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The Stryker IAV (full name: Interim Armored Vehicle) is a family of modular armoured vehicles featured in both ArmA: Armed Assault and ArmA 2.


ArmA: Armed Assault

Stryker
Arma1-render-stryker.png
Faction Icon-side-blufor.png U.S. Army
Type Modular Armoured Fighting Vehicle
Seats All variants: 2 seats:
  • 1× Driver
  • 1× Commander

ICV variants: 11 seats:

  • 9× Passengers
Item capacity Max:
  • 3× Weapons
  • 20× Magazines
Top speed ~ 90 km/h
Fuel capacity 246 fuel units
Primary armament M2 variant only:
  • 1× M2 .50 HMG

MK19 variant only:

  • 1× Mk. 19 40 mm

ATGM variant only:

  • 10× M220 TOW ATGM
Secondary armament None
Variants M2, MK19, ATGM
Games
A1-logo.png

The Stryker is used exclusively by the U.S. Army in ArmA: Armed Assault.

Overview

  • Roles:
    • Troop transport
    • Tank destroyer
« The Stryker Infantry Combat Vehicle was designed to be highly mobile and air-transportable by C-130. The basic armor package is capable of withstanding14.5mm heavy machine gun fire, but with the crew-installable add-on armor kit (which adds significantly to the vehicle’s weight), it is also capable of surviving a hit from an RPG-7 rocket propelled grenade. The Infantry Combat Vehicle provides transport and fire support for a 9 man squad. There are also Command (CV), Mortar (MCV-B), Anti-Tank (ATGM) and Medical Evacuation (MEV) variants.
Library Description
»

Design

The Stryker is a family of 8x8 armoured fighting vehicles that was incorporated to fulfil the U.S. Army's need for an air-deployable vehicle that would allow its brigade combat teams to mobilise anywhere in the world within 96 hours.

Features
It is available in three variants: two regular Infantry Carrier Vehicle (ICV) troop transport models that are armed with either a .50 cal heavy machine gun or 40 mm automatic grenade launcher, and an Anti-Tank Guided Missile (ATGM) weapons carrier model.

The Stryker served as the mainstay of U.S. Army/USMC motorised infantry platoons operating on Sahrani. Though it lacks the logistical capabilities of the smaller and tracked M113, it makes up for it by providing better protection for its crew members.

For instance, gunners on all variants operate the vehicle's turrets remotely from the safety of the vehicle's interior rather than being exposed on the outside as the M113's gunner is. The Stryker also has a dedicated anti-tank variant that allows it to fight against tanks like the T-72 - a capability exclusive to the Stryker platform.

A convoy of Strykers move through a town supported by friendly infantry.

Mobility
The Stryker's excellent on- and off-road capabilities make it superior to both the 5T Truck and M113 APC in every way. It has smooth handling and can also accelerate quickly even while driving on rough terrain.

Drawbacks
At the same time however, the Stryker's minimal amount of armour plating still leaves it vulnerable to anti-tank weapons. The RPG-7V's PG-7VR grenade can usually disable the Stryker with one or two strikes (or outright destroy it in some cases). Likewise, armoured fighting vehicles such as the T-72 will easily destroy the Stryker with just a single AP shell.

Additionally, only the ATGM model is capable of fighting tanks as the other variants can only provide light fire support against infantry and other unarmoured targets. Even then, the ATGM variant cannot tackle tanks head-on as it is simply too risky due to its lack of armour. It must rely on defilade and flanking if the crew hope to score a hit on the tank.

Crew Capacity
All Stryker variants support a crew of two that consist of the driver and a commander, who also doubles as the vehicle's gunner. The regular troop carrier models can carry up to nine passengers at a time.


Variants

Arma1-render-strykerhmg.png
Baseline troop carrier variant.

The Stryker ICV is armed with a remotely-operated M2 .50 cal heavy machine gun that is pre-loaded with a single 100-round belt box. It has a further five boxes spare to reload from and has a grand total of 600 rounds.

It can transport up to nine passengers at a time.

Arma1-render-strykeragl.png
Identical to the baseline variant capability-wise, but is armed with a Mk. 19 40 mm automatic grenade launcher instead.

The Mk. 19 is pre-loaded with a single 48-round belt box loaded with high-explosive (HE) grenades. It has a further three boxes spare for a combined total of 192 grenades.

Arma1-render-strykeratgm.png
Dedicated anti-tank variant.

This variant eschews the HMG/AGL turret and replaces it with an M220 TOW launcher instead. The TOW launcher is pre-loaded with two TOW missiles, and carries another eight spare for a combined total of 10 missiles.

It is unable to transport any passengers.


Protection

All variants of the Stryker have the identical base armour values of 200.

Body

The Stryker's hull can resist up to 200 points of damage.

Engine

The engine can survive 80 points of damage before failure.

Fuel tank

The fuel tank can only take 60 points of damage before rupturing.

Wheels

Each of the Stryker's tyres will burst if they take more than 40 points of damage.


Armament

The weapons on all variants are controlled by the vehicle's commander:

M2

Arma1-vehicleweapons-stryker-m2.png

NOTE: Only available on the Stryker ICV (M2) variant.

Base damage value Initial velocity (m/s)
26 930

General-purpose .50 cal heavy machine gun. Intended for anti-infantry use, or against unarmoured vehicles and low-flying helicopters.

Has a fire rate of ~ 545 rounds per minute and a muzzle velocity of 930 m/s. It takes 10 seconds to reload a fresh belt box. The M2 has an effective firing range of between 400 and up to 1,200 metres, with a dispersion of 0.002 rad at all distances.

Mk. 19

Arma1-vehicleweapons-stryker-mk19.png

NOTE: Only available on the Stryker ICV (MK19) variant.

Damage type Base damage value Initial velocity (m/s)
High-Explosive 12 240

40 mm automatic grenade launcher. Useful against groups of infantry and unarmoured/lightly-armoured vehicles.

Can attain a fire rate of 150 RPM and has a muzzle velocity of 240 m/s. 6 seconds are required to reload grenade belts. The Mk. 19 has a firing range of between 450 up to a maximum of 1,500 metres. Accuracy-wise, it has a dispersion of 0.015 rad for targets at all distances.

M220 TOW

Arma1-vehicleweapons-stryker-m220tow.png

NOTE: Only available on the Stryker ATGM variant.

Damage type Base damage value
High-Explosive Anti-Tank 650

Anti-tank guided missile launcher. Can use either autonomous or manual wire guidance.

The M220 TOW only has a firing delay of 1 second in-between missile launches, but takes 30 seconds to reload another rack of missiles. It has a minimum firing range of 500 metres up to an absolute maximum of 8,000 metres.

Missiles have an initial launch velocity of 8 m/s and can reach up to speeds of 360 m/s in mid-flight. They can be controlled up to a maximum distance of 8,000 metres. The warheads have a 2 metre blast radius.


Trivia

  • Armed Assault's Strykers are erroneously shown being used by USMC reinforcements in the main campaign. To date, the U.S. Army is the only branch of the U.S. military that continues to use the Stryker family in front line roles (as of 2019).
The information below details unused, pre-release or removed content.
  • Leftover text strings suggest that the Medical Evacuation Vehicle (MEV), Mortar Carrier (MC), and Command Vehicle (CV) variants were supposed to be available as well. Unfortunately, their models no longer exist within the game files, and would ultimately not be added until the release of ArmA 2's expansion pack.

Gallery

ArmA 2

Stryker
Arma2-render-stryker.png
Faction Icon-side-blufor.png U.S. Army
Type Modular Armoured Fighting Vehicle
Seats ICV/CV variants: 12 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 9× Passengers

MEV variant: 7 seats:

  • 1× Driver
  • 6× Passengers

TOW/MC variants: 3 seats:

  • 1× Driver
  • 1× Commander
  • 1× Gunner
Item capacity Max:
  • 10× Weapons
  • 50× Magazines
  • 5× Backpacks
Top speed ~ 98 km/h
Fuel capacity 246 fuel units
Primary armament M2 variant only:
  • 1× M2HB .50 HMG

MK19 variant only:

  • 1× MK19 40 mm

TOW variant only:

  • 10× BGM-71E TOW ATGM

MC variant only:

  • 1× M120 120 mm Mortar
  • 1× MK19 40 mm
Secondary armament Defensive:
  • 1× Smoke Generator
Variants MC, TOW, MEV, CV, MGS
Games
Arma2-OA-logo.png

The Stryker is used exclusively by U.S. Army forces in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview

  • Roles:
    • Troop transport
    • Indirect fire support
    • Tank destroyer
    • Medical support
« The IAV Stryker is a family of eight-wheeled, all-wheel-drive, armored combat vehicles used by US Army. The vehicles are employed as a part of the Stryker Brigade Combat Teams, light and mobile units based on the Brigade Combat Team Doctrine.
Armoury Description
»

Design

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


The ArmA 2 Stryker continues to serve in the same role as its Armed Assault predecessor, though it has been expanded with more sub-variants with different capabilities.

Features
It is now available in up to seven variants:

  • Two baseline Infantry Carrier Vehicle (ICV) variants that are designed to complement ground forces as Armoured Personnel Carriers, and can transport troops into battle while being able to defend itself and its cargo with either a .50 heavy machine gun or 40 mm automatic grenade launcher.
  • An Anti-Tank Guided Missile Vehicle (ATGMV) variant that can be used as a highly mobile tank hunter that is armed with long range anti-tank guided missiles.
  • An unarmed Medical Evacuation Vehicle (MEV) variant that is designed to heal injured troops in the field, and can transport severely wounded or medically-trained personnel into battle.
  • A mobile artillery Mortar Carrier (MC) variant armed with a 120 mm mortar that can provide long ranged indirect fire support to ground forces while being able to relocate at a moment's notice.
  • The tank destroyer-oriented Mobile Gun System (MGS) variant that is fitted with an automated 105 mm rifled gun.
  • And lastly, a Command Vehicle (CV) variant that is designed to act as mobile headquarters vehicle that can set up outposts at any location on the battlefield.

The Stryker family's modularity allows it fulfil multiple roles on the battlefield depending on how it is configured.

Unlike its USMC counterpart, this makes the ArmA 2 Stryker a much more flexible and versatile vehicle that can outfitted to tackle multiple kinds of threats; so as long as the right variant is deployed into battle.

Mobility
When it comes to mobility, the Stryker handles decently both on- and off-road. Since it relies on wheels as opposed to tracks unlike its bulkier IFV cousin, the Stryker can accelerate rapidly and keep pace with M1A1/M1A2 tanks.

U.S. Army squad dismounting from a Stryker ICV.

Drawbacks
Its main weakness continues to stem from its lack of heavy armour plating, which is only designed to resist small arms fire from calibres of up to 12.7 mm/.50 cal. Not to mention that because slat armour is not actually simulated in ArmA 2, it doesn't react well to damage from rocket-propelled grenades and other anti-tank weapons.

As a result, it really isn't suited for direct combat against other armoured vehicles, and relies more on its speed and mobility to keep out of harm's way. It should also be noted that the Stryker family is not amphibious like the USMC's LAV-25, though fortunately in-game U.S. Army forces generally do not operate in such regions that would require this capability in the first place.

Crew Capacity
The baseline Stryker has a seating capacity of twelve personnel (including the crew). The crew includes the driver, gunner and commander, while the passenger compartment has enough room for a full U.S. Army squad of nine troops. Other variants usually only have enough seats for the driver, commander, and (optionally) a gunner.


Variants

NOTE: The Stryker MGS (Mobile Gun System) variant is not listed here. For specific details on the MGS variant, see here.

Arma2-render-strykerhmg.png
Baseline variant.

It is armed with a M2HB .50 cal heavy machine gun mounted onto the remote weapons station turret fitted to the roof of the hull. The M2HB is always loaded with a 100 round belt of .50 cal ammunition, and has a further five belts spare.

Can transport up to nine passengers in its rear compartment.

Arma2-render-strykergmg.png
Identical to the M2-armed variant but is fitted with a MK19 40 mm automatic grenade launcher instead.

The MK19 is pre-loaded with a single 48 round belt of 40 mm high-explosive dual purpose (HEDP) grenades, and has a further three belts left in reserve.

Transports the same number of passengers.

Arma2-render-strykermc.png
Mortar carrier variant.

The RWS is still fitted with a 40 mm AGL used on the MK19 variant, but the rear compartment has been refitted with an open-hatch roof to accommodate the M120 120 mm mortar. The M120 mortar can fire up to 24 rounds of 120 mm high-explosive (HE) mortar shells, while the 40 mm AGL has the same number of grenades as the MK19 variant.

It cannot transport any passengers.

Arma2-render-strykeratgm.png
Dedicated anti-tank variant.

It is largely identical to the M2-armed troop carrier, but the HMG has been replaced with a twin-tubed BGM-71 TOW anti-tank guided missile launcher pod. The TOW pod has two missiles loaded and ready to fire by default, and has a further eight missiles in reserve.

This variant cannot transport any passengers, and has a crew that consists of just the driver, commander and the gunner.

Arma2-render-strykermev.png
Medical support/transport variant.

It is completely unarmed and can only transport four passengers at a time (not including the driver).

Arma2-render-strykerhq.png
Mobile command vehicle variant.

Stripped down version of the baseline Stryker ICV that retains its armament but cannot transport any passengers.

This variant only has room for a crew that consists of the driver, commander and gunner.


(*) The Stryker CV is completely non-functional in normal gameplay, and serves only as a deployable command vehicle in Capture The Island (CTI) scenarios created with the Warfare module.


Protection

All variants of the Stryker have the identical base armour values of 150.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

All Stryker variants share the same component hit zones regardless of their intended role with the exception of weapon turrets on certain variants. There are slight deviations in the case of specific variants due to their raised hulls (i.e. Stryker MEV) but the general location and overall layout remain identical.

The slat cages are not functional in regular gameplay and do not provide any protective qualities against anti-vehicle weapons.

Body

The hull can resist up to 150 points of damage.

Engine

The engine can survive 75 points of damage before failure. A damaged engine will prevent the Stryker from being able to attain its top speed.

Fuel tank

The fuel tank can only take a meagre 21 points of damage before rupturing. Incurred damage will cause the Stryker to gradually leak fuel over time.

Wheels

The tyres on all Stryker variants can only take 45 points of damage before bursting. Destroying them will not affect the Stryker's "health" pool.

Turret

The CROWS turret on all armed variants up to and including the TOW variant's dedicated ATGM launcher but excluding the MC variant's mortar can only take 120 points of damage before failing. 30% of incoming damage is always transferred onto the Stryker's "health" pool.

Disabling the turret will prevent the gunner from freely adjusting the turret's rotation/elevation but will not prevent it from being fired.


Armament

The weapons on all armed variants are controlled exclusively by the vehicle's gunner. With the sole exception of M120-armed MC variant, all Stryker gunners have access to variable zoom optics and day, night, black-hot/white-hot thermal vision modes and laser rangefinders:

M2HB

Arma2-vehicleweapons-stryker-m2hb.png

NOTE: Only available on the Stryker ICV (M2) and Stryker CV variants.

Base damage value Aerodynamic friction Initial velocity (m/s)
26 -0.00068 930

Heavy machine gun. Intended for anti-infantry use, or against unarmoured vehicles and low-flying helicopters.

Has a fire rate of ~ 545 rounds per minute and a muzzle velocity of 930 m/s. It takes 6 seconds to reload a fresh belt box. The M2HB has an effective firing range of between 800 and up to 1,200 metres, with a dispersion of 0.001 rad at all distances.

MK19

Arma2-vehicleweapons-stryker-mk19.png

NOTE: Only available on the Stryker ICV (MK19) and Stryker MC variants.

Damage type Base damage value Aerodynamic friction Initial velocity (m/s)
High-Explosive 12 -0.001064 240

Automatic grenade launcher. Useful against groups of infantry and unarmoured/lightly-armoured vehicles.

Can attain a fire rate of 400 RPM and has a muzzle velocity of 240 m/s. 6 seconds are required to reload grenade belts. The MK19 has a firing range of between 450 up to a maximum of 1,500 metres. Accuracy-wise, it has a dispersion of 0.006 rad for targets at all distances.

BGM-71E TOW

Arma2-vehicleweapons-stryker-m220tow.png

NOTE: Only available on the Stryker (TOW) variant.

Damage type Base damage value
High-Explosive Anti-Tank 480

Anti-tank guided missile launcher. Can use either autonomous or manual wire guidance.

The BGM-71E TOW launcher only has a firing delay of 1 second in-between missile launches, but takes 30 seconds to reload another rack of missiles. The launcher has an effective firing range of 1,400 metres but its missiles have an absolute maximum firing range of 3,750 metres.

Missiles have an initial launch velocity of 55.16 m/s and can reach speeds of up to 329 m/s in mid-flight. They can be controlled up to a maximum distance of 3,750 metres. The warheads have a 2 metre blast radius.

M120

Arma2-vehicleweapons-stryker-m120.png

NOTE: Only available on the Stryker MC variant.

Base damage value Damage type Initial velocity (m/s)
340 High-Explosive 650

Medium-ranged mortar.

Its mortar shells are high-explosive (HE) based and have a blast radius of 30 metres. The in-built artillery computer only features two available firing solutions; Semi and Burst:

  • Semi mode only launches one mortar shell at a time, and there is a firing delay of 4 seconds between launches. It provides the gunner with three range modes.
    • Close range: 257-1,272 metres
    • Medium range: 583-2,882 metres
    • Far range: 3,532-8,005 metres
  • Burst mode launches four mortar shells per volley with a delay of 3 seconds per shell (the process cannot be halted unless the M120 runs out of shells). It has a maximum firing radius of 8,000 metres.

Trivia

  • The Stryker MC variant is the only artillery vehicle in ArmA 2 that utilises a mortar.
  • On release, the MEV variant was unable to carry more than four passengers in the troop compartment in spite of the fact that its model had the necessary proxy positions to support up to nine (like the baseline ICV variants).
    • This was eventually corrected following the release of the Community Configuration Project updates for the Steam version of ArmA 2, though the MEV variant is still limited to just six passengers rather than the full nine.

Gallery

External links

See also

Variants

Vehicles of comparable role and configuration

Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCRHIBPBX Boat
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates.png U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usarmy.png U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1 Abrams (M1A2 TUSK) • M2 BradleyM270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64DCH-47F ChinookMH-6J Little BirdUH-60 Black Hawk
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
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