T-72M4 CZ | |
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Faction | ![]() |
Type | Main Battle Tank |
Seats | 3 seats:
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Item capacity | Max:
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Top speed | 70 km/h |
Fuel capacity | 1000 fuel units |
Primary armament | Main:
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Secondary armament | Secondary:
Coaxial:
Defensive:
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Variants | None |
Games |
The T-72M4 CZ is a Main Battle Tank used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.
Overview
- Role:
- Direct fire and manoeuvre
« | The T-72M4 CZ is a Czech modernisation of the Soviet T-72 battle tank. It features improved firepower, sensors, protection and mobility over its predecessor. Armoury Description
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Design
The T-72M4 CZ is a heavily modified variant of the Soviet-era T-72 tank. It features a number of upgrades over its Cold War predecessor, notably a new power pack that grants it a greater power-to-weight ratio, along with enhanced optics and fire control systems.
Armament
It is armed with a smoothbore 125 mm cannon that can fire a mixture of armour-piercing and high-explosive shells.
The T-72M4 also has a coaxial 7.62 mm medium machine gun and a 12.7 mm heavy machine gun that is attached on top of the turret.
Its standard loadout for the main gun gives it 22 rounds of armour-piercing fin-stabilised discarding sabot (APFSDS) and 15 rounds of high-explosive (HE) shells.
The coaxial PKT feeds from just a single linked belt that has 2,000 rounds. The externally-mounted KORD HMG on the other hand, is pre-loaded with a 150-round belt box and has another three boxes to spare (for a combined total of 600 rounds).
Features
Compared to baseline T-72s, the T-72M4 is a vast improvement over it in several ways. It can attain a higher top speed, and thanks to the addition of Explosive Reactive Armour (ERA) blocks, has better resilience to damage from anti-tank weapons and cannon fire.

A T-72M4 lies in wait. Note the ERA blocks on the hull and turret.
In addition, both the main gun and the commander's HMG are thermal/night vision-capable which allows the T-72M4 to be used effectively at nighttime or in low-light conditions. Likewise, it also fitted with sensors that will alert the crew to any incoming missiles.
Drawbacks
Since the T-72M4 is simply an upgraded model of the regular T-72, it still shares the same flaws and vulnerabilities of the latter. Handling-wise, it isn't any different to the T-72 aside from the increased top speed, and its main gun remains functionally identical both accuracy and range-wise.
Crew Capacity
The T-72M4 has a seating capacity of three personnel for a crew that consists of the driver, the gunner and a commander.
Protection
The T-72M4 CZ has a base armour value of 745.
Successful strikes to any of the following highlighted sections will inflict full damage to the component:
The Explosive Reactive Armour blocks are not functional in regular gameplay and do not provide any enhanced protection against anti-tank weapons or AP-based projectiles.
Hull
The hull can take 745 points of damage.
Engine
The engine can resist 260.75 points of damage before failing. A damaged engine will prevent the T-72M4 from attaining its top speed.
Treads
Both tracks can only survive 111.75 points of damage. At least 30% of damage will be shared with the T-72M4's main "health" pool.
Turret
The turret can incur up to 745 points of damage.
Armament
NOTE: For specifics on the D-81's munitions, see its related section listed here.
The D-81 and PKT are controlled by the gunner position, while the commander handles the remotely-operated KORD instead.
For optics, the gunner has two fields of view and can toggle a day or night vision mode. The commander on the other hand, has only one field of view but can switch between day, night or black-hot/white-hot thermal vision modes:
D-81

125 mm smoothbore gun. Can load either HE or AP-type munitions.
It can achieve a fire rate of 10 RPM and has an effective firing range of 2,500 metres. It only requires 2 seconds to switch between munition types.
Manual zeroing is available up to a maximum distance of 3000 m; beginning at 600 m and rising in 200 m increments.
PKT

Base damage value | Aerodynamic friction | Initial velocity (m/s) |
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12 | -0.00096 | 900 |
Coaxial 7.62 mm machine gun. Effective against infantry and unarmoured ground vehicles at ranges of up to 800 metres away.
It can attain a fire rate of up to 800 RPM and has a muzzle velocity of 900 m/s. Accuracy-wise, it always has a fixed dispersion of 0.00125 rad regardless of distance. It takes 5 seconds to reload a fresh linked belt (assuming the T-72 has run out and is rearming at a logistical vehicle).
Optics and zeroing ranges for the PKT are identical to those used by the D-81.
KORD

Base damage value | Aerodynamic friction | Initial velocity (m/s) |
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28 | -0.0006 | 850 |
12.7 mm heavy machine gun. It is mounted above the turret and is remotely operated by the commander. Useful against infantry, unarmoured/lightly-armoured ground vehicles and low-flying helicopters.
It can attain a fire rate of up to ~ 697 RPM with a muzzle velocity of 850 m/s. It takes 6 seconds to reload a fresh belt box. Accuracy-wise, it has a dispersion of 0.00085 rad at distances of up to 1,200 metres.
Manual zeroing is possible starting at 100 m and subsequently rising all the way up to a maximum of 800 m (in 100 m increments).
Trivia
- Despite the presence of Czech forces in Takistan during the events of Silver Lion, the T-72M4 strangely lacks a desert camouflage scheme.
Gallery
External links
See also
Vehicles of comparable role and configuration
- T-72 (CDF/ChDKZ/Takistani Army/Alternate Russian Armed Forces counterpart)
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Wheeled | ATV • BRDM-2 • Dingo 2 CZ • HMMWV GPK • Military Offroad • Pandur II 8x8 CZ • RM-70 • T810 • UAZ-469 |
Tracked | BMP-2 • T-72M4 CZ |
Rotor-wing | Mi-171Sh • Mi-24V |
Fixed-wing | L-159 ALCA • L-39C |
Aquatic | PBX |
(Parenthesis) denote variants. Operation Arrowhead | Army of the Czech Republic |