Armed Assault Wiki
Advertisement
T-72M4 CZ
Arma2-render-t72m4cz.png
Faction Icon-side-blufor.png ACR
Type Main Battle Tank
Seats 3 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
Top speed 70 km/h
Fuel capacity 1000 fuel units
Primary armament Main:
  • 1× D-81 125 mm
Secondary armament Secondary:
  • 1× KORD 12.7 mm HMG

Coaxial:

  • 1× PKT 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants None
Games
ArmA II ACR Logo.png

The T-72M4 CZ is a Main Battle Tank used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.

Overview

  • Role:
    • Direct fire and manoeuvre
« The T-72M4 CZ is a Czech modernisation of the Soviet T-72 battle tank. It features improved firepower, sensors, protection and mobility over its predecessor.
Armoury Description
»

Design

Premium content logo.png
This is a premium asset that requires ownership of the Army of the Czech Republic DLC.


The T-72M4 CZ is a heavily modified variant of the Soviet-era T-72 tank. It features a number of upgrades over its Cold War predecessor, notably a new power pack that grants it a greater power-to-weight ratio, along with enhanced optics and fire control systems.

Armament
It is armed with a smoothbore 125 mm cannon that can fire a mixture of armour-piercing and high-explosive shells.

The T-72M4 also has a coaxial 7.62 mm medium machine gun and a 12.7 mm heavy machine gun that is attached on top of the turret.

Its standard loadout for the main gun gives it 22 rounds of armour-piercing fin-stabilised discarding sabot (APFSDS) and 15 rounds of high-explosive (HE) shells.

The coaxial PKT feeds from just a single linked belt that has 2,000 rounds. The externally-mounted KORD HMG on the other hand, is pre-loaded with a 150-round belt box and has another three boxes to spare (for a combined total of 600 rounds).

Features
Compared to baseline T-72s, the T-72M4 is a vast improvement over it in several ways. It can attain a higher top speed, and thanks to the addition of Explosive Reactive Armour (ERA) blocks, has better resilience to damage from anti-tank weapons and cannon fire.

A T-72M4 lies in wait. Note the ERA blocks on the hull and turret.

In addition, both the main gun and the commander's HMG are thermal/night vision-capable which allows the T-72M4 to be used effectively at nighttime or in low-light conditions. Likewise, it also fitted with sensors that will alert the crew to any incoming missiles.

Drawbacks
Since the T-72M4 is simply an upgraded model of the regular T-72, it still shares the same flaws and vulnerabilities of the latter. Handling-wise, it isn't any different to the T-72 aside from the increased top speed, and its main gun remains functionally identical both accuracy and range-wise.

Crew Capacity
The T-72M4 has a seating capacity of three personnel for a crew that consists of the driver, the gunner and a commander.

Protection

The T-72M4 CZ has a base armour value of 745.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGEND
Green = Hull
Orange = Engine
Light blue = Treads
Maroon = Turret

The Explosive Reactive Armour blocks are not functional in regular gameplay and do not provide any enhanced protection against anti-tank weapons or AP-based projectiles.

Hull

The hull can take 745 points of damage.

Engine

The engine can resist 260.75 points of damage before failing. A damaged engine will prevent the T-72M4 from attaining its top speed.

Treads

Both tracks can only survive 111.75 points of damage. At least 30% of damage will be shared with the T-72M4's main "health" pool.

Turret

The turret can incur up to 745 points of damage.

Armament

NOTE: For specifics on the D-81's munitions, see its related section listed here.

The D-81 and PKT are controlled by the gunner position, while the commander handles the remotely-operated KORD instead.

For optics, the gunner has two fields of view and can toggle a day or night vision mode. The commander on the other hand, has only one field of view but can switch between day, night or black-hot/white-hot thermal vision modes:

D-81

Arma2-vehicleweapons-t72m4cz-d81.png

125 mm smoothbore gun. Can load either HE or AP-type munitions.

It can achieve a fire rate of 10 RPM and has an effective firing range of 2,500 metres. It only requires 2 seconds to switch between munition types.

Manual zeroing is available up to a maximum distance of 3000 m; beginning at 600 m and rising in 200 m increments.

PKT

Arma2-vehicleweapons-t72m4cz-pkt.png
Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.00096 900

Coaxial 7.62 mm machine gun. Effective against infantry and unarmoured ground vehicles at ranges of up to 800 metres away.

It can attain a fire rate of up to 800 RPM and has a muzzle velocity of 900 m/s. Accuracy-wise, it always has a fixed dispersion of 0.00125 rad regardless of distance. It takes 5 seconds to reload a fresh linked belt (assuming the T-72 has run out and is rearming at a logistical vehicle).

Optics and zeroing ranges for the PKT are identical to those used by the D-81.

KORD

Arma2-vehicleweapons-t72m4cz-kord.png
Base damage value Aerodynamic friction Initial velocity (m/s)
28 -0.0006 850

12.7 mm heavy machine gun. It is mounted above the turret and is remotely operated by the commander. Useful against infantry, unarmoured/lightly-armoured ground vehicles and low-flying helicopters.

It can attain a fire rate of up to ~ 697 RPM with a muzzle velocity of 850 m/s. It takes 6 seconds to reload a fresh belt box. Accuracy-wise, it has a dispersion of 0.00085 rad at distances of up to 1,200 metres.

Manual zeroing is possible starting at 100 m and subsequently rising all the way up to a maximum of 800 m (in 100 m increments).

Trivia

  • Despite the presence of Czech forces in Takistan during the events of Silver Lion, the T-72M4 strangely lacks a desert camouflage scheme.

Gallery

External links

See also

Vehicles of comparable role and configuration

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-acr.png ACR - Vehicles (ArmA 2)
Wheeled ATVBRDM-2Dingo 2 CZHMMWV GPKMilitary OffroadPandur II 8x8 CZRM-70T810UAZ-469
Tracked BMP-2T-72M4 CZ
Rotor-wing Mi-171ShMi-24V
Fixed-wing L-159 ALCAL-39C
Aquatic PBX
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic
Advertisement