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Varsuk
Arma3-render-varsukhex.png
Faction Icon-side-redfor.png CSAT
Type Main Battle Tank
Seats 3 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
Item capacity 3000 mass
Top speed 71 km/h
Fuel capacity 15 fuel units
Weight 47000 kg
Slingloadable No
Primary armament Main:
  • 1× Cannon 125 mm
Secondary armament Secondary:
  • 1× NSVT-M HMG 12.7 mm

Coaxial:

  • 1× Coaxial MG 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants 2S9 Sochor
Games
Arma3.icon.png

The T-100 Varsuk is a Main Battle Tank used exclusively by CSAT forces in ArmA 3.

Overview

  • Role:
    • Direct fire and manoeuvre
« A modernized version of the Russian T-95 MBT. The ongoing development of the new generation battle tank was restarted in 2016 thanks to revenues from the oil crisis. The new concept of battle tank is lower and lighter, with increased maneuverability. The T-100 Varsuk comes with a standard 125 mm cannon, 7.62 mm coaxial machine gun and a commander-controlled NSVT-M 12.7 mm HMG.
Field Manual
»

Design

Inspired by previous generations in the T-series of Russian-made tanks, the T-100 is one of the most advanced MBTs in the world.

Unlike older models however, the turret uses a very large, box-shaped turret bustle instead of the iconic traditional dome shape of Soviet-era tanks like the T-80.

Armament
The T-100 is armed with a smoothbore 125 mm cannon that can fire a mixture of armour-piercing and high-explosive shells. In addition, it has a coaxial 7.62 mm medium machine gun that can be used against enemy infantry in lieu of the main gun.

An externally mounted RWS armed with a 12.7 mm heavy machine gun is also fitted to the turret, and can be used by the tank's commander to engage both soft targets and low-flying aircraft.

The standard loadout of the T-100 gives it 16 rounds of armour-piercing fin-stabilised discarding sabot (APFSDS-T), 12 high-explosive (HE-T), and 12 high-explosive anti-tank (HEAT-T) shells for the main gun.

The coaxial machine gun comes pre-loaded with a single 200-round belt and has a further 9 belts in reserve (for a combined total of 2,000 rounds). Lastly, the externally mounted HMG comes pre-loaded with a 150-round belt box, and has only one spare belt box to reload from.

High speed, low drag. The T-100's mobility is unmatched by other MBTs.

Features
The T-100 is the fastest Main Battle Tank in ArmA 3. It can perform pinpoint turns with ease and accelerates rapidly on both paved roads and while off-road. Having the smallest and flattest profile also gives it the ability to maintain a hull-down position easily.

Combined with its high mobility, this makes the T-100 a difficult target to hit while it remains on the move. In built-up areas, a skilled crew can easily dash from cover to cover and fire off multiple shots on the enemy without being hit even once.

Drawbacks
However, the T-100 sacrifices protection for manoeuvrability and has the least base armour out of the four MBT designs, especially when compared to advanced T-140 tank. The engine is highly vulnerable to being taken out from a first strike since it isn't protected by being placed in the frontal armour like its NATO counterpart.

Even 40 mm autocannons can knock out the T-100's engine and inflict a mobility kill.

Once immobilised, the T-100 loses its one major advantage over its competitors, forcing the crew to either abandon the tank or become a sitting duck for AT infantry; neither of which are favourable outcomes given its relatively thin armour plating (by MBT standards).

The T-100 also has a weak spot located directly in-between the turret and chassis. If struck from the side, this can instantly render all of the tank's systems inoperable and deplete its entire fuel tank simultaneously.

Crew Capacity
The T-100 has a seating capacity of three personnel for a crew consisting of the driver, gunner and commander. It is unable to carry any passengers internally or externally.

Camouflage

  • Hex: Arid Hexacam camouflage pattern. Useful for forested, grass plains, and desert environments. Changes any applied camo nets to use a two-tone desert camouflage pattern.
  • Green Hex: Tropical Hexacam pattern camouflage. This is used in heavily forested and tropic environments. Attached camo netting will use a two-tone woodland camouflage pattern.

Protection

The T-100 has a base armour value of 850. It utilises a combination of Composite Armour plating and Explosive Reactive Armour blocks.

It has a total of five separate ERA blocks shielding the glacis plate, front of the turret, as well as both sides of the hull. It is not possible to attach slat cages onto any part of the T-100.

The following highlighted positions serve as weak points on the T-100:

LEGEND
Green = Hull
Orange = Engine
Violet = Fuel tanks
Light blue = Treads
Maroon = Turret
Gold = Gun barrel

Note that in order to inflict actual damage, a munition must first penetrate through the surrounding armour plates and directly hit the component's weak point. Any strikes on non-highlighted parts will cause little (if any) noticeable damage.


Hull

The hull can resist up to 1,020 points of damage. Will cause a catastrophic kill if fully depleted.

Munition type Damage reduction (%) Velocity reduction (%)
Armour Piercing None 10
High-Explosive None 50
High-Explosive Anti-Tank 80* 80*
Tandem High-Explosive Anti-Tank 80* 10*

(*) Reductions only apply to the explosive component of the munition i.e. Tandem HEAT explosive charge

If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles.

Hull ERA

Arma3-vehiclearmour-varsuk-erahull.png

The hull's ERA blocks can shield up to 100 points worth of damage.

Munition type Damage reduction (%) Velocity reduction (%)
Armour Piercing N/A* 35
High-Explosive None None
High-Explosive Anti-Tank N/A* 99
Tandem High-Explosive Anti-Tank N/A* 35

(*) Damage reductions are not listed here as the ERA block instantly destroys the projectile upon contact which automatically negates all damage

The ERA blocks take 200% additional damage from high-explosive (HE) type munitions. Damage upon them will not be shared with the T-100's "health" pool, however.

Once detonated, each of the ERA blocks must be reinstalled by by hand or with the assistance of logistical vehicles.

Engine

The T-100's engine can take up to 467.5 points of damage before it fails. It takes 80% less damage from HE-type munitions.

30% of damage onto the engine is always shared with the T-100's "health" pool. It will not however, cause a catastrophic kill if destroyed unless the T-100 is already at critical "health" status.

If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill.
If destroyed: Instantly immobilises the T-100.

Fuel tanks

The T-100's fuel tanks can resist up to 425 points of damage before failing.

At least 30% of incoming damage will be shared with the T-100's main "health" pool. A destroyed fuel tank will not result in a catastrophic kill on the T-100 unless it is already critically damaged.

If damaged: Gradually leak fuel over time, but will stop leaking upon reaching a threshold of 50% (of the T-100's remaining fuel capacity).
If destroyed: Causes them to rapidly lose their entire fuel capacity in just a few seconds.

Treads

Both treads can resist 650 points worth of damage. No amount of damage inflicted on them is transferred onto the T-100's "health" pool. It takes 20% less damage from HE-type munitions.

Destroying either one of the treads will hamper the T-100's handling but will not prevent it from moving. Destroying both will severely degrade the T-100's handling and can prevent it from moving while on rough terrain.

Turret

The turret can resist up to 680 points worth of damage. No amount of damage incurred is transferred onto the T-100's "health" pool.

Munition type Damage reduction (%) Velocity reduction (%)
Armour Piercing None 10
High-Explosive None 50
High-Explosive Anti-Tank 80* 80*
Tandem High-Explosive Anti-Tank 80* 10*

(*) Reductions only apply to the explosive component of the munition i.e. Tandem HEAT explosive charge

If the turret's armour has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles.

Turret ERA

Arma3-vehiclearmour-varsuk-eraturret.png

The turret's ERA blocks (frontal arc only) will each protect against 100 points worth of damage.

Munition type Damage reduction (%) Velocity reduction (%)
Armour Piercing N/A* 35
High-Explosive None None
High-Explosive Anti-Tank N/A* 99
Tandem High-Explosive Anti-Tank N/A* 35

(*) Damage reductions are not listed here as the ERA block instantly destroys the projectile upon contact which automatically negates all damage

The turret's ERA blocks take 200% additional damage from HE-type munitions. No damage upon them is shared with the T-100's "health" pool. Once detonated, the ERA blocks must be reinstalled by logistical vehicles or manually replaced by hand.

Gun barrel

The turret's gun barrel can resist 680 points of damage before failing. No damage inflicted on this component is transferred onto the T-100's "health" pool.

Destroying this component will lock the barrel and prevent the gunner position from adjusting its elevation/depression. It should also be noted that unlike the turret, the barrel is only capable of reducing 60% of incoming damage from HE-type munitions.

Commander HMG

The commander's HMG turret can resist up to 680 points of damage. It is susceptible to small arms fire and does not reduce damage from HE-type munitions.

100% of damage upon the HMG turret will be shared with the tank's "health" pool. If disabled by enemy fire, the commander will no longer be able to rotate or adjust the gun's elevation/depression.

Components

  • Camo Net (Hull): Drapes the entire hull with camouflage netting (the turret is not covered). Partially conceals covered sections from thermal sensors.
  • Camo Net (Turret): Identical to Hull camo netting but for the turret only instead. Note that some components like the RWS or the commander's optics are not concealed.

Armament

NOTE: For specifics on the Cannon 125 mm's munitions, see its related section listed here.

The T-100's gunner position has access to both the Cannon 125 mm and Coaxial MG 7.62 mm, while the commander position operates the NSVT-M HMG 12.7 mm:

Cannon 125 mm

Arma3-vehicleweapons-t100varsuk-cannon125mm.png

125 mm smoothbore cannon. Can load HE, HEAT or AP-type shells.

It has an effective firing range of 1,500 metres and a maximum firing range of 4,000 metres. Swapping between "magazines" or reloading a shell takes 6 seconds to complete. Accuracy-wise, the Cannon 125 mm has an average dispersion of 0.00068 rad at distances of 1,500 metres and 0.00085 rad at distances of 3,500 metres.

The Fire Control System can automatically zero the distance to targets moving at speeds of 90 km/h or less. There is always a fixed delay of 1 second before the FCS can finish calculating. Alternatively, the gunner can opt to manually zero the Cannon 125 mm, though it is only available in 100 m increments up to a maximum of 4000 m.

For optics, the gunner can switch between three fields of view and can toggle either day, night or black-hot/white-hot thermal vision modes.

Coaxial MG 7.62 mm

Arma3-vehicleweapons-t100varsuk-coaxialmg762mm.png
Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
11.6 -0.001 860 20.64

Coaxial 7.62 mm medium machine gun. It has an effective firing range of 300 metres up to a maximum of 1,200 metres.

It can attain a fire rate of up to 800 RPM and takes 10 seconds to reload a fresh belt. The Coaxial MG always has a fixed dispersion of 0.0016 rad regardless of distance.

The Coaxial MG's FCS can only zero against targets moving at speeds of up to ~ 110 km/h. It has an imposed delay of 1 second before it can finish adjusting. Manual zeroing limits are identical to those used by the Cannon 125 mm.

NSVT-M HMG 12.7 mm

Arma3-vehicleweapons-t100varsuk-nsvtm127mm.png
Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
35 -0.00086 845 35.49

General-purpose 12.7 mm heavy machine gun. It is affixed onto the RWS turret located above the turret and is remote-controlled by the commander.

It has an effective firing range of 800 metres up to a maximum of 2,000 metres. The NSVT-M has a rate of fire of 800 RPM, and requires 20 seconds to reload a fresh belt box. Dispersion is always fixed at 0.00144 rad regardless of a target's distance.

The FCS can only auto-adjust zeroing on stationary targets. It also has a fixed delay of 1 second before it can finish calculations. The commander's optics can switch between three fields of view, and can toggle either a day, night or black-/white-hot thermal vision mode.

Achievements

  • Arma3-achievement-commander.png
    Commander
    • Spend at least three hours controlling the T-100 from the commander's seat.
    • Can be earned in either singleplayer or multiplayer scenarios. It does not have to be accumulated in a single playthrough and can be earned over multiple sessions.
  • Arma3-achievement-inittogether.png
    In It Together
    • Spend a total of twenty four hours of playtime inside the T-100 with a team of human players seated (in real-world time).
    • The driver, gunner and commander seats must be occupied by humans and not AI.
    • This time can be earned over multiple sessions. There is no need for the same group of players to participate for the hours to accumulate.
  • Arma3-achievement-steelsniper.png
    Steel Sniper
    • Must land a hit on another Main Battle Tank that is on the move at a minimum distance of 3.5 kilometres or more. Destroying the vehicle is not necessary; you only need to inflict damage on any part of the vehicle.
    • This can be earned in the editor or in singleplayer/multiplayer scenarios.

Trivia

  • As stated in the Field Manual, the Varsuk is inspired by the real-world "T-95" main battle tank designed by Uralvagonzavod.
    • However, both the Varsuk's turret and chassis bear a stronger resemblance to the "Black Eagle" tank, another cancelled concept MBT that was then-designed by Omsktransmash.
  • In Russian, Barsuk/Varsuk (барсук) translates into "Badger".
The information below details unused, pre-release or removed content.
  • Screenshots released during the pre-Alpha phase of ArmA 3's development showed that the Varsuk was originally meant to have been fitted with a semi hexagon-shaped coilgun cannon instead. However, this was replaced with a simple smoothbore cannon in the final version of the game.
    • Despite its omission, two ammunition entries, presumably intended for the T-100's coilgun, were left over and remain within the game's configuration files (Classnames: B_coil_5g_spike, B_coil_20g_spike).
    • Both munitions have average projectile velocities of 3,000 and 6,000 m/s, respectively. Had the T-100 retained its original coilgun, it would have been the first vehicle in the series to be armed with a weapon that fired munitions reaching almost eighteen times the speed of sound.

Gallery

External links

See also

Variants

Vehicles of comparable role and configuration

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 VarsukT-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat.png CSAT - Vehicles (ArmA 3)
Wheeled IfritMSE-3 MaridQilinQuadbikeTempestUGV SaifZamak
Tracked 2S9 SochorAkinaka ED-1D (Sayyah ED-1E) • BTR-K KamyshT-100 VarsukT-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing Jinaah AL-6Mi-48 KajmanMi-290 TaruPO-30 OrcaTayran AR-2
Fixed-wing K40 Abalil-3KH-3A FenghuangTo-199 NeophronTo-201 ShikraY-32 Xi'an
Aquatic Assault Boat (Rescue) • Speedboat HMGSDV
Parenthesis denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
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