The T-72M4 CZ is a Main Battle Tank used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.
Overview[]
- Role:
- Direct fire and manoeuvre
« | The T-72M4 CZ is a Czech modernisation of the Soviet T-72 battle tank. It features improved firepower, sensors, protection and mobility over its predecessor. Armoury Description
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Design[]
The T-72M4 CZ is a heavily modified variant of the Soviet-era T-72 tank. It features a number of upgrades over its Cold War predecessor, notably a new power pack that grants it a greater power-to-weight ratio, along with enhanced optics and fire control systems.
Armament
It is armed with a smoothbore 125 mm cannon that can fire a mixture of armour-piercing and high-explosive shells. The T-72M4 also has a coaxial 7.62 mm medium machine gun and a 12.7 mm heavy machine gun that is attached on top of the turret.
Its standard loadout for the main gun gives it 22 rounds of armour-piercing fin-stabilised discarding sabot (APFSDS) and 15 rounds of high-explosive (HE) shells. The coaxial PKT feeds from just a single 2,000-round linked belt with no spares to reload from. The externally-mounted KORD HMG on the other hand, is pre-loaded with a 150-round belt box and has another three boxes to spare (for a combined total of 600 rounds).

A T-72M4 lies in wait. Note the ERA blocks on the hull and turret.
Features
Compared to baseline T-72s, the T-72M4 is a vast improvement over it due to the addition of thermal/night vision-capable optics which allows the T-72M4 to be used effectively at nighttime or in low-light conditions.
Drawbacks
Since the T-72M4 is simply an upgraded model of the regular T-72, it still shares the same flaws and vulnerabilities of the latter. Both protection and handling-wise, it isn't all too different from the T-72 and is only just slightly more resilient to anti-armour weapons. Aside from its enhanced vision optics, the T-72M4's main gun remains functionally identical in terms of accuracy and range.
Crew Capacity
The T-72M4 has a seating capacity of three personnel for a crew that consists of the driver, the gunner and a commander.
Protection[]
The T-72M4 CZ has a base armour value of 745.
Successful strikes to any of the following highlighted sections will inflict full damage to the component:
The Explosive Reactive Armour blocks are not functional in regular gameplay and do not provide any enhanced protection against anti-tank weapons or AP-based projectiles.
Hull[]
The hull can take 745 points of damage.
Engine[]
The engine can resist 260.75 points of damage before failing. A damaged engine will prevent the T-72M4 from attaining its top speed.
Treads[]
Both tracks can only survive 111.75 points of damage. At least 30% of damage will be shared with the T-72M4's main "health" pool.
Turret[]
The turret can incur up to 745 points of damage.
Armament[]
NOTE: For specifics on the D-81's munitions, see its related section listed here.
The D-81 and PKT are controlled by the gunner position, while the commander handles the remotely operated KORD instead.
For optics, the gunner has variable zoom magnification and can toggle either a day or night vision mode. The commander on the other hand, has only one field of view but can switch between day, night or black-hot/white-hot thermal vision modes:
D-81[]

125 mm smoothbore gun. Can load either HE or AP-type munitions.
It can fire one shell every 6 seconds (fire rate of 10 rounds per minute). It takes up to 6 seconds to switch between munition types. Manual zeroing is available, starting from a minimum of 100 m up to a maximum of 3000 m. Adjustments are made with increments/decrements of 100 m.
PKT[]

Base damage value | Aerodynamic friction | Initial velocity (m/s) |
---|---|---|
12 | -0.00096 | 855 |
Coaxial 7.62 mm machine gun.
It can attain a fire rate of up to 800 RPM and has a muzzle velocity of 855 m/s. Accuracy-wise, it always has a fixed dispersion of 0.00125 rad regardless of distance. It takes 5 seconds to reload a fresh linked belt (assuming the T-72 has run out and is rearming at a logistical vehicle).
Optics and zeroing ranges for the PKT are identical to those used by the D-81.
KORD[]

Base damage value | Aerodynamic friction | Initial velocity (m/s) |
---|---|---|
28 | -0.0006 | 850 |
General-purpose 12.7 mm heavy machine gun. It is mounted above the main turret and is remotely operated by the commander.
It can attain a fire rate of up to ~ 697 RPM with a muzzle velocity of 850 m/s. It takes 6 seconds to reload a fresh belt box. Accuracy-wise, it has a dispersion of 0.00085 rad.
Zeroing limits for the KORD are different to those used by the main gun and coaxial MG. It begins from a minimum of 50 m instead and goes all the way up to a maximum of 2000 m. Below 1000 m, adjustments are initially made with increments/decrements of 50 m. For all ranges above 1000 m, it is made with adjustments of 100 m rather than 50 m.
Trivia[]
- Despite the presence of Czech forces in Takistan during the events of Silver Lion, the T-72M4 strangely lacks a desert camouflage scheme.
- Before the release of the latest Steam version updates (as part of CorePatch), the D-81 had a much lower zeroing limit.[1]
Gallery[]
References[]
- ↑ Mazzon, M et al. 2015, CorePatch, GitHub, viewed 7 August 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
External links[]
See also[]
Vehicles of comparable role and configuration[]
- T-72 (CDF/ChDKZ/Takistani Army/Alternate Russian Armed Forces counterpart)
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Wheeled | ATV • BRDM-2 • Dingo 2 CZ • HMMWV GPK • Military Offroad • Pandur II 8x8 CZ • RM-70 • T810 • UAZ-469 |
Tracked | BMP-2 • T-72M4 CZ |
Rotor-wing | Mi-171Sh • Mi-24V |
Fixed-wing | L-159 ALCA • L-39C • L-39ZA |
Aquatic | PBX |
(Parenthesis) denote variants. Operation Arrowhead | Army of the Czech Republic |