Armed Assault Wiki

The T810 is a logistics truck used exclusively by Czech military forces in ArmA 2. It was added with the release of the Army of the Czech Republic DLC.

Overview[]

  • Roles:
    • Troop transport
    • Ground vehicle repair
    • Refuelling
    • Vehicle munitions rearmament
« T810 is a Czech, six-wheel drive, medium cargo truck, used for the transportation of all types of cargo. It is designed with tactical, off-road use in mind. It is capable of carrying a 12 man squad, ammunition, fuel, or replacement parts for other vehicles up to 5,7 tons in weight. Armor may be improved and the vehicle may be armed with a machinegun.
Armoury Description[1]
»

Design[]

This is a premium asset that requires ownership of the Army of the Czech Republic DLC.

First manufactured in 2007, the T810 is a general utility truck that was designed to replace the ageing V3S series of trucks in the Czech military. It is primarily intended to serve as a logistics truck and is used to transport troops and cargo.

Features
The T810 has a total of six available configurations available for both troop transport and logistics roles:

  • Two troop transporters, with or without a tarpaulin covering its flatbed
  • An up-armoured troop transporter that has a bullet-resistant crew space and cab roof-mounted 7.62 mm medium machine gun
  • A mobile refuelling tanker
  • An ammunition resupply carrier
  • A mobile repair truck

A rugged 6x6 truck, the T810 is exclusively operated by the Czech military and serves as the Czech equivalent to the American MTVR and Russian Kamaz series of utility trucks. While ferrying troops between locations in non-combat situations is its main purpose, the T810 can also serve in low-intensity warfare scenarios and transport troops directly into battle thanks to its dedicated gun truck variant, which features an armoured cab that is resistant against small arms fire.

Mobility
Compared to its contemporary counterparts, the T810 has decent acceleration and good stability. It shares the same top speed with the MTVR on flat terrain (94 km/h) and is significantly faster than the Kamaz (76 km/h). Handling-wise, it is virtually identical to the MTVR, having the same average turn rate but also having the benefit of not facing as much of a risk of rollovers when turning at high speeds (as opposed to the Kamaz).[CfgVh 25][CfgVh 26]

Crew Capacity
T810s only require a single crewman in the form of the driver. Baseline troop carrier T810s can carry up to twelve passengers at once[CfgVh 1][CfgVh 2], whereas the up-armoured MG-armed T810 carries eleven passengers instead, as the twelfth passenger seat is replaced with a second crewman who mans the cab roof gun turret.[CfgVh 3]

Logistics-oriented T810s are the only variants that specifically support a maximum of only two passengers in the cab. Unlike the baseline troop carriers, flatbeds on the logistics T810s are occupied by supply crates and/or fuel cisterns.[CfgVh 4][CfgVh 5][CfgVh 6]

Variants[]

Transport[]

Baseline troop carrier. It can transport up to twelve passengers.[CfgVh 1] The flatbed section is covered with a tarpaulin which can hide troops from view (note that the tarpaulin does not provide ballistic protection).

Alternate troop carrier with an exposed flatbed. Aside from its appearance, it is functionally identical to the baseline troop transport truck and can carry up to twelve passengers at once.[CfgVh 2]

Up-armoured troop carrier variant but is armed a 7.62 mm-chambered PKT machine gun onto the roof of the truck's cab.[CfgVh 24] The PKT is always pre-loaded with a single 200-round belt box. It has access to a further 4 belt boxes in reserve for a combined total of 1,000 rounds.[CfgVh 27]

Unlike the baseline and logistics-oriented variants of the T810, the truck's cab is armoured and is resistant to small arms fire, though the glass remains penetrable and will not stop anti-vehicle munitions. It can carry up to eleven passengers.[CfgVh 3]

Logistics[]

Carries spare parts, tools, and additional components that can repair nearby land vehicles and grounded aircraft within a radius of 7.5 metres[CfgVh 28] (up to 200,000,000 points of damage can be restored).[CfgVh 29] It has only two seats for the driver and two cab passengers.[CfgVh 6]

It should be noted that this variant specifically has a small cargo space that only allows for 10× weapons[CfgVh 17] and 50× magazines[CfgVh 19] to be stored, though the number of slots available for storing backpacks remains unchanged (8×).[CfgVh 21]

Mobile ammunition resupply carrier. It can rearm nearby land vehicles and grounded aircraft within radius of 2.5 metres[CfgVh 30] (up to 300,000 units worth of ammunition).[CfgVh 31] It has the same number of seats for passengers as the Repair variant (two cab passengers).[CfgVh 5]

Has a fuel cistern attached to the rear flatbed. It can refuel nearby land vehicles and grounded aircraft within a radius of 6.3 metres[CfgVh 32] (up to a maximum of 3,000 fuel units).[CfgVh 33] It has the same number of seats for passengers as the Repair variant (two cab passengers).[CfgVh 4]

It should be noted that this variant specifically has a small cargo space that only allows for 10× weapons[CfgVh 16] and 50× magazines[CfgVh 18] to be stored, though the number of slots available for storing backpacks remains unchanged (8×).[CfgVh 20]

Camouflage[]

  • Desert: Bright desert tan paint scheme with a dark tan tarpaulin.
  • Woodland: Pale olive drab paint scheme.

Protection: Hitpoints[]

Standard variants of the T810 that are not retrofitted with ballistic-resistant cabs share the same base armour value of 40.[CfgVh 34] Only the up-armoured T810s have a base armour value of 100.[CfgVh 35]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Arma2-t810-hitpoints

Left: Non-armoured (Transport/Fuel/Ammunition/Repair), Right: MG

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank (unarmoured T810s only)

Body[]

The truck's body on unarmoured T810s can withstand up to 40 points of damage.[CfgVh 36][Formula 1] For up-armoured T810s, they can take a maximum of 100 points of damage instead.[CfgVh 37][Formula 2]

Regardless of variant, depletion of the body's integrity will always result in the truck's destruction.[CfgVh 38][CfgVh 39]

Engine[]

The truck's engine on unarmoured T810s can take a maximum of 16 points of damage before it fails.[CfgVh 40][Formula 3] For up-armoured T810s, their engines can take up to 40 points of damage instead.[CfgVh 41][Formula 4]

On all T810 variants, at least 20% of incoming damage will always be shared with the truck's main "health" pool. Destruction of the engine can potentially result in the truck blowing up if it is at or near critical "health" status.[CfgVh 42][CfgVh 43]

Fuel tank[]

Fuel tanks on unarmoured T810s can take up to 56 points of damage before they rupture.[CfgVh 44][Formula 5] For up-armoured T810s, their fuel tanks can withstand a maximum of 140 points of damage instead.[CfgVh 45][Formula 6]

No matter the variant, 100% of incoming damage will always be shared with the truck's main "health" pool. Destroying the fuel tank is likely to result in the T810 outright blowing up if it is at critical "health" status.[CfgVh 46][CfgVh 47]

Wheels[]

The wheels on unarmoured T810s can withstand a maximum of 12 points of damage before their tyres burst.[CfgVh 48][CfgVh 49][CfgVh 50][CfgVh 51][Formula 7] For up-armoured T810s, their wheels are more durable and can take up to 30 points of damage instead.[CfgVh 52][CfgVh 53][CfgVh 54][CfgVh 55][Formula 8]

For both unarmoured and up-armoured T810s, at least 30% of incoming damage upon any of the wheels will be shared with the truck's main "health" pool. Depending on how many wheels are destroyed, the T810 can potentially explode if it is at critical "health" status.[CfgVh 56][CfgVh 57][CfgVh 58][CfgVh 59]

Protection: Armour[]

.bisurf Density[2] Thickness[2] bulletPenetrability[3] bulletPenetrabilityWithThickness[3]
armor_3mm_plate.bisurf 7800 3 200 13
armor_5mm_plate.bisurf 7800 5 200 13
fabricp.bisurf 3000 1 990 500
glassplate.bisurf 2400 5 250 120
iron.bisurf 7800 N/A; based on vehicle fire geometry thickness 20 N/A; not used by iron.bisurf
plastic.bisurf 1380 N/A; based on vehicle fire geometry thickness 150 N/A; not used by plastic.bisurf
plexiplate.bisurf 1180 2 300 150
wood_desk.bisurf 600 20 300 150


Unarmoured truck body/chassis[]

Arma2-t810-firegeo-penetration-revised

LEGEND
Dark blue = wood_desk.bisurf
Green = plexiplate.bisurf
Maroon = plastic.bisurf
Pink = iron.bisurf
Teal = armor_3mm_plate.bisurf
Yellow = fabricp.bisurf

T810 trucks with a covered/exposed flatbed and no weaponry fitted onto the cab's roof are protected by a mix of plain metals, plexiglass, wooden materials, and metal armour plates:

  • The flatbed's panels (regardless of whether it is covered or not) are made out of wood. These panels have a thickness of 20 millimetres.[rvmat 1][bisurf 1]
  • All of the cab's windows are made out of plexiglass. They have a thickness of just 2 millimetres.[rvmat 2][bisurf 2]
  • The cab's mirrors and wheel mudguards/mud flaps are made out of plastic.[rvmat 3][bisurf 3]
  • The exhaust stack, fuel tank, and the truck's chassis are made out of iron.[rvmat 4][bisurf 4]
  • The truck's cab is protected by plates of armour. These armour plates have a thickness of 3 millimetres.[rvmat 5][bisurf 5]
  • The tarpaulin cover on covered variants of the T810 are made out of polyester fabrics. The covers have a thickness of just 1 millimetre.[rvmat 6][bisurf 6]

Neither the cab's glass windows nor the tarpaulin cover are bullet-resistant. They cannot block bullet projectiles, and in the case of the windows' glass, they can be completely shattered after 2-3 hits.

Fuel tanker[]

Arma2-t810refuel-firegeo-penetration

LEGEND
Pink = iron.bisurf

The tanker on Fuel variants of the T810 is made out of iron.[rvmat 4][bisurf 4]

Armoured MG truck[]

Arma2-t810mg-firegeo-penetration-revised

LEGEND
Green = glassplate.bisurf
Teal = armor_5mm_plate.bisurf

With the exception of the cab's windows, the truck's body, its chassis, flatbed, and the cab are protected by armour plates that have a thickness of 5 millimetres.[rvmat 7][bisurf 7]

The cab's windows are protected by panes of glass that have a thickness of 5 millimetres.[rvmat 8][bisurf 8] However, these glass panes are not durable enough to block bullet projectiles completely. They will be unable to stop even 9 mm pistol bullets from piercing through.

Armament[]

The gunner on armed variants of the T810 is the only crewman who retains control over the cab roof-mounted PKT 7.62 mm medium machine gun:[CfgVh 24]

PKT[]

Arma2-vehicleweapons-t810-pkt

NOTE: Only available on the T810 (MG) variant.

Ammo parameter Value
Base damage value 12[CfgAm 1]
Aerodynamic friction -0.00096[CfgAm 2]
Muzzle velocity (m/s) 855[CfgMa 1]
Expected velocity (m/s) 900[CfgAm 3][note 1]
Deflection angle (degrees) 10°[CfgAm 4]

7.62 mm medium machine gun attached onto a pintle mount.

It can attain a fire rate of up to 800 rounds per minute[CfgWp 1][Formula 9] with a muzzle velocity of 855 m/s.[CfgMa 1] Accuracy-wise, the PKT has a dispersion of 0.00125 rad.[CfgWp 2] It takes at least 5 seconds to reload the PKT with a fresh belt box or to fully rearm from a supply truck/ammunition crate.[CfgWp 3] Every fourth round in the belt will emit a visible green tracer.[CfgMa 2]

Manual zeroing is available, starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500).[CfgVh 60] By default, the PKT is set to a zeroing of 300 metres.[CfgVh 61]

The pintle mount allows for the gunner to freely rotate the turret in any direction horizontally.[CfgVh 62][CfgVh 63] Vertical rotation limits are restricted to a maximum elevation of 35 degrees[CfgVh 64] and a depression of only 15 degrees.[CfgVh 65]

Defensive sensors[]

No variant of the T810 is outfitted with defensive sensors. The truck's crew will not be warned if weapon systems or guided projectiles are attempting to lock onto the truck.[CfgVh 66][CfgVh 67]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

All configurations of the T810 have a camouflage[4] rating of 2.[CfgVh 68][CfgVh 69]

Cost[]

Main article: AI Basics: Targeting priority

All configurations of the T810 have a cost[5] value of 70000.[CfgVh 70][CfgVh 71]

Threat values[]

Main article: AI Basics: Targeting priority

Unarmed configurations of the T810 are not considered to be a threat[6] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[CfgVh 72] They will be ignored by the AI unless there are no other viable targets within range.

Armed T810s on the other hand, are considered to be an extremely dangerous threat to AI-controlled infantry units (1). However, ground vehicles consider armed T810s to be a low-risk threat (0.1) and a medium-risk threat (0.4) to aircraft.[CfgVh 73]

Noise factor[]

Main article: AI Basics: Detection

All configurations of the T810 have an audible[7] factor of 3.[CfgVh 74][CfgVh 75]

Trivia[]

  • The T810 is the sole logistics truck in ArmA 2 that features a dedicated armed variant with cab roof weaponry (the Ural truck only has a flatbed-mounted ZU-23 anti-aircraft gun).
    • However, it is also the only utility truck that doesn't have dedicated Supply/Salvage trucks designed specifically for use with the Warfare game mode.
  • As part of changes from the latest Steam version patches (CorePatch), two bugs that remained from the ACR DLC's release were fixed:[8]
    • The gunner on up-armoured MG variants no longer gets injured when they dismount from the vehicle.
    • The first (not second) passenger to be seated on the baseline troop transport's T810 no longer appears invisible from the outside.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_762x54_Ball >> hit
  2. CfgAmmo >> B_762x54_Ball >> airFriction
  3. CfgAmmo >> B_762x54_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x54_Ball >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 200Rnd_762x54_PKT >> initSpeed
  2. CfgMagazines >> 200Rnd_762x54_PKT >> tracersEvery

CfgWeapons

  1. CfgWeapons >> PKTBC >> manual >> reloadTime
  2. CfgWeapons >> PKTBC >> manual >> dispersion
  3. CfgWeapons >> PKTBC >> magazineReloadTime

CfgVehicles

  1. 1.0 1.1 1.2 CfgVehicles >> T810_ACR >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> T810_Open_ACR >> transportSoldier
  3. 3.0 3.1 3.2 CfgVehicles >> T810A_MG_ACR >> transportSoldier
  4. 4.0 4.1 4.2 CfgVehicles >> T810Refuel_ACR >> transportSoldier
  5. 5.0 5.1 5.2 CfgVehicles >> T810Reammo_ACR >> transportSoldier
  6. 6.0 6.1 6.2 CfgVehicles >> T810Repair_ACR >> transportSoldier
  7. CfgVehicles >> T810A_MG_ACR >> transportMaxWeapons
  8. CfgVehicles >> T810_ACR >> transportMaxWeapons
  9. CfgVehicles >> T810Reammo_ACR >> transportMaxWeapons
  10. CfgVehicles >> T810A_MG_ACR >> transportMaxMagazines
  11. CfgVehicles >> T810_ACR >> transportMaxMagazines
  12. CfgVehicles >> T810Reammo_ACR >> transportMaxMagazines
  13. CfgVehicles >> T810A_MG_ACR >> transportMaxBackpacks
  14. CfgVehicles >> T810_ACR >> transportMaxBackpacks
  15. CfgVehicles >> T810Reammo_ACR >> transportMaxBackpacks
  16. 16.0 16.1 CfgVehicles >> T810Refuel_ACR >> transportMaxWeapons
  17. 17.0 17.1 CfgVehicles >> T810Repair_ACR >> transportMaxWeapons
  18. 18.0 18.1 CfgVehicles >> T810Refuel_ACR >> transportMaxMagazines
  19. 19.0 19.1 CfgVehicles >> T810Repair_ACR >> transportMaxMagazines
  20. 20.0 20.1 CfgVehicles >> T810Refuel_ACR >> transportMaxBackpacks
  21. 21.0 21.1 CfgVehicles >> T810Repair_ACR >> transportMaxBackpacks
  22. CfgVehicles >> T810_Base_ACR >> fuelCapacity
  23. CfgVehicles >> T810_Turrets_Base_ACR >> fuelCapacity
  24. 24.0 24.1 24.2 CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> weapons[] >> {"PKTBC"}
  25. CfgVehicles >> T810_ACR >> turnCoef >> "5"
  26. CfgVehicles >> T810_Open_ACR >> turnCoef >> "5"
  27. CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> magazines[] >> {"200Rnd_762x54_PKT","200Rnd_762x54_PKT","200Rnd_762x54_PKT","200Rnd_762x54_PKT","200Rnd_762x54_PKT"}
  28. CfgVehicles >> T810Repair_ACR >> supplyRadius
  29. CfgVehicles >> T810Repair_ACR >> transportRepair
  30. CfgVehicles >> T810Reammo_ACR >> supplyRadius
  31. CfgVehicles >> T810Reammo_ACR >> transportAmmo
  32. CfgVehicles >> T810Refuel_ACR >> supplyRadius
  33. CfgVehicles >> T810Refuel_ACR >> transportFuel
  34. CfgVehicles >> T810_Base_ACR >> armor
  35. CfgVehicles >> T810_Turrets_Base_ACR >> armor
  36. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitBody >> armor
  37. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitBody >> armor
  38. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitBody >> passThrough
  39. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitBody >> passThrough
  40. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitEngine >> armor
  41. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitEngine >> armor
  42. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitEngine >> passThrough
  43. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitEngine >> passThrough
  44. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitFuel >> armor
  45. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitFuel >> armor
  46. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitFuel >> passThrough
  47. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitFuel >> passThrough
  48. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitLFWheel >> armor
  49. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitRFWheel >> armor
  50. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitLBWheel >> armor
  51. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitRBWheel >> armor
  52. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitLFWheel >> armor
  53. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitRFWheel >> armor
  54. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitLBWheel >> armor
  55. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitRBWheel >> armor
  56. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitLFWheel >> passThrough
  57. CfgVehicles >> T810_Base_ACR >> HitPoints >> HitRFWheel >> passThrough
  58. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitLBWheel >> passThrough
  59. CfgVehicles >> T810_Turrets_Base_ACR >> HitPoints >> HitRBWheel >> passThrough
  60. CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500}
  61. CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> discreteDistanceInitIndex >> "2"
  62. CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> minTurn
  63. CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> maxTurn
  64. CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> maxElev
  65. CfgVehicles >> T810A_MG_ACR >> Turrets >> PKBTurret >> minElev
  66. CfgVehicles >> T810_ACR >> lockDetectionSystem >> "0"
  67. CfgVehicles >> T810_ACR >> incommingMisslieDetectionSystem >> "0"
  68. CfgVehicles >> T810_Base_ACR >> camouflage
  69. CfgVehicles >> T810_Turrets_Base_ACR >> camouflage
  70. CfgVehicles >> T810_Base_ACR >> cost
  71. CfgVehicles >> T810_Turrets_Base_ACR >> cost
  72. CfgVehicles >> T810_Base_ACR >> threat[] >> {0,0,0}
  73. CfgVehicles >> T810_Turrets_Base_ACR >> threat[] >> {1,0.1,0.4}
  74. CfgVehicles >> T810_Base_ACR >> audible
  75. CfgVehicles >> T810_Turrets_Base_ACR >> audible

.rvmat

  1. \ca\data\penetration\wood_desk.rvmat
  2. \ca\data\penetration\plexiplate.rvmat
  3. \ca\data\penetration\plastic.rvmat
  4. 4.0 4.1 \ca\data\penetration\iron.rvmat
  5. \ca\data\penetration\armor_3mm_plate.rvmat
  6. \ca\data\penetration\fabricp.rvmat
  7. \ca\data\penetration\armor_5mm_plate.rvmat
  8. \ca\data\penetration\glassplate.rvmat

.bisurf

  1. \ca\data\penetration\wood_desk.bisurf
  2. \ca\data\penetration\plexiplate.bisurf
  3. \ca\data\penetration\plastic.bisurf
  4. 4.0 4.1 \ca\data\penetration\iron.bisurf
  5. \ca\data\penetration\armor_3mm_plate.bisurf
  6. \ca\data\penetration\fabricp.bisurf
  7. \ca\data\penetration\armor_5mm_plate.bisurf
  8. \ca\data\penetration\glassplate.bisurf

Formulae

  1. Base vehicle armor value * HitPoint armor value = 40 * 1
  2. Base vehicle armor value * HitPoint armor value = 100 * 1
  3. Base vehicle armor value * HitPoint armor value = 40 * 0.4
  4. Base vehicle armor value * HitPoint armor value = 100 * 0.4
  5. Base vehicle armor value * HitPoint armor value = 40 * 1.4
  6. Base vehicle armor value * HitPoint armor value = 100 * 1.4
  7. Base vehicle armor value * HitPoint armor value = 40 * 0.3
  8. Base vehicle armor value * HitPoint armor value = 100 * 0.3
  9. 60 / reloadTime = 60 / 0.075

Notes[]

  1. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2012, Vehicles, Arma 2, viewed 24 April 2025, <https://www.arma2.com/arma-2-acr-vehicles/vehicles>.
  2. 2.0 2.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  3. 3.0 3.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  4. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  5. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  6. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  7. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  8. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 15 June 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1A1 Abrams* (M1A2 TUSK*) • M113M2A3 Bradley (M2A2, M6) • M270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1Z ViperAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D Apache Longbow* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y Venom (UH-1H) • UH-60M Black Hawk (MEV, MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35B Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
ACR - Vehicles (ArmA 2)
Wheeled ATVBRDM-2Dingo 2 CZHMMWV GPKMilitary OffroadPandur II 8x8 CZRM-70T810UAZ-469
Tracked BMP-2T-72M4 CZ
Rotor-wing Mi-171ShMi-24V
Fixed-wing L-159 ALCAL-39CL-39ZA
Aquatic PBX
(Parenthesis) denote variants.
Operation Arrowhead | Army of the Czech Republic