Armed Assault Wiki

The T-90 is a Main Battle Tank used exclusively by the Russian Armed Forces in ArmA 2.

Overview[]

  • Role:
    • Direct fire and manoeuvre
« The GPO Uralvagonzavod T-90 is a Russian main battle tank derived from the T-72 and is the most modern tank in the Russian Ground Forces.
The T-90's main armament is the 2A46M 125 mm smoothbore anti-tank gun. It also carries the PKT - 7.62 mm coaxial machine gun and the Kord - 12.7 mm anti-aircraft machine gun.
Armoury Description[1]
»

Design[]

The T-90 is a further development of the T-72 Main Battle Tank. It is the latest generation model in the T-series of Russian tanks, and represents an increase in firepower, mobility, and protection.

Armament
It is armed with a primary 125 mm smoothbore cannon, a coaxial 7.62 mm medium machine gun, and can fire gun-launched, surface-to-surface, anti-tank guided missiles.[CfgVh 4] It is also fitted with a turret roof-mounted 12.7 mm heavy machine gun[CfgVh 6] that can remote-operated by the tank's commander.[CfgVh 7]

The primary 2A46M cannon has access to the following munitions, both of the shell and missile variety:[CfgVh 5]

  • 23 rounds worth of sabots
  • 22 rounds of high-explosive (HE) shells
  • 5 gun-launched Refleks 9M119M SACLOS-guided anti-tank missiles[note 1]

The coaxial PKT feeds from 250-round belts. A combined total of 2,000 rounds are split across 8× belts.[CfgVh 5] On the other hand, the commander's KORD HMG feeds from 150-round belts stored in metal ammoboxes. One ammobox is always pre-loaded by default and a further 3× ammoboxes are left in reserve, providing the commander with access to a total pool of 600 rounds. The T-90's defensive smoke launchers (also controlled by the commander) can deploy up to 4× volleys' worth of smoke grenades.[CfgVh 8]

Features
The primary MBT of the Russian Ground Forces' battalion tactical groups, the T-90 is the intended successor to the venerable T-72. The main differences with the T-90 are its loadout, which now has surface-to-surface ATGMs included, and the tank's turret roof-mounted 12.7 mm HMG being swapped from the DShKM to the newer KORD.

Mobility
With a top speed of 75 km/h on turbo, the T-90 is faster than all of its Cold War-era predecessors (T-72/T-55/T-34). However, it is still ~ 10% slower than the American M1A1/M1A2 tanks (83 km/h) and is ~ 7% slower than the Czech T-72M4 CZ (81 km/h).

Arma2-t90-03

Depending on the gunner's proficiency, 9M119M missiles can hit low-flying gunships and ambush enemy tanks from afar.

Notable Traits
The T-90 is the only MBT in ArmA 2 that has the ability to fire gun-launched ATGMs. So long as the T-90 maintains its distance and the crew have a good firing position, the T-90 can effectively "snipe" enemy tanks at distances of up to 5,000 metres away using its 9M119M missiles[CfgAm 1] (dependent on the gunner's ability to lead SACLOS missiles).

The slow flying speed[CfgAm 2] and range[CfgAm 1] of the 9M119M missiles also means that it can be used as a quasi surface-to-air missile to shoot down low-flying helicopters. If the pilot isn't swerving too much and they happen to be flying low enough to get within range of the 2A46M's elevation arc, then the pilot won't realise that they're about to be struck by a missile until it's too late (SACLOS-guided missiles cannot be detected by defensive avionics).

Drawbacks
Although the T-90 is technically better protected than the T-72 and has a ~ 14% larger "health" pool compared to the former (800 versus the T-72's 690)[CfgVh 9], its frontal hull armour is not thick enough to withstand a direct hit from the M1A1/M1A2's 120 mm sabots. A single hit to the tank's glacis is almost always going to inflict critical damage to the T-90, resulting in a catastrophic kill shortly afterwards. The only difference from the T-72 is that the T-90's crew will get at least a precious few seconds to flee from the tank before it explodes, whereas T-72s will outright explode as soon as they get struck.

Conversely, the T-90's munitions are not as hard hitting as the M1A1/M1A2's shells. This is because the T-90's 2A46M cannon still uses the same 125 mm sabot/HE shells as the T-72's D-81. As a result, it cannot outright destroy its American counterparts with just a single sabot to the frontal hull.

Crew Capacity
The T-90 supports a crew of three that consists of the driver, a gunner, and the commander. No passengers may be seated within the tank.

Protection: Hitpoints[]

The T-90 has a base armour value of 800.[CfgVh 9]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Arma2-t90-hitpoints-revised

LEGEND
Green = Hull
Orange = Engine
Light blue = Tracks
Maroon = Turret
Gold = Main gun

Hull[]

The T-90's hull can withstand up to 680 points of damage.[CfgVh 10][Formula 1] Depletion of the hull's integrity will always result in a catastrophic kill if the tank is at critical "health" status.[CfgVh 11]

Engine[]

The T-90's engine can take a maximum of 280 points of damage before it fails.[CfgVh 12][Formula 2] At least 20% of incoming damage will be shared with the T-90's main "health" pool. Destruction of the engine can potentially result in a catastrophic kill if the T-90 is at critical "health" status.[CfgVh 13]

Tracks[]

Both of the T-90's tracks can each take up to 120 points of damage before they break.[CfgVh 14][CfgVh 15][Formula 3] At least 30% of incoming damage to either of the tracks will be shared with the T-90's main "health" pool. If the tank is at critical "health" status, the T-90 can potentially explode if both tracks get completely wrecked.[CfgVh 16][CfgVh 17]

Turret[]

Traverse mechanisms for the T-90's turret can withstand a maximum of 800 points of damage.[CfgVh 18][Formula 4] 100% of incoming damage to the turret will always be shared with the T-90's main "health" pool. Depletion of the turret's integrity will always result in a catastrophic kill.[CfgVh 19]

Main gun[]

Elevation mechanisms for the T-90's main gun can take up to 240 points of damage.[CfgVh 20][Formula 5] Damage inflicted upon the gun's mechanisms will not be shared with the T-90's main "health" pool.[CfgVh 21]

Protection: Armour[]

Arma2-t90-firegeo-penetration

LEGEND
Green = metalplate.bisurf
Purple = wood_desk.bisurf

.bisurf Density[2] Thickness[2] bulletPenetrability[3] bulletPenetrabilityWithThickness[3]
metalplate.bisurf 7800 Fire geometry thickness takes precedence 200 10
wood_desk.bisurf 600 20 300 150

The entirety of the T-90's hull, main turret, and treads/wheels are protected[note 2] by metal armour plates.[rvmat 1][bisurf 1] Only the log located at the rear of the tank's hull is made out of wood. It has a thickness of 20 millimetres.[rvmat 2][bisurf 2]

Armament[]

NOTE: For specifics on the 2A46M's munitions, see its related section listed here.

The gunner position has control over the primary 2A46M 125 mm cannon, Refleks 9M119M gun-launched anti-tank guided missiles, and coaxial PKT 7.62 mm medium machine gun.[CfgVh 4]

The commander on the other hand, has exclusive control over the turret roof-mounted KORD 12.7 mm heavy machine gun and the T-90's defensive smoke grenade launchers.[CfgVh 6] It should be noted that in the case of the commander's HMG, they cannot fire it whilst they remain turned out. The commander must be buttoned up in order to operate the KORD.[CfgVh 22]

Turret rotation limits differ depending on where the weapon(s) are mounted:

  • The main turret (2A46M/Refleks 9M119M/PKT) can be freely rotated in any direction horizontally.[CfgVh 23][CfgVh 24] Vertical rotation on the other hand, is restricted to a maximum elevation of 14 degrees[CfgVh 25] and a depression of only 6 degrees.[CfgVh 26]
  • The commander's HMG (KORD) can also be freely rotated in any direction horizontally.[CfgVh 27][CfgVh 28] Vertical rotation limits allow for a maximum elevation of 60 degrees[CfgVh 29] and a depression of 25 degrees.[CfgVh 30]

2A46M[]

Arma2-vehicleweapons-t90-2a46m

125 mm smoothbore gun. Can load and fire HE and AP-type shells.[CfgWp 1]

Its muzzle velocity varies depending on the type of munition loaded:

It can fire a shell once every 5 seconds (fire rate of 12 rounds per minute).[CfgWp 2][Formula 6] It takes at least 6.5 seconds to switch between munition types.[CfgWp 3] Accuracy-wise, the 2A46M has a dispersion of 0.002 rad.[CfgWp 4]

Manual zeroing is available, starting from a minimum of 100 metres up to a maximum of 3,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400, 2500, 2600, 2700, 2800, 2900, 3000).[CfgVh 31] By default, the 2A46M uses a zeroing of 600 metres.[CfgVh 32] For automatic locking[note 3], the 2A46M uses a laser-based targeting system.[CfgWp 5][note 4]

Refleks 9M119M[]

Arma2-vehicleweapons-t90-9m119mrefleks

NOTE: Although it is fired from the 2A46M's barrel, Refleks 9M119M missiles are treated as a separate "weapon" that has to be switched to. Unlike HE/SABOT shells, Refleks 9M119M missiles are not manually loaded as a "magazine" into the main 2A46M cannon.

Parameter Value
Base damage value 760[CfgAm 3]
Splash damage value 18[CfgAm 4]
Warhead type High-Explosive Anti-Tank
Blast radius (metres) 1.8[CfgAm 5]
Launch velocity (m/s) 340[CfgMa 3]
Maximum speed (m/s) 420[CfgAm 2]

Gun-launched anti-tank guided missiles. 9M119M missiles utilise SACLOS for guidance.[CfgAm 6] They can be manually controlled up to a maximum distance of 5,000 metres.[CfgAm 1]

The 2A46M can load and fire one 9M119M missile every 5 seconds (fire rate of 12 RPM).[CfgWp 6][Formula 7] Reloading another missile takes only 6.5 seconds to complete.[CfgWp 7]

9M119M missiles are always hard-launched with an initial velocity of 340 m/s.[CfgMa 3] 1.5 seconds after being fired[CfgAm 7], the missile's motor will start gaining additional thrust over the next 6 seconds[CfgAm 8] until it attains a top speed of 420 m/s.[CfgAm 2] The missile has enough fuel for 17.6 seconds of flight time.[CfgAm 9] Its warhead is high-explosive anti-tank (HEAT) based and has a blast radius of just 1.8 metres.[CfgAm 5]

PKT[]

Arma2-vehicleweapons-t90-pkt
Ammo parameter Value
Base damage value 12[CfgAm 10]
Aerodynamic friction -0.00096[CfgAm 11]
Muzzle velocity (m/s) 855[CfgMa 4]
Expected velocity (m/s) 900
[CfgAm 12][note 5]
Deflection angle (degrees) 10°[CfgAm 13]

Coaxial 7.62 mm medium machine gun.

It can attain a fire rate of up to 800 RPM[CfgWp 8][Formula 8] and has a muzzle velocity of 855 m/s.[CfgMa 4] Accuracy-wise, the PKT has a dispersion of 0.00125 rad.[CfgWp 9] Every fourth round fired will emit a visible green tracer.[CfgMa 5] It takes up to 5 seconds to fully rearm the PKT from a supply truck/ammunition crate.[CfgWp 10]

Manual zeroing limits are also the same as the primary 2A46M cannon, allowing for a maximum zeroing of 3,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400, 2500, 2600, 2700, 2800, 2900, 3000).[CfgVh 31] By default, the PKT utilises a zeroing of 600 metres.[CfgVh 32]

KORD[]

Arma2-vehicleweapons-t90-dshkm
Ammo parameter Value
Base damage value 28[CfgAm 14]
Aerodynamic friction -0.0006[CfgAm 15]
Muzzle velocity (m/s) 850[CfgMa 6]
Expected velocity (m/s) 900
[CfgAm 16][note 5]
Deflection angle (degrees) 10°[CfgAm 17]

General-purpose 12.7 mm heavy machine gun.

It can attain a fire rate of up to ~ 697 RPM[CfgWp 11][Formula 9] with a muzzle velocity of 850 m/s.[CfgMa 6] Accuracy-wise, the KORD has a dispersion of 0.00085 rad.[CfgWp 12] It takes at least 6 seconds to reload the KORD with a fresh belt box or to fully rearm from a supply truck/ammunition crate.[CfgWp 13] Every third round in the belt will emit a visible green tracer.[CfgMa 7] The last five rounds of the belt will always consist of visible tracers.[CfgMa 8]

Manual zeroing is available, starting from a minimum of 50 metres up to a maximum of 2,000 metres (50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, 900, 950, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000).[CfgVh 33] By default, the KORD is set to a zeroing of 300 metres.[CfgVh 34]

It should be noted that KORD can only operated while the commander remains buttoned up.[CfgVh 7] It cannot be fired whilst the commander is turned out.[CfgVh 22]

Optics[]

Driver[]

Arma2-t90-optics-driver

The driver's periscope hatch does not have the ability to toggle enhanced vision modes. However, the driver can wear their own night vision goggles whilst they are looking through it.

Commander[]

Arma2-t90-optics-commander

When they are not turned out, the commander's gunsight has variable zoom capability (minimum of 1x zoom[CfgVh 35][Formula 10] up to a maximum of 20x zoom[CfgVh 36][Formula 11]).

The gunsight's reticle is not illuminated but a laser rangefinder is available.[CfgVh 37] The commander can switch between three vision modes: day, night, and white-/black-hot thermal.[CfgVh 38][CfgVh 39] Operating the gunsight does not require the T-90's engine to be switched on.[CfgVh 40]

Gunner[]

Arma2-t90-optics-gunner

The gunner's sight has variable zoom magnification capability. It can switch between a minimum of 1x zoom[CfgVh 41][Formula 12] and a maximum of 8x zoom.[CfgVh 42][Formula 13] It can toggle three vision modes: day, night, and green-/black-hot thermal.[CfgVh 43][CfgVh 44]

Its reticle is not illuminated but a laser rangefinder is available.[CfgVh 45] Operating the sight will require switching the T-90's engine on as the turret is not powered by an auxiliary power unit (APU).[CfgVh 46]

Defensive sensors[]

The T-90 has access to a Missile Approach Warning System (MAWS). Its MAWS will alert the crew if a guided projectile has successfully locked onto the tank and is inbound towards it.[CfgVh 47]

It is also fitted with a Laser Warning Receiver (LWR). The crew will be alerted by the LWR if a laser-based targeting system is attempting to acquire a lock onto the tank.[CfgVh 48]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

The T-90 has a camouflage[4] rating of 8.[CfgVh 49]

Cost[]

Main article: AI Basics: Targeting priority

The T-90 has a cost[5] value of 1500000.[CfgVh 50]

Threat values[]

Main article: AI Basics: Targeting priority

The T-90 is considered to be a dangerous threat[6] to both AI-controlled infantry units and ground vehicles (0.9/0.8). On the other hand, aircraft consider the T-90 to be a low-risk threat (0.2).[CfgVh 51]

Noise factor[]

Main article: AI Basics: Detection

The T-90 has an audible[7] factor of 18.[CfgVh 52]

Trivia[]

  • Although they are modelled onto the turret, ArmA 2's T-90s cannot make use of the "Shtora" active protection system's electro-optical dazzlers[8] since there is no in-game mechanic for it.
  • Before Patch 1.01's release for ArmA 2 (pre-Operation Arrowhead), the T-90's memory points were positioned differently for the commander and gunner in first person. Before the fixes were applied to its model, the T-90's commander and gunner views would clip into the KORD turret and main gun's barrel.[9]
  • Unlike the M1A1 and M1A2, the T-90's gunner and commander positions were not "upgraded" with the ability to use thermal optics even after the release of the Operation Arrowhead expansion.
    • This was eventually addressed with the latest Steam version patches (as part of the Community Configuration Project). Both the T-90's gunner and commander were finally granted access to thermal vision modes as part of the CCP's changes.[10]
  • Prior to the latest CorePatch updates, zeroing limits for the T-90's main gun and coaxial MG were completely different. It had a minimum zeroing of 600 m rather than 100 m and capped out at 2000 m as opposed to 3000 m.[11]
    • CorePatch also significantly buffed the 9M119M Refleks missiles by reducing the delay between shots. Before CorePatch's changes, it originally took up to 90 seconds to reload a fresh missile.[11]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 1.2 CfgAmmo >> M_AT11_AT >> maxControlRange
  2. 2.0 2.1 2.2 CfgAmmo >> M_AT11_AT >> maxSpeed
  3. CfgAmmo >> M_AT11_AT >> hit
  4. CfgAmmo >> M_AT11_AT >> indirectHit
  5. 5.0 5.1 CfgAmmo >> M_AT11_AT >> indirectHitRange
  6. CfgAmmo >> M_AT11_AT >> manualControl
  7. CfgAmmo >> M_AT11_AT >> initTime
  8. CfgAmmo >> M_AT11_AT >> thrustTime
  9. CfgAmmo >> M_AT11_AT >> timeToLive
  10. CfgAmmo >> B_762x54_Ball >> hit
  11. CfgAmmo >> B_762x54_Ball >> airFriction
  12. CfgAmmo >> B_762x54_Ball >> typicalSpeed
  13. CfgAmmo >> B_762x54_Ball >> deflecting
  14. CfgAmmo >> B_127x107_Ball >> hit
  15. CfgAmmo >> B_127x107_Ball >> airFriction
  16. CfgAmmo >> B_127x107_Ball >> typicalSpeed
  17. CfgAmmo >> B_127x107_Ball >> deflecting

CfgMagazines

  1. CfgMagazines >> 22Rnd_125mmHE_T72 >> initSpeed
  2. CfgMagazines >> 23Rnd_125mmSABOT_T72 >> initSpeed
  3. 3.0 3.1 CfgMagazines >> 5Rnd_AT11_T90 >> initSpeed
  4. 4.0 4.1 CfgMagazines >> 250Rnd_762x54_PKT_T90 >> initSpeed
  5. CfgMagazines >> 250Rnd_762x54_PKT_T90 >> tracersEvery
  6. 6.0 6.1 CfgMagazines >> 150Rnd_127x108_KORD >> initSpeed
  7. CfgMagazines >> 150Rnd_127x108_KORD >> tracersEvery
  8. CfgMagazines >> 150Rnd_127x108_KORD >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> 2A46M >> magazines[] >> {"23Rnd_125mmSABOT_T72","22Rnd_125mmHE_T72"}
  2. CfgWeapons >> 2A46M >> reloadTime
  3. CfgWeapons >> 2A46M >> magazineReloadTime
  4. CfgWeapons >> 2A46M >> dispersion
  5. CfgWeapons >> 2A46M >> weaponLockSystem >> "4"
  6. CfgWeapons >> 2A46MRocket >> reloadTime
  7. CfgWeapons >> 2A46MRocket >> magazineReloadTime
  8. CfgWeapons >> PKTBC >> manual >> reloadTime
  9. CfgWeapons >> PKTBC >> manual >> dispersion
  10. CfgWeapons >> PKTBC >> magazineReloadTime
  11. CfgWeapons >> KORD >> manual >> reloadTime
  12. CfgWeapons >> KORD >> manual >> dispersion
  13. CfgWeapons >> KORD >> magazineReloadTime

CfgVehicles

  1. CfgVehicles >> T90 >> transportMaxWeapons
  2. CfgVehicles >> T90 >> transportMaxMagazines
  3. CfgVehicles >> T90 >> fuelCapacity
  4. 4.0 4.1 4.2 4.3 CfgVehicles >> T90 >> Turrets >> MainTurret >> weapons[] >> {"2A46M","2A46MRocket","PKTBC"}
  5. 5.0 5.1 5.2 CfgVehicles >> T90 >> Turrets >> MainTurret >> magazines[] >> {"23Rnd_125mmSABOT_T72","22Rnd_125mmHE_T72","5Rnd_AT11_T90","250Rnd_762x54_PKT_T90","250Rnd_762x54_PKT_T90","250Rnd_762x54_PKT_T90","250Rnd_762x54_PKT_T90","250Rnd_762x54_PKT_T90","250Rnd_762x54_PKT_T90","250Rnd_762x54_PKT_T90","250Rnd_762x54_PKT_T90"}
  6. 6.0 6.1 6.2 6.3 CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> weapons[] >> {"KORD","SmokeLauncher"}
  7. 7.0 7.1 CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> inGunnerMayFire >> "1"
  8. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> magazines[] >> {"150Rnd_127x108_KORD","150Rnd_127x108_KORD","150Rnd_127x108_KORD","150Rnd_127x108_KORD","SmokeLauncherMag","SmokeLauncherMag"}
  9. 9.0 9.1 CfgVehicles >> T90 >> armor
  10. CfgVehicles >> T90 >> HitPoints >> HitHull >> armor
  11. CfgVehicles >> T90 >> HitPoints >> HitHull >> passThrough
  12. CfgVehicles >> T90 >> HitPoints >> HitEngine >> armor
  13. CfgVehicles >> T90 >> HitPoints >> HitEngine >> passThrough
  14. CfgVehicles >> T90 >> HitPoints >> HitLTrack >> armor
  15. CfgVehicles >> T90 >> HitPoints >> HitRTrack >> armor
  16. CfgVehicles >> T90 >> HitPoints >> HitLTrack >> passThrough
  17. CfgVehicles >> T90 >> HitPoints >> HitRTrack >> passThrough
  18. CfgVehicles >> T90 >> Turrets >> MainTurret >> HitPoints >> HitTurret >> armor
  19. CfgVehicles >> T90 >> Turrets >> MainTurret >> HitPoints >> HitTurret >> passThrough
  20. CfgVehicles >> T90 >> Turrets >> MainTurret >> HitPoints >> HitGun >> armor
  21. CfgVehicles >> T90 >> Turrets >> MainTurret >> HitPoints >> HitGun >> passThrough
  22. 22.0 22.1 CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> outGunnerMayFire >> "0"
  23. CfgVehicles >> T90 >> Turrets >> MainTurret >> minTurn
  24. CfgVehicles >> T90 >> Turrets >> MainTurret >> maxTurn
  25. CfgVehicles >> T90 >> Turrets >> MainTurret >> maxElev
  26. CfgVehicles >> T90 >> Turrets >> MainTurret >> minElev
  27. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> minTurn
  28. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> maxTurn
  29. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> maxElev
  30. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> minElev
  31. 31.0 31.1 CfgVehicles >> T90 >> Turrets >> MainTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000}
  32. 32.0 32.1 CfgVehicles >> T90 >> Turrets >> MainTurret >> discreteDistanceInitIndex >> "5"
  33. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> discreteDistance[] >> {50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000}
  34. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> discreteDistanceInitIndex >> "5"
  35. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> maxFov >> "0.3"
  36. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> ViewOptics >> minFov >> "0.015"
  37. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> turretInfoType >> "RscWeaponRangeZeroing"
  38. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> visionMode[] >> {"Normal","NVG","Ti"}
  39. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> thermalMode[] >> {0,1}
  40. CfgVehicles >> T90 >> Turrets >> MainTurret >> Turrets >> CommanderOptics >> startEngine >> "0"
  41. CfgVehicles >> T90 >> Turrets >> MainTurret >> ViewOptics >> maxFov >> "0.2"
  42. CfgVehicles >> T90 >> Turrets >> MainTurret >> ViewOptics >> minFov >> "0.025"
  43. CfgVehicles >> T90 >> Turrets >> MainTurret >> ViewOptics >> visionMode[] >> {"Normal","NVG","Ti"}
  44. CfgVehicles >> T90 >> Turrets >> MainTurret >> ViewOptics >> thermalMode[] >> {2,3}
  45. CfgVehicles >> T90 >> Turrets >> MainTurret >> turretInfoType >> "RscWeaponRangeZeroing"
  46. CfgVehicles >> T90 >> Turrets >> MainTurret >> startEngine >> "1"
  47. CfgVehicles >> T90 >> IncommingMisslieDetectionSystem >> "16"
  48. CfgVehicles >> T90 >> LockDetectionSystem >> "4"
  49. CfgVehicles >> T90 >> camouflage
  50. CfgVehicles >> T90 >> cost
  51. CfgVehicles >> T90 >> threat[] >> {0.9,0.8,0.2}
  52. CfgVehicles >> T90 >> audible

.bisurf

  1. \ca\data\penetration\metalplate.bisurf
  2. \ca\data\penetration\wood_desk.bisurf

.rvmat

  1. \ca\data\penetration\metalplate.rvmat
  2. \ca\data\penetration\wood_desk.rvmat

Formulae

  1. Base vehicle armor value * HitPoint armor value = 800 * 0.85
  2. Base vehicle armor value * HitPoint armor value = 800 * 0.35
  3. Base vehicle armor value * HitPoint armor value = 800 * 0.15
  4. Base vehicle armor value * HitPoint armor value = 800 * 1
  5. Base vehicle armor value * HitPoint armor value = 800 * 0.3
  6. 60 / reloadTime = 60 / 5
  7. 60 / reloadTime = 60 / 5
  8. 60 / reloadTime = 60 / 0.075
  9. 60 / reloadTime = 60 / 0.086
  10. initFov / maxFov = 0.3 / 0.3
  11. initFov / minFov = 0.3 / 0.015
  12. initFov / maxFov = 0.2 / 0.2
  13. initFov / minFov = 0.2 / 0.025

Notes[]

  1. Due to technical limitations with ArmA 2's iteration of the Real Virtuality engine, the T-90's 9M119M missiles are considered to be a standalone weapon even though the missile(s) is visually fired from the tank's main gun. Because of this, the 9M119M launcher "weapon" must be switched into before it can be fired. As opposed to HE/sabot shells, it is not loaded as a "magazine" into the primary 2A46M cannon.
  2. The T-90's fire geometry LOD exclusively uses metalplate.rvmat for the majority of the model's sections. Under normal circumstances, this would result in the T-90's hull and turret having a thickness of just 2 millimetres, which would mean that even 9 mm pistol bullets could pierce the hull and kill/injure its crew. However, because the volume of the model's geometry is much larger than 2 millimetres, the thickness value defined in metalplate.bisurf is ignored by the Real Virtuality engine, and the volume of each individual component in the fire geometry LOD takes precedence instead (which makes the tank's hull impenetrable to small arms fire and vehicle munitions that are not powerful enough to pierce through).
  3. Only applies to lower difficulty settings where auto guidance is available. Higher difficulty settings do not allow for automatic lock-ons by default.
  4. If available, the 2A46M can be detected by the target's Laser Warning Receiver (LWR) if it is "locking" onto its target (this mostly applies to the 2A46M when it is being operated by an AI gunner).
  5. 5.0 5.1 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2009, Tracked military vehicles, Arma 2, viewed 19 April 2025, <https://www.arma2.com/arma-2-vehicles/tracked-military-vehicles>.
  2. 2.0 2.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 19 April 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  3. 3.0 3.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 19 April 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 19 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 19 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 19 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 15 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  8. Military Review 2011, Comparison of the main characteristics of the T-90 and Leopard-2A tanks", Военное обозрение, viewed 19 April 2025, <https://web.archive.org/web/20240618034814/https://en.topwar.ru/4068-sravnenie-osnovnyx-xarakteristik-tankov-t-90-i-leopard-2a.html>. (archived link)
  9. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 19 April 2025, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.05>.
  10. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 14 October 2023, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  11. 11.0 11.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 14 October 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Russian Armed Forces - Vehicles (ArmA 2)
Wheeled BTR-90BM-21 GradKamazVodnikUAZ-469
Tracked 2S6M TunguskaBMP-3T-72T-90
Rotor-wing Ka-52Mi-8MTV-3 (Mi-8MT) • Mi-24P (V)
Fixed-wing Pchela-1TSu-39Su-34
Aquatic PBX
(Parenthesis) denote variants.