takes 80% reduced damage from HE-type munitions.[CfgVh 35] Up to 20% of incoming damage will be shared with the Strider's main "health" pool.[CfgVh 36]
It should be noted that the fuel tank's hitpoint location is shared with the hull.[CfgVh 37][note 1] If the Strider is at critical "health" status, destruction of the fuel tank (and that of the hull's) can potentially cause the vehicle to outright explode.[CfgVh 36]
Wheels[]
Each of the Strider's wheels can take up to 250 points of damage before their tyres burst.[CfgVh 38][CfgVh 39][note 2] They take 400% additional damage from HE-type munitions.[CfgVh 40][CfgVh 41] No damage inflicted upon any of the wheels will be shared with the Strider's main "health" pool.[CfgVh 42][CfgVh 43]
The Strider can still technically move and even swim over water even if all four of its tyres are burst, though it will be almost impossible for it to climb up hills or to drive over rough terrain.
Commander's periscope[]
Elevation and traverse mechanisms for the commander's observation periscope can only take a maximum of 40 points of damage before they suffer from failure.[CfgVh 44][CfgVh 45][Formula 5] The periscope takes full damage from HE-type munitions.[CfgVh 46][CfgVh 47] However, no damage inflicted upon the periscope will be shared with the Strider's main "health" pool.[CfgVh 48][CfgVh 49]
RCWS[]
The RCWS turret's traverse and elevation mechanisms can each withstand up to 250 points of damage before they suffer from failure.[CfgVh 50][CfgVh 51][note 3]
Damage reduction against HE-type munitions varies for its mechanisms. Traverse takes only 60% reduced damage[CfgVh 52] while elevation reduces it by up to 80%.[CfgVh 53] No damage inflicted upon the RCWS turret will be shared with the Strider's main "health" pool.[CfgVh 54][CfgVh 55]
Protection: Armour[]
The Strider is protected by a mix of Composite Armour plating and non-composite materials. It cannot be retrofitted with addon armour modules:
.bisurf | Density [2][3][4] |
Thickness [2][3][4] |
bulletPenetrability [2][3][4] |
bulletPenetrabilityWithThickness [2][3][4] |
Friction [2][5] |
Restitution [2][5] |
---|---|---|---|---|---|---|
armour_plate.bisurf | 8600 | 30 | N/A; not used by armour_plate.bisurf | 15 | 0.7 | 0.3 |
armour_plate_7mm.bisurf | 8600 | 7 | N/A; not used by armour_plate_7mm.bisurf | 15 | 0.7 | 0.3 |
armour_plate_12mm.bisurf | 8600 | 12 | N/A; not used by armour_plate_12mm.bisurf | 15 | 0.7 | 0.3 |
armour_plate_23mm.bisurf | 8600 | 23 | N/A; not used by armour_plate_23mm.bisurf | 15 | 0.7 | 0.3 |
glass_armored_plate.bisurf | 8000 | 30 | N/A; not used by glass_armored_plate.bisurf | 36 | 0.7 | 0.3 |
metal_plate.bisurf | 4000 | 30 | N/A; not used by metal_plate.bisurf | 48 | 0.7 | 0.3 |
Composite armour[]

LEGEND:[SCR 3]
Pink = armour_plate_7mm.bisurf

LEGEND:[SCR 3]
Teal = armour_plate_12mm.bisurf

LEGEND:[SCR 3]
Purple = armour_plate_23mm.bisurf

LEGEND:[SCR 3]
Orange = armour_plate.bisurf
The rear section of the Strider's body, observation periscope, and hatches above the commander/passenger seats are protected by composite metal armour plates that have a thickness of 7 millimetres.[rvmat 1][bisurf 1]
The engine is protected by a block-shaped composite metal armour plate that has a thickness of 12 millimetres.[rvmat 2][bisurf 2]
All other parts of the Strider's body (excluding the rear section) are protected by composite metal armour plates that have a thickness of 23 millimetres. This includes the engine as two extra armour plates shield it from both sides, though this does not extend to the top, bottom, or rear sides of the engine.[rvmat 3][bisurf 3]
On armed Strider configurations, the RCWS turret is protected by composite metal armour plates that have a thickness of 30 millimetres.[rvmat 4][bisurf 4]
Miscellaneous[]
All of the Strider's windows are protected by bullet-resistant glass panes that have a thickness of 30 millimetres.[rvmat 5][bisurf 5] These glass panes can block bullet projectiles up to (and including) 6.5 mm/7.62 mm assault rifles. However, they are not durable enough to block hits from 7.62 mm DMRs/LMGs or any other larger calibre bullet projectiles.
The Strider's side mirror panels and rear wheel guards are made out of non-composite metals. These plates of metal have a thickness of 30 millimetres.[rvmat 6][bisurf 6]
Mobility[]
Engine[]
The Strider's engine has a power output of 289 kW.[CfgVh 16] It has an maximum rotational speed of 320 rad/s[CfgVh 56] and a maximum attainable torque of 1,950 N·m.[CfgVh 17]
Torque curves[]
Engine RPM (@%) | X-value[6] | Y-value[6] |
---|---|---|
@ 12.5% | 0[CfgVh 57] | 0[CfgVh 57] |
@ 25% | 0.278[CfgVh 57] | 0.5[CfgVh 57] |
@ 37.5% | 0.35[CfgVh 57] | 0.75[CfgVh 57] |
@ 50% | 0.461[CfgVh 57] | 1[CfgVh 57] |
@ 62.5% | 0.6[CfgVh 57] | 0.95[CfgVh 57] |
@ 75% | 0.7[CfgVh 57] | 0.85[CfgVh 57] |
@ 87.5% | 0.8[CfgVh 57] | 0.75[CfgVh 57] |
@ 100% | 1[CfgVh 57] | 0.5[CfgVh 57] |
Gearbox[]
The Strider utilises an automatic gearbox.[CfgVh 58] The Strider has dedicated gearbox ratios for amphibious operations:
Gear #[7] | Gearbox Ratio (Land only)[7] | Gearbox Ratio (Amphibious only)[7] |
---|---|---|
Reverse (R) | -5.75[CfgVh 59] | 10[CfgVh 60] |
Neutral (N) | 0[CfgVh 59] | 0[CfgVh 60] |
Gear 1 (D1) | 4.3[CfgVh 59] | 30[CfgVh 60] |
Gear 2 (D2) | 2.3[CfgVh 59] | N/A |
Gear 3 (D3) | 1.5[CfgVh 59] | N/A |
Gear 4 (D4) | 1[CfgVh 59] | N/A |
Gear 5 (D5) | 0.73[CfgVh 59] | N/A |
Idle[]
The Strider's engine technically[note 4] has an idle RPM of 700[CfgVh 61] but will default to 0 RPM instead:[SCR 4]
Gear #[7] | Ratio | RPM |
---|---|---|
Reverse (R) | -38.86 | -0.00 |
Neutral (N) | 0.00 | 0.00 |
Gear 1 (D1) | 29.06 | 0.00 |
Gear 2 (D2) | 15.55 | 0.00 |
Gear 3 (D3) | 10.14 | 0.00 |
Gear 4 (D4) | 6.75 | 0.00 |
Gear 5 (D5) | 4.93 | 0.00 |
Reverse[]
The Strider's engine has an RPM of 3,055.77 when reversing:[SCR 4]
Gear #[7] | Ratio | RPM |
---|---|---|
Reverse (R) | -38.86 | 3131.25 |
Neutral (N) | 0.00 | -0.00 |
Gear 1 (D1) | 29.06 | -2341.63 |
Gear 2 (D2) | 15.55 | -1252.50 |
Gear 3 (D3) | 10.14 | -816.85 |
Gear 4 (D4) | 6.75 | -544.56 |
Gear 5 (D5) | 4.93 | -397.53 |
Drive (1st gear)[]
The Strider's gear remains locked at 1st gear when swimming across water. The engine stays unchanged at 0 RPM (as if it were idling):[SCR 4]
Gear #[7] | Ratio | RPM |
---|---|---|
Reverse (R) | -38.86 | 0.00 |
Neutral (N) | 0.00 | -0.00 |
Gear 1 (D1) | 29.06 | -0.00 |
Gear 2 (D2) | 15.55 | -0.00 |
Gear 3 (D3) | 10.14 | -0.00 |
Gear 4 (D4) | 6.75 | -0.00 |
Gear 5 (D5) | 4.93 | -0.00 |
Drive (5th gear/normal)[]
If vehicle turbo is not active, the Strider's engine has an RPM of 2,361.60 while it is shifted to 5th gear:[SCR 4]
Gear #[7] | Ratio | RPM |
---|---|---|
Reverse (R) | -38.86 | -18596.03 |
Neutral (N) | 0.00 | 0.00 |
Gear 1 (D1) | 29.06 | 13906.60 |
Gear 2 (D2) | 15.55 | 7438.41 |
Gear 3 (D3) | 10.14 | 4851.14 |
Gear 4 (D4) | 6.75 | 3234.09 |
Gear 5 (D5) | 4.93 | 2360.89 |
Drive (5th gear/turbo)[]
When accelerating at 5th gear with vehicle turbo toggled on, the Strider's engine has an RPM of 2,762.33:[SCR 4]
Gear #[7] | Ratio | RPM |
---|---|---|
Reverse (R) | -38.86 | -21751.48 |
Neutral (N) | 0.00 | 0.00 |
Gear 1 (D1) | 29.06 | 16266.32 |
Gear 2 (D2) | 15.55 | 8700.59 |
Gear 3 (D3) | 10.14 | 5674.30 |
Gear 4 (D4) | 6.75 | 3782.87 |
Gear 5 (D5) | 4.93 | 2761.49 |
Sensors[]
No variant of the Strider is equipped with sensors that can be used for targeting purposes.
Armament[]
The gunner position exclusively controls all weapon systems on the armed variants (RCWS HMG 12.7 mm/RCWS GMG 40 mm).[CfgVh 10][CfgVh 11] However, only the commander has the ability to control the Strider's laser designator and defensive smoke launchers.[CfgVh 12][CfgVh 13][CfgVh 14]
Rotation limits are slightly different for the gunner's RCWS turret and the commander's observation periscope:
- For the gunner, their RCWS turret can be freely rotated in any direction horizontally[CfgVh 62][CfgVh 63] but vertical limits are restricted to a maximum elevation and depression of 20 degrees.[CfgVh 64][CfgVh 65]
- For the commander, their observation periscope allows for free rotation in any direction horizontally.[CfgVh 66][CfgVh 67] Vertical rotation on the other hand, is limited to a maximum elevation of 40 degrees and a depression of just 18 degrees.[CfgVh 68][CfgVh 69]
RCWS HMG 12.7 mm[]

NOTE: Only available on the Strider HMG variant.
Ammo parameter | Value |
---|---|
Base damage value | 30[CfgAm 1] |
Aerodynamic friction | -0.00086[CfgAm 2] |
Muzzle velocity (m/s) | 910[CfgMa 1] |
Expected velocity (m/s) | 880[CfgAm 3][note 5] |
Penetration depth (mm) | 35.49[CfgAm 4][Formula 6] |
General-purpose 12.7 mm heavy machine gun.
It can attain a fire rate of up to 600 rounds per minute[CfgWp 1][Formula 7] and has a muzzle velocity of 910 m/s.[CfgMa 1] Accuracy-wise, the RCWS HMG 12.7 mm has a dispersion of 0.002 rad.[CfgWp 2] It takes at least 20 seconds for the RCWS turret to reload itself with a fresh belt or to fully rearm from a supply truck.[CfgWp 3] Every third round fired will emit a visible yellow tracer.[CfgMa 2]
Its Fire Control System only supports automatic zeroing against stationary targets.[CfgWp 4] It takes at least 1 second for the FCS to finish adjustments.[CfgWp 5] Manual zeroing is also available, starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500).[CfgVh 70] By default, the RCWS HMG 12.7 mm is set to a zeroing of 300 metres.[CfgVh 71]
RCWS GMG 40 mm[]

NOTE: Only available on the Strider GMG variant.
Parameter | Value |
---|---|
Base damage value | 100[CfgAm 5] |
Splash damage value | 6[CfgAm 6] |
Warhead type | High-Explosive Anti-Tank [CfgAm 7] |
Blast radius (metres) | 4[CfgAm 8] |
Muzzle velocity (m/s) | 241[CfgMa 3] |
40 mm automatic grenade launcher.
It can attain a fire rate of up to ~ 349 RPM[CfgWp 6][Formula 8] and has a muzzle velocity of 241 m/s.[CfgMa 3] Accuracy-wise, the RCWS GMG 40 mm has a dispersion of 0.005 rad.[CfgWp 7] It takes at least 20 seconds to reload the RCWS GMG 40 mm with a fresh belt of grenades or to fully rearm from a supply truck/ammunition crate.[CfgWp 8]
Its 40 mm grenades use a high-explosive anti-tank (HEAT) based warhead[CfgAm 7] that has a blast radius of 4 metres.[CfgAm 8] They have a minimum fuse distance of 15 metres. Grenades impacting the terrain under this distance will not explode.[CfgAm 9] The fuse also has a maximum timer of 20 seconds; the grenade will automatically explode if it does not hit a hard surface within that timeframe.[CfgAm 10]
Its FCS only supports automatic zeroing against stationary targets.[CfgWp 9] It takes at least 1 second for the FCS to finish adjustments.[CfgWp 10] Manual zeroing is also available, starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500).[CfgVh 72] By default, the RCWS GMG 40 mm is set to a zeroing of 300 metres.[CfgVh 73]
Optics[]
Commander[]

The commander's observation periscope has the ability to switch between three vision modes: day, night and green-/black-hot thermal.[CfgVh 74][CfgVh 75] It has variable zoom capability, with a minimum magnification of 1.61x zoom[CfgVh 76][Formula 9] up to a maximum of 7.35x.[CfgVh 77][Formula 10][note 6]
A laser rangefinder is available, as is a display for the periscope's current elevation and azimuth.[CfgVh 78]
Gunner[]
The gunner's video display terminal provides a direct feed of the camera on the RCWS turret. It has the ability to toggle a day, night, and black-/white-hot thermal vision modes.[CfgVh 79][CfgVh 80] The camera has variable zoom capability, allowing for a minimum magnification of 0.57x zoom[CfgVh 81][Formula 11] up to a maximum of 7.17x.[CfgVh 82][Formula 12]
A laser rangefinder is available, as well as a compass display for showing the turret's current azimuth (but not for elevation).[CfgVh 83]
Defensive sensors[]
Striders are not fitted with defensive sensors. The crew will not be warned if there are guided weapon systems attempting to acquire a lock onto Strider.[CfgVh 84] Additionally, no alerts will be issued if a guided projectile has successfully locked onto the Strider and is inbound towards it.[CfgVh 85]
AI[]
NOTE: The following information only applies to the AI.
Camouflage rating[]
- Main article: AI Basics: Detection
The Strider has a camouflage[8] rating of 2.[CfgVh 86]
Cost[]
- Main article: AI Basics: Targeting priority
Armed variants of the Strider have a cost[9] value of 800000.[CfgVh 87][CfgVh 88]
Only the baseline unarmed Strider has a higher cost value of 1000000.[CfgVh 89]
Threat values[]
- Main article: AI Basics: Targeting priority
All variants of the Strider are considered to be a dangerous threat[10] to AI-controlled infantry units (0.8).[CfgVh 90][CfgVh 91][CfgVh 92] However, its threat status to ground vehicles and aircraft varies depending on whether it has armament and what type of weapons that it has:
- The baseline unarmed Strider and GMG-armed Strider are considered to be a medium-level threat to AI-controlled ground vehicles (0.6/0.6)[CfgVh 90][CfgVh 92] while ground vehicles consider the HMG-armed Strider to be a low-risk threat (0.3).[CfgVh 91]
- The baseline unarmed Strider and HMG-armed Strider are considered to be a medium-level threat to AI-controlled aircraft (0.6/0.6).[CfgVh 90][CfgVh 91] On the other hand, aircraft consider the GMG-armed Strider to be a low-risk threat (0.3).[CfgVh 92]
Noise factor[]
- Main article: AI Basics: Detection
The Strider has an audible[11] factor of 5.[CfgVh 93]
Trivia[]
|
Gallery[]
A Strider looks over cargo containers at Malden airport. The Strider's ability to adjust the elevation of its periscope is clearly shown here. Promotional screenshot released during the pre-Alpha. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. |
Config/script references[]
CfgAmmo
CfgMagazinesCfgWeapons
CfgVehicles
.bisurf.rvmatScriptsFormulae
|
Notes[]
- ↑ The Strider's wheel hitpoints do not use a coefficient value and are always set to a fixed value of 250.
- ↑ Hitpoints for the Strider's RCWS turret do not use a coefficient value. Instead, they are always set to a fixed value of 250.
- ↑ Although the idleRpm configuration token is defined, the Strider always defaults to 0 RPM while the vehicle remains idle.
- ↑ Damage will be reduced if the projectile's velocity drops below this value.
- ↑ The commander's display terminal reads a maximum magnification of 7.4x but this is a rounded figure as the formula for calculating its maximum FOV (0.25/0.034) returns a value of 7.352941176470588 instead.
References[]
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External links[]
See also[]
Vehicles of comparable role and configuration[]
![]() | |
---|---|
Wheeled | AFV-4 Gorgon • Quadbike • Strider • UGV Stomper • Zamak (MRL) |
Tracked | AWC Nyx • ED-1D Pelter (ED-1E Roller) • FV-720 Mora • MBT-52 Kuma |
Rotor-wing | AR-2 Darter • AL-6 Pelican • CH-49 Mohawk • WY-55 Hellcat |
Fixed-wing | A-143 Buzzard • A-149 Gryphon • K40 Abalil-3 |
Aquatic | Assault Boat (Rescue) • Speedboat Minigun • SDV |
Parenthesis denote variants. Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC |